IRC logs for #openttd on OFTC at 2007-07-29
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10:54:45 <Brianetta> Who lowered the land east of London?
10:56:37 <Prof_Frink> what, 'cause it has blurry edges?
10:58:14 <Brianetta> The BBC just ran a sharpen filter, and cropped the top and left
10:58:26 <Brianetta> Totally cropped of the tower of the abbey
10:59:01 <Wolf01> seem like a little photoshopped in some points
10:59:26 <Brianetta> We don't use photoshop
10:59:34 <Brianetta> it's an overpriced piece of tat
10:59:50 <hylje> gimped doesnt sound too right
11:00:25 <Brianetta> photoshopped sounds like "caught on private CCTV, the owner of which grassed you up to the police"
11:07:52 <Eddi|zuHause2> is that like punk'd?
11:08:23 <Prof_Frink> It's like gimped or potatoswapped, bt with Krita
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12:01:27 <peterbrett> I can't help but wonder what the roadmap is for a new version of PBS
12:01:53 <peterbrett> I had a browse around the Wiki but I couldn't see anything obviously related; maybe I missed something.
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12:12:13 <CIA-1> OpenTTD: rubidium * r10718 /trunk/src/road_cmd.cpp: -Fix (r10698): when having a road corner on a slope removing the road bit perpendicular on the slope made the foundation disappear.
12:13:35 <CIA-1> OpenTTD: rubidium * r10719 /trunk/src/strings.cpp: -Codechange: since DParams are now 64 bits we should make NUM and COMMA handle writing 64 bit integers to the strings.
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14:01:46 <CIA-1> OpenTTD: rubidium * r10720 /trunk/src/main_gui.cpp: -Codechange: unhardcode the positions of the player toolbar menus.
14:02:39 <CIA-1> OpenTTD: peter1138 * r10721 /trunk/src/vehicle.cpp: -Fix [FS#1084]: Skip articulated parts of road vehicles during unique name check.
14:06:22 <peter1138> you wait ages then two come at once?
14:07:06 <CIA-1> OpenTTD: rubidium * r10722 /trunk/src/main_gui.cpp: -Codechange: unhardcode the positions of strings in the status bar.
14:08:24 <hylje> that came slightly delayed
14:08:28 <Gekko[PDA]> nice reverse engineering lolp
14:23:44 <skidd13> Can someon of the devs comment my cleanup town roads patch please?
14:32:12 <Thomas[NL]> nice to see roadworks has a positive side with this patch :)
14:32:47 <Thomas[NL]> what was the strange behaviour on slopes?
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15:04:44 <ammler> heya, how does the patch setting raw_industry_construction work
15:05:03 <ammler> btw, can I find a page where nightly settings are documented?
15:10:53 <Thomas[NL]> ammler, 0 = you can't build raw industries, 1 = you can, as normal industries, 2 = you can prospect industries: you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
15:11:41 <ammler> can you answer the 2. question too?
15:12:08 <ammler> I couldn't find it on the wiki
15:12:21 <ammler> and to much on tt-forums
15:28:11 <ln-> only a little unexpected.
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15:49:06 <CIA-1> OpenTTD: rubidium * r10723 /trunk/src/ (gfx.cpp main_gui.cpp): -Codechange: dynamically sized (width) main toolbars and status bar for when the window becomes less than 640 pixels in width.
15:50:05 <TrueBrain> ln-: just say what you want to say, I will read it at some point
15:50:17 <ln-> i was about to say, don't worry
15:50:27 <TrueBrain> sorry, Zr40 annoyed me the last few days
15:50:33 <TrueBrain> he only pods me all the time :p
15:54:51 <TrueBrain> hmm, I will need to try it
15:55:04 <TrueBrain> but now watching Windows CE 5.0 basic video
15:55:07 <TrueBrain> don't understand it at all
15:56:49 <ln-> the actual commit more or less depends on the return of Bjarni, i suppose.
15:57:20 <_42_> peter1138, Bjarni (~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd.wt2 6 days 6 hours 30 minutes ago (23.07. 09:26) stating "Quit: Leaving" after spending 16 minutes there.
16:00:53 <TrueBrain> ln-: your patch passed
16:01:08 <Sacro> TrueBrain: does that mean we don't get to hang him :o
16:03:33 <TrueBrain> (btw, the reason I need to check, is because I facked most of the mm header files :p
16:05:23 <Nyuuu> I'm having a problem with Lan/Internet games... If I unpause the game, all players lost the connexion(syncro)..why??
16:05:49 <rav> like, what version are you using
16:06:31 <Nyuuu> we tried with new versions, but it doesn't change anything
16:06:45 <Nyuuu> Because my friend can't install the 0.5.2 version ^^
16:07:00 <Nyuuu> When he install it, it still writting 0.4.8 in the game..
16:10:10 <Smoovious> btw, speaking of LAN games, when I search the LAN for a game, from a 2nd instance on the same computer, I get 2 entries... one with my external IP, one with my internal IP... never had it come up twice before... (not reallly a big deal, isn't hurting anything)
16:11:05 <Digitalfox_Desktop> But Nyuuu the most stable version is 0.5.2, even if there is a problem of sync in 0.4.8, i don't the devs will fix it..
16:11:38 <Nyuuu> yup but my friend can't join my game with the 0.5.2 version..
16:11:52 <Nyuuu> he can see my game but cannot enter
16:12:16 <Digitalfox_Desktop> and is his installation of 0.5.2 not corrupted?
16:12:37 <Nyuuu> maybe...It looked really hard to install it ^^
16:12:52 <Nyuuu> ah btw, Vista could be the source of our problems ?
16:13:02 <Digitalfox_Desktop> It could..
16:13:03 <Nyuuu> his computer is running on Vista..
16:13:11 <Digitalfox_Desktop> Firewall or anti-virus
16:13:35 <Digitalfox_Desktop> but still could be..
16:14:05 <Digitalfox_Desktop> Why don't you try to compact your directory of openttd and send to him just for him to try?
16:14:20 <Nyuuu> he installed 0.5.2 like that
16:14:22 <Digitalfox_Desktop> and the problem persists?
16:14:52 <Digitalfox_Desktop> So and if he trys to make a clean instalation of openttd 0.5.2?
16:15:06 <Nyuuu> after installation it shows 0.4.8 u_u'
16:15:06 <glx> [18:07:02] <Nyuuu> When he install it, it still writting 0.4.8 in the game.. <-- shortcut is probably not updated
16:15:28 <Nyuuu> damn, my friend could be so stupid ? :p
16:16:06 <Digitalfox_Desktop> when he opens open, what version is displayed in menu?
16:16:32 <Nyuuu> I don't know :p Wait, i'll check with him
16:25:43 <Nyuuu> Well it's doing same thing I can see him trying to connect to my server
16:25:47 <Nyuuu> but he can't join the game
16:26:17 <Nyuuu> i see him "connecting and disconnecting" many times :\
16:27:14 <Smoovious> what does it show in the console window about him?
16:27:48 <Nyuuu> he doesn't get any message or something..
16:28:19 <Nyuuu> when it's preparing the game
16:29:07 <Nyuuu> But I'm hosting game for a long time
16:29:12 <Nyuuu> i never had problems...
16:29:20 <Smoovious> ok, so then it'd be y our c onsole window to look in
16:30:16 <Smoovious> the console would show the reason for the disconnection
16:30:37 <Nyuuu> no because he doesn't connect !
16:30:51 <Nyuuu> so there is no disconnection :\
16:30:55 <Smoovious> but you see him connecting and disconnecting tho
16:31:17 <Nyuuu> I just see a Client adding and removing
16:31:23 <Smoovious> so look in the console
16:32:25 <Nyuuu> and now it's working O_o
16:33:04 <Nyuuu> I didn't do anything lol
16:34:26 <Smoovious> did you look in th e console to see what i t said about his disconnecting?
16:34:42 <Nyuuu> and when he tried to connect
16:35:07 <Nyuuu> and said "try to connect"
16:35:17 <Smoovious> then how do you kknow he tried to connect and disconnected, if he didn't try
16:35:46 <Nyuuu> We tried just before you told me to open the console
16:35:58 <Smoovious> and he disconnected
16:36:04 <Nyuuu> after I openned console
16:36:14 <Smoovious> and the c onsole, said what about that disconnection?
16:36:29 <Nyuuu> I told you ! I didn't open the console to check that before! So i don't know
16:36:38 <Nyuuu> and the time opened the console he could connect.
16:36:46 <Smoovious> the console keeps a long ya know
16:37:05 <Nyuuu> where are stored log files ?
16:37:16 <Smoovious> even i f the c onsole wasn't open at the time, it would still show when you opened the console
16:37:28 <Nyuuu> ah we got "connection lost"
16:37:30 <Smoovious> no, the aren't saved... just a scroll-back buffer
16:38:02 <Smoovious> nothting beefore o r after indicatingn why it was l ost? like, an error message or anythting?
16:38:17 <Nyuuu> and it said he had been disconnected because he didn't anwser for 4 game-days
16:38:30 <Smoovious> that's what I was looking for
16:38:42 <Nyuuu> but he only got disconnection now !
16:38:57 <Nyuuu> I know i've some difficulties to speak english but...
16:39:35 <Nyuuu> and its written i should increase the net_frame_freq
16:39:45 <Smoovious> well... is his connection saturated? is yours? how much lag? how fast is his computer running compaared to yours? does he have any other programs running, makking his end run slower, etc etc...
16:39:49 <Nyuuu> because the Client is too slow
16:40:03 <Nyuuu> i don't know how to change that
16:40:18 <Smoovious> --> net_frame_freq 2
16:40:48 <Smoovious> when I host a game, and I see that, I add 1 to the previou value
16:41:18 <Smoovious> normally starts there on new games
16:41:36 <Nyuuu> but its working not so badly now :)
16:42:14 <Smoovious> the more you increase that, you'll notice some lag before your commands get executed in the game...
16:42:27 <Smoovious> it is normal tho... just to keep things in sync
16:44:10 <CIA-1> OpenTTD: peter1138 * r10724 /trunk/src/ (gfx.cpp main_gui.cpp): -Fix (r10723): Toolbar spacing was off-by-one
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16:52:48 <Prof_Frink> rav: No, off-by-one-mile
16:53:35 <Sacro> could be worse, could be one parsec
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16:54:24 <Sacro> lws1984: :o what are you doing here?
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17:06:38 <alex_> which ports do you have to open for openttd agian?
17:07:46 <_42_> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
17:10:37 <lws1984> I'm having a GRF issue
17:12:05 <lws1984> anyone here know why the TTRS would be disabling itself?
17:25:48 <lws1984> Pikka's Viaducts, NewFonts, AV8, Bare Tiles, Basic Platforms Set, Brick Freight Stations, Candadian Stations 0.3b, City Stations (Aegir), Container freight station/harbour, Generic Buffer-stops, HOVS UK Bus set, Generic Trams, Industrial Station Set, Japanese Stations, Jezulkim's Stations, Modern Suburban Stations, New Tunnels, New Company Colour (black), NewShips, NwStations, Basic Platforms, Rural Stations, SAC Trees, Suburban Stations, UK T
17:26:05 <Smoovious> you have all of those loaded?
17:26:16 <lws1984> Yes, and it works perfectly in my other game.
17:26:31 <Smoovious> are they in the same order?
17:26:39 <lws1984> Hm. that could be hit
17:27:13 <lws1984> not quite, I'll try re-arranging them to match
17:27:22 <Smoovious> ... and I thought I was using too many with 7 loaded
17:27:28 <Smoovious> welll, you may not have to do all of them
17:27:54 <Smoovious> just raise TTRS in the list
17:28:28 <lws1984> well, see, the diff. is that it's TTRS, then a bunch of other things, then NA Roads followed by Canadian Stations
17:29:42 <Smoovious> hmm... then maybe something in another pair isn't being disabled in the right order, and t hen TTRS doen't like it
17:29:56 <Smoovious> anyways, if the order on the other one works, then duplicate the order
17:30:06 <Smoovious> check parameters too
17:32:32 <lws1984> heh, it appears I didn't load a few that I had in list that works
17:32:51 <lws1984> oh wait, no, it's just that they're in different order again
17:37:00 <lws1984> heh, they match, but TTRS is still disabled
17:37:58 <lws1984> i just had to quit and reload it in the scenario editor
17:38:02 <lws1984> now it's showing up in the scenario now
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17:45:05 <alex_> ive opened up ports 3000-5000 on my router
17:45:34 <alex_> but still no "advertised on master server prompt"
17:45:48 <alex_> when i load up openttd,
17:46:05 <alex_> this happend last time, and i opened up DMZ to the server and it worked fine,
17:46:11 <alex_> is there any other ports tnan !ports?
17:47:02 <alex_> hmm how come it works fine on DMZ but not 3000-5000 then?
17:47:06 <glx> but are the open ports forwared correctly?
17:47:27 <glx> any firewall on the server?
17:50:51 <alex_> i can connect to the server through telnet etc
17:50:55 <alex_> it accepts the connection
17:51:00 <alex_> so the portfoward is working
17:51:08 <alex_> but its not being advertised on the master server
17:51:15 <alex_> there must be another port that needs to be opened
17:51:57 <alex_> bg: [NET] Resolved master.openttd.org to 81.171.98.111
17:51:58 <alex_> dbg: [NET][UDP] Advertising to master server
17:51:58 <alex_> dbg: Generating map, please wait...
17:52:43 <alex_> server_bind_ip = 0.0.0.0
17:53:10 <Smoovious> 0.0.0.0 just means it'll bind to anything it finds
17:53:16 <alex_> server_advertise = true
17:53:40 <Smoovious> stupid question, but did you start an internet game or a LAN game
17:53:58 <glx> server_advertise = true <-- so internet
17:54:52 <Smoovious> welll, I did say stupid question :P
17:55:27 <Smoovious> alex... what version, what's yer game's name
17:56:36 <Smoovious> TrueBrain... any luck with password retention?
18:05:28 <alex_> Smoovious: should be alex server
18:06:28 <Eddi|zuHause2> alex_: you forwarded both TCP and UDP?
18:09:23 <Smoovious> probably doesn't update every second...
18:09:24 <alex_> then why no "woot youve been advertised" on the server console?
18:09:48 <Smoovious> dunno... can't say I've seen a 'woot' anywhere in the language files
18:10:12 <alex_> the "successfully advertised on master server" thing
18:10:17 <Smoovious> well, I never see it in mine
18:10:37 <Smoovious> could be that I'm on a window version playing from c onsole too
18:13:04 <Smoovious> ugh... too many servers playing with no GRF'
18:13:12 <Smoovious> gotta at least have av8
18:13:29 <alex_> give me a link, ill through up a few servers with some GRF's
18:13:58 <alex_> im just throwing up my 10servers now
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18:14:10 <alex_> i could have some GRF custom ones too, but havent done the homework yet
18:14:44 <Smoovious> someone is still playing on 0.4.0.1 ... ... someone should slap em
18:15:34 *** mikk36|away is now known as mikk36
19:15:16 <alex_> someone just asked in my server if i knew what a feeder was
19:16:14 <alex_> its like transporting people with like buses to airports
19:18:43 <CIA-1> OpenTTD: rubidium * r10725 /trunk/src/ (gfx.cpp window.cpp): -Codechange: move some window related code out of gfx.cpp to windows.cpp
19:19:41 <CIA-1> OpenTTD: rubidium * r10726 /trunk/src/ (network/network_gui.cpp window.cpp): -Codechange: make it possible that the chat window is less than 640 pixels.
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20:06:35 <kaan> can anyone tell me what CMD_AUTO means in a DoCommand?
20:08:04 <kaan> ok, and that would mean ... ?
20:08:05 <glx> and DC_AUTO has a comment after it's definition
20:08:17 <kaan> ok, ill look it up, thanks :)
20:12:50 <kaan> erhm, my grep-fu isnt that good yet. Any pointer to what file i might find the definition of DC_AUTO ?
20:16:55 *** ChanServ sets mode: +o Bjarni
20:18:47 <Bjarni> I had a weird experience today :s
20:19:37 <Eddi|zuHause2> some people desperately missed you already :p
20:19:56 <ln-> one of the few Bjarnis on the channel during the past week.
20:20:40 <Bjarni> anyway I was driving today and some guy was sitting on the tracks... o_O
20:20:46 <Eddi|zuHause2> well, Bjarnis are an endangered species nowadays
20:21:06 <Bjarni> I used the horn continuesly (which is a rare event) for say 5 sec... he didn't move
20:21:27 <Bjarni> then I did it again and he moved. It turned out that he was recording some video
20:21:50 <Prof_Frink> Bjarni: Of the train speeding towards him?
20:22:12 <Bjarni> speeding is kind of a big word
20:22:29 <Bjarni> I was driving like 30 km/h at the time... but he didn't knew that!
20:23:10 <Prof_Frink> Hey, this looks cool... *hoooooooooooooooooooooooooooooooonk* *crunch*
20:24:04 <Bjarni> well, he moved and like 2 sec after that somebody (who was hidden behind a bush) ran across the tracks like max 20 meters in front of me without even looking for trains
20:24:14 <Bjarni> so I used the horn a 3rd time
20:24:29 <Prof_Frink> You need a megaphone too
20:24:44 <Prof_Frink> *honk* *You utter twunt*
20:24:47 <Bjarni> wtf.... I used banged the horn for like 10 sec out of 15 sec and then somebody runs in front of me without even looking at me o_O
20:25:21 <ln-> you certainly lack some authority, it seems.
20:26:04 <Prof_Frink> Bjarni: Next time, have a shotgun in the cab
20:26:16 <peterbrett> cab-mounted railguns?
20:27:00 <Prof_Frink> "Is the track clear for 10 miles?" "It is now"
20:29:01 <eekee> btw is it possible to clear old graphical glitches from a save game? I've got one with ufo shadows from r9963 and some surplus loading indicators from more recently
20:29:05 <Bjarni> <ln-> you certainly lack some authority, it seems. <-- it's not as bad as it sounds.... remember how I started this
20:29:05 <Bjarni> <Bjarni> I had a weird experience today :s
20:29:18 <Bjarni> I mean, it's the first time ever anything like this happened
20:30:18 <peterbrett> There ain't nought so queer as folk.
20:30:35 <Bjarni> well, the guy with the camera... he shouldn't be there, but compared to the other person, at least he looked at the train moving toward him and moved away
20:31:38 <ln-> Bjarni: i have a patch for you
20:32:36 <ln-> don't worry, it's OS X specific and its cross-compilability has been confirmed by mr. TrueBrain.
20:34:31 <Bjarni> hey, I had actually started researching how to read this info to add this feature
20:35:04 <ln-> ah, so you used your jedi skills to make me do it for you.
20:37:16 <ln-> i also made a similar patch for win32, and it was committed a few days ago.
20:38:33 <blathijs> ln-: Didn't we discuss a similar thing a long time ago and decided to keep the default locale on english always?
20:40:44 <ln-> blathijs: I remember the discussion, but the fact is that on Linux and other *nix the language has been set according to users's locale, ever since the time of that discussion.
20:41:16 <blathijs> Hmm, then I probably remember the outcome of the discussion wrong :-)
20:41:17 <ln-> But it only affects on the first startup when you don't have a openttd.cfg yet.
20:42:10 <blathijs> ah, that was probably the issue then, yes :-)
20:43:08 <ln-> The feature was committed by Tron, I think, and although Darkvater was initially against it, he didn't object to it later as far as I know.
20:43:28 <blathijs> Seems like a good idea to me anyway :-)
20:43:47 <blathijs> Good to have consistent behaviour on all (most) platforms
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20:44:46 <Bjarni> I remember it as somebody started talking about this as a feature request (somebody should make this) and then somebody said "I don't like it" and I didn't really wanted to bother since somebody already decided on behalf of all of us
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20:46:17 <Bjarni> ln-: did you test it with all languages and even languages where we don't have any translations for OpenTTD?
20:47:34 <ln-> Bjarni: No, but fallback to English (UK) is handled at the function that loads the translations.
20:48:00 <ln-> i.e. the place from where GetCurrentLocale() is called from.
20:54:57 <CIA-1> OpenTTD: rubidium * r10727 /trunk/src/window.cpp: -Codechange: when a window would fall outside of the screen (on the right) when opening it, move it to the left so it stays inside the screen.
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21:30:23 <Nickman> you into the NoAI branch? :)
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21:44:03 <CIA-1> OpenTTD: rubidium * r10728 /trunk/src/tile.h: -Documentation [FS#1088]: of tile.h. Based on a patch by Progman.
21:44:10 <Nickman> looks cool, didn't know statues couldn't do that :)
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21:49:46 <kaan> 10728: nice that it got in :)
21:50:52 <kaan> Nickman: you find the strangest things when looking in the source sometimes :P
21:51:21 <Nickman> but I'm off to bed, cy'all
22:00:14 <Eddi|zuHause2> you can't do a lot wrong with documentation :)
22:02:30 <Rubidium> especially if you write documentation for (fairly) trivial functions
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22:21:50 <CIA-1> OpenTTD: rubidium * r10729 /trunk/src/network/core/udp.cpp: -Fix: some hardware (PS(P|3)) seems to loose the non-blocking state of UDP sockets.
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22:31:17 <kaan> im going to bed, night all :)
22:37:33 <Progman> #define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
22:37:41 <Progman> are there brackets missing around the parameters?
22:38:14 <Progman> as everywhere else like TILE_ADD((tile), TileDiffXY((x), (y)))?
22:40:02 <Eddi|zuHause2> everywhere else it probably matters because of operator priority and stuff
22:45:40 <Rubidium> in the last one the parenthesis around the x and y are superfluos
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22:49:42 *** Ammller is now known as ammler
22:57:51 <CIA-1> OpenTTD: rubidium * r10730 /trunk/src/ (window.cpp window.h): -Codechange: allow (some) arbitrary data to be send to the WE_CREATE event.
22:58:22 *** [1]eugene has joined #openttd
22:59:10 <CIA-1> OpenTTD: rubidium * r10731 /trunk/src/build_vehicle_gui.cpp: -Codechange: allow smaller initial "build <vehicle type>" windows.
23:11:52 <Eddi|zuHause2> your wife's letter? :p
23:15:02 <Wezz6400> ugh I really shouldn't read that patches in fs topic
23:17:28 <Wezz6400> I get annoyed by what some of the people there (mostly patch developers) are saying
23:25:46 <CIA-1> OpenTTD: rubidium * r10732 /trunk/src/smallmap_gui.cpp: -Codechange: lower the minimum size for the extra viewport window.
23:27:15 <Progman> was uint the variable type for tiles before TileIndex was introduced?
23:28:48 <Rubidium> I'd imagine it was uint16, i.e. before the maps became bigger than 256x256
23:30:02 <Progman> found some inconsistents about uint and TileIndex imho
23:30:54 <eekee> damn, that's the 2nd time today a train's ignored signalling & crashed. Both times one of the crashed trains was in a tunnel
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23:43:11 <CIA-1> OpenTTD: rubidium * r10733 /trunk/src/ (25 files in 4 dirs): -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
23:49:30 <Rubidium> Turulo: what windows are still too large for a PSP? I can currently think only of the Difficulty and Patches windows.
23:56:39 <Smoovious> hmm... glad I read that thread... now I can possibly blame Bilbo for the +/- keys still zooming the main view when I'm trying to type in the console... .. .
23:57:32 <Smoovious> effectively demonstrating for him on a more direct level, why patches aren't just thrown in... after the whole whiney thing, serves him right...
23:58:43 <Smoovious> also a good reason why the IN's serve a useful purpose...
23:59:09 <Smoovious> had he put it in an IN first, it probably would have been c aught before it hit trunk
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