IRC logs for #openttd on OFTC at 2007-05-29
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00:02:24 <vofflan> is it possible to get timestamp in the server console?
00:15:57 <CIA-1> OpenTTD: belugas * r9969 /trunk/src/ (industry.h industry_cmd.cpp table/build_industry.h): -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile
00:22:18 <Belugas> vofflan, you don't have to be excited, it's not such a big change...
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00:38:43 <UndernotBuilder> will be nice a openttd tool-assisted speedrun :P
00:39:25 <UndernotBuilder> considering that there was a try of the snes version of the first sim city, why not a (O)TTD(P)?
00:57:39 <UndernotBuilder> there is a mod of dosbox that allows savestates and re-recording so with ttdpatch will work
01:01:49 <Jerub> how do you do a speedrun for openttd?
01:02:11 <Jerub> start in 2049 and see how big a profit you can post before 2050?
01:02:51 <UndernotBuilder> Maybe creating the best network in the minor time possible
01:03:06 <Jerub> ... I might have to try that.
01:04:21 <UndernotBuilder> there should be other options like... make $1.000.000.000 in the least time possible
01:08:53 <UndernotBuilder> Well, that better for DOS TTDPatch, as they are better on singleplayer and the DOSBox mod thing
01:10:02 <Jerub> Maybe coop speed tria.s.
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01:33:58 <UndernotBuilder> so, other idea for a (O)TTD(P) speedrun?
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06:52:34 <hylje> my irc clock is about 2 secs late from the station clock
06:54:04 <SpComb> hylje: use ntp to synch your clock back up to real time then
06:54:20 <SpComb> station clocks aren't always so very accurate
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07:13:04 <CIA-1> OpenTTD: miham * r9970 /trunk/src/lang/ (13 files): (log message trimmed)
07:13:04 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-05-29 09:12:20
07:13:04 <CIA-1> OpenTTD: brazilian_portuguese - 29 fixed by tucalipe (29)
07:13:04 <CIA-1> OpenTTD: catalan - 30 fixed by arnaullv (30)
07:13:04 <CIA-1> OpenTTD: danish - 1 fixed by ThomasA (1)
07:13:06 <CIA-1> OpenTTD: dutch - 29 fixed, 2 changed by webfreakz (31)
07:13:06 <CIA-1> OpenTTD: french - 30 fixed, 2 changed by glx (32)
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08:20:14 <CIA-1> OpenTTD: rubidium * r9971 /trunk/src/openttd.cpp: -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges.
08:20:51 <CIA-1> OpenTTD: rubidium * r9972 /trunk/src/table/build_industry.h: -Fix (r9969): silence a warning.
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08:23:44 <hylje> supressing warnings are we?
08:24:17 <Rubidium> no, just fixing the cause of the warning ;)
08:24:44 <Rubidium> by adding a { and a }
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08:40:29 <Noldo> what kind of warning was it?
08:41:37 <peter1138> compile and find out
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10:36:05 <CIA-1> OpenTTD: bjarni * r9973 /trunk/src/train_cmd.cpp:
10:36:05 <CIA-1> OpenTTD: -Cleanup: removed some code that kept both ends of a dualheaded engine in the same train (when moving wagons in a depot)
10:36:06 <CIA-1> OpenTTD: NormaliseTrainConsist() is called later in the same command and it will take care of this issue
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13:23:27 <boekabart> ssst! everyone here has been sleeping since 4:30 ago
13:23:48 <boekabart> i should have said: for 4-and-a-half hours
13:24:16 * Belugas is making coffee, maybe it will wake up some poor souls
13:25:32 * Belugas poors coffee on boekabart's nick
13:25:45 <boekabart> /me's nick is awake
13:26:06 <boekabart> anyway you all get the idea
13:27:05 <TheMask96> boekabart: still waiting for your keyboard to wake up also? ;)
13:27:42 <boekabart> TheMask96: actually it's officially been awake for about 6 hours now... but hasn't produced much useful yet
13:33:58 <peter1138> boekabart: there's enough map bits free
13:34:20 <boekabart> that's what I thought. just not enough gfx
13:34:24 <Noldo> It doesn't effect gameplay, just random mindcandy
13:34:38 <Belugas> it cold affect gameplay
13:34:47 <boekabart> well if it slows down trains a bit, or even blocks track until repaired
13:34:51 <Belugas> and i think it should affect gameplay
13:34:52 <peter1138> map bits is the biggest problem ;)
13:35:23 <Frostregen__> graphics were done already...i think
13:35:26 <peter1138> maybe some colour remaps can be created that'll change the look of the rails
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13:35:43 <peter1138> Frostregen__: not if you wanted it compatible with replacement rail graphics
13:36:29 <boekabart> could be an overlay of course.. for each stadium you'd need ah.. 6 graphics only
13:37:30 <boekabart> peter1138: do you know by heart how often tileloop is called for each tile? in ticks/days/months whichever. approx is OK
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13:46:01 <peter1138> around 6 seconds iirc
13:46:52 <hylje> which is rather enough for detoriating track
13:47:07 <peter1138> you can do it less often
13:47:16 <hylje> doing is less often is trivial
13:47:20 <hylje> doing it more often is not :p
13:47:26 <boekabart> well i was wondering how many 'internal states' you'd need
13:47:48 <hylje> count the years of unused-ness
13:48:09 <boekabart> hylje: do store the 'last train' date-time?
13:48:22 <peter1138> i'd do it in the tileloop
13:48:26 <boekabart> per track piece? I think a simple "1 worse per tileloop, 1 (or more) better per train/train car" counter is better
13:48:38 <peter1138> if it needs to be slower you can skip it every n-ticks
13:48:56 <boekabart> peter1138: how would you do that? skip ticks?
13:49:12 <peter1138> but i think that may not work
13:49:21 <boekabart> it will be irregular probably
13:49:36 <peter1138> well, doesn't matter too much
13:49:55 <boekabart> anyway, how much bits do tracks have available, let see
13:49:57 <peter1138> or you could use a large counter in the map and ignore the least significant bits
13:51:03 <boekabart> 6 track pieces, 3 bits only per
13:51:29 <boekabart> and IMHO that takes too much map-space, 18 bits for this
13:51:53 <boekabart> maybe not do it per track piece... :(
13:52:52 <hylje> per track segment (split-split, end-end or combination thereof)?
13:53:03 <hylje> the engine doesnt support that kind of thinking i suppose?
13:53:17 <boekabart> not easily, maybe internally in yapf
13:54:27 <boekabart> peter1138: any idea what level crossing uses m7 for?
13:54:49 <boekabart> found it, road types
13:55:15 <peter1138> i'd leave it to just plain track, heh
13:55:33 <peter1138> and just per tile, not per track
13:56:07 <boekabart> are 2 bits enough per piece... ponder ponder :)
13:58:46 <peter1138> might work if you had a very slow counter
13:59:30 <Bjarni> like new month event... the tracks decay one count for each month
14:00:01 <Bjarni> maybe that's too fast when using only 2 bits
14:19:49 <Eddi|zuHause2> make a yearly counter, and each time a train passes, reset it
14:20:11 <Eddi|zuHause2> not an ideal solution
14:20:52 <Eddi|zuHause2> but if a track is unused for 3 years, you have to send a special repair train over it
14:21:00 <Eddi|zuHause2> or remove and rebuild it
14:21:06 <boekabart> Eddi|zuHause2: rebuild
14:21:35 <boekabart> that's the suggestion in the forum: last state is 'broken', pathfinder skips track, needs rebuilding.
14:21:45 <boekabart> or trains crash on it :)
14:24:10 <Eddi|zuHause2> i don't really agree with the rebuilding thing (in a realism sense, and this feature clearly is about realism)
14:24:40 <Eddi|zuHause2> there are tracks that are unused for 20 years and can be reopened for much less price than complete rebuild
14:25:10 <Eddi|zuHause2> and in a realistic game, (re)building tracks should take time
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14:25:36 <Eddi|zuHause2> could use a similar counter, and have a "in construction" state
14:27:57 <Eddi|zuHause2> MB made a "catenary service unit" for that kind of realistic track management
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14:29:36 <Eddi|zuHause2> but this counter thing really should be on a per-tile basis, not per-trackbit basis
14:30:12 <Eddi|zuHause2> it'd be too much waste of space
14:30:31 <boekabart> A beglian train decided that it wanted to use a long-abandoned (although not officially closed) railroad in the south of holland a couple of months ago. The dutch railway authorities (prorail) were forced to repair it for that. ;)
14:30:33 <Eddi|zuHause2> the majority of all rail tiles only have one trackbit anyway
14:30:59 <boekabart> Eddi|zuHause2: But not the parallel vertical & horizontal tracks....
14:30:59 <Luukland> TrueBrain: your topic of idea's for r10K is not very populair.....
14:31:16 <boekabart> Vikthor: excellent!
14:32:08 <Eddi|zuHause2> boekabart: and is that really a big deal?
14:32:14 <boekabart> Eddi|zuHause2: dunno
14:32:34 <boekabart> 50% of the tiles of 1 track 'new', rest overgrown :(
14:33:01 <CIA-1> OpenTTD: belugas * r9974 /trunk/src/industry.h: -Codechange: Remove the enabled member of GRFFileProps, since it'snot really grf related
14:33:03 <Eddi|zuHause2> we should really cut tiles into four (diagonally), would get rid of this double-track hack things
14:33:35 <boekabart> Vikthor: they look good
14:34:01 <Eddi|zuHause2> boekabart: it looks the same way with catenary over only one of the two parallel tracks
14:34:20 <boekabart> true. usually, parallel tracks have similar usage
14:34:35 <boekabart> Vikthor: but I think just an overlay of the 'change' would work better since it would most likely be compatible with all replacement track sprites
14:35:27 <Vikthor> I am glad to hear that you like them, but I am not the author of them, Marek of Tycoonez community is.
14:37:16 <Luukland> Heya, is there someone here, who can "help" me setting up an OpenTTD server, on my domain, because at home i am firewalled (2x)
14:37:26 <Vikthor> But I think that they are made of overlay, there extra sprite for rails, sleepers, weed and others
14:40:40 <UndernotBuilder> r9974 industry.h <-- nothing relationed with new industries right?
14:44:37 <CIA-1> OpenTTD: belugas * r9975 /trunk/src/table/build_industry.h: -Codechange: Adjust the industry/tile spec arrays, moving the enabled member out of GRFFileProps (end of previous commit).
14:45:09 <Eddi|zuHause2> UndernotBuilder: it's all preparation for newindustries
14:45:20 <Eddi|zuHause2> in babysteps :)
14:45:39 <Belugas> i'm preparing trunk for diagonal roads!
14:45:44 * UndernotBuilder aims at Eddi|zuHause2 and Belugas
14:46:27 * Luukland gives UndernotBuilder a mp4k
14:47:33 * Belugas cannot be reached, he's on another continent :P
14:48:23 * UndernotBuilder requests a intercontinental missile
14:48:47 * Luukland gives UndernotBuilder not a mp4k but an Intercontinental missile (serial numer: XC54-GHD7)
14:49:42 <Eddi|zuHause2> btw.: <Luukland> And of course the change of rail tracks: - normal - elecric - highspeed - monorail - megalev <- it has nothing to do with "mega" ... it's "Magnetic Levitation", or short "MagLev"
14:49:43 * UndernotBuilder is happy. UndernotBuilder aims at Belugas. Start countdown. 5...4...3...2...1...shoot. Belugas is dead
14:50:11 <Luukland> Eddi du weiBt was ich mein
14:51:02 <Eddi|zuHause2> it's not about what i know
14:51:16 <boekabart> Vikthor: Played with the track generator... too bad you can't get a grf in the end :(
14:51:18 <Eddi|zuHause2> it's about correcting you, so you won't make a mistake the next time
14:51:30 <Luukland> i prefer to call it Megalev
14:51:43 <Luukland> so in the future, i will still call it Megalev
14:52:50 <Belugas> <Voice_falling_from_the_sky>"And now, you will NEVER have newindustries!!!"</Voice_falling_from_the_sky>
14:53:21 <Luukland> 0_o god has spoken!!
14:53:34 <Belugas> naaa... just an angel
14:53:43 <glx> Belugas: show your power ;)
14:55:14 * UndernotBuilder learns C++ and starts to code newindustries :P
14:55:16 <Vikthor> boekabart: Its just simple app, just for showing-off, but I will tell Marek you are interested in his graphics, when he comes online.
14:55:49 <Rubidium> UndernotBuilder: you need to know C, C++ and x86 assembly for that ;)
14:56:25 <Belugas> and openttd internals too, and newhouses code and newgrf and...
14:58:36 <Belugas> no... keep on, you're amusing :D
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15:06:33 <Sacro|Laptop> thats hardly cross platform
15:07:48 <Eddi|zuHause2> Sacro|Laptop: it's not for programming in, it's for reading the TTDP implementation
15:08:09 <Belugas> wise Eddi|zuHause2 :)
15:08:30 <Sacro|Laptop> Eddi|zuHause2: fair point
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16:32:03 <hylje> omg! train! on a track!
16:33:39 * boekabart is not impressed yet... does he miss something important?
16:34:23 <hylje> heh looks like irssi doesnt count actions when deciding who talked last
16:35:14 <Wolf01> somebody who joins and see "Belugas: probably not" thinks about newindustries death :O
16:35:17 <boekabart> then it should have been Wolf
16:36:32 <Wolf01> any suggestion about fixing the writing on the title screen when scrolling?
16:36:38 <XeryusTC> boekabart: it's a train, one a two way line, in an OTTD game, and not brianetta's!
16:36:51 <XeryusTC> Wolf01: redraw when you scroll :P
16:37:06 <XeryusTC> like, redrawing every tick >:)
16:39:19 <Wolf01> yes i already thought about placing a transparent gui there
16:39:34 <Wolf01> and painting the letters over it
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17:09:09 <Wolf01> low, because i'm trying to find a decent way to get the full thing working well
17:10:04 <blathijs> Wolf01: Isn't there a constant 74 somewhere? The 37 literal in that patch shouldn't be there
17:10:09 <blathijs> TICKS_PER_DAY or something?
17:10:40 <Wolf01> DAY_TICKS/2, but if i want to change the day duration?
17:11:04 <Wolf01> i might set it to "scroll every XX days"
17:11:52 <blathijs> I'm not really sure if we have a TICKS_PER_SECOND constant or some other way to measure time...
17:12:25 <Wolf01> is not to measure time, but since a day (74 ticks) lasts for about 2 seconds
17:12:31 <Bjarni> well, if the game is overloading the system, the ticks/day doesn't match real time
17:12:37 <Bjarni> the same goes for fast forward
17:16:19 <blathijs> Wolf01: I mean, there is not really any way to measure real time (as opposed to in-game time) in a simple way (AFAIK)
17:17:15 <Wolf01> is easy to change, i can do it now, as i'm working on it
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17:42:14 <CIA-1> OpenTTD: belugas * r9976 /trunk/src/ (4 files in 2 dirs):
17:42:14 <CIA-1> OpenTTD: -Codechange: Declare a writable array of specs for industry and industry tiles.
17:42:14 <CIA-1> OpenTTD: It will be initialized by the original data upon game start.
17:42:14 <CIA-1> OpenTTD: Rename some enums to be more consistent too
17:42:47 <Luukland> 24 to go untill r10.000 :)
17:44:07 <Luukland> qu est ce-que tu habites?
17:44:29 <Luukland> (where do you live?)
17:44:44 <Rubidium> In a country far far away...
17:53:48 <Luukland> Rubidium? Zou u mij kunnen helpen met een openTTD server? (mag ik in query?)
17:54:28 <Belugas> do it in PM, please Luukland
17:54:58 <Luukland> (mag ik in query?) = darf ich Sie queryen? = May i query you ^^
17:55:57 <Luukland> i am polite enough to ask someone if i may query him/her, so i do not drop in, without permission :)
17:57:31 <Rubidium> that last part of the sentence does not make any sense
17:57:57 <Rubidium> but how do you think *I* can help you any better than most of the others?
17:58:18 <Luukland> i do not think that :P
17:58:51 <Rubidium> well, you did ask it directly to me
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17:59:18 <Luukland> Could someone help me with setting up an OTTD server?
17:59:34 <Desolator> dedicated or normal?
17:59:44 <Rubidium> the real question is, what have you already done?
18:00:02 <Luukland> i am firewalled twice
18:00:22 <Rubidium> you need to forward some ports
18:00:25 <DorpsGek> Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
18:00:48 <Luukland> one moment please :P
18:01:00 <Desolator> rubidium, do you have any useful @commands?
18:01:03 <DorpsGek> Desolator: help [<plugin>] [<command>]
18:01:19 <DorpsGek> Desolator: Error: There is no command "openttd".
18:01:45 <DorpsGek> Desolator: Error: There is no command "openttd help".
18:01:50 <Rubidium> UDP is only needed if you want to be selectable from the ingame GUI
18:02:27 <CIA-1> OpenTTD: rubidium * r9977 /branches/0.5/ (6 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.2.
18:02:34 <Desolator> may I ask why it odesn't use TCP?
18:02:53 <Luukland> i have opened port 3979 on my livebox, and router
18:03:07 <Luukland> but i still can't find my own game
18:03:12 <Desolator> open 3978 too, unless you want people typing ur ip
18:03:24 <DorpsGek> Wolf01: Error: There is no command "plugin command".
18:03:26 <Rubidium> Desolator: because windows doesn't like opening 150 TCP connections at once
18:04:27 <UndernotBuilder> accidently pressed enter sorry
18:05:16 <UndernotBuilder> how do you imagine a (O)TTD(P) speedrun?
18:05:32 <Luukland> opened ports 3978 till 3979, but still can't find my own game
18:06:04 <Luukland> even by typing the IP of my connection
18:06:09 <Rubidium> Luukland: you won't find your own game because it (usually) cannot connect to it due to the routing stuff
18:06:26 <Rubidium> did you enable advertising?
18:06:49 <Rubidium> then it won't even be in the list
18:07:37 <Luukland> only if i search for LAN, i can find my own game
18:07:52 <Rubidium> Luukland: did you forward those ports, or did you only open them?
18:08:19 <Luukland> hmmmm... Good question
18:08:25 <Luukland> ( I hate the Livebox)
18:09:19 <Luukland> NAT = forwarding? (or something?)
18:09:59 <Belugas> Network Address Translation
18:10:40 <Rubidium> it could be, but it could also be only for internal->external
18:11:12 * Luukland goes searching the internet for portforwarding on a livebox
18:12:58 <glx> Desolator: no the router can't be there
18:13:00 <Luukland> Someone joined my game :S
18:13:05 <Desolator> forward ports to 127.0.0.1
18:13:17 <CIA-1> OpenTTD: rubidium * r9978 /tags/0.5.2/ (. Makefile network.c openttd.vcproj openttd_vs80.vcproj): -Release 0.5.2.
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18:15:12 <Luukland> May i ask everyone to search for my server?
18:15:16 <UndernotBuilder> my browser refuses to load any non-already-opened webpage, what can be happening?
18:15:23 <UndernotBuilder> it is not loading even google
18:15:26 <Luukland> I would like to test if you can join...
18:15:46 <UndernotBuilder> I too want try
18:15:48 <Desolator> don't look at me, I don't touch stables
18:16:12 <Desolator> they're too "stable"
18:16:21 <Luukland> and i am right now the host
18:16:26 <Luukland> but i use also a slot
18:16:45 <Luukland> i do not want to play on my own server ^^
18:16:50 <Desolator> bug the devs to make a bigger limit
18:16:59 <Desolator> then make a dedicated server
18:17:25 <UndernotBuilder> I can't neither search OTTD games
18:17:30 <Desolator> there was a command-line for that...
18:17:38 <Luukland> could you tell me how to do that?
18:18:35 <Desolator> how do u start a dedicated server on win?
18:18:48 <Thomas[NL]> Luukland , -D [ip][:port] = Start dedicated server
18:19:00 <UndernotBuilder> I too need help
18:19:13 <Luukland> Thomas[NL] :P, where should i type that?
18:19:26 <Desolator> make a shortcut to openttd.org
18:19:27 <UndernotBuilder> I can't load any page nor search openttd servers
18:20:00 <Desolator> w wait for my explorer.exe crash...
18:20:29 <Desolator> oen it's properties
18:20:41 <Thomas[NL]> i just noticed: -x = Do not automatically save to config file on exit can't this been made standard ?
18:20:52 <Luukland> Desolator one moment
18:20:59 <Luukland> wait for my firefox crash
18:21:46 <Eddi|zuHause> Thomas[NL]: if that was standard, there would never be a config file
18:22:10 <Desolator> "C:\OTTD\OpenTTD.exe" -D 82.77.167.49:3944
18:22:31 <Desolator> put something like that in the target property of the shortcut
18:23:46 * Desolator in order to clear the room of people with good smell
18:24:08 <Luukland> euuh Desolator by replacing the target with that i get an error
18:24:24 <Desolator> maybe you didn't set the corrent path....
18:25:15 <Thomas[NL]> Luukland what path do you use now?
18:25:55 <Luukland> "C:\Program Files\OpenTTD\OpenTTD.exe -D XX.XXX.XX.XXX:3797"
18:26:19 <Thomas[NL]> try putting -D xxx... behind the "
18:27:28 <Luukland> it accepts the target
18:28:41 <Luukland> but when i double click on the shortcut, a small screen opens
18:28:50 <Thomas[NL]> btw your ip is not needed i think
18:29:45 <Luukland> it says something about: master server :S
18:29:55 * Hendikins fixes up his port forwarding so that he can host games on both his connections
18:30:10 <Luukland> Thomas[NL]? What should i do next?
18:31:29 <Thomas[NL]> in openttd.cfg you can set many settings
18:31:52 <Hendikins> Is there a setting to disable aircraft completely? :P
18:32:11 <Luukland> hmmm ok Thomas[NL] thx
18:32:22 <Luukland> the .cfg in the directory correct?
18:32:29 <Thomas[NL]> Hedinkins, max_ships = 0 maybe
18:32:42 <hylje> max_planes is closer to it
18:32:56 <Wolf01> goosh... is a pain to draw the letters in a window :(
18:32:57 <Hendikins> Yeah, I might set max_planes = 0 in my configs.
18:34:53 <Luukland> And Thomas[NL] if i want to pause the server directly
18:34:53 <Wolf01> the OPENTTD writing with a black background is the same for you?
18:35:07 <Luukland> so it does not run, also if someone joins
18:35:15 <Luukland> so that it is paused "for ever"
18:35:57 <Thomas[NL]> if you run the server via the console just type pause
18:36:15 <Wolf01> or rcon password pause
18:37:04 <Luukland> (and where can i set the scenario?)
18:38:11 <Thomas[NL]> * ls - List the files of the current directory, a number will be beside each one, which represents <no> below.
18:38:11 <Thomas[NL]> * cd <no> - Go to directory <no> as listed with ls.
18:38:11 <Thomas[NL]> * load <no> - Loads file <no> as listed with ls.
18:40:23 <Wolf01> you can't load scenarios
18:40:51 <Wolf01> start them with normal game, save them and load the savegame
18:41:11 <Thomas[NL]> the wiki says you can :o
18:41:27 <Wolf01> don't ask me why loading scenarios is not possible... i tried, and i was able only this way
18:41:29 <Thomas[NL]> -g "scenario/Africa and Middle-East.scn" for example
18:41:39 <Luukland> you can also load savegames and scenarios
18:42:26 <Wolf01> that is the command line, you can't from the dedicated server console
18:43:19 <Wolf01> i also have a dedicated icon on my desktop with only -g, so i can drag&drop every savegame or scenario i want over it and play directly
18:46:08 <Hendikins> You know what would theoretically be nice? P2P ottd.
18:46:26 <Luukland> Wolf01 what should be the target then?
18:46:35 <Hendikins> If for no other reason than having redundant access to my games :P
18:47:14 <Wolf01> i call it "play, now!"
18:48:08 <Wolf01> i like to have an entire set of icons: game, editor, server, docs..."
18:48:08 <Rubidium> Hendikins: p2p as in peer-to-peer? That is a theoretical nightmare to get properly synchronized
18:48:51 <Hendikins> Rubidium: No, it would be a practical nightmare to get properly synchronised. Theoretically it would work like a charm, as everything does in theory :)
18:49:46 <Luukland> and i also get 10x a minute a irritating message in my dedicated server: it says: NED UDP queryd from 764:65:74:094
18:49:53 <Luukland> how can i turn that off?
18:50:05 <Hendikins> How about just ignoring it?
18:50:21 <Luukland> Hendikins if you want to type your command
18:50:23 <Wolf01> i don't know how to make it better
18:50:27 <Luukland> it is very irritating
18:50:39 <Hendikins> Luukland: ...it won't matter. I run dedicated :)
18:51:16 <Luukland> well, i have some problems :)
18:55:36 <CIA-1> OpenTTD: rubidium * r9979 /trunk/ (6 files in 4 dirs): -Merge: release changes from 0.5.
18:56:13 <Wolf01> uhm, i just found a bug, the game crashes when i try to resize the window :\
18:56:45 <Luukland> 21r's till the magical 10.000 :)
18:57:21 <Bjarni> Wolf01: head or 0.5.2?
18:57:49 <Bjarni> it worked when I tried it with 0.5.2 a moment ago
18:57:53 <peter1138> seems ok for me, right now
18:58:27 *** peter1138 changes topic to "0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices"
18:58:37 *** peter1138 changes topic to "0.5.2-RC1 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices"
18:58:44 <Bjarni> works in head for me as well
18:59:05 *** dihedral has joined #openttd
18:59:13 <Bjarni> please tell that it's your modified code that crashes and not the clean one
18:59:20 <Bjarni> now we went bug hunting for it :/
18:59:32 <peter1138> Bjarni, we should charge him for our time
18:59:47 <peter1138> €75 an hour, minium 1 hour, 2 people...
19:00:40 <Wolf01> i just linked the patch some minutes ago
19:01:09 <Bjarni> we were busy releasing so we didn't pay attention until you said your game crashed
19:01:53 <CIA-1> OpenTTD: rubidium * r9980 /trunk/os/win32/installer/ (install.nsi notice.ini): -Merge: Windows Installer changes in 0.5 (r9864).
19:04:57 <UndernotBuilder> !openttd commit 1337
19:04:59 <_42_> Commit by tron :: r1337 /trunk/ (15 files) (2005-01-03 12:56:22 UTC)
19:05:02 <_42_> Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
19:05:03 <_42_> While here replace one erroneous TILE_MAX_X with MapMaxY()
19:05:43 <elmex> Error: Autoreplace failed to refit. Replace engine 11 to 12 and refit to cargo 4
19:05:44 <elmex> openttd: openttd.c:88: error: Assertion `0' failed.
19:06:15 <Bjarni> you saved just before this happened, right?
19:07:51 <kaan> Is the new make system going in version 0.6?
19:08:02 * Luukland has to make a OTTD tournement
19:10:15 <UndernotBuilder> me too crashed
19:11:27 * Bjarni is still waiting for a savegame
19:12:04 <UndernotBuilder> I used autoreplace to replace a metro camell dmu with a sprinter
19:12:08 <elmex> Bjarni: oh, did you want one?
19:12:31 <Bjarni> or a detailed description on how to reproduce this
19:12:56 <elmex> and i don't know whether the savegame does help much, but UndernotBuilder has a guess i guess
19:15:35 <UndernotBuilder> that metro camell was refitted to livestock
19:16:14 <Bjarni> sounds like all metro camell during rush hour
19:20:04 <Luukland> sounds like all metro camell during rush hour <<< FUN
19:22:18 <Bjarni> that game doesn't crash :s
19:22:30 <elmex> also noty if you try to refit as UndernotBuilder said?
19:23:09 *** services.oftc.net changes topic to "0.5.2"
19:23:27 <Bjarni> what about the rest of the topic?
19:23:32 <Belugas> /msg chanserv set #openttd topic 0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices
19:23:59 *** Bjarni changes topic to "0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices"
19:25:47 <Belugas> /topic 0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices
19:27:09 <Rubidium> the person behind chanserv
19:27:30 <Belugas> no, the help page i was reading...
19:28:47 <Eddi|zuHause> [2007-05-29 21:23] [topic] #openttd 0.5.2 <-- wtf was that?
19:34:58 <Bjarni> and it keeps crashing for you?
19:35:28 <elmex> i should compile debugging symbols in
19:36:24 <Bjarni> this error only shows up if autoreplace detects that it's possible, but the refit command fails
19:36:34 <Bjarni> like wrong estimated costs or something
19:36:45 <elmex> it was a network game btw.
19:37:12 <Bjarni> it was a dualheaded engine...
19:37:35 * Bjarni wonders if it only estimates costs based on the front and then fails to refit both ends due to lack of money
19:40:05 <elmex> sounds like a reaonable border case :)
19:40:12 <Bjarni> well, it's possible that it could do this, but I would say that it's highly unlikely to trigger this
19:42:15 <elmex> i tend to cause softwre hit unlikely bugs if i use it (even though i was not the one who refitted)
19:43:10 <Bjarni> funny thing is that you have to have money for the replace and the refit of the front, but lack money to refit for the rear.... now that's really a likely condition to trigger :p
19:43:45 *** Luukland has joined #openttd
19:44:07 <Luukland> Heya, can someone give me the command of how to remove a player from my own server?
19:44:16 <Luukland> it was something with 'rcon?
19:44:50 <Eddi|zuHause> Luukland: "help"
19:45:24 <elmex> Bjarni: i was able to reproduce
19:45:45 <Luukland> but do i have to use ' or " or something else?
19:46:48 <elmex> Bjarni: take the savegame, play as red, take train 2, set it to be replaced by dash, and then confine the train to a depod and fastforward until your money hits 37,xxx
19:47:09 <elmex> (don't stop the train, just let it drive in & out)
19:47:24 <elmex> gonna try a debug build
19:48:07 <dihedral> that's why it's an RC :-)
19:48:34 <Eddi|zuHause> Luukland, try: rcon <pw> "cmd"
19:49:21 <Eddi|zuHause> <xxx> denote elements you have to replace yourself
19:49:32 <dihedral> ie: rcon <foo> "<players>" aint gonna work
19:49:42 <dihedral> if foo were your pass
19:50:28 <dihedral> i have a save game for you
19:50:36 <dihedral> crashes after a few months too
19:51:03 <dihedral> oh dont we just love it :-P
19:52:24 <elmex> Bjarni: got a backtrace
19:52:37 <elmex> Bjarni: be sure to set the autoreplace to 0$
19:52:47 <Eddi|zuHause> i don't remember a 0.5.2-RC2
19:53:20 <Eddi|zuHause> you sure hope you don't use 0.5.1-RC2 :p
19:53:24 <dihedral> i will report the RC2 crash once RC2 is out *cough*
19:54:08 <elmex> 0.5.1 crashed for me once too :)
19:54:20 <dihedral> repeatedly if i loaded the savegame
19:58:54 <Rubidium> 0.5.1 was known to crash (when you removed bridges with vehicles on it)
19:59:21 <Rubidium> dihedral: that savegame doesn't bug for me
19:59:34 <dihedral> start buying DC-3's or Vickers Viscount
20:00:50 <Rubidium> oh, you're playing with "original vehicle names"
20:01:34 <dihedral> that was the description i got from the other admin
20:01:42 <dihedral> so prob just the equiv :-)
20:03:08 <dihedral> it crashed my server 3 times in a row
20:03:32 <dihedral> i loaded - planes were bought and after a few months: crash
20:04:58 <Bjarni> elmex: actually I'm not so sure that I need the backtrace anymore. I read the code and learned that it really did estimate wrong refit costs for dualheaded engines
20:06:19 <CIA-1> OpenTTD: bjarni * r9981 /trunk/src/autoreplace_cmd.cpp:
20:06:19 <CIA-1> OpenTTD: -Fix: fixed a rare event that could cause autoreplace to run out of money and generate an error (spotted by elmex and UndernotBuilder)
20:06:19 <CIA-1> OpenTTD: This happened if the new engine was a dualheaded engine and there was money to replace and refit the front, but not the rear
20:06:20 <CIA-1> OpenTTD: It also adds the cost of refitting the rear end of dualheaded engines to the cost animations (display only)
20:06:34 <Bjarni> elmex: now I'm pretty sure that you can't reach this condition again ;)
20:06:44 <UndernotBuilder> thanks for crediting me :D
20:06:56 <Bjarni> well, sometimes it pays to lack money :P
20:07:18 <Bjarni> if you did any better, we wouldn't have found this bug
20:07:51 <Bjarni> elmex: I just committed a fix for the wrong estimate of refit costs
20:08:19 <Bjarni> using head revision (or tomorrow's nightly build), that replace should just work
20:08:32 <elmex> Bjarni: thanks for the quick reaction btw :-)
20:08:47 <Bjarni> or rather, it will not try to replace since it's aware that it will lack money to pay for it
20:08:50 <Rubidium> Bjarni: should just fail...
20:10:46 <Ailure> why the CIA-1 bot is called CIA-1?
20:11:00 <Bjarni> because it needed to have a name
20:11:07 <hylje> there are several CIA bots
20:11:18 <Bjarni> also it's part of the CIA system and they have 20 bots
20:11:41 <Bjarni> and right now they made #1 stay with us
20:11:55 <Bjarni> in case it breaks, some other number will show up
20:12:13 <Rubidium> dihedral: no crash in two year
20:12:40 <Rubidium> or it must've been a plane crash
20:16:13 <dihedral> tux-racer accident :-P
20:18:36 <Ailure> kernel panic at the worst moment :=)
20:19:04 <elmex> Bjarni: can't reproduce the crash anymore, fix seems to work
20:20:43 <Bjarni> as expected, but nice to know
20:21:14 <dihedral> echo foo > /dev/kmem
20:51:10 *** Desolator has joined #openttd
20:52:46 <CIA-1> OpenTTD: bjarni * r9982 /trunk/src/autoreplace_cmd.cpp: -Fix (r9874): autoreplacing vehicles from a group could sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group
20:55:43 *** Luukland has joined #openttd
20:56:00 <Luukland> Heya, how can i set a topic, that appears when someone joins my server?
20:57:33 <Sionide> the usual name is MOTD, standing for "message of the day"
20:59:44 <Wolf01> maybe is a feature of autopilot only
21:00:11 <Sionide> i'm gonna convert openttd to lolcode
21:01:30 <coronel> Can you configure dedicated servers to kick off idle players?
21:02:42 <Bjarni> heh. I prefer C over that one
21:02:59 <Bjarni> what does "hai" has to do with coding?
21:03:42 <Bjarni> coronel: If it's possible, then it's most likely the autopilot that you need
21:03:47 <Sionide> i guess it's like public static void main{ } Bjarni
21:03:52 <dihedral> scripts/on_server_connect.scr
21:03:56 <Bjarni> I don't think we coded anything into the code itself that can do it
21:04:07 <dihedral> that should to the trick
21:04:37 <Bjarni> <Sionide> i guess it's like public static void main{ } <-- it includes STDIO afterwards
21:05:14 <Bjarni> coronel: you can see that IRC has the ability to kick idle users :p
21:06:04 <dihedral> only disadvantage is that users are not greeted with their nicks
21:16:47 <lolman> LOLCODE will be my job ;)
21:18:50 <kaan> what is the unified signal builder/remover?
21:20:01 <kaan> line 833 in rail_cmd.cpp
21:21:00 <Wolf01> a function which builds/remove signals?
21:23:41 <UndernotBuilder> LOL @ lolcode
21:24:43 <Eddi|zuHause> it already looks inconsistent...
21:30:08 <Touqen> Eddi|zuHause: Why worry about it? It's supposed to be a joke anyway...
21:31:02 <Eddi|zuHause> sure it's a joke, but one that should actually work
21:32:40 <Eddi|zuHause> someone should implement 99 bottles of beer :)
21:33:46 <Bjarni> with or without overflow protection? :p
21:34:02 <Bjarni> I hate to have 65535 bottles on the wall... sounds heavy
21:35:08 <Eddi|zuHause> i'd reply "das muß die wand abkönnen", but i don't know how to translate that...
21:35:46 <Eddi|zuHause> (it's a modified quote from the movie "Das Boot")
21:41:05 <Bjarni> along with everybody else in Germany
21:42:15 <Bjarni> I just read that while we exported power to Germany, Germany cut off and as a result the frequency here raised to 50,9 Hz and some emergency stuff activated
21:42:46 <Bjarni> stupid Germans to just cut a power line transferring 1100 MW
21:43:08 <Biff> Eddi|zuHause: what does wand mean?
21:43:17 <glx> Bjarni: yeah they killed european power network
21:43:38 <glx> but the boat was full of light
21:43:56 <ln-> 1110 MW, that's almost enough to operate a time machine.
21:44:00 <Eddi|zuHause> i had no problems with power...
21:44:01 <Biff> i had german in school :/
21:45:17 <Eddi|zuHause> Biff: i did too... you see where it got me :p
21:45:38 <Biff> something tells me you are german tho
21:45:57 <Eddi|zuHause> that might just be coincidental :p
21:47:07 <Bjarni> <glx> Bjarni: yeah they killed european power network <-- they did? Well, The Danish power net cut off external connections and stabilised in no time
21:47:25 * Bjarni remembers when he lost power because they did the same trick in Sweden
21:47:42 * Bjarni blames Ailure for that story
21:48:14 <Eddi|zuHause> rule #1: always have someone else to blame :p
21:50:48 <Bjarni> we are exporting 1,6 GW to Germany right now
21:51:08 <Eddi|zuHause> it's funny how they had to change the frequency from 16 2/3 Hz to 16,70 Hz, because new frequency converters from 50 Hz to 16 2/3 Hz were so exact, they overheated
21:51:23 <glx> not all europe indeed but a big part
21:51:55 <Ailure> I remember some power outages, but funnily enough... not when I was awake.
21:52:04 <Ailure> It's kinda funny, one time I was sleeping during the day
21:52:10 <Ailure> and found that my computer was off
21:52:15 <Ailure> and my microwave clock blinking :)
21:54:47 <Eddi|zuHause> luckily, i am far eastern from the ems river :p
21:55:47 <Bjarni> I remember when Sweden killed our power. It happened at 12:50 or something and I was scheduled to do computer stuff from 13 to 17. Since the power outage ended up lasting 4-5 hours...
21:55:50 <Eddi|zuHause> power outages here usually happen in correlation with thunderstorms
21:55:58 <Eddi|zuHause> and most times they are <1s
21:55:59 *** setrodox has joined #openttd
21:56:02 <Ailure> I should prepare for a danish invasion
21:56:04 <Eddi|zuHause> but enough to kill the computer :p
21:56:07 <Ailure> you never know when the danish want Scania back
21:56:46 <Bjarni> our outage was due to poor maintinance of Swedish transformers so to of them disconnected powerplants within a few sec from each other (unrelated events)
21:57:07 <glx> <Eddi|zuHause> but enough to kill the computer :p <-- the worst case is when the computer is doing a scandisc after the first power outage
21:57:51 <Bjarni> I once had a power failure that lasted so long that the monitor turned off and on again, but the computer didn't care
21:58:06 <Bjarni> way to go for capacity in the PSU :D
22:00:01 <Ailure> I had that happen too once
22:00:13 <Ailure> it's called a power surge I belive
22:00:37 <Ailure> I guess that the capacitors in the computer holds power long enough to make it not turn off
22:00:44 <Ailure> but the monitor tends to be the part that uses lots of power
22:02:02 <Bjarni> it's funny how we care for power surges and they used to didn't care much for them
22:02:13 <Bjarni> I mean how we have become dependant on stable power supply
22:03:45 <Ailure> maybe I should build myself a nuclear reactor in my basement
22:04:20 <Bjarni> go get some stuff for it in Barsebäck. I heard they got some that they don't need anymore
22:06:09 *** KUDr_wrk has joined #openttd
22:06:40 * Bjarni produced a whole lot of power this weekend
22:06:53 <Ailure> I could just dump any waste in denmark somewhere
22:07:01 <Ailure> I just need to smuggle it over the bridge someho
22:07:05 <Bjarni> would have been enough to keep all of us going
22:07:40 <Eddi|zuHause> by 2015, we should have a "Mr. Fusion" that feeds off common waste :)
22:08:19 * Bjarni goes back to 1985 to travel back to 2015
22:08:54 <Ailure> with doc just dumping waste into it
22:11:07 <Ailure> that probably would be some kind of holy grail for most waste and energy
22:18:41 *** DJ_Mirage has joined #openttd
22:19:46 <elmex_> it's the spirit of the 80ties
22:20:32 <Bjarni> I like the fact that they built the locomotive from the end and they wanted it to be a secret so it was indoor, then moved to location, filmed and it was still supposed to be a secret
22:21:07 <Bjarni> "let's go ride a train, that looks and sounds totally different from what usually drives here and hope that nobody will notice"
22:22:10 <ln-> the time machine requires the power of 1.21 jigowatts.
22:30:45 <Eddi|zuHause> needs to be travelling at 88 mph (141.6 km/h) <- is that supposed to be a high speed?!?
22:30:56 <Eddi|zuHause> i reach that almost every time i drive a car...
22:38:52 <Bjarni> <Eddi|zuHause> needs to be travelling at 88 mph (141.6 km/h) <- is that supposed to be a high speed?!? <--- I never reached that
22:39:12 <Bjarni> but it's funny to notice that the Danish subtitles says 123 km/h
22:39:19 <Eddi|zuHause> you're driving steam engines, it doesn't count :p
22:39:41 <ln-> that's why the danes haven't experienced time travel yet
22:40:08 <Bjarni> actually I have been driving 180 km/h in train, but then I wasn't driving myself
22:40:18 <Eddi|zuHause> actually, we have steam engines that can go faster than that
22:40:26 <Bjarni> we hurried out of Sweden as fast as possible :p
22:40:47 <Bjarni> Eddi|zuHause: I know. BR05 with a top speed of 199,6
22:42:46 <ln-> Bjarni: are you saying you have never reached 200 km/h on a train?
22:43:02 <Bjarni> the speed limit in Denmark is 180
22:43:11 <Eddi|zuHause> the fastest working steam engine in the world
22:43:38 <ln-> i've travelled 200 km/h on a train even in finland, not to mention in germany.
22:43:59 <ln-> well, in germany 278 km/h max.
22:44:10 <Bjarni> you don't want to travel 200 km/h on the rails in Denmark :p
22:44:20 <Bjarni> at least not in their current condition
22:44:25 <ln-> so go to germany; problem solved.
22:44:37 <Eddi|zuHause> the ICE3 is allowed to drive 330km/h on a regular basis
22:44:48 <Bjarni> ICE3 drops their wheels :p
22:45:31 <Eddi|zuHause> the crash in eschede wasn't a ICE3
22:45:41 <Bjarni> I read that some bright person decided to use diesel ICE to make a route between Hamburg and Copenhagen
22:46:02 <Bjarni> so it was close enough
22:46:09 * Bjarni never dropped any wheels while driving
22:46:30 <Eddi|zuHause> the ICE TD were designed to go between Dresden and Nürnberg, where a part of the track is not electrified
22:46:40 <Eddi|zuHause> but it did not really work out
22:46:56 <Bjarni> so they send it to Denmark instead???
22:47:15 *** Smoovious has joined #openttd
22:47:15 <Bjarni> like we haven't enough half working trains already???
22:49:30 <ln-> so instead of electrifying a few hundred kilometers of track, they choose to design a new train?
22:49:52 <Bjarni> they did the same in Denmark
22:50:10 <Bjarni> and they planned to start using it 4 years ago
22:50:14 <Bjarni> they still can't drive
22:50:29 <ln-> the same train the newspaper i have in my bookshelf talks about?
22:50:42 <Eddi|zuHause> recently i read that they actually decided to electrify the track :)
22:51:06 <Bjarni> ln-: how should I know the newspaper on YOUR bookshelf???
22:51:42 <ln-> because i've mentioned it before
22:51:53 <ln-> "Transportministeren: Drop aftale om IC2-tog"
22:53:17 <Bjarni> actually the problem is IC4
22:53:27 <Bjarni> now they screwed up IC2 as well???
22:53:42 <ln-> this is from last summer..
22:54:19 <ln-> "Sagaen om DSBs problemer og forsinkelserne af nye tog får tilføjet endnu et dramatisk kapital."
22:54:30 <Bjarni> the thing is that the train is so late and so much more expensive that it would likely have been cheaper to just add catenary and build known good electric designs
22:54:42 <Bjarni> ln-: it's a never ending story
22:55:12 <ln-> "Transportminster Flemming Hansen opfordrer DSB til at bryde kontrakten om 23 IC2-tog. DSB afviser at begå kontraktbrud."
22:56:24 *** UndernotBuilder has quit IRC
22:56:25 <Bjarni> today's news: it's more expensive to repair some tracks than they estimated... one of the things that makes it more expensive is that DSB wants at least two trains every hour (did they even plan less???). The article doesn't say, but I know that the line has 10% of all train passengers in Denmark, so one train every hour is absurd
22:58:23 <ln-> have you exceeded 180 km/h on an airplane then?
22:58:32 <Bjarni> usual schedule says 6 trains every hour during the day, even more during rush hour and in the really off periods (like during the night) there is one every hour
22:59:04 <Bjarni> you can't miss the last train because it will take max one hour before the next one nomatter how late you arrive :)
22:59:31 <Bjarni> <ln-> have you exceeded 180 km/h on an airplane then? <-- I didn't ask the pilot >_<
22:59:37 <Bjarni> somehow I guess I have
23:01:24 <ln-> new airport security measures maybe do, but not flying itself.
23:02:54 <ln-> besides, i'm perhaps going to visit denmark briefly on a small cessna-style plane this summer.
23:03:28 * Bjarni just noticed something weird
23:03:57 <Bjarni> there is a huge page on wikipedia about steam locomotives in Swedish, but nobody bothered to even start one in Danish o_O
23:04:14 <Eddi|zuHause> cessna is no fun, if it's not your own plane :p
23:04:49 <ln-> a) i can't afford one, b) i don't have a license to fly one.
23:05:20 <Eddi|zuHause> both are not impossible to fix :)
23:05:28 <Bjarni> the last one is not a problem
23:05:46 <Bjarni> what are the odds that the police will pull you over while you are in transit?
23:07:25 *** egladil has joined #openttd
23:10:25 <ln-> no, damnit, i gotta go sleep.
23:51:09 *** ThePizzaKing has joined #openttd
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