IRC logs for #openttd on OFTC at 2007-08-26
            
00:00:14 * Lachie fights with Sacro
00:02:23 <Sacro> where is TrueBrain ?
00:03:11 <Sacro> http://www.benwoodward.me.uk/tt/van1.blend
00:04:39 <Ammller> do you still play Lego?
00:04:43 <_Ben_> sweet, thats got all the bumps. It hasn't got part of the hinge over the cabin though
00:05:24 <Sacro> i only see 12 bumps on the cabin roof
00:05:29 <Sacro> none on the back end
00:06:04 <Sacro> i have a freight train too
00:06:06 <_Ben_> ah right, I asumed that was smooth peices
00:06:06 <Sacro> but it has no wheels yet
00:06:10 <Sacro> nope
00:06:28 <Sacro> usehighres is ticked
00:06:37 <Sacro> so it should render it properley
00:06:50 <_Ben_> I modeeled the large Iceplanet ship years ago in ldraw?, would be nice to fly that in TT
00:08:28 <Sacro> ooh nice
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00:18:19 <Sacro> grrr :(
00:18:28 <Sacro> can't get the doors right on this freight train
00:24:03 <CIA-3> OpenTTD: belugas * r10980 /trunk/src/ (industry.h industry_cmd.cpp industry_map.h):
00:24:03 <CIA-3> OpenTTD: -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when
00:24:03 <CIA-3> OpenTTD: an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel
00:24:03 <CIA-3> OpenTTD: of a special check done for oil rigs, where water need to be around, but no tile
00:24:03 <CIA-3> OpenTTD: will be constructed on it.
00:24:04 <CIA-3> OpenTTD: Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;)
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00:30:03 <Smoovious> if someone has time, would like critique again on http://bugs.openttd.org/task/532#comment1913 while I have free time to make changes...
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02:07:24 <Sacro> The creator of a model file and the image created
02:07:24 <Sacro> from the model file, retains all rights to the image and model
02:07:24 <Sacro> file they created and may use them for any purpose commercial or
02:07:24 <Sacro> non-commercial.
02:07:28 <Sacro> i think that should be fine
02:08:59 <Smoovious> maybe "No animals were harmed during the making of this model file... except for the chicken I ate during a break."
02:17:47 <_Ben_> that wouldn't have been harmed 'during' the making of the model though..unless you ate it alive?
02:19:09 <Smoovious> well, you could have killed a live one before cooking
02:19:21 <Phazorx> perhaps being consumed hurts chiken feelings more than death did?
02:19:35 <Smoovious> I know it would annoy me
02:19:51 <Smoovious> like... c'mon... isn't my being dead enuf?
02:20:20 <Smoovious> and at least use the right seasoning... .. .
02:20:37 <Phazorx> i'll put that one the list :)
02:21:52 <Smoovious> I mean... hey, I like hot and spicy food... if I'm gonna be someone's dinner, please, don't serve me bland... that'd be insulting
02:26:28 <Sacro> err...
02:26:32 <Sacro> actually, i can't clame that
02:26:36 <Sacro> i did kill a moth earlier
02:26:45 <Sacro> and there goes a mosquito
02:26:56 * Sacro will put his running total in the readme
02:28:46 <Phazorx> Sacro: going down to microbiology level, the list might become much more *running* than you could think...
02:29:20 <Smoovious> "A moth and a mosquito were killed during the making of this model file, but they weren't connected directly to the development process..."
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02:30:31 <_Ben_> should the effected food chain also be credited?
02:32:35 <Phazorx> "while you read this, a mosquito that has suffered fatal insuries during creation of this document could have produced 2 generations of ofsprings totaling in number of ..." ?
02:33:31 <Sacro> Smoovious: but they did distract me
02:34:52 <Phazorx> Sacro: the question is will finate time savings achived by you justify starving frogs and dragonflies throughout rest of the eternity
02:36:14 <Sacro> i will cancel it out
02:36:15 <Smoovious> then there' the birds and reptiles that eat them
02:36:19 <Sacro> by killing dragonflys and toads
02:36:22 <Sacro> and pidgins
02:36:26 <Sacro> and any crocodile i might see
02:36:47 <Sacro> i really should ifnish a model
02:36:51 <Sacro> rather than having 3 on the go
02:36:54 <Sacro> actually might be 4 now
02:43:20 <Sacro> 2 mosquitos
03:27:53 <Sacro> 3
03:27:58 <Sacro> i'm getting eaten alive here
03:28:46 <_Ben_> by dead mosquitos?
03:56:13 <Sacro> :D
03:56:19 <Sacro> i finished my model
03:56:23 <Sacro> except for the undercarrige
03:57:30 <Sacro> www.benwoodward.me.uk/tt/emuf.blend
03:57:38 <Sacro> :\ 4MB, takes time to upload
03:59:49 * Sacro prods _Ben_
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04:00:15 <_Ben_> sweet
04:00:26 <Sacro> there are 2 bricks missing, but i can't be arsed to reupload ti
04:00:34 <Greyscale> Request: Deceleration into train stations from high speed sucks balls
04:00:34 <Sacro> can you do a nice shiny render from that>
04:00:48 <Sacro> Greyscale: that's not a request, its an opinion
04:00:58 <Greyscale> Its a request for someone to fix it
04:00:59 <Greyscale> :P
04:01:08 <Sacro> mmm, well, it doesn't look like it!
04:01:16 <Sacro> _Ben_: i want a nice shiny render!
04:01:20 <_Ben_> a shiny render?
04:01:34 <Sacro> well
04:01:37 <Sacro> one that looks impressive
04:01:53 <Sacro> though to be honest, i can get it in a nice look here
04:01:55 <Sacro> but not 3d
04:02:01 <_Ben_> I'd have to export that to max...I can't handle any advanced lighting rigs in blender. I'll try though
04:02:55 <Greyscale> And what does the "other" bit in the finance panel actually mean?
04:03:03 <Greyscale> I just lost 10M to something classed as "other"
04:03:15 <Greyscale> did I throw a cocaine party for a city or something?
04:03:30 <Greyscale> (and then declared it as expences
04:05:21 <_Ben_> Sacro: I can't seem to transfer textures. You'll just have to open it with the light setup wich is on the wiki, and render to that, it should all work automatically
04:09:43 <Greyscale> Close all windows is done how?
04:14:17 <eggburt> delete
04:14:23 <eggburt> not backspace
04:14:50 <eggburt> werd sleep time peas oot openttders
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04:21:02 <Sacro> _Ben_: mm, well its 5:15 and i can't be arsed with it atm
04:21:09 <Sacro> I'll wait for TrueBrain to return
04:21:32 <_Ben_> Sacro: I can't get the light set up in, Its too late for blender, I'll rattle off one quite render from a side on/front shot, one sec
04:21:41 <Sacro> _Ben_: hehe
04:21:48 <Sacro> grrr
04:21:52 <Sacro> building bogies is easy
04:21:56 <Sacro> lining them up isn't
04:22:52 <_Ben_> I find it hard, cuase I have no idea what they look like, and its very hard finding refernce photos of them
04:23:30 <_Ben_> very basic render of train > http://i57.photobucket.com/albums/g226/ben_robbins_/legotrain.png
04:23:41 <_Ben_> really needs a lighting rig in there, but I can't seem to merge anymore
04:24:33 <_Ben_> did a few more lego bits, bit more tricky the last few > http://i57.photobucket.com/albums/g226/ben_robbins_/legobits3.png?t=1188100774
04:25:01 <Sacro> your lego is nice
04:25:48 <_Ben_> its basically the same, I just have it in a alright lighting rig. Your train should look good once theres some lighting
04:26:58 <Sacro> yeah, i'm hoping so
04:27:15 <Sacro> but i have all the lego textures for roads, airports, trains
04:27:40 <_Ben_> I really need to find a method of transfering texture/skelitons with mesh's. It would save me hours
04:28:03 <_Ben_> thats cool, did you take photos? or are they just from the net somewhere?
04:28:27 <Sacro> on the net
04:28:32 <Sacro> www.ldraw.org
04:30:50 <_Ben_> ah ok
04:31:14 <_Ben_> anyway, as you said, its kinda late, I'm heading off now, night
04:34:51 <Sacro> night
04:37:13 <_Ben_> hmm, I got the LS in finally
04:41:51 <Sacro> yay, finished it
04:41:56 <Sacro> bogies take ages
04:42:19 <Sacro> where is the blender LS stuff?
04:42:50 <_Ben_> http://www.tt-forums.net/download.php?id=53231
04:43:46 <Sacro> hmmm
04:43:52 <Sacro> what do i do with that :\
04:43:59 <_Ben_> hmm, well it started to render off, and now everythings freezing up, maybe it's time to call it a night for real
04:44:15 <_Ben_> open it up, (there just all different render sizes..so just mess about
04:44:52 <_Ben_> then once you have it open shift+F1 and find the file where the train is, and go to the meshes and select A and import. Then hit render, and it should render striaght from the camara rather than your view
04:45:25 <_Ben_> select a/select all
04:45:59 <_Ben_> my computers had it, night
04:46:03 <Sacro> i just get a blank screen :\
04:46:27 <_Ben_> the Lighting setup is blank, you need to import something into it to render
04:46:29 <Sacro> oh
04:46:31 <Sacro> hmm
04:46:41 <Greyscale> Dracula: Roses are red
04:46:42 <Greyscale> Dracula: Violets are blue
04:46:42 <Greyscale> Dracula: this line doesn't rhyme
04:46:42 <Greyscale> Dracula: and neither does this one
04:47:56 <_Ben_> ha hmm
04:48:06 <_Ben_> right...I'm gone
04:48:10 <Sacro> hmm
04:48:13 <Sacro> not getting this
04:48:17 <Sacro> f1 to open
04:48:18 <Sacro> selected it
04:55:43 <Sacro> meh
04:55:50 <Sacro> uploading final (i reckon) .blend
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08:23:43 <MATRIXSmith>
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08:25:04 <MATRIXSmith> 10967 32bpp-simple openttd. ?
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08:28:50 <ln-> MATRIXSmith: ääöäåpppääääööääööäöäööääååüü¨uüššßßßßïïïï
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08:35:37 <MATRIXSmith> ?
08:38:13 <ln-> UTF-8 è àíãëèñêèé, ïîæàëóèñòà.
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08:39:19 <Rubidium> and now in English?
08:39:51 <ln-> UTF-8 , .
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08:42:54 <Rubidium> why does that still not look like English to me?
08:43:28 <ln-> Rubidium: i was trying to tell him to use UTF-8 and english.
08:44:11 <Rubidium> ASCII and English are fine too ;)
08:44:48 <ln-> ASCII is not enough for writing english. :)
08:44:59 <Rubidium> it isn't?
08:45:09 <ln-> naïve
08:45:16 <ln-> encyclopædia
08:45:46 <ln-> not to mention—em dash
08:45:46 <Rubidium> according to my dictionary it's naive
08:46:32 <TrueBrain> and encyclopadia :p
08:46:46 <ln-> encyclopadia?
08:47:00 <SpComb> it's all fun and games until you need to mention the price of something in €
08:47:02 * Rubidium slaps TrueBrain's dictionary ;)
08:47:04 <ln-> don't look at evil american english dictionaries.
08:47:05 <TrueBrain> s/a/e/ :p
08:47:17 <TrueBrain> and encyclopedia :p
08:48:40 <ln-> Eärendil
08:49:31 <ln-> Gríma Wormtongue
08:49:40 <Rubidium> even Germans can write almost all words with ASCII
08:51:32 <MATRIXSmith> )
08:51:40 <MATRIXSmith>
08:51:58 <TrueBrain> oh please, can I? :) :)
08:52:12 <ln-> 11:51 < MATRIXSmith> есим говоришь по русски то могбы и ответить на нём)
08:52:15 <ln-> 11:51 < MATRIXSmith> я инглиша незнаю
08:52:32 <TrueBrain> it somehow looks better when ln- copies it :p
08:52:42 <TrueBrain> Anyway: ENGLISH PLEASE! Goes for you MATRIXSmith
08:53:06 <ln-> i used iconv twice to get that
08:53:06 <Rubidium> at least I can understand one word of what ln- pasted ;)
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08:53:51 <Wolf01> hello
08:54:26 <ln-> i think the latter line by him means that he doesn't know english
08:54:52 <ln-> (ya inglisha neznayu)
08:55:14 <Rubidium> babelfish doesn't understand it either
08:55:15 <TrueBrain> morning Wolf01 :)
08:55:30 <TrueBrain> http://i57.photobucket.com/albums/g226/ben_robbins_/legotrain.png
08:55:31 <TrueBrain> http://i57.photobucket.com/albums/g226/ben_robbins_/legobits3.png?t=1188100774
08:55:35 <TrueBrain> Wolf01: for you :)
08:55:49 <Wolf01> nice
08:55:57 <ln-> ya = I, inglisha =~ maybe english, neznayu = [I] don't know
08:56:40 <TrueBrain> Wolf01: not my personal art, but I just wanted to show you :p
08:56:52 <Noldo> /wi MATRIXSmith
08:56:55 <TrueBrain> Wolf01: ever thought about how to get rails up the hill?
08:56:59 <Noldo> argh
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09:00:09 <Wolf01> mmmh, yes, like i draw the roads, the sides with studs and the middle a straight ramp
09:00:50 <TrueBrain> hmm, rails arne't really like roads :p
09:00:52 <TrueBrain> but okay :)
09:00:55 <TrueBrain> bbl!!
09:04:18 <MATRIXSmith> )
09:04:33 <Wolf01> ok
09:04:49 <MATRIXSmith> Tell me who know I can download nightly build 10967 skompilil and put 32bpp-simple and I started podtormazhivat openttd. What's the problem?
09:06:12 <Wolf01> -b 32bpp-simple
09:06:12 <Wolf01> as command line argument
09:06:42 <Wolf01> about the nightly, there is the nightly page
09:07:01 <Wolf01> nightly.openttd.org
09:07:04 <MATRIXSmith> Is this, I know) when I run 32bpp mode game begins podtormazhivat
09:07:13 <MATRIXSmith>
09:07:15 <MATRIXSmith> slw
09:07:19 <MATRIXSmith> slow)
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09:11:11 <MATRIXSmith>
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09:37:02 <MATRIXSmith> Why delays when 32bpp included?
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09:41:46 <ln-> 12:40 -!- Irssi: Starting query in oftc with MATRIXSmith
09:41:46 <ln-> 12:40 <MATRIXSmith> áîëüíî íà èíãëèøå îíè îòâå÷àþò
09:42:00 <Lachie> random?
09:42:09 <ln-> don't talk to me in private, especially not with some non-UTF-8 charset.
09:42:29 <Lachie> random.
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09:51:03 <MATRIXSmith> )) )
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09:51:20 <TrueBrain> ah, so, there, I am back! BRICKS! :)
09:51:25 <TrueBrain> Wolf01: how far are you with the road?
09:52:27 <Lachie> anyone have an idea why Brianetta's autopilot would be disagreeing with the latest nightly?
09:52:31 <Wolf01> http://wolf01.game-host.org/OTTD_related/lego/terrain_tiles_beta.png
09:53:01 <TrueBrain> Wolf01: for what are the smooth tiles?
09:53:11 <Wolf01> nothing
09:53:16 <TrueBrain> hehe :)
09:53:29 <Wolf01> for roads, but i forgot about them
09:53:34 <TrueBrain> it looks good :)
09:55:05 <Wolf01> now i'm fixing those stupid lines, with some antialiasing i succeded on the road cross on the left
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09:58:02 <MATRIXSmith> Why 32bpp when I began to stall game?
09:58:18 <TrueBrain> your hardware most likely can't handle it
09:58:42 <Lachie> if you want an intelligable answer, isn't it customary to ask a smart question?
09:59:18 <Wolf01> MATRIXSmith, speak potable (a common italian way of saying)
10:01:16 <ln-> (as if italians spoke anything but italian)
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10:01:55 <MATRIXSmith> as cure meet it? what can it nespravlyatsya?
10:02:18 <Wolf01> eheh, is hard also for us to understand our people
10:02:41 <TrueBrain> MATRIXSmith: buy better hardware
10:04:04 <Lachie> guess not ^^
10:05:36 <Wolf01> it slow down also for me, and i have a "good" hardware, but only with 32bpp with animations ;)
10:05:53 <TrueBrain> logical defines it should be slower :)
10:05:59 <Lachie> let's see how it runs on mine.
10:07:51 <MATRIXSmith> ok all senk)
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10:08:41 <Eddi|zuHause2> whatever that meant...
10:09:24 <Lachie> how do you change the little flag in the multiplayer window, btw
10:09:26 <Lachie> is it possible?
10:10:18 <Lachie> I'm just rambling, don't mind me xD
10:10:23 <Eddi|zuHause2> yes, select server language
10:10:29 <Lachie> ah
10:10:31 <Lachie> fair enough
10:16:49 <TrueBrain> finally I found out how to make animations in blender :) How nice!
10:26:35 <Sacro> my backlogs spy a TrueBrain!
10:26:54 <Lachie> quite.
10:27:05 <Lachie> Sacro: you have any experience with Autopilot?
10:27:06 <Sacro> shouldn't you be asleep?
10:27:11 <Sacro> err... a little
10:27:30 <Lachie> Sacro: not for another couple of hours
10:27:40 <Lachie> right, it's bitching at the latest nightly, 'sall
10:28:04 <Sacro> mmm, err...
10:28:11 <Sacro> not sure who runs anightly server with autopilot
10:28:24 <Lachie> Brianetta? XD
10:28:33 <TrueBrain> http://devs.openttd.org/~truelight/lego036.png
10:28:35 <Sacro> no, his nightly has been gone ages
10:28:52 * Sacro wants to see his train all shinyrendered
10:29:16 <Sacro> TrueBrain: ldraw has all the ground sprites you can think off
10:29:31 <Sacro> for roads, airports, rail, monorail
10:29:50 <TrueBrain> doing it yourself is still a bit more creative ;)
10:30:19 <Sacro> i lack creativity
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10:30:40 <Lachie> what'd I miss?
10:30:43 <Sacro> just now, i passed by the crumpets, the eggs, sausage, bacon, and beans, and am having a cup of tea and slice of toast
10:30:46 <Sacro> Lachie: naff all
10:30:53 <Lachie> after I said Brianetta
10:31:07 <Sacro> sprite discussions
10:31:12 <Sacro> TrueBrain: did you see my train?
10:31:29 <TrueBrain> Sacro: it was nice, yes :)
10:32:32 <Sacro> yay!
10:32:34 <Sacro> took me hours
10:32:59 <Sacro> theres also 2 carriges and a rear to come
10:33:12 <Sacro> i wanted to render it in Blender, but I couldn't figure it
10:33:35 <TrueBrain> it is pretty straight forward if you ask me :p
10:33:48 <TrueBrain> but okay, going to import the pieces of _Ben_ now first in my tile-stuff
10:33:58 <TrueBrain> then I will see if I can get an ingame picture of your train :)
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10:37:41 <Sacro> yay!
10:38:00 <Sacro> theres an awful lot more manuals out there than i thought
10:38:18 <Sacro> it just takes a while to find all the bits (like real lego)
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10:43:41 <TrueBrain> pfew, replacing the lego models I had with the ones _Ben_ made isn't as easy as I hoped..
10:43:48 <TrueBrain> for some stupid reason I have to do item by item :s
10:44:06 <TrueBrain> you can't mass select items and perform an operation on all of them :s
10:44:25 <TrueBrain> but okay, it is a proof-of-concept anyway :)
10:45:36 <ln-> do you expect a call from Lego lawyer?
10:48:21 <Sacro> hehe
10:48:26 <Sacro> they have lawyers in dutch?
10:48:31 <Sacro> *dutchland
10:48:45 <Sacro> *denmark
10:48:47 <Sacro> i was close
10:48:57 <Sacro> eek, shower, dad will be here soon
10:52:52 <TrueBrain> bah, in linked objects you can't seem to define an other material...
10:53:00 <TrueBrain> that is: you can define it, but on the next load it is removed :(
10:53:38 <TrueBrain> even more weird: all linked objects share the same material.. you can't have one using one material, the other an other
10:53:52 <TrueBrain> which clearly demolishes the use of linked objects
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10:56:57 <TrueBrain> bah, stupid blender...
10:57:48 <TrueBrain> the idea was to make life EASIER with linked objects, not unneeded more complicated
11:05:37 <TrueBrain> now how to get the train into an other blend file...
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11:08:45 <TrueBrain> multiselect with RIGHT button? :p
11:10:35 <TrueBrain> Sacro: the front wheels are higher then the back wheels :p
11:11:56 <Sacro> TrueBrain: how strange
11:12:00 <Sacro> well it was 6am
11:12:45 <TrueBrain> iek! It is really tiny ingame ;)
11:15:49 <TrueBrain> creating all 8 views...
11:15:57 <TrueBrain> let's see if it looks anything real..
11:16:02 <TrueBrain> (the train is a half-tile long now)
11:18:13 <Progman> TrueBrain: did you checked the review system?
11:23:50 <TrueBrain> nope
11:23:54 <TrueBrain> URL didn't load last time I tried
11:24:00 <Sacro> TrueBrain: well, it maybe wants scaling up
11:24:07 <Progman> yes, was offline this morning :(
11:24:17 <Progman> but works again
11:24:48 <Eddi|zuHause2> hm... this might be a regression of some kind... once upon a time the alpinew.grf replaced the picture in the climate selection, but it does not anymore [probably because newgrfs are not applied to the title screen anymore]
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11:28:46 <TrueBrain> okay, blending this image really is going to take some time :)
11:28:47 <TrueBrain> hehe
11:29:11 <Sacro> right, AFK for the day now :()
11:29:16 <TrueBrain> have fun! :)
11:29:22 <TrueBrain> maybe when you are back I have some ingame screenshots :)
11:29:22 <TrueBrain> hehe
11:30:30 <Sacro> aye, hope so!
11:31:01 <TrueBrain> okay, the image was a bit too small..
11:31:05 <TrueBrain> rendering on a bit higher scale :)
11:31:09 <TrueBrain> (takes even longer, yeah!)
11:34:39 <TrueBrain> takes 2 minutes to render one of the 8 images :p
11:37:14 <Eddi|zuHause2> i can do this... wait...
11:37:22 <Eddi|zuHause2> it will take 16 minutes whole :p
11:38:40 <TrueBrain> I have the time :)
11:38:46 <TrueBrain> lol, takes even 4 minutes
11:38:55 <TrueBrain> but 4 images are done in several seconds
11:38:59 <TrueBrain> the other 4 takes for ever :p
11:39:07 <Eddi|zuHause2> hm, that totally screws up my calculation :p
11:41:16 <TrueBrain> Sacro: because it is such a smooth surface, you can't see it is made from Lego :)
11:49:31 <Eddi|zuHause2> then unsmooth it artificially :)
11:50:10 <TrueBrain> yeah, rendering is done :)
11:50:25 <TrueBrain> hmm, height > 0 assert..
11:50:26 <TrueBrain> doh!
11:50:50 <blathijs> afternoon
11:51:12 <TrueBrain> hi blathijs :)
11:51:56 <skidd13> hi
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11:55:53 <TrueBrain> http://devs.openttd.org/~truelight/lego037.png
11:55:57 <TrueBrain> scale is wrong, smoke is wrong
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11:56:00 <TrueBrain> offset is wrong
11:56:03 <TrueBrain> but... it is a lego train :)
11:56:12 <TrueBrain> Sacro: nice job :p The size is a bit wrong, but that are minor details :)
11:57:44 <Eddi|zuHause2> should probably be shortened, the width looks ok
11:58:12 <Eddi|zuHause2> in TTD scale, wagons are always shortened
11:58:20 <TrueBrain> possible...
11:58:31 <TrueBrain> scaled up the train a bit, disabled antializing, and rendering again :)
11:58:33 <TrueBrain> much faster now :p
11:59:42 <Eddi|zuHause2> copying 4GB with 600KB/s... something looks too slow there...
12:00:02 <TrueBrain> or too big
12:00:19 <izhirahider> Guys, I'm trying to do some screencaptures of openttd, but I like to include game songs and sounds too. Does any of you know a good soundcard that can capture sound as well as images?
12:00:29 <Eddi|zuHause2> it's just a DVD image...
12:01:11 <izhirahider> hmm, not screencaptures, screencasts
12:01:31 <Eddi|zuHause2> izhirahider: every soundcard can record sound
12:02:18 <Eddi|zuHause2> (until the media industry gets too paranoid)
12:02:23 <izhirahider> no
12:02:34 <izhirahider> I don't want to record using a microphone please
12:02:49 <Eddi|zuHause2> that is not what i meant
12:02:55 <izhirahider> I can record if I put the microphone next the the sound output, but that's dumb and doesn't have good quality
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12:03:20 <izhirahider> I want to record whatever is going out of the sound output
12:03:25 <Eddi|zuHause2> you can reroute what would normally be output to line/speaker out to a file
12:03:30 <izhirahider> but I seem to not be able to do it
12:03:41 <izhirahider> how
12:03:52 <SmatZ> izhirahider: you can select "Stereo Mix" (depends on your OS and sound card) as input for your recording software
12:03:54 <Eddi|zuHause2> and that is possible since the very first soundcards, over 20 years ago
12:04:04 <izhirahider> SmatZ, in alsamixer, for instance?
12:04:53 <izhirahider> my soundcard is quite crappy, I don't havee the stereo mix handle
12:05:08 <blathijs> You shouldn't even need a soundcard to do what you want
12:05:27 <blathijs> I'd guess there are "virtual" sound card drivers out there that can do just that
12:05:53 <izhirahider> thanks, but I don't know how to do that
12:06:02 <SmatZ> izhirahider: I am sorry, I did never need that in linux
12:07:11 <Eddi|zuHause2> i am sure there are plenty of HOWTOs for recording with alsa
12:07:35 <MagicBuzz> according to this forum, sometimes you don't have the "stereo mix" device. you can simply use the same solution, then plug a cable between your card output to the line it. http://www.linuxquestions.org/questions/showthread.php?t=571414
12:07:53 <MagicBuzz> *line in
12:08:10 <izhirahider> Eddi|zuHause2, believe me, I've tried a few. It all came down to "you're probably don't have a good enough soundcard"
12:08:27 <Eddi|zuHause2> that is silly
12:08:29 <TrueBrain> http://devs.openttd.org/~truelight/lego038.png
12:08:33 <TrueBrain> the scale it perfect this time :)
12:08:34 <Eddi|zuHause2> but i don't have time
12:08:35 <TrueBrain> the offset just isn't
12:08:37 <TrueBrain> minor details
12:10:04 <TrueBrain> ah, fixed the offset :p
12:10:12 <TrueBrain> now let's render with AA active :)
12:10:19 <TrueBrain> back in.. 30 minutes :p
12:10:53 <izhirahider> Eddi|zuHause2, it's ok. I was actually just looking for someone who told me "yes, this works in soundcard X for me"; thanks anyway
12:17:33 <TrueBrain> Sacro: http://devs.openttd.org/~truelight/lego039.png <- it looks pretty nice :)
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12:19:42 <MagicBuzz> nice :)
12:20:06 <glx> TrueBrain: "dirty" tile is still not updated?
12:20:39 <TrueBrain> glx: ?
12:21:08 <glx> bad alignment
12:21:31 <TrueBrain> I truely have no idea what you are talking about
12:21:55 <TrueBrain> you mean anything else but the train in that picture?
12:22:06 <TrueBrain> then forget it, as it is all kinds of work mixed togehter :)
12:22:10 <TrueBrain> only the train is what is important :p
12:22:16 <glx> and it is nice :)
12:22:35 <MagicBuzz> now the train is done, you just have to fix all the rest ^^
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12:29:05 <TrueBrain> yeah, I found how to make more dark/light contrast :)
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12:39:43 <TrueBrain> http://devs.openttd.org/~truelight/lego040.png
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12:39:48 <TrueBrain> now you see depth much much easier :)
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13:00:18 <Wolf01> too dark
13:01:03 <glx> agreed
13:02:01 <TrueBrain> yes yes, but at least it is something :) hehe
13:02:40 <Rubidium> and the light seems to some from the wrong side
13:03:33 <TrueBrain> from the position of the viewer
13:03:49 <TrueBrain> oh wait, in Toyland it comes from the right
13:03:51 <TrueBrain> we can arrange that
13:04:05 <Rubidium> in TTD it comes from an eastish direction
13:04:22 <Rubidium> not only in toyland, but also in the other climates
13:04:51 <Wolf01> is here anybody who knows how to keep the last coordinates when rastering multiple things with openGL?
13:05:11 <TrueBrain> you are right Rubidium
13:05:13 <TrueBrain> never noticed :)
13:05:49 <TrueBrain> _Ben_: there are several bugs in the Blend template... the sun moves with the 4 rotations for example
13:05:57 <TrueBrain> (instead of always coming from the east)
13:09:05 <Smoovious> if someone has time, would like critique again on http://bugs.openttd.org/task/532#comment1913 while I have free time to make changes...
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13:38:09 <TrueBrain> bah, the round thingies on top aren't high enough to make them look good :(
13:43:34 <Smoovious> round thingies??
13:43:39 <TrueBrain> http://devs.openttd.org/~truelight/lego041.png
13:43:53 <TrueBrain> despite the lovely glitches I use to calibrate the height, the depth perspective is there :)
13:45:01 <glx> ugly
13:46:07 <TrueBrain> why?
13:46:25 <glx> doesn't look like lego
13:46:56 <TrueBrain> why?
13:47:05 <Smoovious> maybe make the green on the sun-facing side less bright so there isn't so much contrast?
13:48:41 <Rubidium> looks like only the sides of the bricks are "illuminated"
13:48:55 <Smoovious> and the pegs
13:48:56 <glx> or radioactive :)
13:48:57 <Rubidium> does it look better if you "raise the sun" a little?
13:49:09 <TrueBrain> Rubidium: the problem is that there is very little real height gain
13:49:22 <TrueBrain> so raising the sun almost immediatly results in one color for all sides :)
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13:50:07 <Rubidium> but only lighting the sides looks pretty bad
13:50:21 <TrueBrain> it is just a low sun :)
13:50:31 <Smoovious> real legos, the green landscape tiles are usually a lot darker green too...
13:50:38 <TrueBrain> anyway, I know it is wrong, but I dunno what exactly
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13:51:30 <TrueBrain> http://devs.openttd.org/~truelight/lego042.png
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13:51:46 <Rubidium> just raise the "sun" slightly till the top of the eastern bricks are illuminated
13:52:03 <Smoovious> that looks a lot better
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13:52:10 <glx> yes better
13:52:10 <Rubidium> that looks soooo much better
13:52:33 <Smoovious> :)
13:52:44 <TrueBrain> Rubidium: I can try that in fact.. but it is a bit tricky :)
13:53:11 <TrueBrain> as currently the flat tiles look ugly, low depth
13:55:49 <CIA-3> OpenTTD: rubidium * r10981 /trunk/src/ (6 files): -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too.
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13:57:03 <Smoovious> while I'm thinking about it, I got a question... the patch option to accept cargo only if there is a demand for it... how does that apply?
13:57:50 <Rubidium> then stations only get cargo if there has been a vehicle picking up that cargo
13:58:10 <Rubidium> otherwise stations just get cargo regardless whether you are *ever* going to pick it up
13:58:44 <Smoovious> ahh...
13:59:08 <Smoovious> no bug then... thought it related to 'unload'ing cargo at a station...
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14:38:57 <CIA-3> OpenTTD: rubidium * r10982 /trunk/src/openttd.cpp: -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
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14:48:16 <blathijs> Does anyone know how to do right-mouse clicks on a mac (in openttd)?
14:48:42 <ln-> i know
14:48:49 <blathijs> nvm, command click seems to work
14:49:42 <ln-> blathijs: yeah.. in every single piece of mac software the equivalent of right-click is Ctrl-click, EXCEPT in openttd it is Command-click.
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14:58:11 <ln-> blathijs: is that good?
14:59:04 <blathijs> ln-: Sounds braindead to me
14:59:13 <blathijs> Why don't we change it?
14:59:35 <ln-> i've suggested changing it many times, bjarni doesn't want to change it for some reason.
15:00:15 <ln-> part of the reason may be that the functions that Ctrl currently has in OTTD would have to be assigned to Command.
15:00:52 <ln-> but that would only be natural, because basically Command is the key that does things similar to Ctrl in Windows.
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15:16:31 <KageDragon> I'm having a problem with my ottd (It's my own slightly modified version)
15:17:11 * Rubidium wonders how much of an understatement that is
15:17:54 <KageDragon> :P it's actually ChrisIN + physics patch
15:19:06 <KageDragon> on a 128x128 map, if i add more than 20 trains, it crashes with an assertion error in oldpool.h line 103 index < this->getsize
15:19:40 <KageDragon> the trains are only 2 engines + 22 wagons, so something is off somewhere
15:20:00 <Rubidium> pools are automatically made bigger if needed
15:20:14 <Rubidium> but somewhere your pool isn't
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15:20:57 <Rubidium> basically because it has never allocated a pool item with the given index
15:22:13 <Rubidium> but I've got absolutely no knowledge of either ChrisIN nor the physics patch, so I can't really help except stating the "obvious"
15:22:54 <KageDragon> Hmm, neither of them change anything to do with memory, afaik..
15:23:32 <Rubidium> ChrisIN changes *a* *lot*, so I wouldn't be sure of that
15:25:29 <Rubidium> and vehicles aren't the only things that use pools
15:27:22 <KageDragon> If i ignore the error, the 'too many vehicles in game' msg pops up
15:28:34 <Rubidium> what were you doing at the moment of the crash?
15:28:57 <KageDragon> Cloning the train
15:29:29 <Rubidium> try to reproduce in trunk and make a bugreport with savegame (if it happens)
15:30:26 <Rubidium> what version are we talking about by the way?
15:30:40 <KageDragon> 10780
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15:31:37 <Rubidium> then it's already fixed in trunk (I think)
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16:10:03 <darkkid> ja hoor
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18:08:38 <ln-> Bjarni: explain to blathijs.
18:10:38 <Bjarni> explain what?
18:11:55 <ln-> 17:48 < blathijs> nvm, command click seems to work
18:11:55 <ln-> 17:49 < ln-> blathijs: yeah.. in every single piece of mac software the equivalent of right-click is Ctrl-click, EXCEPT in openttd it is Command-click.
18:11:58 <ln-> 17:58 < ln-> blathijs: is that good?
18:11:59 <ln-> 17:59 < blathijs> ln-: Sounds braindead to me
18:11:59 <ln-> 17:59 < blathijs> Why don't we change it?
18:13:02 <Bjarni> because control-click is already in use in OpenTTD
18:13:21 <ln-> but it could be very well changed to command-click.
18:13:46 <Bjarni> it's control to keep it in sync with other OSes, and hence the documentation
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18:14:13 <ln-> so it doesn't matter if it's not in any sync with other Mac programs?
18:14:41 <Bjarni> it would be bad to write "control click (command click on OSX)" everywhere control click is mentioned on the wiki
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18:15:18 <ln-> no. enough to say it once. people will learn it in 5 seconds when they play.
18:15:30 <Bjarni> nope
18:15:53 <Bjarni> if it's said once, then people will skip it. They generally search the wiki for a specific task
18:16:10 <Bjarni> I have seen command-click used in other mac apps
18:16:21 <ln-> mac users are on average smarter people than others.
18:16:44 <ln-> Bjarni: what other apps, and are we talking about Classic or OS X era?
18:16:57 <Rubidium> what about showing a popup box: "did you want to ['Windows-right-click'] or ['Windows-CTRL-click']"
18:17:57 <Bjarni> also if you have a multi button mouse (mighty mouse, 3rd party mouse...), then you just use right mouse button and control click acts as the documentation. If we change that, everybody with a mighty mouse will be affected. OpenTTD can't detect if a multibutton mouse is connected
18:18:45 <Bjarni> <ln-> Bjarni: what other apps, and are we talking about Classic or OS X era? <-- both (I think)
18:19:30 <Bjarni> the only "standard" that I have seen so far is that SDL decided to do it in a specific way and all games relying on SDL will use it the SDL way
18:20:02 <ln-> Bjarni: huh? of course it doesn't matter what kind of a mouse you have attached, control should always behave the same way.
18:20:11 <Bjarni> yeah
18:20:37 <Bjarni> but if you use a mouse with a right mouse button, then it would be odd not to use control when the documentation claims it to be control
18:21:17 <ln-> it wouldn't be odd at all.
18:22:04 <Bjarni> it would, but I will make a additional settings
18:22:10 <Bjarni> eventually :p
18:22:21 <Bjarni> (just to shut you up :P )
18:22:39 * Bjarni adds it to the todo list
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18:23:18 <ln-> Bjarni: btw, see also: http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGMenus/chapter_16_section_5.html#//apple_ref/doc/uid/TP30000356-TPXREF113
18:23:34 <ln-> which is almost exactly on-topic.
18:23:44 <ln-> "Alternately, a user can configure a multi-button mouse to use one button as the secondary button, which then behaves the same as Control-clicking a one-button mouse."
18:24:42 <ln-> and that's the Apple Human Interface Guidelines.
18:26:07 <Bjarni> actually please read it all. It says that to access this, you need to control click. If you have more than one button, you can assign a button to control-click so you can open this menu
18:26:35 <Bjarni> so you can use a right mouse button as a shortcut to control-click
18:26:46 <ln-> indeed.
18:26:52 <Bjarni> it doesn't say anything about using control-click as right mouse button
18:27:34 <ln-> it also doesn't say "please feel free to use Ctrl-click for whatever different random purpose in all your applications"
18:30:02 <ln-> poll: who feels the first paragraph defines a certain level of recommendation that "secondary button" should be equal to Control-click?
18:30:09 <ln-> and vice versa
18:30:46 <Bjarni> nahh, I will make a mac specific interface setting
18:31:22 <Bjarni> no need to ask random forum people.... 90% will say something unusable anyway because they don't use mac or don't use a single button mouse
18:36:42 <ln-> aren't you one of the people who don't use a single-button mouse?
18:38:13 <Bjarni> I am, but if I do what you say, I will be affected and control-click will be "broken"
18:39:56 <ln-> in few generations you'll adapt to press command instead.
18:41:54 <Bjarni> you mean my clan would have adapted in say 200 years?
18:42:07 <Bjarni> I don't think so
18:42:16 <ln-> exactly
18:42:53 <ln-> only i think it'll take less than a hundred years.
18:44:30 <Bjarni> arrggghhhhh
18:44:43 <Bjarni> I just got assaulted by a bug :(
18:45:27 <Bjarni> it flew right in front of my face and started circling, so when I tried to look at the source code, all I could see was a giant nasty bug
18:46:35 <Wezz6400> then kill it
18:49:26 <SmatZ> I cannot kill big bugs ... they are so big, it is like killing a small animal :-(
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18:50:10 <SmatZ> Bjarni: what part of code is this bug in?
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19:03:59 <Rubidium> the OSX mouse part
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19:19:22 <Bjarni> <SmatZ> Bjarni: what part of code is this bug in? <-- variables.h
19:19:49 <Bjarni> the Patches struct to be precise
19:20:39 <Bjarni> you may think structs either work as intended or fails to compile, but it's not that simple
19:21:00 <Bjarni> this one just had a moving bug X)
19:21:16 <Bjarni> hmm, the bug isn't gone, but I can't find it right now.... not good
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19:36:07 <SmatZ> when I select "Exit" from the SaveLoad menu (ingame), the dialog is shown twice ... is this an intended behaviour?
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19:38:55 <SmatZ> anyway - the ShowQuery() function would need to be able to show only one dialog at all ...
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19:54:11 <Progman> TrueBrain, got some time?
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19:59:54 <TrueBrain> not really
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20:02:27 <Progman> okay, I'll write a PM ;)
20:02:39 <TrueBrain> one can always try
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20:16:25 <CIA-3> OpenTTD: rubidium * r10983 /trunk/src/ (roadveh_cmd.cpp train_cmd.cpp): -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed.
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20:34:10 <Wolf01> 'night
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20:43:35 <CIA-3> OpenTTD: rubidium * r10984 /trunk/src/ (10 files): -Codechange: unify the way one can get the current speed in the same forwat so we can display it.
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21:16:08 <SmatZ> in aircraft_cmp.cpp : 2115
21:16:10 <SmatZ> void Aircraft::Tick()
21:16:32 <SmatZ> HelicopterTickHandler(this) is called before AgeAircraftCargo(this)
21:16:50 <SmatZ> seems the cargo won't age
21:17:07 <SmatZ> for helicopters
21:17:53 <Rubidium> it will as the helicopter tick handler only animates the rotor
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21:21:08 <SmatZ> yes, sure ... sorry :-x
21:21:17 <SmatZ> I saw return; where it wasn't
21:22:23 <CIA-3> OpenTTD: rubidium * r10985 /trunk/src/ (11 files): -Codechange: unify/remove duplicate CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
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21:29:00 <_Ben_> Sacro: http://i57.photobucket.com/albums/g226/ben_robbins_/trainlego2.png?t=1188153879 < my computer recovered at some point in the night and finished rendering.
21:30:35 <glx> hmm an antenna on the roof may be dangerous with catenary :)
21:34:08 <Rubidium> I've seen several real electrified trains with such antennae (maybe not that long, but still)
21:48:56 <Rubidium> http://www.ontdekns.nl/factsheets/VOFeitenWetensw.heden.pdf <- like the one you can see on the front of that train (the white thingy)
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21:53:23 <CIA-3> OpenTTD: rubidium * r10986 /trunk/src/depot_gui.cpp: -Fix (r10985): inconsistency between documentation and actual code... thanks to glx for spotting it.
21:57:52 <Nickman> hi all
21:58:29 <Nickman> TrueBrain here? :)
21:58:35 <Nickman> @seen TrueBrain
21:58:35 <DorpsGek> Nickman: TrueBrain was last seen in #openttd 1 hour, 55 minutes, and 56 seconds ago: <TrueBrain> one can always try
22:01:48 <svip> :/
22:01:49 <svip> Ugh.
22:02:09 <svip> Writing date conversion isn't as easy as I had anticipated.
22:02:36 <Rubidium> why do you need to do date conversions?
22:03:15 <svip> Cause I have invented my own time system, duh.
22:03:49 <Rubidium> then you should've invented a simpler time system ;)
22:03:56 <svip> :[ It is simple!
22:04:04 <svip> It is just *I* who fail.
22:06:34 <Smoovious> Rubidium... when ya get a min, wouldja mind critiqueing my chat patch again now that I got that other stuff seperated? (FS#532)
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22:07:08 <svip> Rubidium, my hardest problem is to convert UNIX time to its format.
22:07:31 <svip> It is described here:
22:07:32 <svip> http://liquid-stars.sviip.dk/Standard_calendar
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22:42:54 <Sacro> hmm
22:43:44 <Eddi|zuHause2> that's a registered phrase, you have to pay license fee
22:48:36 <TrueBrain> Nickman: am now
22:48:42 <Nickman> :D
22:48:59 <Nickman> how are the bricks going ;) or did you gf just leave? :)
22:49:12 <TrueBrain> I started from scratch, this time kind of knowing what I am doing
22:49:22 <TrueBrain> getting there, just the light is hard to get right
22:50:37 <Sacro> TrueBrain: nice renders
22:50:42 <Sacro> though... it doesn't really need steam
22:50:52 <TrueBrain> Sacro: it was because of the engine I replaced :p
22:51:03 <TrueBrain> I took the first image I noticed :p
22:51:10 <TrueBrain> Nickman: browse my legoNNN series to see what I am up to :p
22:51:45 <Sacro> http://www.tt-forums.net/viewtopic.php?f=33&t=33824 <- would that be covered under the GPL?
22:52:20 <TrueBrain> When I read it a few hours ago, I just went silent... and then I laughed my ass off
22:52:32 <TrueBrain> which id*** makes a trainer for an open source project....
22:52:43 <Sacro> err
22:52:45 <Sacro> that guy :p
22:53:02 <Nickman> what is this? http://devs.openttd.org/~truelight/lego042.png :p
22:53:05 <TrueBrain> it takes more effort to do that, then to change the cheat menu to work like this
22:53:05 <Nickman> no more round thingies?
22:53:14 <TrueBrain> Nickman: they are there, just poorly lit
22:53:29 <Nickman> ah :D
22:53:39 <Nickman> it looks square instead of round :d
22:53:56 <TrueBrain> they truely are not
22:54:11 <TrueBrain> but okay, I hope I will get the lighting better this time
22:54:23 <TrueBrain> at least I now have the camera pointed much better, which you don't see, but it useful for me :)
22:54:55 <Nickman> great ;)
22:55:07 <Nickman> heroes episode 21 almost done ;)
22:55:15 <Smoovious> that trainer is just silly...
22:56:29 <svip> Rubidium: This is as good as I can do it for now.
22:56:30 <svip> http://sviip.dk/standard/
22:57:27 <TrueBrain> Sacro: but your train looked pretty nice in-game :)
23:00:43 <TrueBrain> oh cool, I think I have found a nice setting for light :)
23:01:23 <Nickman> w00t
23:01:55 <TrueBrain> let me revert all my other changes first :)
23:01:55 <TrueBrain> hehe
23:02:33 <TrueBrain> bye bye lego-land, hello toyland :)
23:02:33 <TrueBrain> hehe
23:02:58 <Nickman> :p
23:04:22 <TrueBrain> 2 suns :)
23:04:23 <TrueBrain> hehe
23:04:33 <TrueBrain> 1 for directional lighting, the other for global lighting :)
23:04:45 <Nickman> that's how you need to do it
23:05:41 <TrueBrain> http://devs.openttd.org/~truelight/lego043.png <- I would like to call this the infinite mine-field
23:06:13 <Nickman> indeed :D
23:06:15 <Nickman> to dark
23:06:37 <svip> too*
23:06:43 <Nickman> thx :)
23:08:33 <TrueBrain> http://devs.openttd.org/~truelight/lego044.png
23:08:39 <TrueBrain> getting there :p
23:08:53 <TrueBrain> are those dark lines annoying? :p
23:09:00 <svip> Not really.
23:09:38 <TrueBrain> they jump up and down in front of my eyes..
23:09:44 <glx> no they are nice (and they help to see what you can do)
23:09:58 <TrueBrain> k, so I will keep them for now :p
23:10:19 <TrueBrain> how is the color?
23:10:43 <glx> it's ok for me
23:10:57 <svip> :[ Aw.
23:11:06 <svip> No one saw my /standard/ link.
23:11:38 <Smoovious> we saw it...
23:11:44 <Smoovious> ...we just didn't go to it
23:11:48 <svip> Yeah.
23:11:51 <svip> That's what I assumed.
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23:13:03 <glx> CIA's dead :(
23:13:11 <svip> :(
23:13:26 <Bjarni> does that mean that crime will grow?
23:13:44 <svip> Or worse!
23:13:48 <svip> Less secret prisons!
23:14:38 <Bjarni> then how do we get info out of really bad guys?
23:14:49 <Bjarni> we can't use torture in non-secret prisons
23:15:23 <Smoovious> lock em in a room with Roseanne Barr, singing the star spangled banner...
23:15:36 <Smoovious> nude
23:16:14 <Bjarni> woah... we need them to live long enough to tell the needed info
23:16:45 <Smoovious> it won't take long
23:17:18 <TrueBrain> http://devs.openttd.org/~truelight/lego045.png <- transparent?
23:18:56 <Nickman> nah, don't make them transparant, and the darker lines should go... :D
23:19:31 <Smoovious> well, maybe make em not as dark... need to have the lines tho so we can see where the tiles are
23:20:00 <TrueBrain> one persons wants the lines, the other doesn't :p How nice!
23:20:17 <Nickman> maybe another colour
23:20:23 <Nickman> but as of now, I don't like em :)
23:20:51 <Smoovious> well, they don't need to be as dark, perhaps, but we g otta have the lines for eyeballing our routes
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23:23:41 <TrueBrain> some 044 it is for now
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23:26:21 <TrueBrain> Dark_Link^sleep: we get it now
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23:49:55 <TrueBrain> http://devs.openttd.org/~truelight/lego046.png
23:50:00 <TrueBrain> I have the feeling I spam too much URLs :p
23:50:08 <TrueBrain> anyway, not perfect, but at least you can see depth :p
23:50:23 <Nickman> looking good, but the line has to go :p
23:50:40 <TrueBrain> this line is not annoying
23:51:07 <TrueBrain> ingame anyway, it is not
23:51:12 <Nickman> depends on how long you looka it ;)
23:51:24 <TrueBrain> just it sucks that the height is wrong..
23:51:26 <TrueBrain> I can't get it right :(
23:52:07 <Eddi|zuHause2> i think the lines have the wrong colour
23:52:38 <Eddi|zuHause2> they should just be a slightly darker shade of green
23:52:55 <Eddi|zuHause2> currently they have some kind of blueish touch to them
23:52:55 <Nickman> indeed
23:53:20 <Eddi|zuHause2> and maybe a little bit thinner
23:53:47 <TrueBrain> load 047
23:54:19 <Nickman> I liked the previous one better
23:55:02 <TrueBrain> Eddi|zuHause2: smaller then 0.3 pixels is not really possible :)
23:55:24 <Eddi|zuHause2> sure, you have 0.2 and 0.1 :p
23:55:38 <TrueBrain> then I need 128 width :)
23:56:27 <Eddi|zuHause2> anyway, the colour is more important
23:56:59 <TrueBrain> it btw is a residu of the renderer :p
23:58:32 <TrueBrain> want to see something ugly? Load 047
23:58:36 <TrueBrain> euh..
23:58:36 <TrueBrain> hmm
23:58:38 <TrueBrain> doh
23:58:48 <TrueBrain> 48 :[p
23:59:02 <Nickman> ieuw
23:59:19 <Nickman> you need to make it like One tiny little bit darker green than the ground green
23:59:21 <Nickman> if possible...
23:59:50 <TrueBrain> 49