IRC logs for #openttd on OFTC at 2007-07-30
            
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08:50:04 <CIA-1> OpenTTD: peter1138 * r10734 /trunk/src/ (rail_cmd.cpp train_cmd.cpp vehicle.cpp): -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels.
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08:53:03 <Ammler> oh peter1138, signal bug now fixed?
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08:53:35 <Ammler> btw, good morning all
08:53:50 <peter1138> probably
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08:54:35 <Ammler> we will update...
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10:24:29 <CIA-1> OpenTTD: rubidium * r10735 /branches/0.5/ (oldloader.c openttd.c): [0.5] -Fix [FS#1062]: trains being split into two pieces when loading an old savegame.
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11:14:44 <TheJosh> hey all
11:15:50 <TheJosh> hows everyone going?
11:18:01 <TheJosh> would anyone be able to help me with a tiny problem?
11:18:09 <TheJosh> http://paste.openttd.org/193 (sorry about the @@s)
11:18:59 <TheJosh> i would like each item in the array to be unique... but im not quite sure how, as you dont use new on a struct
11:21:49 <Zr40> TheJosh: place the @@ at the beginning of each line, not after the indentation
11:23:24 <TheJosh> i noticed that afterwards...sorry
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11:28:16 <TheMask96> !logs
11:28:16 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
11:30:12 <TheJosh> Zr40: do you know how I can do this? i know it must be a very simple thing to do
11:30:27 <TheJosh> i just havent been working with c++ for very long
11:30:47 <Zr40> looks like C to me
11:31:22 <TheJosh> OpenTTD is coded in C++, but a lot of the code is still c-style
11:31:42 <Zr40> so... you got an array of a struct?
11:32:18 <TheJosh> i got it
11:32:21 <TheJosh> i think
11:32:42 <Zr40> define 'unique'
11:33:36 <Noldo> TheJosh: there's nothing stoping you from using new with struct
11:34:30 <TheJosh> ok
11:34:56 <TheJosh> so in c++, the border between a struct and a class is fuzzy?
11:35:20 <Rubidium> no, the border between struct and class is very clear
11:35:45 <TheJosh> but you can use new on both a struct and a class?
11:35:50 <Maedhros> you can use new with anything that you can use malloc with
11:35:55 <Noldo> the only difference is that the with struct te default is public and with class its pirvate
11:35:58 <Noldo> *private
11:36:13 <Rubidium> Noldo: exactly, which is a very clear border IMO
11:36:21 <Noldo> ugh
11:37:27 <TheJosh> ah ok i get it now
11:38:35 <Rubidium> though I wonder what you are trying to accomplish
11:39:17 <TheJosh> cant tell (till the patch is done)
11:39:27 <TheJosh> actually I will because its almost done
11:39:38 <Rubidium> anyway, it leaks memory like hell
11:39:46 <Noldo> :D
11:39:53 <peter1138> moo?
11:40:01 <TheJosh> what
11:40:06 <Rubidium> or rather, it doesn't at this moment, but the behaviour is totally broken
11:40:07 <TheJosh> nah im not going the new path
11:40:22 <TheJosh> ok my patch will be called "Named Shared Orders"
11:40:44 <TheJosh> with a list like the sign list
11:40:47 <Rubidium> and looking at the code I've got the idea it will leak like hell
11:41:03 <Rubidium> and it allocates way way too much memory
11:41:03 <TheJosh> im only mimicing whats already there
11:41:49 <TheJosh> i know. i was trying to think of a better way of calculating, without a full check
11:42:30 <TheJosh> i could go the last known figure, say plus somehting, but that could break bigtime
11:43:07 <Rubidium> not if you allocate more memory when you do not have enough of it
11:43:55 <TheJosh> like how Loading Indicators had a dynamic array
11:45:30 <TheJosh> whats your thoughts on the idea overall (named shared orders)
11:45:47 <Rubidium> I don't get the benefit over groups
11:46:24 <TheJosh> can you set orders to a group?
11:47:18 <Rubidium> if all vehicles in the group have the same shared order you can (just select one of the trains)
11:47:19 * peter1138 ponders lunchification
11:47:50 <TheJosh> i was thinking it could complment groups
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11:48:51 <TheJosh> so you can have the group 'goods trains' but have the nso 'main factory to slenburg'
11:49:09 <TheJosh> rather than having hundreds of groups with 5 trains in them
11:49:47 <Rubidium> then it would probably better to make meta-groups
11:49:53 <TheJosh> i was also going to have itso you can click the 'go to' button, and then click on a group in the list and the train would join that group
11:49:55 <Rubidium> -+ goods trains
11:50:05 <TheJosh> just like if you ctrl-clicked a train
11:50:05 <Rubidium> +- main factory to X
11:50:11 <Rubidium> +- main factory to Y
11:50:17 <TheJosh> subgroups
11:50:53 <Rubidium> yes, something like that
11:50:55 <TheJosh> i only went down the shared orders path because people use shared orders anyway
11:51:17 <TheJosh> if you could just dump a name on a shared order, it saves you creating a group and assigning a group
11:51:44 <TheJosh> and plainly, at this time its still quicker and easier to set up a shared order. ctrl-click a train. faster than making groups
11:52:22 <TheJosh> groups encourage organisation. shared orders encourage geting the job done. thus groups are better for big numbers of trains and shared orders for small numbers of trains
11:52:39 <Rubidium> a lot of people do not use shared orders
11:53:00 <Noldo> and a lot of peope do?
11:53:21 <Rubidium> and setting up groups is not that much extra work
11:53:31 <TheJosh> i was also sort of hoping with this patch to encourage shared orders. i think people just dont know about them. i didnt know about them until i descovered them. now I use nothing else
11:53:52 <Noldo> I need new fingers :(
11:54:05 <Ammler> hmm, does trains with shared orders automatically belong to same group?
11:54:07 <TheJosh> huh? why?
11:54:13 <TheJosh> nope
11:54:29 <Ammler> but that would be cool, wouldn't?
11:54:31 <TheJosh> there is a button thats been added recently to add traisn that are shared
11:54:47 <Rubidium> Ammler: yes and no; if you add one train with shared order it is not, but it's one click away. If you clone a vehicle that is in a group, the cloned vehicle is in that group too
11:54:50 <TheJosh> but you would have do click that one each time you added a train to the shared order
11:54:59 <Rubidium> TheJosh: that button was there since the begin
11:55:10 <TheJosh> opps, didnt notice :P
11:55:11 <Ammler> Rubidium: thats good, imo
11:55:31 <TheJosh> Ammler: would you use named shared orders?
11:55:51 <Rubidium> TheJosh: and when people want to autoreplace on the shared orders?
11:56:00 <Rubidium> then you tell them to make a group and autoreplace that?
11:56:13 <Ammler> in past we named all ICE to know how much trains go from a to b
11:56:25 <Ammler> now, we can make groups
11:56:43 <Ammler> thats a lot easier
11:56:57 <TheJosh> i only started making this patch because of this game i have been playing during lunchtime at work
11:57:06 <Ammler> and if you clone a train where is already in a group, i think its fine
11:57:35 <TheJosh> and at one point, i accideently ctrl-clicked on the wrong train, and then stuffed up the order. then i did it again to another train.
11:57:40 <Ammler> TheJosh: to anwer your question, I think rather no
11:58:07 <TheJosh> and i thouht it would be cool to be able to name the group and click on it in a list instead. then i get just the right nso
11:58:24 <Ammler> but how difficult is it to give with shared order also the same group?
11:58:39 <TheJosh> ah yes, but that requires a clone, which means stopping a train
11:58:59 <Rubidium> trains need to be stopped to be cloned?
11:59:06 <Ammler> :)
11:59:10 <TheJosh> in a depo if i last remember
11:59:15 <Ammler> no
11:59:21 <TheJosh> really?
11:59:29 <Ammler> yep
11:59:30 <Rubidium> that sucks, must be doing something wrong when I cloned those running trains
11:59:33 <TheJosh> the clone train button is a 'goto depo' button
11:59:56 <Rubidium> click on depot, in the middle at the bottom
12:00:02 <Ammler> you have a clone train button in the depot window
12:00:44 <TheJosh> learn somehting new every day
12:01:19 <Ammler> Rubidium: is it needed to have different groups for trains where sharing the orders?
12:01:29 <Rubidium> no
12:02:27 <Ammler> so my idea would be: share also group when sharing orders
12:02:29 <Rubidium> groups are (currently) per vehicle, not per order
12:03:03 <Rubidium> Ammler: you can do that, but it is not necessary
12:03:25 <Ammler> but less complicated for managing
12:03:34 <Rubidium> you could for example have some tourist steam trains going between towns and maglev passenger trains with the same orders
12:03:46 <Rubidium> do you want them ALWAYS to be in the same group?
12:04:00 <Rubidium> if shared orders == same group that would be the case
12:04:05 <Ammler> I wouldnt also share the orders
12:04:06 <Rubidium> but now the choice is yours
12:04:59 <Ammler> Rubidium: yeah, its fine :)
12:06:14 <Ammler> Anyway, the group thing did make our (#openttdcoop) ICE naming thing much easier
12:06:47 <Ammler> that was a pain in past so most didn't do it right
12:07:38 <Ammler> well, most don't it right now, still. ;)
12:07:55 <Ammler> hmm, was that english?
12:07:58 <Rubidium> ban them ;)
12:08:15 <Rubidium> at least I'm sure I've never done it wrong ;)
12:08:31 <Ammler> you mean, we should ban XeryusTC?
12:08:48 <XeryusTC> huh?
12:08:55 <Ammler> :D
12:09:13 <Ammler> that was fast
12:09:27 <XeryusTC> ofcourse :P
12:09:40 <Ammler> XeryusTC: do you know our new ICE naming system?
12:09:41 <Rubidium> XeryusTC: seems you failed your OTTDcoop ICE train management exam
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12:10:11 <XeryusTC> there are 4 different systems :P
12:10:27 <XeryusTC> and i seem to be the only one that cares about proper names :P
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13:07:33 <alex_> is there a RSS feed of the online servers?
13:09:50 <Progman> what kind of rss should this be?
13:10:10 <Rubidium> the useless kind I guess
13:10:32 <alex_> or a XML dump i could for the
13:10:39 <alex_> http://www.openttd.org/servers.php
13:10:46 <peter1138> RSS is for 'news' aggregation
13:10:54 <peter1138> servers come and go
13:11:06 <alex_> my bad
13:11:21 <Progman> you can query the metaserver ;)
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13:12:11 <alex_> right
13:12:14 <alex_> also
13:12:19 <alex_> max_trains variable
13:12:25 <alex_> is that per user or a max server setting?
13:12:46 <peter1138> it's per user, but it's a server setting
13:13:13 <alex_> sorry i ment, its that a global server setting rather than per user
13:13:14 <alex_> thanks,
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13:36:34 <CIA-1> OpenTTD: peter1138 * r10736 /trunk/src/ (6 files in 2 dirs): -Fix: Correct all mispellings of 'successful'.
13:36:42 <hylje> :o
13:36:44 <hylje> pedantry commit
13:37:01 <peter1138> yes
13:37:19 <Rubidium> successfulll :O
13:37:23 <peter1138> yes
13:37:36 <alex_> 2062201] Client #71 is slow, try increasing *net_frame_freq to a higher value!
13:37:39 <alex_> what does this mean?
13:37:51 <alex_> what does net_frame_freq do?
13:38:02 <peter1138> i means client #71 is slow, and you should try increasing net_frame_freq to a higher value
13:38:06 <peter1138> *it
13:38:26 <alex_> please.
13:38:54 <alex_> "slow" refers to what?
13:38:55 <alex_> latency?
13:38:59 <alex_> bandwidth?
13:39:01 <alex_> slow processor?
13:41:33 <Rubidium> I presume slow processor or it must have a latency of more than 2 seconds
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13:42:17 <alex_> and how does increasing net_frame_freq allow laggy clients to connect?
13:42:43 <alex_> Client #71 is dropped because the client did not respond for more than 4 game-days
13:43:28 <Smoovious> generally, if net_frame_freq is too low, and 2 clients are running at significantly different speeds, say, a 733Mhz vs a 3Ghz computer..., you could end up w ith t he situation where the 733Mhz c omputer issues a command for an action it did, but the 3Ghz computer has already passed that frame and can't execute the command
13:43:29 <Rubidium> increasing net_frame_freq lowers the load at the client slightly, which may cause the client to still keep up with you
13:43:51 <Smoovious> so setting frame_freq, will add a delay or lag, for the command to be executed, so they stay in s ync
13:44:09 <Rubidium> Smoovious: that is bullshit
13:44:18 * Smoovious shrugs.
13:44:25 <Smoovious> tis the way it appears to me
13:45:18 <Eddi|zuHause3> "mis_s_pellings"?
13:46:14 <Rubidium> Smoovious: it just means that the server sends the accumulated commands (from all clients) every net_frame_freq frames
13:46:36 <Rubidium> and the clients can NEVER be a frame further than the server
13:46:43 <Rubidium> they can only be behind
13:47:06 <Rubidium> but if it shows that slow message it usually means the computer is too slow to play the game
13:47:14 <Smoovious> note I didn't specifiy which was server o r client... a nd otherwisse, the rest o f that supports m y 'delay or lag' part
13:47:19 <Rubidium> as alex_ already said the client was dropped because it was too slow
13:47:50 <Rubidium> Smoovious: the "can't execute the command" is totally crap
13:48:13 <Rubidium> commands are always send to the server and then distributed to the clients and THEN, when the server says so, executed
13:48:47 <Smoovious> well, if I find the explanation of that again, that I read which described i t that way, I'll mention it
13:50:33 <alex_> net_frame_freq increases the sync updates timer
13:50:39 <alex_> so its its like 2 atm
13:50:43 <alex_> and i set it too like 10
13:50:57 <alex_> means less load on clients, but a big burst of data from the server end?
13:51:08 <alex_> every sync cycle?
13:51:56 <Rubidium> basically
13:52:08 <Eddi|zuHause3> at values like 10 the game gets pretty unplayable, because commands get very delayed
13:52:40 <Smoovious> not that unplayable... it isn't a first-person-shooter after all
13:54:37 <Gekko[PDA]> lol
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15:56:22 <AntB> hey, can you use more then one patch with BuildOTTD?
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15:57:03 <hylje> you may need to correct conflicts
15:57:56 <AntB> ok, i was just wondering as theres only 1 box for patches
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15:58:36 <hylje> its one off because, well, correcting conflicts is hard and error-prone
15:58:42 <hylje> or the dev was lazy
15:58:56 <AntB> lol
15:59:46 <Smoovious> plus resolving conflicts one patch at a time can already be a pain in the ass... wouldn't wanna do several at once
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16:02:53 <AntB> ok
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16:29:16 <Wolf01> hello
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16:37:29 <alex_> hi
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16:43:34 <ZSOLT21> sombody know how or where can i download ottd 32 bites ?
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16:45:57 <Nek21_bv> sombody know how or where can i download ottd 32 bites ?
16:46:14 <Noldo> what?
16:46:15 <peter1138> Try http://www.openttd.org/nightly.php
16:46:24 <peter1138> assuming you are talking about 32bpp graphics
16:46:30 <peter1138> rather than 32 bits
16:46:36 <Nek21_bv> 32bpp graphics
16:46:46 <Nek21_bv> :)
16:46:53 <peter1138> i have no idea where you can download actual 32bpp graphics though
16:47:14 <peter1138> but the nightly does support the mythical beasts
16:47:28 <Nek21_bv> ok thank you.
16:51:02 <peter1138> heh, a dual-core cpu is nice for running a client & server on the same machine...
16:51:20 <hylje> :o
16:51:29 <hylje> isnt that somewat.. obvious?
16:51:33 <peter1138> yes
16:51:42 <peter1138> but this is national state-the-obvious day
16:51:46 <peter1138> didn't you know?
16:51:55 <hylje> no, i didn't
16:52:05 <hylje> and you're being rather meta there
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16:54:42 * peter1138 idly ponders that quad-core cpu
16:54:51 <hylje> four openttds at a time!
16:55:02 <skidd13> peter1138: Is FS1095 better now?
17:03:18 <peter1138> not really
17:03:26 <peter1138> multiplying by an enum value?
17:03:54 <skidd13> Why not?
17:04:48 <skidd13> Or is a ((IS #1 of enum) ? 1 : 2) * better?
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17:19:12 <Sacro> oh nyet
17:19:40 <lolman> :o
17:26:22 <Nickman> TrueBrain: you here? :)
17:32:10 <Nickman> I'll be out for a while but I think there is something wrong with the drive trough bus stations in the NoAI branch, I can't get them to build...
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17:33:58 <CIA-1> OpenTTD: miham * r10737 /trunk/src/lang/ (catalan.txt german.txt polish.txt):
17:33:58 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-07-30 19:33:14
17:33:58 <CIA-1> OpenTTD: catalan - 51 changed by arnaullv (51)
17:33:58 <CIA-1> OpenTTD: german - 3 changed by chu (3)
17:33:58 <CIA-1> OpenTTD: polish - 5 fixed by meush (5)
17:39:53 <Noldo> skidd13: even if you were right you would be wrong
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18:09:44 <skidd13> Noldo: He's the lead dev so his word counts.
18:09:44 <skidd13> peter1138: Better now?
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18:16:28 <Noldo> skidd13: my point exactly
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18:27:18 <skidd13> Noldo: I'm the opinion that perseverance pays off always.
18:42:34 <Priski> hmm, changelog in http://www.openttd.org/nightly.php is bit misleading where it says "2 lines" etc. I'm guessing that it shows svn commit message lines (+1 ?), not number of lines in code that changed, as some people might first think...
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20:09:52 <Wolf01> 'night
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20:12:55 <ln-> night comes early in italy.
20:17:59 <peter1138> 10pm?
20:18:12 <peter1138> well not everyone stays up all night
20:19:07 <Priski> nope
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20:54:33 <Eddi|zuHause3> depends how you define "night" :p
20:54:44 <Eddi|zuHause3> it's definitely dark outside
20:55:15 <Eddi|zuHause3> but in finland, the sun is probably still up :p
20:56:01 <Wezz6400> well, do you define night as night, or as evening ;)
20:57:42 <Rubidium> 1 : the time from dusk to dawn when no sunlight is visible
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20:58:10 <ln-> not this south in finland.
20:58:16 <Rubidium> Wolf01 is in Italy and it gets pretty dark there
20:58:29 <Rubidium> around 10 pm CEST
21:00:26 <Wezz6400> so
21:00:34 <Wezz6400> the night is the perfect time to code!
21:01:07 <Rubidium> and the perfect time to sleep
21:01:27 * Rubidium ponders a biannual migration
21:01:36 <Wezz6400> meh
21:01:40 <Wezz6400> sleep is overrated
21:01:40 <ln-> for the record, sun sets at about 21:54 in helsinki these days.
21:02:52 <ln-> and about 40 minutes later in Oulu.
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21:07:06 <ln-> and in the very north, sun sets twice tomorrow, wtf?
21:07:57 <Rubidium> at something like 0:01 and 23:59 I guess
21:08:48 <ln-> 0:09 and 23:59
21:08:51 <Eddi|zuHause3> the joy of summer time :p
21:09:03 <Eddi|zuHause3> when midnight is not really midnight :p
21:09:25 <Wezz6400> midnight isn't midnight for most peope
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21:09:41 <Rubidium> Eddi|zuHause3: the number of places where midnight is actually midnight is very small
21:10:02 <Eddi|zuHause3> "midnight" as in "24:00" is not the same as "midnight" as in "lowest point of the sun movement"
21:11:18 <Eddi|zuHause3> Rubidium: yes, timezones also matter, but the summer time makes the problem worse
21:11:56 <Eddi|zuHause3> those were the days, when each village had its own timezone :p
21:12:18 <Eddi|zuHause3> i think they were abolished in the 19th century in germany
21:12:55 <Eddi|zuHause3> most pressure against "local timezones" came from the rail company, because it was impossible to create proper train schedules
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21:14:31 <Eddi|zuHause3> i think germany was divided into 6 timezones before that, each around 5 minutes apart
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21:20:59 <Priski> it would be nice if we all just used one timezone, it would make some things easier
21:21:27 <Wezz6400> very true, however that would mean that half the planet would live at night and sleep during the day
21:21:32 <Wezz6400> that's not gonna work very well I think
21:22:04 <Sacro> Wezz6400: time is an illusion
21:22:11 <Sacro> lunchtime doubly so...
21:22:45 <legoscia> it might work. i've read about a culture (forgot which) where they start counting the hours at 6 in the evening, so they have shifted 6 hours already
21:23:00 <Sacro> i prefer using swatch time
21:23:05 <Nickman> gnight all
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21:23:32 <Eddi|zuHause3> yeah, we should all live after Zulu time :p
21:23:50 <Priski> Wezz6400, i really don't think so cause then just word 'night', etc... would mean different thing on different places
21:23:53 <Eddi|zuHause3> (= UTC, i believe)
21:23:59 <Wezz6400> Priski maybe so
21:24:14 <Sacro> i use "night" whatever time it is
21:24:15 <Wezz6400> but the earth isn't gonna stop rotating so people would be living in the dark
21:24:46 <Priski> I really don't see why this has to do anything to "people living in the dark"
21:24:58 <Eddi|zuHause3> but this would be the end of all experiments like summer time
21:25:32 <Eddi|zuHause3> you won't shift regularly scheduled times by an hour every half year
21:25:48 <Priski> another thing that bugs me is the gregorian calender system
21:26:28 <Eddi|zuHause3> why, what is wrong with it?
21:27:11 <Rubidium> and what do you suggest as an alternative?
21:29:34 <peter1138> cheese
21:30:04 <Wezz6400> hmmmm, cheeese *drool*
21:30:14 <Eddi|zuHause3> cheese is bäähh...
21:30:38 <Wezz6400> I homerdrooled, therefore cheese is good :P
21:31:30 <Priski> well mostly is inaccuracy with rotation of earth, and some other issues with weekday rotation etc
21:32:17 <Eddi|zuHause3> Priski: that is not an answer to either question.
21:32:43 <Priski> I cant find the suggestion which I some time ago bumped into on net
21:33:33 <Priski> I'm busy now with my night-time-noodles, I just flooded my plate all over kitchen
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21:34:12 <Eddi|zuHause3> that is the poorest excuse i heard all month
21:34:52 <Priski> :)
21:34:57 <Priski> yeah I know
21:35:12 <Rubidium> Priski: as long as the number of earth rotations per rotation of the earth around the sun cannot be expressed in a natural number and the number of earth rotations per rotation around the sun cannot be divided into a natural number that is between say 5 and 10 there is NO calendar system that magically "solves" your issues.
21:37:30 <Priski> I know, there always will be a need an leap-day, leap-week, or leap-something an all calendars
21:38:47 <ln-> not if we don't care about the correlation between time and sunshine anymore.
21:40:19 <Priski> but it would be nice if (or interesting at most) to start a year same weekday every year, and all holidays etc would occur on same weekday so things like planning holidays way ahead in work would be easier. But I don't really know if that is even worth trying
21:41:25 <Rubidium> Priski: the problem would be that they are going to "replan" all the holidays to be in the weekend
21:41:35 <ln-> changes like that are so much easier to introduce when you're e.g. the emperor of rome.
21:42:23 <Priski> Rubidium, very likely, but no-one really knows how well it would work
21:43:28 <Rubidium> having more "workdays" because the holidays are in the weekend is worse that your planning issue (IMO)
21:44:05 <Eddi|zuHause3> "and all holidays etc would occur on same weekday" <- that is already with a lot of holidays (easter, etc.)
21:44:20 <Eddi|zuHause3> the holidays that are based on a lunar calender
21:44:20 <Rubidium> Eddi|zuHause3: yeah, but they are going to do it with christmas too
21:45:29 <Eddi|zuHause3> Priski: do you have any idea how long it took until most governments adjusted to the gregorian calendar?
21:45:57 <Eddi|zuHause3> how long do you think it will take to change that to another random calender, when the current system runs great?
21:46:06 <Rubidium> and more working days because of christmas not being on a week day and not being paid for the free day because christmas is a week day is worse than Priski's planning issue ;)
21:46:07 <Priski> a long time
21:46:33 <Rubidium> *is not a week day
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21:46:57 <ln-> i propose switching to star dates.
21:47:34 <Eddi|zuHause3> speaking of easter, what is the english name for "Pfingsten" (50 days after easter)?
21:47:49 <Sacro> errr...
21:47:52 <Sacro> Pentacost?
21:48:02 <ln-> 4th of july? :)
21:48:05 <Priski> what is 50days after easter?
21:48:05 <Eddi|zuHause3> is tht an answer?
21:48:12 <Sacro> w00t
21:48:14 <Sacro> i was right!
21:48:49 <Priski> ahh that day (looked up in wiki)
21:48:49 <Eddi|zuHause3> it's more like 49 days (=7 weeks), but they count the first and the last day, so it makes 50
21:48:50 <Rubidium> Sacro: your not
21:48:54 <Sacro> Rubidium: yes i am
21:48:59 <Rubidium> it's Pentecost
21:49:01 <Sacro> go to de.wikipedia.org
21:49:05 <Sacro> what did i say?
21:49:12 <Sacro> damn i was close :p
21:50:13 <Priski> that is one of the most useless holidays on my calendar, (but having holidays is good so whatta hell..)
21:52:54 <Eddi|zuHause3> Priski: it's an important clerical holiday here, actually even two days (sunday and monday, same as easter)
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21:53:24 <Priski> :o
21:53:47 <Eddi|zuHause3> there are a lot of non-clerical traditions around that weekend here, also
21:53:56 <Priski> well different cultures have different holiday traditions
21:54:03 <Rubidium> I propose to make special days (like Christmas is for Christians) from the Islamic, Jewish and all other religions also holidays ;)
21:55:05 <Eddi|zuHause3> Rubidium: actually, a lot of "christian" holidays were placed on holidays that existed in the local cultures long before christianisation
21:55:45 <Rubidium> who cares?
21:55:56 <ln-> \o_
21:55:58 <Rubidium> more free days ;)
21:56:08 <Priski> :)
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21:56:56 <Eddi|zuHause3> and actually, it is most likely that "christmas" is one of those, where it is very close to the "Wintersonnenwende" (shortest day of the year, 21. December))
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21:58:37 <Eddi|zuHause3> traditional "easter fires" (on the saturday before easter) are most likely also an even older "heidnic" tradition
21:59:11 <Priski> old pagan holidays are best :)
21:59:35 <Wezz6400> Eddi|zuHause3 the christmas tree comes from one of the old scandinavian cultures I believe
22:00:02 <ln-> easter fires are for expelling witches.
22:00:07 <Eddi|zuHause3> Wezz6400: yeah, where christus lived there were hardly any needle-trees to find :p
22:00:30 <Eddi|zuHause3> ln-: yes, witches have a very old tradition in this region
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22:00:48 <Wezz6400> fireworks is for scaring away ghosts I think
22:01:09 <alex____> could i run 0.5.2-RC2 + 0.5.2 stable and the nightly on the same debian box?
22:01:20 <Eddi|zuHause3> in the "Harz" mountains there is a famous place called "Hexentanzplatz" ("place where whiches dance")
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22:02:29 <ln-> do they?
22:03:17 <Eddi|zuHause3> even in Goethe's "Faust" they make an appearance
22:03:35 <Rubidium> and Santa Claus comes from a Dutch tradition
22:04:15 <Eddi|zuHause3> although that scene does not play at the "Hexentanzplatz" near Thale, but near Schierke (next to the highest mountain in the "Harz")
22:04:21 <Priski> in old pagan finnish holiday, "santa claus" was feared man who would go around houses drinkin their alcohol, but now it has evolved something bit different... :)
22:04:38 <alex____> could i run 0.5.2-RC2 + 0.5.2 stable and the nightly on the same debian box? ----- anyone know if i can?
22:05:09 <Rubidium> alex____: you can, but not by installing three different debian packages
22:05:14 <Rubidium> you have to compile two of them
22:05:27 <alex____> thats fine....
22:05:57 <alex____> ok thanks, ill check it out tomorrow
22:06:11 <alex____> is there any scripts around to automaticly download the nightly?\
22:06:12 <ln-> Priski: thanks to coca-cola®.
22:06:21 <Eddi|zuHause3> actually "Sankt Nikolaus" was a christian monk who originated in the area of turkey, and traveled from the netherlands eastwards through germany, supposedly handing out gifts
22:06:56 <Priski> ln-, :D
22:06:56 <Eddi|zuHause3> that was around the 4th century, i believe
22:07:33 <Rubidium> alex____: no, but that's because doing it manually is easier than downloading the script
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22:08:49 <Priski> guy who added santa a bear was some comedy cartoonist in 1863 (?)
22:09:11 <Priski> err, bearD
22:09:46 <Eddi|zuHause3> the current image of "santa claus" is supposedly majorly influenced by coca cola
22:10:33 <Wezz6400> well the thing is that that image got popular in the us, and because us culture is kinda dominant now most people on this planet know that image
22:12:27 <Eddi|zuHause3> i don't think it actually has something to do with dominance, because that image of "santa claus" was even popular in eastern block countries, which are not exactly known for american dominance :p
22:13:54 <Wezz6400> hmm ok didn't know that
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22:14:15 <Wezz6400> I do know that in the netherlands we have sinterklaas, which is based on the same guy you were talking about traveling through germany
22:14:28 <Eddi|zuHause3> yeah, i know
22:14:35 <Rubidium> s/based on//
22:14:47 <Eddi|zuHause3> but you celebrate that a day earlier :)
22:15:11 <Wezz6400> december 5th actually
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22:19:35 <Eddi|zuHause3> exactly, and we celebrate it on the 6th
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22:19:49 <Eddi|zuHause3> (supposedly his day of death, actually)
22:19:52 <Wezz6400> I see
22:20:14 <Wezz6400> I don't suppose you guys have him coming into the country officially and stuff like that
22:23:05 <Eddi|zuHause3> the tradition is to have kids clean their boots, and on the next morning, clean boots are filled with sweets, and dirty boots with a piece of coal
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22:25:15 <Wezz6400> hmm ok
22:25:31 <Wezz6400> we still have that
22:25:39 <Wezz6400> though without the cleaning or coal these days
22:26:45 <Eddi|zuHause3> i have never known any instance of coal being placed into boots either :p
22:27:06 <Rubidium> just scare tactics
22:29:10 <Wezz6400> hehe yeah just as the story about taking kids back to spain :D
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22:29:25 <Eddi|zuHause3> i have never heard about that...
22:29:34 <Eddi|zuHause3> what is that about?
22:30:33 <Wezz6400> It's another scare tactic, if you're not behaving well you'll be taken back to spain in the bag which contained the gifts on the way over here
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22:31:25 <Priski> :D
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22:35:24 <Eddi|zuHause3> enough with the christmas, it's summer :p
22:35:45 <Eddi|zuHause3> at least it's supposed to, the temperatures do not actually behave :p
22:35:54 <glx> :)
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