IRC logs for #openttd on OFTC at 2007-09-18
            
00:09:21 <Eddi|zuHause2> i have an idea...
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00:09:43 <Eddi|zuHause2> DorpsGek should kick automatically on "!password" or "!players"
00:09:59 <TrueBrain> Eddi|zuHause2: could be an idea ;)
00:10:36 <Eddi|zuHause2> you have a highlight on DorpsGek or something? :p
00:11:13 <Eddi|zuHause2> or are you just randomly watching this empty channel at 2AM? :p
00:11:27 <TrueBrain> no, I wondered which idiot talks in this channel at 2AM :p
00:11:44 <TrueBrain> @calc 10 16 1073741824
00:11:44 <DorpsGek> TrueBrain: Error: invalid syntax (line 1)
00:11:47 <TrueBrain> @base 10 16 1073741824
00:11:47 <DorpsGek> TrueBrain: 40000000
00:11:49 <TrueBrain> hmm
00:11:51 <Eddi|zuHause2> that makes two of us :p
00:12:31 <TrueBrain> this idiotic protocol sends in BE :(
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00:13:24 <Eddi|zuHause2> !calc ibase=16;40
00:13:25 <_42_> Eddi|zuHause2: 64;
00:13:58 <TrueBrain> @base 10 16 1182866488
00:13:58 <DorpsGek> TrueBrain: 46811C38
00:14:02 <TrueBrain> hmm, now that is very odd
00:14:22 <Eddi|zuHause2> no, it is even...
00:14:54 <TrueBrain> I am making a server for Earth and Beyond ;)
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00:17:33 <Eddi|zuHause2> hm, this is totally weird... when i access the DVD drive, it spins down, and when it is idle for a while, it spins up and has constant speed...
00:17:46 <TrueBrain> inverted ;)
00:19:04 <Eddi|zuHause2> i hdparam -y'ed it, hopefully it stays quiet now
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00:30:15 <TrueBrain> night all
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01:14:35 <DaleStan> Rubidium: For historical reasons, standard callback results in the range FF00..FFFF are always truncated to 00..FF, regardless of whether the callback is 8 or 15 bit. Calculated results in that range (and in the 7Fxx range, since the high bit is always cleared) however, are only truncated to 00..FF in 8-bit callbacks.
01:14:35 <DaleStan> Rubidium: It appears, on further investigation, that your patch only truncates the calculated results for 8-bit callbacks, and does not truncate standard (nvar !=0) results. Both truncations are required. I can't figure out where Resolve* handles standard callback results, so I can't determine whether Open does this properly or not.
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01:37:35 <Phazorx> DorpsGek should kick automatically on "!password" or "!players" < that's not nice, make them join #openttdcoop instead :)
01:38:28 <Eddi|zuHause3> well, after the first couple dozen times, they hopefully learn that themselves :p
01:40:38 <Phazorx> i do that ocasionaly
01:42:28 <Eddi|zuHause3> i know :p
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07:24:21 <Wolf01> hello
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13:18:23 <dihedral> hello
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15:10:00 <mcbane> afternoon!
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15:48:00 <esco> afternoon...
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15:56:05 <mcbane> =)
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16:52:47 <Wickedgenius> Hey does anyone know wherei can goto learn how to make new industries ready for thepatch when it comes out
16:53:37 <glx> Wickedgenius: http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs
16:53:50 <Wickedgenius> thank you
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17:49:15 <Nite> hi
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17:50:22 <mcbane> hi nite
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17:53:42 <Bjarni> mcbane: in case you are confused: my name is Bjarni, not nite ;)
17:53:48 <mcbane> hmm the song watermelon man fits totaly into ottd.
17:53:52 <mcbane> =D
17:54:05 <mcbane> he joind a sec before yer.
17:54:14 <Bjarni> I didn't notice
17:54:23 <mcbane> you couldnt.
17:54:52 <Rubidium> mcbane: he could've noticed
17:55:28 <Bjarni> for all you know, I could know everything
17:55:34 <mcbane> hes not very talkactive.
17:55:48 <Bjarni> who is "he"?
17:55:51 <mcbane> nite
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17:56:26 <Rubidium> I meant mister Corfitzen
18:02:10 <Belugas> DaleStan: I was wondering what you call "standard" vs "calculated" call back resulst. Seems a bit esoterical to me
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18:13:22 <mcbane> nite
18:13:27 <mcbane> ups wrong
18:13:35 <Ammler> glx: your patch seems to have fixed my server, no assert since then.
18:14:49 <Nite> im also in other channel
18:15:47 <Nite> and i do know very few bout programming
18:16:21 <_minime_> [19:51] <mcbane> hmm the song watermelon man fits totaly into ottd -- Man, that's so true, I thought the same thing when I first heard it
18:17:41 <mcbane> but ya cant use it for ottd since its protected by owner/writer.
18:17:50 <_minime_> oh i know
18:18:20 <_minime_> although nobody can prevent you from putting it into your own copy of ottd ;)
18:19:09 <mcbane> yea
18:20:51 <Bjarni> what is it with that watermelon man?
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18:34:45 <glx> Ammler: it should just print extra thing when it asserts, so I don't call that a fix
18:35:16 <Ammler> :), I know
18:35:39 <glx> but of course when you add debug stuff it doesn't fail ;)
18:35:49 <Ammler> I just wondered, thats not happen now
18:36:08 <Rubidium> let me guess, you're running gentoo or so?
18:36:22 <Ammler> me?
18:36:26 <Rubidium> or are trying to make OTTD with Gentoo-ish settings
18:36:30 <Rubidium> yes, you
18:36:36 <Ammler> Suse
18:36:41 <Rubidium> or at least the computer where you compiled it on
18:37:05 <Rubidium> might be compiled with -O3
18:37:27 <Ammler> hmm, don't use any attributes
18:37:43 <Eddi|zuHause3> what is wrong with -O3?
18:38:04 <Ammler> Rubidium: do you know, what Problem I had?
18:38:30 <Rubidium> Eddi|zuHause3: people have had problems with -O3 compiled binaries when they would not have them when compiled with -O2
18:38:52 <Ammler> (assert at src/network/core/packets.cpp around 279, if I remember right
18:39:03 <Rubidium> Ammler: some assertion triggering that is only triggered when somebody messed up the protocol
18:40:23 <Ammler> strange was the problem happens with and without clients connected
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18:41:21 <Ammler> and I did not patch with clients patch or something like that :)
18:41:30 <glx> http://glx.dnsalias.net:8080/openttd/Send_string_debug.diff <-- this is the patch applied
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18:55:58 <CIA-1> OpenTTD: rubidium * r11126 /trunk/src/newgrf_industries.cpp: -Fix: the algorithm to determine the closest water/land was flawed.
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20:13:07 <mcbane> yea
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20:29:00 <Bjarni> no
20:29:28 <Eddi|zuHause3> don't destroy my imaginations!
20:30:15 <ln-> what to do on a late sunday night in germany?
20:30:50 <Eddi|zuHause3> how should i know?
20:31:20 <ln-> i didn't ask you specifically.
20:31:44 <Bjarni> how should I know?
20:31:54 <ln-> because you're an op.
20:32:00 <Bjarni> good point
20:32:10 <Bjarni> well
20:32:22 <Bjarni> you can lock yourself in a room and jerk off
20:32:53 <Bjarni> you can also do it on the street, but I wouldn't recommend that
20:33:26 <Bjarni> <Eddi|zuHause3> don't destroy my imaginations! <-- is there anything to destroy?
20:33:56 <Eddi|zuHause3> yeah, certainly... i just am not sure exactly what...
20:34:11 <Eddi|zuHause3> was that even english?
20:34:25 <Rubidium> as Eddi|zuHause3 seems to be German(-ish) and he doesn't know what to do on sunday nights in Germany, he isn't in Germany on sunday nights, so I guess that's the best to do on synday nights, i.e. not being in Germany.
20:34:48 <Bjarni> yeah
20:34:59 <Bjarni> that goes for all other times as well though
20:36:33 <Eddi|zuHause3> well, i learned that sunday was the day where you stay at home and spend time with your family
20:37:02 <Eddi|zuHause3> since your home is not in germany, i would not know what you would want there then...
20:37:32 <Eddi|zuHause3> saturday is the day where you go out and do ... stuff ...
20:37:48 <Bjarni> so what do you do in Germany on a Saturday?
20:37:53 <ln-> it is within possible limits to be in the netherlands on sunday evening, too.
20:38:28 <Bjarni> hmm
20:38:40 <ln-> but not next sunday, no.
20:38:51 <Bjarni> I did the same thing the whole weekend, both Saturday and Sunday
20:40:00 <Bjarni> would that make me a bad German?
20:40:33 <Eddi|zuHause3> i don't know, but being danish would make you a bad german, though :p
20:40:56 <Bjarni> mission successful
20:42:23 <CIA-1> OpenTTD: rubidium * r11127 /trunk/src/ (newgrf_callbacks.h newgrf_spritegroup.cpp): -Fix: truncate the result of 8 bits callbacks.
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20:50:10 <Wolf01> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=276421 yeah
20:52:45 <Bjarni> looks like we better make those for the brickland graphics :)
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20:58:23 <Wolf01> http://farm2.static.flickr.com/1062/1370060834_c4e367a172.jpg?v=0 :o brickland
21:00:59 <mcbane> lego!
21:01:01 <Bjarni> either it's somebody with a whole lot of lego or it's faked
21:01:26 <Bjarni> I hope for the first, but I think the latter is the truth
21:01:54 <mcbane> the ground are small plates of lego with matchboxes below.
21:02:05 <mcbane> or so
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21:02:39 <mcbane> or something hollow.
21:02:46 <Bjarni> still
21:02:51 <Bjarni> it's a lot of lego
21:03:29 <mcbane> yea
21:04:32 <Wolf01> you don't know how much pieces somebody have until you see his creations on brickshelf
21:05:19 <Wolf01> like this: http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2440652
21:05:41 <Wolf01> (the curve surface is a wall of 2x1 bricks)
21:07:57 <Bjarni> ok, this one beats my steam ship by size
21:08:23 <Bjarni> but my steamship could float and it had working paddlewheels... I want to see this model fly :P
21:08:57 <Bjarni> btw a lego ship with homemade paddlewheels can gain surprisingly high speed
21:09:46 <_Ben_> That blacktron ship is really nice...! I wanted to make things like that but it seemed inposible to buy the specilized peices
21:12:27 <Eddi|zuHause3> hm, i had lego "shipscrews" in one of the technic sets
21:13:09 <Eddi|zuHause3> only, being technic, the ship had lots of holes, so i don't believe it could actually swim :p
21:14:03 <Bjarni> I didn't have and propellers so I had to go with paddlewheels
21:14:39 <Bjarni> turned out that 5 blade paddlewheels worked the best compared to weight (it was kind of big and heavy)
21:20:31 <Wolf01> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2709532 <- do you think this can float?
21:21:05 <Rubidium> yes
21:21:22 <Bjarni> maybe, but I guess it will be unstable
21:21:35 <Eddi|zuHause3> it's plastic, it will most probably swim anyway... besides lego has lots of holes where air can be stored
21:21:51 <Bjarni> it will likely need something heavy in the lowest deck
21:22:04 <Bjarni> to prevent it from turning upside down
21:22:16 <_Ben_> the ships used to come with weights to stick in the deck for that reason
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21:22:44 <Bjarni> I placed batteries and engines in the lowest part of my ship for that reason
21:23:05 <Eddi|zuHause3> just make sure it is actually waterproof :p
21:23:12 <Wolf01> uhm, and what about the giant lego man found on a beach somewhere in Netherlands?
21:23:15 <Bjarni> well, not lowest, but almost. I added a single block to prevent accidents with leaks and the batteries
21:24:25 <Bjarni> turned out that the paddlewheels could send in more water than the ship itself leaked, so I had to put up some sort of shield to keep the water out
21:24:32 <mcbane> yea
21:24:42 <mcbane> i can imagen that
21:25:00 <Bjarni> and then the ship was out of balance so I had to add those lead blocks in the other end to even it out
21:25:20 <mcbane> i dont have any lego left .=/ all given away to my younger grand cousins.
21:25:44 <Bjarni> I'm not going to give mine away... I need it
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21:27:45 <Bjarni> I just had an idea.... try to make the inner part of the ship air tight and then add a pump to add air all the time. If it works as intended, then the pressure will raise a bit. If the pressure is high enough, then the water will be kept out even if there are leaks
21:27:56 <Bjarni> but then the pump needs to be somewhat powerful
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21:28:37 <Wolf01> then you'll see bubbles everywhere
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21:31:06 <Bjarni> well
21:31:16 <Bjarni> that would mean that you gained too high pressure
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21:31:38 <Bjarni> besides
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21:31:56 <Bjarni> bubbles wouldn't mean much if the ship is moving anyway
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21:32:51 <Bjarni> bubbles would actually lower the friction to the water a little, making the ship sail faster (even though I think the speed boost would be way too low to notice)
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21:33:46 <Bjarni> I saw a guy on TV, who had invented some air pocket under ships and container ships would reduce fuel usage by 10% if they used it and didn't change speed
21:34:30 <Bjarni> in fact they would save more, but then you have to include the fuel usage for keeping a compressor working and you end up with 10%
21:34:41 <Vikthor> Bjarni: Not neccesarily, the bubles could disturb the laminar flow of water and make it turbulent
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21:35:42 <Bjarni> laminar flow of water.... next to a hull made out of lego?
21:36:47 <Vikthor> Oh, you are talking about lego. (note to self, read more than last few lines before replying)
21:36:48 <Bjarni> the bubbles would start by sticking to the outside of the hull, making a cushion between the water and the hull... no direct contact results in less friction
21:37:32 <Bjarni> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2709532 <-- it would be a hull not unlike this one
21:37:51 <DaleStan> Belugas: Calculated callback results are ones calculated and returned by variational 2 where nvar is 0. "Standard" callback results are everything else. (Explicit (8000 | <value>) or (FF00 | <value>) in standard 2s, random 2s, and variational 2s where nvar != 0)
21:38:03 <Bjarni> a real hull wouldn't leak so they produce bubbles like that
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21:39:27 <Eddi|zuHause3> you made Hull out of lego? :p
21:39:59 <Bjarni> I tried
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21:40:13 <Bjarni> I didn't have enough dirty and broken blocks though
21:40:18 <Bjarni> :P
21:40:32 <_Ben_> just use grey blocks, and nothing else
21:41:01 <Wolf01> 'night
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21:41:28 <Bjarni> but... I don't have any pregnant teenage lego people :s
21:41:45 <Bjarni> so it wouldn't be Hull
21:42:20 <Eddi|zuHause3> if it's all grey, call it <random east german town before 1990>
21:42:44 <Bjarni> Salle?
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21:43:16 <Bjarni> I don't think Salle was gray in yeah 1400
21:43:18 <Eddi|zuHause3> the name is Halle (Saale)
21:43:25 <Bjarni> *all gray
21:43:46 <Eddi|zuHause3> and i have no idea how it looked in 1400
21:43:48 <Bjarni> dammit... I knew I had it wrong, but I didn't bother to look it up :P
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22:06:04 <mcbane_ZZZz> night
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22:09:46 <Phazorx> ia there some stat that is related to amount of road construction per company?
22:10:00 <Phazorx> or amount of tiles owned by player?
22:10:39 <Phazorx> and property maintainace apprently is based on number of stations (not station tiles) ?
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22:24:53 <Bjarni> night
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22:57:06 <Amix> just wondering
22:57:13 <Amix> trying to build one way roads
22:57:42 <Amix> but i dont know whats the shortcut for it on powerbook 12 is
22:57:47 <Amix> any ideas?
22:58:07 <glx> ctrl-click or command-click
22:58:27 <Amix> command-click?
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22:58:49 <glx> the key with an apple I think
22:58:53 <Amix> oki
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23:01:50 <Amix> dosent work glx
23:02:06 <glx> what is your version of openttd?
23:02:16 <Amix> 0.5.3
23:02:27 <glx> ha ok, it's only in the nightlies
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23:02:38 <Amix> ahh
23:11:31 <Amix> cant get the nightly build to work
23:11:33 <Amix> :(
23:12:18 <glx> what doesn't work?
23:12:33 <Amix> the screen blinks
23:12:39 <Amix> and it goes back to osx
23:14:04 <glx> never used a mac so I can't help
23:15:40 <Amix> ok
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23:20:28 <Amix> cant get nightly to work
23:20:30 <Amix> ;p
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