IRC logs for #openttd on OFTC at 2007-05-30
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00:48:01 <_42_> Commit by bjarni :: r9982 /trunk/src/autoreplace_cmd.cpp (2007-05-29 20:52:35 UTC)
00:48:03 <_42_> -Fix (r9874): autoreplacing vehicles from a group could sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group
01:07:57 <CrlMan> hello! I from brasil and i perhaps that the transfers doesnt working any more. anyone knows why?
01:12:12 <CrlMan> like i have done in the past, any stations for coal. i get coal from the first station transfer it to the second and get it in the second with the coal load local too and delivery it in the power station. ok, but know i dont receive anymore for the transfer... just for the last path (from the second station to the destination). can anyone help-me please?!
01:17:12 <Sacro> that sounds right to me
01:19:45 <Jerub> CrlMan: What happens is that you only actually get money for the final delivery
01:20:13 <Jerub> CrlMan: the train that does the transfer gets 'fake' money to maek sure it doesn't have a negative profit.
01:21:14 <Jerub> and the train that picks up the cargo has that fake money taken off its profit for the year.
01:21:42 <Belugas> and make sure the last leg of the trip is "Full Load" and "Unload"
01:21:57 <CrlMan> yes... latter i get the money from entire track fro vaggons with load from the first station... a transfer, obiviously. But it has getting a negative profit... try it. i have a player in the first game of server. look there!
01:21:57 <Belugas> would be stupid otherwise
01:22:08 <CrlMan> the last leg is exactly like u said.
01:22:45 <CrlMan> 1 second. i have a very poor english, but i'll try to explaim better.
01:23:16 <Belugas> which version of the program are you running?
01:23:56 <CrlMan> in the version 0.49 i receive the entire payment.
01:27:51 <Jerub> I run 0.5.1-rc2 and I don't have this problem.
01:28:23 <CrlMan> i have a train with 10 vagoons of coal. this train get the coal on my first station and delivery it on the second station where is a coal farm too. BEFORE in the second station chart i have the amout of local coal and the amount of remote coal (in route CARGO). now, when i do the transfer it doesnt work more.
01:28:57 <CrlMan> do u receive the entire payment for your delivery when you do transfers?
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01:33:08 <Jerub> when you look at the second train, do you see "coal from station 1" on some cars and "coal from station 2" on some other cars?
01:33:35 <CrlMan> NOPE! is exactly this that i try to explain!
01:33:49 <CrlMan> just coal from station two.
01:34:18 <CrlMan> the station 2 produces coal too... perhaps...
01:34:48 <CrlMan> in the second train EVER have coal from station 2!
01:35:03 <CrlMan> NEVER coal from station 1.
01:35:30 <Sacro> why do people run old version
01:36:01 <CrlMan> Is the last version! JURO!!!!
01:36:13 <Sacro> no, latest stable is 0.5.2
01:36:49 <CrlMan> Jerub, did you perhaps what is happening?
01:37:46 <Belugas> CrlMan, could you try the same setup but with a station that is not within the reach of a coal mine?
01:38:40 <CrlMan> I'll try and come back in seconds... but i belive that in this way it will work.
01:49:04 <Belugas> so, i guess it's a matter of getting the system right.
01:52:36 <CrlMan> Let me try again... WHY train 2 receive negative payments?
01:53:38 <CrlMan> train 1 receive all payments, include the path of 2?
01:55:26 <CIA-1> OpenTTD: belugas * r9983 /trunk/src/ (industry_cmd.cpp smallmap_gui.cpp): -Codechange: Use the "enabled" property of the industry spec.
01:57:49 <Belugas> hard to say without your game under the eyes...
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02:04:08 <_42_> Commit by belugas :: r9983 /trunk/src/ (industry_cmd.cpp smallmap_gui.cpp) (2007-05-30 01:55:11 UTC)
02:04:10 <_42_> -Codechange: Use the "enabled" property of the industry spec.
02:08:36 <CIA-1> OpenTTD: belugas * r9984 /trunk/src/ (industry_cmd.cpp industry_map.h table/industry_land.h): -Codechange: Remove an obsolete structure and a now meaningless enum, in favor of the "real thing"
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02:24:45 <TheJosh> Hey does anyone use 'shared orders'?
02:27:50 <TheJosh> i didnt know it even existed until just then when I started my 'clone quantity' patch, and relised val2 of CMD_CLONE_VEHICLE is already in use by a flag [ copy orders | shared orders ]
02:28:16 <TheJosh> which prevents me from using that value to send the command a quantity value
02:30:41 <TheJosh> perhaps a 'clone gui' is in order (only if you ctrl-click the clone button, or perhaps all the time)
02:32:55 <TheJosh> meh im off, no one appears to be here
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06:01:30 <Luukland> Heya, does someone know how to set a tpoic for my dedicated server?
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06:16:08 <peter1138> put: say "your message"
06:16:16 <peter1138> in scripts/on_server_connect.scr
06:16:47 <Luukland> and where can i find the directory scripts?
06:17:06 <Luukland> or is it in the openTTD.grf?
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06:26:23 <peter1138> in the same folder as the executable
06:26:27 <Luukland> (i have a windows dedicated server)
06:26:42 <Luukland> (and there is no file scripts on server connect.scr)
06:27:56 <peter1138> in scripts\on_server_connect.scr
06:28:43 <Luukland> no directory called "scripts"
06:29:00 <peter1138> i'm sure you know how to create a directory
06:29:27 <Luukland> and than create the file :)
06:31:56 <Luukland> (restarting server needed?)_
06:34:43 <Luukland> hmmm, in the server sceen it says now: ERROR: command or variable not found
06:34:54 <Luukland> i have put in the on_server_connect.scr the following:
06:35:08 <Luukland> Say Welcome on the Luukland blabla
06:38:13 <Luukland> and also Say "welcome on the Luukland blabla" does not work either
06:40:07 <peter1138> but it's welcome to, not welcome on
06:40:52 <Luukland> accoarding to my English teacher it is allowed to have welcome on Luukland server
06:41:03 <Luukland> but specially for you, i will change it :P
06:43:27 <Luukland> thx for your help anyway
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08:00:07 <CIA-1> OpenTTD: miham * r9985 /trunk/src/lang/ (5 files):
08:00:07 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-05-30 09:59:31
08:00:07 <CIA-1> OpenTTD: dutch - 1 fixed by habell (1)
08:00:07 <CIA-1> OpenTTD: italian - 16 fixed, 22 changed by lorenzodv (38)
08:00:07 <CIA-1> OpenTTD: korean - 1 fixed by darkttd (1)
08:00:08 <CIA-1> OpenTTD: norwegian_bokmal - 8 fixed by jankmi (8)
08:00:08 <CIA-1> OpenTTD: ukrainian - 30 fixed by mad (30)
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08:38:14 <doc> hello, I'm using the canadian train set and wondering if anyone knows how to change the liveries?
08:39:43 <peter1138> by refitting, usually
08:39:47 <peter1138> if it supports that
08:42:09 <doc> hmmm, doesn't seem to, yet I'm using one tractor type on two trains, one of which is magically a different livery
08:49:00 <doc> and is there any advantage on inclines to have >1 engine?
08:50:24 <doc> sure, but same speed on inclines :( drops all the way to 24km/h
08:50:27 <peter1138> doc: if i remember correctly, the different liveries in the candian set are random
08:50:44 <peter1138> so rebuilding may give you something different
08:50:54 <peter1138> also, enable realistic acceleration in the patch options
08:51:00 <peter1138> then it will not slow down so much
08:52:57 <peter1138> there are other effects too
08:53:05 <peter1138> slowing in stations for example
08:53:32 <doc> seems to go through those at full speed
08:53:48 <peter1138> depends on the tightness of the bend
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08:54:09 <wboekabart> and the longness of the train :)
08:54:38 <wboekabart> duh, but longness sounds better after tightness
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09:30:47 <blathijs> wboekabart: bah, it's a stupid plugin thing :-)
09:31:22 <blathijs> Flash or java, both really have no support for 64bit linux :-S
09:31:41 <wboekabart> really? k that sucks
09:31:51 <wboekabart> so you live without youtube too?
09:32:51 <Rubidium> where would you need youtube for?
09:33:07 <Rubidium> very low quality crap
09:34:21 <Frostregen> but...quite troublesome if a single digit is > 5
09:34:42 <Sionide> he shows you how to carry over
09:35:02 <Frostregen> yes...but there are quite some dots to count ;)
09:35:27 <Sionide> easier than long multiplication the standard way of doing it
09:36:04 <Frostregen> hmm, it is the long way
09:36:20 <hylje> Frostregen: you dont have to count them, you can do simple multiplication because the crossings come in rectangles
09:36:31 <Frostregen> no, thats cheating ;)
09:36:52 <wboekabart> hylje: if you're mentally able to do that, you don't need this method i think
09:37:07 <hylje> that method allows for huge calculation
09:37:33 <Frostregen> isn't the normal way just the same?
09:37:33 <hylje> not all things scale up forever :p
09:38:08 <Frostregen> this breaks it up even more
09:39:45 <Frostregen> *been to long since doing a multiplication on paper*
09:40:14 * wboekabart even has trouble just writing with pen/paper these days
09:40:15 <Sionide> heh, just tried 124x423 and got it right, pretty neat
09:40:37 <wboekabart> Sionide: now try 90 * 2 that way
09:41:13 <Jerub> I was trained by kumon to multiply, I can't see 90 * 2 without saying 180
09:41:16 <hylje> my trackpad has sidescrolling!
09:41:57 <wboekabart> Jerub: how about 3.14 what does that do to you?
09:42:17 <Jerub> wboekabart: that makes me think that someone is being lazy.
09:42:27 <Jerub> or, they're an astrophysicist.
09:42:52 <Jerub> (they got to the moon using only 3 significant figures on all their calculations, including as the value for pi)
09:43:11 <wboekabart> Jerub: Easy: the moon is huge
09:43:13 <hylje> they didnt have too much processing power or memory either
09:44:12 <Sionide> heh in the comments of that vid "986x789 = ?"
09:44:57 <wboekabart> " the continued extension of pi provides a harmless exercise of computer power which would otherwise be misused playing Quake or surfing pointless web sites. "
09:45:41 <peter1138> who plays quake these days?
09:46:54 <Taikaponi> Still pretty many servers in finland, around 20 I'd say
09:48:42 <Zuu> Can income be negative or have I found a bug if there are negative train income at a station? (it is a negative, red, value that is raised from the train)
09:49:18 <Maedhros> if you're using transfers it can be negative
09:49:40 <Zuu> Maedhros: Yes I use transfers.
10:18:30 <elmex> Zuu: i've had that too :)
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12:10:51 <Sionide> where the hell is he -_-
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13:17:10 <CIA-1> OpenTTD: rubidium * r9986 /trunk/src/road_cmd.cpp: -Fix (r9934): flooding towns could not remove tram tracks (boekabart).
13:18:59 <wboekabart> flooding towns?? ;)
13:20:49 <Rubidium> yes, flooding towns :)
13:21:05 <Rubidium> didn't you know water can be the fastest expanding town in OTTD :)
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13:28:09 <CIA-1> OpenTTD: rubidium * r9987 /trunk/src/train_cmd.cpp: -Fix [FS#818]: a train under a bridge could collide with a train on the bridge.
13:29:05 * geoffk would like to see that :)
13:29:06 <Rubidium> only under some very special circumstances
13:33:33 <CIA-1> OpenTTD: rubidium * r9988 /trunk/src/ (rail.cpp rail_cmd.cpp rail_map.h): -Codechange: remove the last direct map accesses, except the ones needed for the savegame saving/loading mechanisms.
13:34:29 <Belugas> Yeah!! The tfc_newmap team has finally finished its goal! :D
13:34:50 <Belugas> congrats to Rubidium for this last effort
13:34:58 <ThePizzaKing> wooo to everyone
13:35:58 <Belugas> namely : Belugas, egladil, glx and Rubidium (in alpha order) :)
13:36:25 <Eddi|zuHause2> now you can replace the map array :)
13:36:52 <Belugas> well... more easily than before, for sure...
13:37:09 <Belugas> but good things takes time :P
13:37:24 <Rubidium> then newindustries must be very good too :D
13:37:29 <Eddi|zuHause2> wasn't there something about stacked tiles?
13:37:46 <Eddi|zuHause2> that was one of the major reasons for the cpp port
13:47:18 <wboekabart> I updated my 'be able to change town name language in scenario editor' patch, with a GUI button to 're-randomize' a town name.
13:47:28 <wboekabart> actually I redid it
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13:58:27 <redmonkey> i've just downloaded a savegame which i'm not able to play in openttd. i'm able to load it and look around but as far as i unpause it, openttd crashes and it says "Segmentation fault (core dumped)".
13:59:00 <redmonkey> i use openttd 5.2 (stable) under linux (self-compiled)
13:59:12 <glx> where did you get this savegame?
13:59:49 <Luukland> wat is it for savegame redmonkey?
13:59:55 <redmonkey> i downloaded it of a website
14:00:09 <Luukland> than it is possible OTTD may crash
14:00:25 <Luukland> because some old savegames, crash with OTTD
14:01:07 <Rubidium> redmonkey: what kind of savegame; an old OTTD savegame or an old TTD savegame or a TTDP savegame?
14:01:20 <glx> Luukland: old ottd savegame are loadable by newer version without any problem
14:01:45 <Luukland> of course i mean ttd savegame
14:01:57 <redmonkey> i don't remember the url, but i could send you the savegame if you want
14:05:46 <Eddi|zuHause2> post it to bugs.oppenttd.org
14:06:25 <Luukland> and glx, if someone joins on my server, what variable should i place in the scriptfile to get: Welcom <name of player>
14:07:03 <Eddi|zuHause2> that is most likely not possible
14:07:20 <Eddi|zuHause2> look for brianettas autopilot for any advanced stuff
14:19:33 <wboekabart> ...old TTD savegame i think
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14:21:25 <peter1138> wboekabart: i'll let you know when my pc starts responding...
14:21:40 * wboekabart nudges peter1138's PC
14:22:03 <peter1138> i booted into windows
14:22:07 <peter1138> it went downhill from there
14:22:29 <wboekabart> that's just inexperience; I have the same every time I start ubuntu
14:22:46 <clb> I see 0.5.2 was just released. Is the latest release based on the same code that the nightly builds are? or do the nightly builds contain some "experimental" stuff?
14:23:08 <peter1138> the latest release is based on the same code as the previous release
14:23:15 <glx> 0.5.2 is based on 0.5 branch
14:24:17 <clb> ok thanks.. is there some way to get a big picture on the different branches there are?
14:24:57 <clb> the online repository browse seems to be down
14:25:02 <wboekabart> clb: At the moment, only NoAI and trunk, plus of course 0.5.2, are active, I think.
14:25:21 <wboekabart> cpp_gui hasn't seen activity in a long time, 32bpp is suspended
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15:33:58 <Eddi|zuHause2> !go read the funky website yourself
15:35:49 <Sacro|Laptop> was sure one of them did
15:37:49 <_42_> Eddi|zuHause2: bark bark bark woef woef grrrrr
15:39:07 <Eddi|zuHause2> i have a feeling DorpsGek does not like me :p
15:39:36 <DorpsGek> Luukland: help [<plugin>] [<command>]
15:40:48 <Eddi|zuHause2> it's not the first time i make that impression on bots :p
15:41:21 <DorpsGek> Eddi|zuHause2: Error: There is no command "openttd".
15:41:49 <DorpsGek> Eddi|zuHause2: An error has occurred and has been logged. Please contact this bot's administrator for more information.
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15:44:47 <Luukland> hmmm, Eddi|zuHause2 do you know how to make a form for on a website, wich someone can use to send me an email?
15:45:10 <Eddi|zuHause2> why would i know such stuff?
15:48:50 <Luukland> Sacro could you please help me than?
16:10:20 <Luukland> now the tournement can commence :P
16:13:36 <_42_> Commit by rubidium :: r9988 /trunk/src/ (rail.cpp rail_cmd.cpp rail_map.h) (2007-05-30 13:33:19 UTC)
16:13:38 <_42_> -Codechange: remove the last direct map accesses, except the ones needed for the savegame saving/loading mechanisms.
16:14:01 <Sacro|Laptop> i wonder how close the new map format is...
16:14:59 <Sacro|Laptop> the new mapping system, that will give us more things per tile
16:16:07 <Eddi|zuHause2> i think that was a really long term plan :p
16:16:26 <Sacro|Laptop> Eddi|zuHause2: weeks/months/years/decades ?
16:18:26 <peter1138> we've added m6 and m7 since...
16:21:50 <Thomas[NL]> to bad newwater 0.5 looks so bad without the water-corner-tiles hint hint
16:39:30 <Luukland> Signing in for OTTD tournement has started!!
16:40:31 <Luukland> hmm, then i have to promote my site
16:40:44 <Luukland> This site will be prepeared to run a great OTTD tournement, for everyone. There will be rules, special servers and they will be close monotorized. There will be played according to this system:
16:41:07 <Luukland> - First round -- 8 players - no spectators --
16:41:07 <Luukland> - Special map, for tournament (fair maps)
16:41:07 <Luukland> - Start in the year 1975
16:41:07 <Luukland> - Game Ends at 1 jan 1980 (only 5 years!!)
16:41:29 <Luukland> :P that's how it works :P
16:41:52 <Kjetil> only 5 years.. sounds stressing
16:42:11 <Luukland> but that is the first round
16:42:59 <Kjetil> Is it possible to repay the loan in 5 years ?
16:43:34 <Kjetil> then you could just start.. repay the initial loan and wait 5 years
16:43:43 <Luukland> but then you are not 1st
16:43:59 <Luukland> and i am sure someone can repay the loan :P
16:44:18 <hylje> loan should be repaid only when there is nothing to do with the money
16:44:21 <Touqen> You could do that but the administrative fees for the 5 years would push you into the red.
16:44:36 <Luukland> see a lot of thinking right now :P
16:44:44 <hylje> loan money is better spent getting more profit
16:45:02 <Rubidium> 19:52 -!- reporter [~reporter@lucerna.student.utwente.nl] has joined #bonsai2008
16:45:14 <Kjetil> loaned money eats your income
16:45:25 <Touqen> That's what it was, loan interest!
16:45:55 <hylje> Kjetil: loaned money allows for more profit
16:46:02 <Touqen> Actually, what falls under the "Other" category on the balance sheet?
16:46:10 <Luukland> well, there is quite some talant here :)
16:46:22 <Kjetil> hylje: well when you have reached max loan your stuck
16:46:35 <hylje> but you also have more profit
16:46:57 <Luukland> Touqen, month fee, Giving money, shares, Townupgraiding etc.
16:46:57 <Kjetil> not if the extra interest eats the additional income
16:47:39 <Touqen> Kjetil: If you used the money wisely the income should exceed the interest payments.
16:47:42 <Kjetil> Luukland: when will the tournament be held ?
16:48:07 <Luukland> only if the signing in goes well :)
16:48:15 <Luukland> (and no other problems occure)
16:48:43 <Kjetil> as in the begining of next week or the end ?
16:48:58 <Luukland> probably in the weekend
16:49:28 <Luukland> when you sign in, you have to say when you are avainable, so it can be changed :P
16:53:10 <Kjetil> - Start in the year 1980
16:53:11 <Kjetil> - Game Ends at 1 jan 1990 (106 years!!)
16:54:05 <Luukland> well i hope you can count :p
16:55:30 <Luukland> if you invite your friend to Kjetil :)
16:56:55 <Luukland> and they invite other friends, then it will be a great tournement :)
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16:59:24 <Eddi|zuHause2> <Kjetil> Is it possible to repay the loan in 5 years ? <- i repaid my loan in the demo version once
16:59:31 <Eddi|zuHause2> i.e. in 2 years
17:00:34 <Eddi|zuHause2> damn that was a long time ago :p
17:01:40 * Touqen goes and gets Eddi|zuHause2 his cane
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17:02:20 <Touqen> walking stick basically
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17:16:05 <Luukland|OTTDT> heya, can someone tell me how to get: at the end of a server game ( a screen with statistics?)
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17:32:26 <Zuu> Luukland[NL]: Where can I find information about your tournament server? Do you have a website or a thread? (did some minor searching on the forums)
17:33:05 <Luukland[NL]> I am not allowed to promote anything, but a notice is also ok :P
17:34:02 <Luukland[NL]> and there are 3 servers of mine now online
17:34:16 <Luukland[NL]> so you can practice already ^^
17:34:29 <Zuu> Okay. I have to search the server list in OpenTTD :D
17:36:28 <Zuu> 256x128 - thats a huge micro world :)
17:38:08 <Eddi|zuHause2> it's a 64x64 spot for each player
17:39:40 <Zuu> Not so huge then, played a 64x128 with 3-5 players for 3-4 hours once. Nice :)
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18:23:10 <CIA-1> OpenTTD: rubidium * r9989 /trunk/src/roadveh_cmd.cpp: -Fix [FS#817]: trams/road vehicles did go to the closest road stop regardless whether they could actually "drive" on there.
18:25:10 <CIA-1> OpenTTD: rubidium * r9990 /trunk/src/ (fileio.cpp fios.cpp unix.cpp): -Fix: MorphOS and AmigaOS do not like "//" in filenames as that means the same as "/../" in means in Unix.
18:40:30 <Sacro|Laptop> grr... i wanna peruse recent changes
18:40:35 <Sacro|Laptop> someone fix trac ><
18:42:42 <Sacro|Laptop> how far back is it going
18:43:01 <Sacro|Laptop> i'm back to 7200
18:44:18 <Sacro|Laptop> mmm, 9984 is quite cryptic
18:45:04 <Belugas> Sacro|Laptop, cleaning stuff that is no longuer required ;)
18:45:19 <Sacro|Laptop> Belugas: yes... but why is it no longer required
18:45:24 <Sacro|Laptop> i belive something is about to appear...
18:45:31 <Belugas> and making enums baring names that are more reflective to the reality
18:46:28 <Belugas> the struct is not used since i've removed the industry tile solver in favor of querying the industry type itself.
18:46:51 <Belugas> and whe i made the change, i forgot to remove the struct.
18:47:05 <Belugas> nothing cryptic, nothing magic, nothing "NEW"
18:47:16 <Sacro|Laptop> DAMN IT YOU ENDED WITH A WINK
18:50:20 *** ChanServ sets mode: +o Bjarni
18:51:46 <Bjarni> either you did something stupid since last time or you will do something stupid in a moment
18:52:00 <Bjarni> I didn't do anything stupid
18:53:22 *** Hendikins is now known as Hendikins|BNEABXMEL
18:53:53 * Kjetil hails the leader of Bjarni
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18:56:09 * Bjarni sets Sacro|Laptop to ignore
18:57:09 <Eddi|zuHause2> Fischers Fritze fischt frische Fische.
18:57:13 * Sacro|Laptop sets Bjarni to off
18:57:24 <Eddi|zuHause2> (try saying that out loud :p)
18:57:39 <Bjarni> Eddi|zuHause2: that's not funny
18:57:50 <Bjarni> we need people to enable their mics to make it funny :D
18:58:00 <staniel> she sells sea shells by the sea shore?
18:58:13 <Eddi|zuHause2> something like that, yes :)
18:58:36 <boekabart> how much wood would a woodchuck chuck if a woodchuck would chuck wood?
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18:58:48 <Eddi|zuHause2> Blaukraut bleibt Blaukraut und Brautkleid bleibt Brautkleid.
18:58:50 <Bjarni> staniel: not tricky... at least if you know how to speak English
18:59:00 <Sacro|Laptop> how much oil could a gumboil boil if a gumboil could boil oil
18:59:09 <boekabart> same with Eddi|zuHause2's tricks if you know German
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18:59:12 <staniel> Bjarni: I can hardly say it once, let alone 3 times fast, and im canadian
18:59:18 <staniel> so my first language was english
18:59:19 <boekabart> Sacro|Laptop: That one is actually harder!
18:59:23 <Eddi|zuHause2> boekabart: no, it's really difficult even for germans
18:59:33 <Sacro|Laptop> boekabart: i know :p
19:00:05 <Eddi|zuHause2> especially the second one...
19:00:11 <Eddi|zuHause2> i can never get it right :p
19:01:47 *** KritiK_ is now known as KritiK
19:02:48 <Belugas> staniel, i support you, as i am one too :D
19:03:17 <Belugas> Ho Canada, terre de nos ayeux, crotte de boeufs..
19:03:25 <glx> Belugas: liar, your first language is french :)
19:03:39 <staniel> and I have no idea what you jsut said, I've forgotten french
19:04:21 <Belugas> no matter, it's work's steam getting in the air ;)
19:04:29 <Belugas> as in... getting crazy!
19:04:57 <staniel> its only wednesday, atleast wait till thursday to go crazy
19:05:25 <Belugas> every day is like a cray farm in here...
19:05:48 <Maedhros> growing supercomputers, eh? ;)
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19:07:13 <Belugas> glx, what does canada have to do with language? We have both english and french as official ones
19:08:00 <Belugas> yeah.. but it's not a country yet...
19:08:06 <Sacro|Laptop> Commit by God :: r10000 /trunk/src/ (∞ files in ∞ dirs):
19:08:06 <Sacro|Laptop> -Implemented every possible feature, including the new map array.
19:08:11 <Bjarni> so Canada discarded the native languages and decided to steal two European ones as official ones
19:08:14 <Belugas> i hope it wont, but that's another thing...
19:08:22 <Bjarni> tells a lot about Canadian mentality
19:08:27 <staniel> no, its a country within a country
19:08:44 <Belugas> can say that indeed :)
19:08:53 <staniel> which is just a mind trick
19:09:17 <Belugas> yeah.. to please politicians and give them a garden to play in
19:09:37 <Bjarni> Sacro|Laptop: that would be revision ∞
19:09:38 * Belugas goes back in the joys of work@work
19:09:54 <Belugas> Maedhros, good one :D
19:10:12 <Eddi|zuHause2> Sacro|Laptop: it'd be funnier if you did that after r9999, and renamed to CIA-x before...
19:10:33 <staniel> every 2 weeks my 'employer' asks me if I was ready, willing and able to work
19:10:39 <staniel> I say yes and I get money :)
19:11:02 <Bjarni> <staniel> every 2 weeks my 'employer' asks me if I was ready, willing and able...
19:11:08 <Bjarni> what kind of work do you do???
19:12:13 <staniel> I was a programmer, but I was laid off
19:12:29 <staniel> so now the government pays me 2/3rds my salary for hte next 30 weeks or so
19:12:32 <staniel> or till I find a new job
19:12:57 <Sacro|Laptop> come on... lets have another commit
19:13:22 <Bjarni> now you can visit your girlfriend
19:13:22 <Ailure> Don't bug him too much
19:13:25 <Ailure> or he creates a variable
19:13:29 <Ailure> change name of variable
19:13:30 <Sacro|Laptop> Bjarni: ooh, harsh
19:13:34 <Ailure> and do that until he hit 10k
19:13:57 <staniel> Bjarni: lol, if she didn't work it be great
19:14:02 * Bjarni notes not to visit GB until they catch her again
19:14:14 <Sacro|Laptop> !openttd revision 10000
19:14:58 <_42_> Commit by rubidium :: r9990 /trunk/src/ (fileio.cpp fios.cpp unix.cpp) (2007-05-30 18:24:54 UTC)
19:15:00 <_42_> -Fix: MorphOS and AmigaOS do not like "//" in filenames as that means the same as "/../" in means in Unix.
19:15:09 <_42_> Commit by truelight :: r1 /trunk/ (200 files in 10 dirs) (2004-08-09 17:04:08 UTC)
19:15:11 <_42_> Import of revision 975 of old (crashed) SVN
19:17:09 <Kjetil> the r1 date is from the svn-server crash ?
19:17:29 <Bjarni> it's from when the new server started
19:17:37 <Bjarni> we was without SVN for a while
19:17:59 <Ailure> that must been painful
19:18:03 <Ailure> if it was done manually I mean
19:18:12 <Bjarni> we kept hoping that the old one was repairable
19:18:22 <Bjarni> but eventually we gave up and started all over
19:18:54 <Ailure> I should put up a SVN server of my own over the summer
19:19:03 <Ailure> even if I probably will be the only one using it D:
19:19:25 <Ailure> being able to go back a few revisions is nice
19:19:38 <Bjarni> luckily I had a script at that time that downloaded the newest revision every day (and uploaded a nightly build) and it stored the complete svn log
19:19:44 <Ailure> or even just the most commited revision
19:19:53 <Ailure> otherwise I have to temponarily comment out code while I test alternatives
19:19:55 <Bjarni> we made the changelog based on my script log output
19:19:58 <Ailure> and that get's ugly sometimes D:
19:20:42 <Sacro|Laptop> Bjarni: i wanna see the original log
19:20:53 *** ChanServ sets mode: +v tokai
19:21:28 <peterbrett> Bjarni: you should use git, then everybody has the full history
19:24:09 <peterbrett> hylje: Nah, mercurial's on-disk format suxor
19:24:14 <glx> git and windows == not working
19:24:21 <Ailure> description Maedhros' OpenTTD sandpit.
19:24:21 <Ailure> last change Thu, 1 Jan 1970 00:00:00 +0000
19:24:54 <peterbrett> glx: True. In fact, gitweb doesn't even work properly in IE. As if I care. *shrug*
19:24:56 <Ailure> Maedhros somehow manage to hit Unix zero time when he chnaged something
19:25:44 <Touqen> Unix timestamp overflow doesn't happen till sometime in 2032
19:26:16 <Maedhros> it's probably because there's no master in that repo, only a branch
19:26:42 <Ailure> I know very well about that date heh
19:26:49 <Ailure> Some calls it the real 2k
19:27:13 <Touqen> All machines will be 64 bit or more by 2032.
19:27:22 <Kjetil> pfft.. everyone will be running windows in 2032 *hides*
19:27:28 <Ailure> most of our computers today will be outdated
19:27:40 <Bjarni> most of our computers?
19:27:44 <Bjarni> don't you mean all of them?
19:27:45 <Ailure> Infact I am on a 64 bit system
19:27:49 <Ailure> but it's running in 32bit mode
19:27:58 <Ailure> due to the quirkyness of some 64 bit OS's
19:28:15 <Touqen> Too much software hasn't been converted to 64 bit yer
19:28:26 <Touqen> yet* plus I don't want to pay for another version of windows
19:28:35 <peterbrett> "Subversion appears to me to have the worst repository structure of all; worse even than CVS." Heh.
19:28:37 <Sacro|Laptop> heh... i've never paid for windows
19:28:57 <Touqen> peterbrett: How's that? It's svn's almost the same as CVS?
19:29:13 * Kjetil doesn't quite see the point in using 64bits.. It looks nice on paper. But when do you accually need 64bit numbers ?
19:29:31 <peterbrett> Bjarni: I'm quoting from KP's article on why X.org chose git.
19:29:34 <Bjarni> 32 bit CPUs can handle 64 bit ints
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19:29:58 <Bjarni> the idea of using 64 bit is that it can access more than 4 Gb RAM
19:30:06 <Touqen> It's easier to get data off of devices bigger than 4GB
19:30:17 <Maedhros> Kjetil: money in openttd, for one...
19:30:24 <Touqen> It's possible in 32 bits but it would make it so slow as it not make it worthwhile.
19:30:27 <Kjetil> well.. you can have a 64bit adresses on a 32bit cpu
19:30:40 <Luukland> can someone take a quick look for me, I would like to know if there are 3 Luukland servers online
19:31:12 <Bjarni> why would you start 3 servers?
19:31:30 <Touqen> Plus you can make IEEE floating point numbers _REALLY_ fast since they'd only have to exist in one register.
19:32:16 <Touqen> And probably a number of other things that I can't concieve of because I don't work at the chip level.
19:32:27 <Luukland> Bjarni testing for the OTTD tournament
19:33:46 <Luukland> i need to know if all my servers work :p
19:34:27 <Touqen> use the openttd client and see if they are on the server list
19:34:34 <Touqen> What do you need us to do that for?
19:34:50 <Luukland> because i want to know if they are avaiable to you ;P
19:39:03 <Eddi|zuHause2> <Touqen> Plus you can make IEEE floating point numbers _REALLY_ fast since they'd only have to exist in one register. <- that argument does not hold, because the intel FPU does all calculations in 80 bit
19:39:49 <Touqen> Like I said, I don't work on the chip level.
19:39:56 <Bjarni> Luukland: anyway, I see 3 Luukland servers
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19:51:15 <boekabart> peter1138: did you get a chance to take a look at the town name language update?
20:03:15 <Touqen> I'm on the road to ruin!
20:03:49 <Touqen> I came in early. So I should be able to go home early.
20:03:55 <Touqen> Plus there isn't all that much for me to do.
20:14:11 <CIA-1> OpenTTD: rubidium * r9991 /trunk/src/road_cmd.cpp: -Fix: one could build road when trams were driving on the tile and vice versa.
20:16:00 <Wolf01> what is vice versa? one could build driving trams when the road is not there?
20:16:31 <Bjarni> one could build tram tracks when a bus/lorry was on the tile
20:16:56 <kaan> isnt that more like a feature?
20:16:57 <Wolf01> oooh this make sense :D
20:18:20 <Rubidium> when is somebody going to update the fracking wiki pages they so desperately wanted
20:19:19 <Sacro|Laptop> Rubidium: put that back
20:19:34 <Sacro|Laptop> and whilst your there, allow upgrading to elrails whilst the track is occupied
20:19:56 <Bjarni> trams always has catenary
20:21:11 <CIA-1> OpenTTD: belugas * r9992 /trunk/src/ (industry_cmd.cpp openttd.cpp smallmap_gui.cpp):
20:21:11 <CIA-1> OpenTTD: -Codechange: Remove some hardcoded references to Industry IDs.
20:21:11 <CIA-1> OpenTTD: A few more to go
20:22:36 <Rubidium> michi_cc: can you upload that to ftp://upload.sf.net/incoming ?
20:23:13 <michi_cc> do I need any special permissions for that?
20:23:44 <Rubidium> please notify me when it's uploaded
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20:25:34 <michi_cc> Rubidium: should be done
20:28:13 *** boekabart has left #openttd
20:32:32 <Thomas[NL]> I get an error compiling r9992
20:33:30 <Thomas[NL]> /home/thomas/openttd/src/industry_cmd.cpp: In function ‘int32 CmdBuildIndustry(TileIndex, uint32, uint32, uint32)’:
20:33:30 <Thomas[NL]> /home/thomas/openttd/src/industry_cmd.cpp:1484: error: ‘ind_spc’ was not declared in this scope
20:33:30 <Thomas[NL]> /home/thomas/openttd/src/industry_cmd.cpp:1484: error: expected `)' before ‘{’ token
20:34:21 <Rubidium> nah, that's take a while
20:34:30 <CIA-1> OpenTTD: rubidium * r9993 /trunk/src/industry_cmd.cpp: -Fix (r9992): smallish typos resulting in compile time errors.
20:35:17 <Bjarni> oh well... updating to read revision is not really a big secret
20:35:26 <Bjarni> it's not like it was a password or anything
20:35:55 <Wolf01> i think you all should economize revisions, i want OTTD 1.0 released when you'll reach r10k :D
20:36:30 <Bjarni> it could be rev 100k though
20:37:04 <Bjarni> actually I don't care much for the revision numbers
20:37:22 <Bjarni> we should just use the number of revisions that we can benefit from using
20:37:24 <Thomas[NL]> nobody does, we just want new features
20:40:53 <Wolf01> maybe with r9999 the svn server crashes so we must restart from r1 #_#
20:41:21 <Thomas[NL]> well I'm off ... exams tomorrow
20:41:22 <Sacro|Laptop> it might tick over to A000
20:42:44 <Wolf01> so we should have at least 26222 revisions to reach r10000
21:03:30 *** skidd13 has joined #openttd
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21:44:46 <skidd13> How can I check if a vehicle is a tram?
21:44:51 *** NukeBuster has joined #openttd
21:45:31 <Rubidium> v->u.road.roadtype and/or v->u.road.compatible_roadtypes
21:47:46 <Bjarni> <skidd13> I mean via code. ;) <--- hehe. It shouldn't be an issue in the game user interface or in real life
21:47:48 <Sacro|Laptop> skidd13: make a tram track and see if it follows it
21:48:56 <Bjarni> even though I once asked "is this a train or a tram" regarding a picture on the net... people didn't really agree until they realised that it was diesel
21:49:06 <Bjarni> but... why can't trams be diesel powered?
21:49:48 <Zuu> In the past there was horse-powered trams, so why not diesel?
21:50:22 <Bjarni> that's what I'm asking
21:51:08 <skidd13> Rubidium: Thanks that worked :)
21:51:10 <Zuu> The trams in my town run on DC since in the past when they built it only DC was available (I think)
21:51:21 <Belugas> and... whoo.... me too !
21:51:27 <Bjarni> it's a good idea to make them electric because the lines are so short and it really increases the air quality not to use diesel in the cities, but still
21:53:01 <Sionide> who's in charge of the tt-forums planet?
21:53:47 <Bjarni> Zuu: until pretty recently (like 20-30 years ago), DC engines were so much easier to control that all rail vehicles used them if possible
21:54:33 <Bjarni> AC engines had some issues that was pretty hard to overcome
21:55:01 <Bjarni> today they all use AC because of the like 99% efficiency in them and the fact that they are even easier to control today than DC engines
21:55:21 <Bjarni> because they are controlled by the frequency instead of the voltage
21:55:24 <Sacro|Laptop> Sionide: Aegir apparently
21:56:02 <Bjarni> but certain lines (even countries) are stuck with DC catenary because it's really expensive to replace :s
21:56:58 <Bjarni> the DC line we have in Denmark actually uses trains that converts the DC to AC
21:57:51 <Zuu> Bjarni: So most lines in Denmark are AC, but you got a line (somewhere) which is still DC?
22:00:38 *** staniel|home has joined #openttd
22:02:33 <mikk36> In Microsoft Windows Server 2003 and in Microsoft Windows XP, the Registry Size Limit (RSL) functionality has been removed. Therefore, there are no longer any limits on the total amount of space that may be consumed by registry data (hives) in paged pool memory, and in disk space.
22:02:59 <mikk36> Size of HKEY_CLASSES_ROOT : 5796787
22:02:59 <mikk36> Size of HKEY_USERS : 2836042
22:03:00 <mikk36> Size of HKEY_LOCAL_MACHINE : 14880194
22:03:00 <mikk36> Total Registry data size: 23513023
22:09:10 *** egladil has joined #openttd
22:11:20 <Bjarni> <Zuu> Bjarni: So most lines in Denmark are AC, but you got a line (somewhere) which is still DC? <--- The main lines uses 25 kV AC while the lines in Copenhagen (for EMUs only) uses 1500 V DC (since they started using that in 1934)
22:11:38 <Bjarni> 25 kV 50 Hz is the way to go today
22:12:38 <Bjarni> I feel sorry for NL as they use 1500 V DC for all their lines except one :s
22:13:15 <Bjarni> running freight trains on 1500 V can use up to 4 kA from the catenary >_<
22:13:29 <Bjarni> Japan has the same problem
22:16:06 <Eddi|zuHause2> <Bjarni> but... why can't trams be diesel powered? <- the city of Nordhausen in Thüringen has hybrid trams that are both electric and diesel powered
22:16:42 <Zuu> Eddi|zuHause2: That would be pretty usefull to not have the wires in the way for high road-transports.
22:16:46 <Bjarni> however the main problem with catenary in Denmark is actually not the AC/DC issue, but the fact that too many lines has no catenary at all
22:17:22 <Bjarni> high road vehicles are allowed to be 4 meters. Catenary is usually at least 4,5 meters over the rails
22:18:00 <Eddi|zuHause2> Zuu: actually, they did that to reuse the tracks of the "Harzquerbahn" [narrow gauge], without putting up catenary
22:18:34 <Bjarni> it would be silly to have 1500 V power lines without insulation in say 3,8 meters over the road and allow 4 meter high busses and lorries to drive there
22:18:55 <Eddi|zuHause2> most german trams use like 500V DC
22:19:11 <Bjarni> but it would still be a stupid idea :)
22:19:53 <Bjarni> let me guess: they are electric and diesel-electric
22:20:42 <Zuu> Here (Norrkping in Sweden) they have to manually take down parts of the catenary every month or so becase of transportation of high goods by truck to the harbour. This ofcourse costs money so soon they'll invest in a more automatic method to temporary raise the catenary.
22:20:43 <Bjarni> would be easier to control where the power comes from compared to controlling which engine to connect to the wheels
22:21:56 <Bjarni> freight like that shouldn't be driving through the town
22:22:06 <Eddi|zuHause2> they're brand new, i doubt they produce anything that is not diesel electric anymore :p
22:22:30 <Bjarni> Siemens Desiro is diesel-mechanic
22:23:49 <Eddi|zuHause2> Zuu: that is most likely not a standard situation in most towns :
22:24:06 <Bjarni> well, DMUs tend to be diesel mechanic
22:24:16 <Bjarni> everything else tend to be diesel electric
22:24:35 <Bjarni> I think diesel-hydralic is kind of dead, but I'm not sure
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22:25:39 <Bjarni> btw do you guys know the reason why diesel-hydralics came to life and was produced in the high amount as they were?
22:25:41 <Eddi|zuHause2> the ICE TD [that is a DMU, although that term is not used in german] is definitely diesel electric :)
22:27:14 <mikk36> reduced registry size by 90%
22:27:19 <Bjarni> ICE has a high power output. Diesel-mechanic can only work if the power output (particular force) isn't too high
22:28:26 <mikk36> oh and, plugged my additional hdd back in
22:28:31 <Bjarni> <Bjarni> btw do you guys know the reason why diesel-hydralics came to life and was produced in the high amount as they were? <-- does no answer mean that nobody (but me) knows, that everybody knows or that you just don't care?
22:28:35 <mikk36> that came back from guarantee
22:28:38 <mikk36> Total Free: 308.57 GB/558.92 GB
22:29:35 <Bjarni> then I don't have to tell you :D
22:29:52 <Bjarni> doc: that's the point in the answer ;)
22:30:42 <Bjarni> ok, let me ask this way: do you want to hear why they produced so many diesel-hydralics?
22:31:19 * doc proceeds to pick lint from his navel
22:31:23 <Eddi|zuHause2> if that helps with you stopping to bother us :p
22:31:54 <Bjarni> in 1945, Europe had a lack of working locomotives and the ones they had was steam and was nearing replacement age
22:32:13 <Bjarni> until that time Germany had produced most locomotives in Europe
22:32:50 <Bjarni> USA didn't want Germany to earn money, so they banned building diesel-electric locomotives in Germany (was penalty thing)
22:33:17 <Bjarni> the only other big company that could supply Europe with new locomotives was GM
22:33:48 <Bjarni> Germany wanted to keep producing locomotives so to do that without violating the ban, they started building diesel-hydralics
22:34:18 <doc> kind of odd that, given the marshall plan, they'd want to *stop* germany making money
22:35:02 <Bjarni> that was the official explanation. They didn't want Germany to get their industry going too well, so they could build up to start a new war
22:35:04 <Eddi|zuHause2> they banned a lot of things in germany after the war
22:35:17 <Eddi|zuHause2> usually having to do with high tech and research
22:35:29 <Bjarni> but one could imagine that they knew that Europe had to use GM if Germany was out of the question
22:35:59 <doc> germany being the engineering powerhouse it was from the mid 1800s
22:36:00 <Bjarni> diesel-electric was high tech at that time
22:36:32 <Eddi|zuHause2> for example Konrad Zuse [the inventor of the first fully programmable machine] had to migrate to switzerland to continue working on computers
22:37:26 <doc> weird to think how different things might have been had the germans not being so fond of talking politics in the pub
22:38:08 <Bjarni> or if Germany had won the war
22:38:19 <doc> I don't even want to consider that |
22:38:52 <doc> I mean, I have considered it, I just don't want to ;)
22:39:24 <doc> just to change the tone :)
22:40:17 <Eddi|zuHause2> winning the war would most likely have been the worst option of all :p
22:40:55 <doc> someone once said that they feared the allies had fought the wrong enemy :\
22:41:20 <Bjarni> but it had been in use for ages
22:41:23 <Eddi|zuHause2> i mean, just imagine the germans having the atomic bomb before the americans [who provenly have used captured german uranium to build it]
22:41:49 <Bjarni> it looks like it, but it's turned and with dots
22:42:05 <Bjarni> but it still looked too similar for some people
22:42:16 <doc> Eddi|zuHause2: yep, it's been said that it was only because a german prof (whose name I can't remember) actively didn't work on it as well as he could, that the germans would have had one
22:42:56 <_Mist_> that, and didn't they massively miscalculate the amount of fissibles required to get a chain-reaction started?
22:42:58 <Bjarni> btw this wagon is designed to transport cold beer
22:43:20 <doc> let me guess, carlsberg beer? :)
22:43:20 <Bjarni> cooling it with 300 kg of ice
22:43:39 <doc> _Mist_: hadn't heard that
22:43:46 <_Mist_> "ltransport" = "Beer transport"
22:44:06 <_Mist_> doc: that's what my newer history-book told me, anyway
22:44:29 <_Mist_> err, the textbook I had in the subject 'newer history', that is
22:44:36 * Bjarni has seen plenty of history books with incorrect info
22:44:52 <_Mist_> so apply a dose of salt
22:44:56 <Bjarni> I mean, I even found books that disagreed on something and both couldn't be right
22:48:10 <Eddi|zuHause2> so called "history books" should be handled with care...
22:48:28 <Eddi|zuHause2> we all know history is written by the winners
22:52:00 <Sacro|Laptop> germany has no history?
22:52:56 <Eddi|zuHause2> you mix that up with the french :p
22:53:10 <Sacro|Laptop> the french where on the winning side...
22:53:24 <Eddi|zuHause2> but indeed, germany has a lack of history between 1933 and 1945
22:54:04 <Bjarni> well, something did happen in Germany
22:54:15 <Bjarni> they got rid of unemployment and stuff
22:55:57 <Eddi|zuHause2> yes, by building the autobahn :)
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22:56:58 <Bjarni> and good thing they made it so pretty... I mean some people spend ages on the same short parts of it every day
22:57:12 <Bjarni> Sacro|Laptop: that was the wrong button :p
22:58:02 <Sacro|Laptop> Bjarni: wrong keycommand :p
22:58:22 <Eddi|zuHause2> Bjarni: in east germany after 1945, the so called "Hitler-Autobahn" did not recieve any maintenance work, do you have any idea what they looked like by 1990?
22:58:39 <Bjarni> killall -9 -1 <-- that one is almost always wrong
22:58:59 <Bjarni> Eddi|zuHause2: kind of like our local railroad?
22:59:30 <Bjarni> I mean... if you use the train, you will be shaken together with the local population in no time
23:00:19 * Bjarni just found a new picture of him on the internet
23:00:48 <Sacro|Laptop> Bjarni: post it in off-topic, picture of yourself thread
23:02:12 <Bjarni> now you all know what I look like
23:03:31 <Sacro|Laptop> thats a small train
23:08:14 <Bjarni> and that's a picture of you?
23:09:00 <Eddi|zuHause2> Bjarni: you got pictured for speeding?? :p
23:10:10 <Sacro|Laptop> there are pics of me around
23:10:16 <Sacro|Laptop> www.benwoodward.me.uk/me.png i belive
23:10:30 <Sacro|Laptop> www.benwoodward.me.uk/me.jpg
23:11:30 <Bjarni> <Eddi|zuHause2> Bjarni: you got pictured for speeding?? :p <-- no. I never drive too fast
23:11:55 <Eddi|zuHause2> yeah, we established that yesterday :p
23:12:39 <Eddi|zuHause2> i wonder if you can find pictures of me online
23:13:39 <Bjarni> surfing the net can be interesting. Now I found something about a video (DVD?) that is so interesting that everybody has to buy it... well at least the guy who made it hopes so
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23:14:05 <Bjarni> funny thing is that I already know those engines
23:14:10 <Bjarni> you see, I have been in all of them
23:18:42 <Bjarni> what is so interesting about that picture?
23:19:27 <Sacro|Laptop> caught leaving a strip joint :p
23:26:25 <Bjarni> can't find any more pictures of me that I didn't know about
23:26:35 <Bjarni> I did find a picture of somebody I know though
23:26:40 <Sacro|Laptop> surely if you ifnd them then you know about them
23:27:15 <Bjarni> I posted a link to a picture that I didn't know was online (I do know that now)
23:30:42 <Bjarni> btw do you plan on expanding your homepage?
23:30:56 <Bjarni> I have seen bigger homepages :p
23:31:00 <Sacro|Laptop> its quite minimal i admit
23:46:26 <Sacro|Laptop> shame they can't spell romhacking
23:46:47 <Sacro|Laptop> why *can't* you destroy boats?
23:49:43 <Bjarni> because ship_cmd.cpp doesn't contain DestroyShip() or CrashShip() or SinkShip()
23:51:15 <Bjarni> once a year, an UFO will attack a random ship and it will... do something we lack sprites for so it will look interesting and then the player will have to build a new ship
23:52:26 <doc> he has a point though. There is no way to break a ship...
23:53:13 <Bjarni> ships are bad enough already
23:53:24 <doc> anyone seen syriana? How about a terrarists!!1!ONE disaster?
23:54:03 <Belugas> i suggested that a long time ago. no way
23:54:10 <Jerub> Well, I found ships to be very profitable when I was playing with the industry patch.
23:54:33 <doc> good film, but the general gist is they attach a warhead they bought off the US to the front of a speedboat which they pilot into the side of an oil tanker
23:54:35 <Bjarni> I don't like those guys
23:54:42 <doc> the film is much much more complicated than that
23:54:44 <Jerub> Having to deliver a large amount of passengers to industries is eaiser to do with hovercraft.
23:54:45 <Bjarni> there is no way that they can get into MY game
23:54:53 <doc> and I'm joking by the way :/
23:55:21 <Bjarni> so everything said in here is meant seriously
23:56:26 <doc> in any case, it's a good film, worth watching :)
23:57:17 <Bjarni> you are dead, remember?
23:57:40 <Bjarni> well, you can't remember anything while being dead either
continue to next day ⏵