IRC logs for #openttd on OFTC at 2007-06-05
            
00:06:59 *** Osai has quit IRC
00:07:22 *** Osai has joined #openttd
00:18:22 <Frostregen> Rubidium: are you here?
00:19:59 <Eddi|zuHause> at 2:19? probably not :p
00:20:38 <Frostregen> ok ;)
00:21:16 *** Osai has quit IRC
00:21:29 *** Osai has joined #openttd
00:22:00 <Eddi|zuHause> btw, for the rotation thing, i'd look into if it would be possible to do in the form (x+y) mod n
00:22:23 <Sacro> xor?
00:22:51 <Eddi|zuHause> xor is only useful for mod 2
00:22:52 <Frostregen> it was just coded straightforward
00:22:58 <Eddi|zuHause> but the diagonal bits have to be mod 4
00:23:05 <Frostregen> i think the best solution is a lookup-table
00:24:49 *** Osai^2 has joined #openttd
00:24:49 *** Osai has quit IRC
00:24:57 <Eddi|zuHause> well, lookup table should work, too :)
00:25:01 <Frostregen> also more robust against changes
00:26:00 <Frostregen> i would need someone to point out, what needs to be rewritten
00:26:11 <Eddi|zuHause> the algebraic solution depends on the correct order of the definitions
00:26:32 <Frostregen> yes...
00:27:08 <Eddi|zuHause> and they might seem "magic" to people
00:27:43 <Frostregen> this is my problem...there is nothing looking magic anymore ;)
00:28:16 *** Osai^2 has quit IRC
00:28:18 *** Osai has joined #openttd
00:29:59 <Frostregen> first it needs to patch against trunk again...
00:30:56 <Eddi|zuHause> i probably can't help you with that problem...
00:31:00 <Eddi|zuHause> good night
00:31:06 <Frostregen> no, thats my job
00:31:10 <Frostregen> gn8
00:36:36 <Frostregen> is it currently possible in trunk to have different signaltypes on one tile?
00:37:08 <Frostregen> or is GetSignalType(tile, Track) just a preparation for this?
00:39:41 <Sacro> arrrghhh
00:39:46 <Sacro> DAMN THE SIGNALLING
00:40:10 <Frostregen> still on your station? :)
00:40:32 <Sacro> what do you mean?
00:40:47 <Sacro> oh yeah, still on Simsig
00:41:05 <Jerub> Frostregen: it's possible to have two sets of signals on a single tile on two non intersecting tracks.
00:41:34 <Jerub> square tile with two diagnonal tracks running parallel through it.
00:41:53 <Frostregen> [21:28:21] <Sacro> i have 2 trains both waiting for the other
00:42:14 <Sacro> Frostregen: oh i gave up on that one, i'd totally broke the station
00:42:22 <Frostregen> oh, ok
00:42:33 <Frostregen> Jerub: thx, this it what i want to know :)
00:42:53 <Frostregen> uhm, just to understand it right:
00:43:11 <Frostregen> 2 diagonal line on one tile. one is presignal, the other exit
00:43:14 <Frostregen> for example^
00:43:50 <Frostregen> ok, compiles again
00:44:19 <glx> Frostregen: yes it is possible :)
00:44:38 <glx> even semaphore on one track and light on the other
00:44:59 <Frostregen> thx :)
00:45:14 *** Osai^2 has joined #openttd
00:45:16 *** Osai has quit IRC
00:45:17 <Frostregen> hmm, no free bits left for me
00:46:52 <glx> it depends on tile type and subtype, and how many bits you need
00:48:24 <glx> at least 23 free bits for rails (waypoints)
00:49:23 <glx> 22 for plain rail
00:53:38 <Frostregen> i separated rails & signals
00:53:44 <Frostregen> because of signal complexity
00:54:35 <glx> signals are in m2 0..2 4..6 and m4 4..8
00:54:56 <Frostregen> in my copy-arrays
00:55:06 <Frostregen> i use the map accessors for retrieving them
00:55:38 <glx> yes it's better to use accessors :)
00:56:34 <glx> because bits can move ;) (I moved signals state bits from m2 to m4 when adding two types on one tile)
00:56:48 <Frostregen> yup
00:57:16 <Frostregen> moving bits in commands regularly kill c&p ;)
01:00:23 *** KritiK has quit IRC
01:00:45 <Frostregen> argh
01:00:55 <Frostregen> just 1 bit missing :(
01:05:38 *** Osai has joined #openttd
01:05:38 *** Osai^2 has quit IRC
01:06:33 *** setrodox has quit IRC
01:21:39 *** Osai^2 has joined #openttd
01:21:39 *** Osai has quit IRC
01:21:44 *** Nukebuster has left #openttd
01:25:35 *** nitro4ce has joined #openttd
01:25:36 *** Osai^2 has quit IRC
01:25:42 *** Osai has joined #openttd
01:26:40 <nitro4ce> hi. i can't run the game in linux. i get that i need some files like: sample.cat trg1r.grf trgcr.grf trghr.grf trgir.grf trgtr.grf
01:26:51 <nitro4ce> where can i get those files?
01:27:14 <glx> in the original cd of ttd
01:27:58 <nitro4ce> actually i don't have ttd.
01:28:06 <glx> ask google :)
01:29:08 *** Apocalipsys has joined #openttd
01:31:16 *** Eddi|zuHause2 has joined #openttd
01:35:10 *** nitro4ce has quit IRC
01:37:27 *** glx has quit IRC
01:37:43 *** Eddi|zuHause has quit IRC
01:49:36 <CIA-1> OpenTTD: belugas * r10040 /trunk/src/ (newgrf_commons.cpp newgrf_commons.h newgrf_house.cpp): -Codechange: Make the function GetTerrainType public, as other functions require it
02:21:00 *** Tobin has joined #openttd
02:42:34 *** Apocalipsys has quit IRC
03:42:40 *** Sacro has quit IRC
03:42:40 *** Sacro_ has joined #openttd
04:00:27 *** tokai has quit IRC
04:03:58 *** tokai has joined #openttd
04:03:58 *** ChanServ sets mode: +v tokai
04:04:46 *** boekabart has joined #openttd
04:05:02 <boekabart> buon giorno tutti!
04:11:50 *** Sacro has joined #openttd
04:11:50 *** Sacro_ has quit IRC
04:14:11 *** helb has quit IRC
04:19:23 *** Sacro has quit IRC
04:19:30 *** Sacro has joined #openttd
04:20:39 *** Sacro_ has joined #openttd
04:27:32 *** Sacro has quit IRC
04:45:17 *** Osai^2 has joined #openttd
04:45:17 *** Osai has quit IRC
04:47:08 *** Eddi|zuHause3 has joined #openttd
04:47:20 *** Eddi|zuHause2 has quit IRC
04:49:14 *** Osai has joined #openttd
04:49:14 *** Osai^2 has quit IRC
04:54:19 *** qfh has quit IRC
04:58:45 *** Sacro_ has quit IRC
04:58:47 *** Sacro__ has joined #openttd
05:03:08 *** Osai^2 has joined #openttd
05:03:08 *** Osai has quit IRC
05:09:18 *** Sacro__ has quit IRC
05:11:14 *** Osai^2 has quit IRC
05:47:51 *** Zavior has joined #openttd
05:47:51 *** Taikaponi has quit IRC
05:48:22 *** Zavio has joined #openttd
05:48:37 *** Taikaponi has joined #openttd
05:52:20 *** Tobin has quit IRC
05:53:52 <hylje> yay
05:58:04 *** XeryusTC has joined #openttd
06:08:02 *** Ola has quit IRC
06:20:14 <CIA-1> OpenTTD: miham * r10041 /trunk/src/lang/ (czech.txt french.txt hungarian.txt ukrainian.txt):
06:20:14 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-06-05 08:19:09
06:20:14 <CIA-1> OpenTTD: czech - 34 fixed by Hadez (34)
06:20:14 <CIA-1> OpenTTD: french - 3 fixed by glx (3)
06:20:14 <CIA-1> OpenTTD: hungarian - 4 fixed by miham (4)
06:20:15 <CIA-1> OpenTTD: ukrainian - 4 fixed by mad (4)
06:22:50 *** TinoM has joined #openttd
06:23:34 *** roboboy has joined #openttd
06:23:42 *** Zavior has quit IRC
06:23:47 *** Zavio has quit IRC
06:23:47 *** Taikaponi has quit IRC
06:24:02 <roboboy> hello
06:24:05 *** Zavior has joined #openttd
06:27:53 <roboboy> http://wiki.openttd.org/index.php/Configure_Station_Patches and http://wiki.openttd.org/index.php/Improved_Loading contradict each other, which one is correct
06:30:53 * roboboy pokes arround in here a bit
06:32:28 <peter1138> it is FIFO now
06:32:37 <peter1138> in trunk, but not in 0.5.x
06:32:44 <Smoky555> hi all
06:32:53 <peter1138> so technically they're both correct ;)
06:32:54 <XeryusTC> roboboy: it's a wiki, go fix it
06:33:46 <roboboy> ok
06:33:55 <roboboy> I wanted to know which was right
06:34:09 <roboboy> so Ill try and fix it
06:34:15 <roboboy> maybe
06:34:35 <Smoky555> did somebody remember, what the patch was to edit persent of loading trains/roadveh on stations?
07:01:10 *** maddy has joined #openttd
07:07:36 *** maddy has quit IRC
07:08:08 *** maddy has joined #openttd
07:10:54 *** qfh has joined #openttd
07:25:43 *** Frostregen__ has joined #openttd
07:26:03 *** Frostregen__ is now known as Frostregen_
07:28:33 *** Alltaken has joined #openttd
07:31:13 *** Frostregen has quit IRC
07:31:23 *** Frostregen_ is now known as Frostregen
07:32:09 *** Vikthor has joined #openttd
07:32:20 *** Tobin has joined #openttd
07:35:02 *** Thomas[NL] has joined #openttd
08:07:27 *** Nickman has joined #openttd
08:07:46 <Nickman> hi
08:14:00 *** Rexxars has quit IRC
08:19:05 *** Rexxars has joined #openttd
08:26:04 *** Alltaken has quit IRC
08:27:28 *** Bjarni has joined #openttd
08:27:28 *** ChanServ sets mode: +o Bjarni
08:58:18 *** setrodox has joined #openttd
09:02:38 *** Rambo^^ has joined #openttd
09:02:41 *** RamboRonny has quit IRC
09:27:22 *** Zavior has quit IRC
09:56:02 *** Mucht_ has quit IRC
10:13:08 *** Haclet has joined #openttd
10:15:13 *** Jerub has quit IRC
10:15:17 *** Jerub has joined #openttd
10:19:47 *** Haclet has quit IRC
10:21:38 *** kdr has quit IRC
10:24:08 *** NukeBuster has joined #openttd
10:35:48 *** RamboRonny has joined #openttd
10:35:48 *** Rambo^^ has quit IRC
10:35:48 *** RamboRonny is now known as Rambo^^
10:40:52 <CIA-1> OpenTTD: peter1138 * r10042 /trunk/src/ (settings.cpp spritecache.cpp spritecache.h):
10:40:52 <CIA-1> OpenTTD: -Codechange: Replace hardcoded spritecache size with a configuration
10:40:52 <CIA-1> OpenTTD: option, sprite_cache_size. The default size is 2MB and the value can
10:40:52 <CIA-1> OpenTTD: range from 1 to 64MB. If you experience slow-downs when scrolling the
10:40:52 <CIA-1> OpenTTD: map, try increasing this setting.
10:46:54 *** Hendikins|BNEABXMEL has quit IRC
10:50:33 <Ailure> ironic
10:51:08 <Ailure> not too soon after trams were implented, I started hearing plans about implenting Trams where I live.
10:51:23 <hylje> thats just coincidience
10:51:27 <Ailure> yep
10:51:43 <Ailure> still that was kinda surprising
10:52:05 <Ailure> the local transport company had been rather succeful as more and more people take the bus and train :p
10:56:05 <Ailure> http://img.aftonbladet.se/malmo/0706/04/Pendlare-Karta.jpg
10:56:18 <Ailure> Red is where they might build trams
10:56:19 <izhirahider> STR_GROUP_ADD_SHARED_VEHICLE : Add Shared Vehicles. What's a shared vehicle? Should it be vehicles with *shared orders*?
10:56:24 <Ailure> black is where they currently have railways
10:56:39 <Ailure> dotted is where they might build out railway network D:
10:56:54 <peter1138> izhirahider: i think so
10:57:11 *** Mucht has joined #openttd
10:57:58 *** graeme has joined #openttd
10:58:47 <hylje> Ailure: enjoy your sprvagens
10:59:31 <Ailure> :P
10:59:59 <Ailure> However they aren't build ing anything yet
11:00:18 <Ailure> but seeing how people are using the existing trains and buses more and more, they probably do it.
11:08:11 *** Hendikins|BNEABXMEL has joined #openttd
11:17:14 *** stillunknown has quit IRC
11:18:53 *** lolman has quit IRC
11:22:30 *** skidd13 has joined #openttd
11:23:22 *** lolman has joined #openttd
11:24:38 *** NukeBuster has quit IRC
11:25:05 *** Hendikins|BNEABXMEL has quit IRC
11:25:07 *** robotboy has joined #openttd
11:26:20 *** NukeBuster has joined #openttd
11:27:33 <skidd13> @dev's: any review of http://bugs.openttd.org/task/828 ?
11:28:04 *** skidd13 is now known as Skidd13|
11:28:33 *** Skidd13| is now known as Skidd13_WORK
11:31:15 *** roboboy has quit IRC
11:31:19 *** Bjarni has quit IRC
11:32:07 *** HMage` has quit IRC
11:35:00 *** HMage has joined #openttd
11:36:07 *** Hendikins|BNEABXMEL has joined #openttd
11:44:04 *** HMage has quit IRC
11:47:15 *** HMage has joined #openttd
11:56:28 *** Touqen has quit IRC
11:56:40 *** Touqen has joined #openttd
12:00:39 *** Skidd13_WORK has left #openttd
12:02:14 <CIA-1> OpenTTD: truelight * r10043 /trunk/src/gfx.cpp:
12:02:14 <CIA-1> OpenTTD: -Change: make templates of the blitters, based on zoom and mode, which makes the optimizing better, and therefor a higher blitter speed (tnx boekabart)
12:02:14 <CIA-1> OpenTTD: -Codechange: unify the MainBlitter a bit more
12:03:20 *** HMage` has joined #openttd
12:04:17 *** HMage` has quit IRC
12:04:25 *** HMage` has joined #openttd
12:05:20 *** Hendikins|BNEABXMEL has quit IRC
12:08:33 *** Progman has joined #openttd
12:08:50 *** HMage has quit IRC
12:12:14 *** HMage` has quit IRC
12:15:33 *** Hendikins|BNEABXMEL has joined #openttd
12:25:51 *** orudge has quit IRC
12:27:18 *** robotboy has quit IRC
12:36:18 <neli> hehe "Codechange" ... if there was no change, there was no need to commit anything :P
12:38:27 <boekabart> nasty: http://www.theage.com.au/news/national/six-dead-in-train-crash/2007/06/05/1180809490082.html
12:39:07 <boekabart> this accident is not supported in ottd; trucks ripping open trains..
12:39:20 *** orudge has joined #openttd
12:39:20 *** ChanServ sets mode: +o orudge
12:40:29 <Noldo> hmm, level crossing accidents usually work the other way around
12:40:33 <boekabart> ...were listed on the train's manifest... all trains have passenger manifests in .au?
12:42:04 *** Hendikins|BNEABXMEL has quit IRC
12:42:09 <neli> trains don't even need maintenance in ottd when they run into a truck
12:42:29 <boekabart> i don't like that, personally, should at least break down
12:43:56 *** HMage has joined #openttd
12:44:52 <Eddi|zuHause3> <Noldo> hmm, level crossing accidents usually work the other way around <- in germany there was a huge accident when a passenger train full of children hit a fuel truck...
12:46:37 <Eddi|zuHause3> http://de.wikipedia.org/wiki/Zugunglück_von_Langenweddingen
12:48:06 <Eddi|zuHause3> i believe it's the second worst train accident in german history
12:49:10 *** ThePizzaKing has quit IRC
12:53:56 *** Hendikins|BNEABXMEL has joined #openttd
13:02:15 *** setrodox_ has joined #openttd
13:03:06 *** Rubidium_ has joined #openttd
13:03:27 *** ln-_ has joined #openttd
13:03:34 *** colle_ has joined #openttd
13:03:38 *** HMage has quit IRC
13:03:38 *** orudge has quit IRC
13:03:38 *** NukeBuster has quit IRC
13:03:38 *** setrodox has quit IRC
13:03:38 *** tokai has quit IRC
13:03:38 *** colle has quit IRC
13:03:38 *** moe has quit IRC
13:03:38 *** Rubidium has quit IRC
13:03:38 *** Belugas has quit IRC
13:03:38 *** ln- has quit IRC
13:03:38 *** SpBot has quit IRC
13:03:38 *** TrueBrain has quit IRC
13:04:01 *** orudge has joined #openttd
13:04:02 *** ChanServ sets mode: +o orudge
13:06:18 *** moe has joined #openttd
13:06:25 *** Peakki has joined #openttd
13:06:41 *** HMage has joined #openttd
13:07:01 *** tokai has joined #openttd
13:07:01 *** ChanServ sets mode: +v tokai
13:07:01 *** colle_ is now known as colle
13:07:16 *** setrodox has joined #openttd
13:07:27 *** Zavior has joined #openttd
13:07:27 *** Brianetta has joined #openttd
13:07:32 *** TrueBrain has joined #openttd
13:09:05 *** setrodox has quit IRC
13:09:44 *** Belugas has joined #openttd
13:10:33 <neli> Eddi|zuHause3: the worst one was the highspeed train against the bridge ?
13:17:26 *** glx has joined #openttd
13:17:26 *** ChanServ sets mode: +v glx
13:34:49 *** moe has quit IRC
13:37:10 *** moe has joined #openttd
13:39:49 *** NukeBuster has joined #openttd
13:39:49 *** NukeBuster has quit IRC
13:43:07 *** NukeBuster has joined #openttd
13:49:03 *** Sacro has joined #openttd
13:51:09 *** elmex has joined #openttd
13:58:15 *** NukeBuster has left #openttd
14:01:08 *** kaan has joined #openttd
14:01:14 <kaan> hello
14:04:06 *** boekabart has quit IRC
14:04:32 *** Osai has joined #openttd
14:05:46 <Nickman> hi
14:06:00 <Nickman> Osai: wanna join the public server? :)
14:10:01 *** moe has quit IRC
14:14:45 *** moe has joined #openttd
14:35:47 *** Sleepie has joined #openttd
14:58:34 <TinoM> i noticed a "bug" : when you try joining a MP server with missing grf --> yellow button. now you can extract the missing grfs into the data directory. but you have to exit ottd to get the green button. just going back to the main and using the rescan function in the grf settings doesn't do it
14:58:56 <peter1138> indeed
14:59:24 *** skidd13 has joined #openttd
15:00:15 *** elmex has quit IRC
15:01:03 <TinoM> a rescan button on the server join screen would be "nice-to-have" ;)
15:01:36 <peter1138> nicer would be automatic file monitoring...
15:01:41 <peter1138> alas, not very cross platform ;p
15:04:10 *** Rubidium_ is now known as Rubidium
15:07:20 *** boekabart has joined #openttd
15:08:29 <Eddi|zuHause3> <neli> Eddi|zuHause3: the worst one was the highspeed train against the bridge ? <- yes.
15:09:48 *** helb has joined #openttd
15:13:14 *** XeryusTC has quit IRC
15:15:27 *** XeryusTC has joined #openttd
15:25:43 *** lolman has quit IRC
15:33:23 <skidd13> I'm not 100% sure, but it seems that the old town layouts build no straight roads on streight tramtracks. The new ones do.
15:34:47 *** stillunknown has joined #openttd
15:51:10 *** Osai has quit IRC
15:51:26 *** Osai has joined #openttd
15:54:14 *** Osai^2 has joined #openttd
15:54:14 *** Osai has quit IRC
15:57:44 *** UndernotBuilder has joined #openttd
15:58:02 *** Osai^2 has quit IRC
15:58:17 *** Osai has joined #openttd
15:58:41 *** Prof_Frink has joined #openttd
15:58:46 <UndernotBuilder> jasper must be very happy with one way roads lolz
15:59:20 <Sacro> why not?
15:59:56 *** Bjarni has joined #openttd
15:59:56 *** ChanServ sets mode: +o Bjarni
16:01:32 <skidd13> But if he'd read src/road.h he'll get mad.
16:02:09 <skidd13> ROADTYPE_HWAY = 2, <- Hm what cold that be.
16:02:18 <skidd13> cold -> could
16:03:05 <Belugas> I doubt very much he is the kind of guy who spend his free time reading code... no matter how well written it is :P
16:03:50 <Sacro> and the code round here isn't very well written
16:04:04 <Sacro> especially if its by a certian dutch/danish/netherlandian person
16:05:01 <skidd13> any prejudices?
16:05:20 *** Thomas[NL] has quit IRC
16:05:53 *** Thomas[NL] has joined #openttd
16:07:02 <Sacro> skidd13: i'm not prejudiced
16:07:44 *** Osai^2 has joined #openttd
16:07:47 <skidd13> Then it must be experience... LOL
16:08:09 <Eddi|zuHause3> we have a word for this :p
16:08:10 *** Osai has quit IRC
16:08:25 <Sacro> shaudenfreud?
16:08:53 <Eddi|zuHause3> not exactly...
16:09:48 *** HMage` has joined #openttd
16:10:06 <Eddi|zuHause3> "Schadenfreude" is when you make fun of other people's bad luck
16:10:19 *** HMage has quit IRC
16:10:21 <Sacro> yeah, i was taught that by the simpsons
16:11:10 <Eddi|zuHause3> that kind of thing probably got lost in the translation...
16:11:47 *** orudge has quit IRC
16:11:47 *** orudge` has joined #openttd
16:12:24 *** orudge` is now known as orudge
16:12:46 <Sacro> :o
16:12:56 <orudge> o:
16:13:07 <Eddi|zuHause3> ö
16:13:18 <Sacro> O
16:13:19 <Sacro> ..
16:13:24 <Bjarni> is orudge in Australia???
16:13:35 <Bjarni> I mean he is upside down compared to Sacro
16:13:53 <Eddi|zuHause3> i'd blame sacro :p
16:13:55 * Sacro is facing south
16:14:01 <Sacro> i guess orudge is facing north
16:14:26 <Eddi|zuHause3> i mean Sacro is closest to a vampire we got :)
16:14:38 <Bjarni> good point
16:15:21 *** UndernotBuilder has quit IRC
16:15:52 <Eddi|zuHause3> or with the words of Jack Sparrow: "up is down"
16:16:39 <Bjarni> Sacro is a pirate?
16:17:31 *** Osai has joined #openttd
16:18:03 *** Osai^2 has quit IRC
16:18:15 <Sacro> Bjarni: yarr...
16:18:43 *** remus has quit IRC
16:18:56 <Bjarni> using 2p2 software doesn't have to make you talk like a pirate :p
16:19:13 <Eddi|zuHause3> it's p2p :p
16:19:23 <Bjarni> err
16:19:27 <Bjarni> I guess so
16:19:35 <Bjarni> it just shows how much I use it xD
16:19:50 <Eddi|zuHause3> yes, i think you hid that well :p
16:20:32 * Bjarni just got an idea
16:20:48 <Eddi|zuHause3> everybody hide!!
16:20:56 <Bjarni> I could make the robot at uni run some 2p2 stuff.... it should work
16:21:08 <Bjarni> but then again it would make little sense to do so, but I could
16:21:29 <Eddi|zuHause3> universities might react badly on p2p
16:21:40 <Bjarni> that wouldn't be the only issue'
16:21:53 <Bjarni> the firewall would also act funny
16:22:04 <Bjarni> but I was more thinking like that it should be possible
16:22:08 *** Brianetta has quit IRC
16:22:14 <Eddi|zuHause3> i mean, besides the questionable legality, it also causes lots of traffic
16:22:16 <Bjarni> I could also host an OTTD game
16:22:37 <Bjarni> but without a monitor and being firewalled... it would make little sense
16:23:33 <Bjarni> but I like the idea: the server is a mobile robot that can host games
16:23:49 <Bjarni> and if the clients are too nasty to it, then it will just drive away xD
16:24:11 <Bjarni> people can get driven off a server. In this case people can drive off the server
16:24:39 <Bjarni> too bad it wouldn't work
16:24:44 <Bjarni> I mean the firewall
16:25:01 *** lolman has joined #openttd
16:25:25 <Bjarni> also I think we should only run the software we write ourselves on it
16:26:13 <Bjarni> like the app that will make it speed up when it detects an object in front of it because you make a signed error in the speed difference request
16:27:15 <Eddi|zuHause3> sounds fun :p
16:27:25 *** Wolf01 has joined #openttd
16:27:34 <Wolf01> hello
16:27:51 <Bjarni> hi Wolf01
16:30:05 *** HMage has joined #openttd
16:30:24 <Wolf01> yummm spritecache
16:30:56 *** HMage` has quit IRC
16:31:44 * skidd13 is persistent and asks again for a dev review for his move orders patch @flyspray. :) Please.
16:31:59 *** Tefad has quit IRC
16:32:26 <Wolf01> me too, but for the transparency fixes
16:32:57 *** HMage` has joined #openttd
16:34:36 *** scia has joined #openttd
16:39:09 *** HMage has quit IRC
16:43:08 *** Osai^2 has joined #openttd
16:43:08 *** Osai has quit IRC
16:43:33 *** BobingAbout has joined #openttd
16:43:42 *** BobingAbout has left #openttd
16:44:34 *** HMage` has quit IRC
16:46:30 *** lolman has quit IRC
16:46:30 *** Osai^2 has quit IRC
16:46:50 *** Osai has joined #openttd
16:51:59 *** Brianetta has joined #openttd
16:54:46 *** HMage has joined #openttd
16:57:16 *** maddy has quit IRC
17:01:46 *** Osai has quit IRC
17:02:13 *** Osai has joined #openttd
17:05:36 *** Osai has quit IRC
17:05:59 *** Osai has joined #openttd
17:08:09 *** Osai^2 has joined #openttd
17:08:10 *** Osai has quit IRC
17:12:43 *** Osai has joined #openttd
17:12:43 *** Osai^2 has quit IRC
17:13:07 *** Rambo^^ has quit IRC
17:13:20 *** RamboRonny has joined #openttd
17:14:06 *** Unaimed has joined #openttd
17:15:21 *** Osai^2 has joined #openttd
17:15:22 *** Osai has quit IRC
17:17:16 *** nitro4ce has joined #openttd
17:17:26 *** glx|away has joined #openttd
17:17:27 *** ChanServ sets mode: +v glx|away
17:17:48 *** glx is now known as Guest1149
17:17:49 *** glx|away is now known as glx
17:18:00 <nitro4ce> hi. installed the game but cannot play internet games.
17:18:14 <nitro4ce> (internet, not LAN)
17:19:46 *** skidd13 has left #openttd
17:20:01 *** Guest1149 has quit IRC
17:20:55 <Belugas> nitro4ce : http://wiki.openttd.org/index.php/Multiplayer
17:21:00 <Belugas> have yu seen this page?
17:21:23 <nitro4ce> nope
17:21:55 *** nitro4ce has quit IRC
17:22:12 <Belugas> thank you would have been appreciated :S
17:22:42 <Bjarni> people aren't polite anymore :(
17:22:46 <Bjarni> I see it everywhere
17:23:28 *** Ammler has joined #openttd
17:34:47 *** skidd13 has joined #openttd
17:45:02 *** Osai^2 has quit IRC
17:45:12 *** Osai has joined #openttd
17:49:10 *** skidd13 has left #openttd
17:53:53 <scia> on behalf of mr/mrs nitro4ce I thank you ;)
17:54:53 <Bjarni> somehow it's not the same
17:55:03 <Bjarni> but you are welcome anyway ;)
17:55:27 <Belugas> scia, thank you, it is a good move :)
17:55:39 *** KritiK has joined #openttd
17:55:47 <stillunknown> Is there anything on a railway that could somehow many it appear as MP_ROAD?
17:55:53 <scia> heh, thought so :)
17:56:00 <stillunknown> MP_STREET i mean
17:56:20 <Bjarni> maybe we should all be more polite and we can see if the visitors will be more polite as well
17:56:28 <Bjarni> somehow I don't think that plan will work though :/
17:56:42 <Bjarni> stillunknown: road/rail level crossings... if anything
17:57:36 *** lolman has joined #openttd
18:01:31 *** Osai is now known as Osai^Kendo
18:04:33 *** Brianetta has joined #openttd
18:04:52 * stillunknown is having assert fun :-(
18:06:38 *** |Jeroen| has joined #openttd
18:07:47 <Bjarni> that's both good and bad. It's good that you are able to detect the bugs before declaring your diff to be completed :)
18:08:57 <peter1138> heh
18:09:01 <peter1138> yes, level crossings
18:12:58 *** Osai^Kendo has quit IRC
18:16:25 *** Zr40 has joined #openttd
18:19:20 *** Tobin has quit IRC
18:27:24 *** HMage has quit IRC
18:30:40 *** HMage has joined #openttd
18:34:37 *** kaan has left #openttd
18:45:14 *** Mucht_ has joined #openttd
18:48:30 *** remus has joined #openttd
18:48:59 *** Mucht has quit IRC
18:52:36 *** Peakki has quit IRC
18:53:23 *** Tefad has joined #openttd
18:58:57 *** Zr40 has quit IRC
19:00:20 <Unaimed> What does it mean when a tile is marked dirty?
19:00:54 *** Zr40 has joined #openttd
19:01:04 *** Zr40 has quit IRC
19:01:08 <TrueBrain> that it will be redrawn in the next drwaing round
19:01:30 <Unaimed> ok
19:03:56 *** Zr40 has joined #openttd
19:22:49 *** Ammler has quit IRC
19:28:37 *** wolfryu has quit IRC
19:30:43 *** Gorre has joined #openttd
19:30:48 <Gorre> hello
19:32:08 <Gorre> is it just me, or is the 'NewGRF Settings' editor in game menu really creating absolute ways to grf files instead of relative ones?
19:34:48 *** Luukland has joined #openttd
19:34:59 <Luukland> heya everyone
19:35:32 <Luukland> peter1138 i have an idea, shouldn't it be great if you can build airports on water?
19:36:17 <glx> Gorre: yes but only for windows it seems
19:36:25 <peter1138> airports as well known for being built on water?
19:36:48 <peter1138> *are
19:37:01 <Luukland> yes, because in the town there is no place
19:37:13 <Luukland> look at Shanghai Airport, Tokyo Airport
19:37:20 <Luukland> they all drift in the ocean
19:37:46 <Gorre> uhm, consider using the landscape tool then..
19:37:56 <glx> Gorre: but you can modify the cfg by hand to remove all the path before data/ and it will work
19:38:16 <peter1138> uh, yeah
19:38:20 <Luukland> :P
19:38:23 <peter1138> i think you'll find they're built on reclaimed land
19:38:27 <Gorre> glx: of course, i just wondered if this glitch is well known..
19:38:29 <Belugas> Luukland : the ISLAND on which they sit is dirfting, not the airports :)
19:38:38 <Luukland> :P
19:38:49 <Luukland> then you have an airportisland
19:38:58 <peter1138> yeah
19:38:59 <Luukland> it is just an idea
19:39:00 <Luukland> :P
19:39:08 <peter1138> use the landscape tools
19:39:11 <peter1138> just an idea
19:39:15 <Luukland> >_<
19:39:27 <Luukland> why are you so mean to me everytime i come here peter1138?
19:39:51 *** OwenS has joined #openttd
19:41:47 <Luukland> I am only here to tell my ideas, not to ruin this channel or something
19:41:49 <Eddi|zuHause3> i think you are too sensitive...
19:41:53 <Gorre> just, imagine, that everyday, dozens of luuklands come here with some kind of supadupa AMUSTHAVE suggestion..
19:42:06 <Luukland> Well i can get into that one
19:42:21 <Luukland> but it has a slight truth in it
19:44:36 <Belugas> Luukland : what you suggest can be done with the landscape tool, it does not have to be a feature. That is what it all means :)
19:44:59 <Luukland> I totally agree
19:45:07 <Luukland> It is a stupid
19:45:10 <Luukland> idea
19:45:18 <Luukland> sorry for bothering your time
19:45:27 *** laci has joined #openttd
19:45:31 * Luukland gives peter1138 a nice hug
19:45:48 <Luukland> next time i wont see anything to you ok? :)
19:45:50 *** Luukland has quit IRC
19:46:25 <laci> hello, I have a beginner question
19:46:37 <laci> who buys goods?
19:47:12 <laci> where should goods delivered to? (i assume cities, but it shows that it does not accept goods)
19:47:57 <boekabart> they need specific buildings in the city, accepting goods
19:48:10 <boekabart> usually cities of about 800-1000 people have a building like this
19:49:01 <laci> a
19:49:08 <laci> ok, i'm only in '72:)
19:49:13 <laci> thanx
19:49:43 <glx> put a bus line in a city to make it grow
19:50:28 <laci> hmm interesting
19:50:36 <laci> i only have trains and aircrafts
19:50:54 <boekabart> well passenger service does the same to cities, i think
19:51:07 <boekabart> but, in 72 you should have cities accepting goods
19:51:08 <laci> thanx
19:51:39 <boekabart> play a bit with where you put the station: the coverage needs to hit the building accepting the goods (probably a bigger building, but i'm not certain of that)
19:53:13 <laci> thx 4 the advice, i'm going back to play now:)
19:53:15 <laci> bye
19:53:17 *** laci has quit IRC
20:18:04 <eekee> What can i do if my rating with a town is going down even though I'm not building? I have an tramway in town, unused because they wouldn't let me build the 2nd station, might removing it help?
20:18:30 *** SpBot has joined #openttd
20:21:49 <eekee> Hum, gonna try removing the unused stuff
20:22:32 <Eddi|zuHause3> eekee: i believe having unserviced stations reduces the rating even more
20:22:37 <Eddi|zuHause3> try building trees
20:22:44 <eekee> oh yes trees, thank you
20:27:09 *** Digitalfox has quit IRC
20:29:47 <eekee> The trees worked. They worked a lot quicker when I removed the unused stations, but then I would have had to build them again
20:39:44 *** skidd13 has joined #openttd
20:45:51 *** Phazorx has quit IRC
20:46:02 *** Phazorx has joined #openttd
20:48:08 *** Gorre has quit IRC
20:49:53 <CIA-1> OpenTTD: peter1138 * r10044 /trunk/src/newgrf.cpp: -Fix: Minor NewGRF debug message fixes, and skip sprites of an unsupported Action 5 feature.
20:52:21 *** Nukebuster has joined #openttd
20:53:29 *** scia has quit IRC
21:05:11 <izhirahider> guys, I probably asked this before, but a freight tram != passenger tram because ... ?
21:06:07 <izhirahider> trams are giving me a very hard time translating
21:07:55 <peter1138> because freight is freight and passengers are passengers
21:08:26 <eekee> same as bus depot is different to truck depot, I guess
21:10:00 <izhirahider> some freight == any cargo other than passangers
21:10:02 <izhirahider> so*
21:10:16 <izhirahider> that's what I needed to know
21:12:49 *** |Jeroen| has quit IRC
21:13:42 <izhirahider> thanks
21:22:31 <boekabart> !logs
21:22:31 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
21:32:24 *** wolfy has joined #openttd
21:33:16 *** Zr40 has quit IRC
21:33:30 *** wolfy is now known as Wolfensteijn
21:40:18 *** Sleepie_ has joined #openttd
21:41:42 <CIA-1> OpenTTD: peter1138 * r10045 /trunk/src/newgrf.cpp: -Codechange: Process Action 8 during GLS_RESERVATION to allow Action 7/Action 9s to work properly
21:43:40 *** TinoM has quit IRC
21:44:56 *** graeme has quit IRC
21:45:21 *** boekabart has quit IRC
21:47:29 *** Sleepie has quit IRC
21:48:25 <Eddi|zuHause3> izhirahider: an example of a freight tram is the "CarGoTram" in the city of Dresden
21:50:49 *** Osai^Kendo has joined #openttd
21:53:37 *** Osai^Kendo is now known as Osai
21:54:33 *** Ammler has joined #openttd
21:55:50 <Sacro> http://www.tt-forums.net/viewtopic.php?p=593919#593919
21:55:56 <Sacro> anyone gonna fix it? :P
21:56:15 <Rubidium> oh skidd13, why did you add a patch that does multiple things to flyspray?
21:56:55 <Rubidium> can you split the non-move patch stuff from it and add it as a separate patch?
21:56:55 <skidd13> What are you talking about?
21:57:11 <skidd13> you mean the comments?
21:57:26 <Rubidium> yes, comments and changes to those tables
21:57:40 <izhirahider> Eddi|zuHause3, they are quite rare though
21:57:43 <izhirahider> thanks
21:58:03 <Rubidium> Sacro: what's the bug in there?
21:58:09 <skidd13> Rubidium: Sure
21:58:18 <Sacro> Rubidium: the level crossing shouldn't have road
21:58:23 <Eddi|zuHause3> they probably were less rare in the 1920s
21:58:24 *** XeryusTC has quit IRC
21:58:41 <Eddi|zuHause3> which is said to be the peak time of tram systems
21:58:44 <Rubidium> Sacro: it should; it's a design choice
21:58:57 <Sacro> Rubidium: why should it/
22:00:01 *** OwenS has quit IRC
22:00:11 <Rubidium> t is an intentional design choice that you can only have rail-tram crossings with road beneath it. It does not draw anything wrong because there is actually road beneath the tram (a road vehicle can drive over them).
22:00:15 <Rubidium> c) if the road crossing gets gets replaced by a newgrf, the tram crossing would have a different look (flashing ligtht vs bar)
22:00:18 <Rubidium> The reason why I've chosen that you always need to have road beneath is is:
22:00:21 <Rubidium> a) I don't like to redraw a few hundred sprites to allow tram only rail crossings
22:00:24 <Rubidium> b) if those rail sprites are changed made almost none NewGRF replacement would contain the sprites for these crossings
22:00:42 <Sacro> hmmm, fair point
22:01:45 <Rubidium> another solution is just not allowing tram-rail crossings
22:02:14 <Eddi|zuHause3> bad solution
22:02:41 <Eddi|zuHause3> although i have never actually seen one
22:03:10 <Rubidium> I've heard about a elrail - eltram crossing in Hungary
22:03:56 <skidd13> Rubidium: better now -> http://bugs.openttd.org/task/828
22:03:59 <Eddi|zuHause3> every time tram and rail cross here, there are bridges
22:06:34 <Eddi|zuHause3> there might have been some in the past, but the inner city rail lines were closed a very long time ago
22:06:43 <Eddi|zuHause3> before i was born, i believe
22:06:54 *** Progman has quit IRC
22:12:52 *** Osai has quit IRC
22:16:45 *** Nukebuster has left #openttd
22:17:15 <CIA-1> OpenTTD: rubidium * r10046 /trunk/src/order_gui.cpp: -Documentation: add some documentation in order_gui (skidd13).
22:20:16 *** skidd13 has quit IRC
22:21:00 *** skidd13 has joined #openttd
22:21:43 <skidd13> gn
22:21:51 *** skidd13 has left #openttd
22:26:15 *** Thomas[NL] has quit IRC
22:34:10 <Wolf01> 'night
22:34:13 *** Wolf01 has quit IRC
22:41:42 *** Sleepie_ has quit IRC
22:57:23 *** NukeBuster has joined #openttd
23:03:58 *** Vikthor has quit IRC
23:10:50 *** lolman has quit IRC
23:13:02 *** Unaimed has quit IRC
23:13:30 <Phazorx> peter1138: if gradual loadin off - improved loading works as before ?
23:14:55 *** lolman has joined #openttd
23:19:48 *** NukeBuster has quit IRC
23:23:03 *** NukeBuster has joined #openttd
23:28:03 *** ThePizzaKing has joined #openttd
23:38:03 *** helb has quit IRC
23:42:02 *** RamboRonny has quit IRC
23:45:14 *** Bjarni has quit IRC