IRC logs for #openttd on OFTC at 2007-05-10
⏴ go to previous day
00:13:01 *** Digitalfox has joined #openttd
00:21:24 <xweb> Digitalfox ; organic or in organic life form?
00:23:13 <Digitalfox> Most of people in IRC are European and has so most are sleeping :)
00:23:25 <Digitalfox> Right now it's 1:23 AM in Portugal
00:23:52 <xweb> i usualy get on late at night(in the usa).
00:24:52 <Digitalfox> It's 8:22 PM there so dinner time here is sleep time, lol
00:25:32 <Digitalfox> *there are more people here in channel who are awaken
00:25:36 <xweb> that Eastern Daylight Saving time
00:26:11 <Digitalfox> You came here a lot?
00:26:46 <Digitalfox> not really, most single play
00:27:09 <Digitalfox> but openttd works great in multi player games
00:27:56 <Digitalfox> Are you a new player or have some experience with openttd?
00:28:29 <xweb> i'm just a beginer. I would like to contribute to the project. the new GFX needs a site to upload sets to and I have one. been following a forum thread about this.
00:29:22 <Digitalfox> you know the wiki and site of openttd?
00:35:32 <xweb> I don't want to upset any one but i am a little fustrated with the lack of progress and have writen most of the code needed to complete this project in about 3 days. I also have my own web space I would be willing to set up the site as a testing ground ( if not a permanant location ) for such a site.
00:43:44 <Digitalfox> You should talk with TrueBrain " Truelight" and egladil
01:00:05 <xweb> this sites been in development for 7 months . this is where the futration comes in. IMHO it should be at least functional for test at this point.
01:02:28 <Digitalfox> yeah, it does need a push :)
01:06:12 <xweb> i've got all but the upload code and display pages writen in ruby on rails. I do know php and would be fine with contributing code but then this project need to be officeial. I was thinking of posting my thoughts on the forum and my code if need be. but i'm still waiting for a progress report from mexicoshant(see forum.).
01:22:53 *** sionide has joined #openttd
01:31:36 *** Eddi|zuHause2 has joined #openttd
01:36:11 *** iPandaMojo has joined #openttd
01:48:01 *** NukeBuster has left #openttd
03:34:53 <orudge> Hmm, I'm a retired developer? :o
03:35:03 <orudge> I guess I haven't contributed much recently
03:35:06 <orudge> but I'm not retired, per se :p
03:35:26 *** mikk36[EST] has joined #openttd
04:31:51 *** Smoky555 has joined #openttd
04:52:54 *** roboboy has joined #openttd
05:25:49 *** boekabart has joined #openttd
05:47:22 <Phazorx> orudge: are you still here?
06:15:25 *** ThePizzaKing has joined #openttd
06:23:39 *** pPACO_BAN has joined #openttd
06:25:08 *** Phazorx is now known as Guest69
06:25:08 *** pPACO_BAN is now known as Phazorx
06:43:06 <CIA-1> OpenTTD: peter1138 * r9818 /trunk/src/ (newgrf_engine.cpp newgrf_engine.h train_cmd.cpp vehicle.h): -Codechange: Cache wagon override sprite set whenever consist is changed, instead of 'recalculating' it every time it is used or just tested.
06:45:39 <peter1138> boekabart: my ppc does :D
06:45:57 <boekabart> so, does it exist, the port?
06:47:24 <peter1138> and there is the unofficial port but i wouldn't touch that with a barge pole
06:51:45 <boekabart> how hard can it be actually... sdl works on it, right?
07:00:48 <peter1138> problem is it's a bitch to debug
07:03:55 <boekabart> last time i devved for my phone, it was easy to debug with visual studio... that is.. technically.
07:05:04 <peter1138> well, go ahead. we were using gcc to cross compile it so that the build farm could make it
07:06:26 <boekabart> also the official builds of ottd for win are built by gcc?
07:07:05 <boekabart> and nono, i have more useful things to do
07:07:14 <peter1138> and of course most of the devs don't use msvc :)
08:18:11 *** Thomas[NL] has joined #openttd
08:19:17 *** sionide is now known as Sionide
08:26:02 *** KUDr_wrk has joined #openttd
08:27:04 *** raimar3 has joined #openttd
08:27:41 *** Sionide has joined #openttd
08:52:50 *** Vikthor has joined #openttd
09:19:24 *** Vikthor has joined #openttd
09:21:46 <CIA-1> OpenTTD: peter1138 * r9819 /trunk/src/newgrf_engine.cpp: -Codechange: Take account of AMED_HOLD in OTTD/TTDP state translation (bulb)
09:43:49 *** KUDr_wrk has joined #openttd
09:48:56 *** setrodox has joined #openttd
09:57:08 *** setrodox_ has joined #openttd
10:32:15 *** lolman_ has joined #openttd
10:34:29 *** Desolator has joined #openttd
10:36:00 *** Desolator has joined #openttd
10:39:33 *** Tino|Home has joined #openttd
10:52:19 *** Nigel_ is now known as Nigel
11:06:34 *** KUDr_wrk has joined #openttd
11:11:53 <boekabart> no, really, noone said anything today.
12:00:02 *** pPACO_BAN has joined #openttd
12:14:03 *** Smoky555 has joined #openttd
12:18:05 *** RobertGrammig has joined #openttd
12:35:24 *** Progman has joined #openttd
13:39:30 <CIA-1> OpenTTD: rubidium * r9820 /3rdparty/squirrel/ (76 files in 7 dirs): [squirrel] -Fix: use proper svn:eol-style and strip trailing whitespaces.
13:47:20 <Eddi|zuHause2> hm, these colours are bad...
13:48:20 <Eddi|zuHause2> if it would highlight the commit messages, ok, but this green totally disappears between all the status messages (join, part, etc.)
13:48:47 *** DorpsGek sets mode: +o TrueBrain
13:49:04 *** DorpsGek sets mode: -o TrueBrain
13:49:06 <TrueBrain> There you go Eddi|zuHause2 :)
14:02:20 *** Ammller has joined #openttd
14:02:48 <Zr40> what happened to TrueLight? :)
14:03:07 <TrueBrain> he was lost in cyberspace
14:03:13 <Belugas> he switch his light to a brain
14:04:04 <TrueBrain> :) I like Belugas ;)
14:14:10 <Zr40> TrueBrain: so... have you tried my patch yet? :)
14:14:57 *** Sacro|Laptop has joined #openttd
14:23:34 *** DorpsGek has joined #openttd
14:24:36 *** Thomas[NL] has joined #openttd
14:55:58 *** DorpsGek has joined #openttd
15:07:40 <CIA-1> OpenTTD: rubidium * r9821 /branches/noai/ (5 files in 3 dirs): [NoAI] -Fix: support compilation without threads.
15:09:08 <CIA-1> OpenTTD: rubidium * r9822 /branches/noai/projects/ (openttd.vcproj openttd_vs80.vcproj): [NoAI] -Fix: update the MSVC project files.
15:13:33 *** DorpsGek has joined #openttd
15:33:47 *** Thomas[NL]_ has joined #openttd
15:37:32 *** eJoJ is now known as Guest96
15:53:12 *** Rubidium has joined #openttd
15:53:26 *** Maedhros has joined #openttd
16:03:21 <CIA-1> OpenTTD: maedhros * r9823 /trunk/src/ (newgrf.cpp table/town_land.h town.h town_cmd.cpp): -Feature: Add support for house property 1F - minimum life span.
16:04:56 *** DorpsGek has joined #openttd
16:08:33 *** tokai|noir has joined #openttd
16:13:49 <DorpsGek> TrueBrain: The operation succeeded.
16:13:53 <TrueBrain> hmm, wrong channel :p
16:16:36 *** green-devil has joined #openttd
16:23:11 *** Ammller has joined #openttd
16:33:35 *** spaceinvader has joined #openttd
16:35:57 *** Frostregen_ has joined #openttd
16:36:11 <CIA-1> OpenTTD: glx * r9824 /3rdparty/squirrel/ (3 files in 2 dirs): [Squirrel] -Fix: comparison between signed and unsigned integer expressions warnings
16:42:37 *** Frostregen_ is now known as Frostregen
16:49:21 <Zr40> please compare that to timidity output
16:49:43 <Zr40> it might be just me, but I thought the intro sounded better
16:50:31 <spaceinvader> of course timidity sounds better
16:50:48 <spaceinvader> the whole point is that that was from an OPL3 which is compat with the original AdLib
16:50:55 <spaceinvader> its for the nostalgic DOS feel
16:57:04 *** |Jeroen| has joined #openttd
17:05:01 *** Anon5502 has joined #openttd
17:05:19 *** Anon5502 is now known as Purno|applet
17:12:13 *** dihedral has joined #openttd
17:19:15 *** Ammller has joined #openttd
17:22:58 <HMage> I don't say 'hi', I say 'hello'
17:35:26 *** pPACO_BAN is now known as Phazorx
17:48:21 *** DJ_Mirage has joined #openttd
17:54:17 *** DaleStan has joined #openttd
18:07:17 *** thgergo has joined #openttd
18:11:40 *** Szandor has joined #openttd
18:18:16 *** lolman_ has joined #openttd
18:22:44 *** Ammller has joined #openttd
18:27:37 *** alanin is now known as Alanin
19:16:37 *** RobertGrammig has joined #openttd
19:40:01 *** davis__ has joined #openttd
19:45:51 <Sacro> i have a brilliant idea
19:45:59 <Sacro> rather than porting it, just add in a vnc server
19:46:13 <Sacro> then anything that can run a vnc client can play the game!
19:51:43 *** Alanin is now known as alanin
19:52:04 *** alanin is now known as Alanin
19:52:55 *** Szandor has joined #openttd
19:59:51 *** peterbrett has joined #openttd
20:00:18 <peterbrett> I'm having trouble compiling the noai nightly
20:00:39 <peterbrett> How do I get normal GCC error spew? The Makefiles silence it.
20:05:36 *** Digitalfox has joined #openttd
20:07:05 <Digitalfox> I'm having a very weird problem... Well i have server and desktop, for months running with no problems, now without any change my desktop doesn't find the server in network or does the server see desktop.. But my notebook still runs with no problems with my server :|
20:07:18 <Digitalfox> No ip changes, router or cables
20:07:37 <Digitalfox> The desktop still can surf on the net and i can ping the server from desktop
20:08:23 <peterbrett> There's lots of people in here, not talking. :-/
20:08:34 <Eddi|zuHause2> Digitalfox: firewall?
20:08:49 <Digitalfox> i have router firewall
20:09:34 <Digitalfox> I mean, what could have changed without any action from me to this change?
20:09:56 *** Brianetta has joined #openttd
20:10:01 <Digitalfox> We are talking about a windows 2003 and a windows xp
20:10:06 <peterbrett> Have you checked that your subnet masks haven't been changed by accident?
20:10:19 <Digitalfox> yes, they are still the same
20:10:34 <Eddi|zuHause2> windows update?
20:10:53 <Digitalfox> I can ping the server from desktop and desktop from the server
20:11:46 <Eddi|zuHause2> can you type "\\server-name\" or "\\server-ip\"?
20:11:57 <Eddi|zuHause2> in the address bar
20:12:04 <Eddi|zuHause2> or in start|run
20:13:13 <Digitalfox> i have many network mappings done, and none work now..
20:13:44 <Eddi|zuHause2> both name and ip don't work?
20:13:54 <Digitalfox> I could think that was server to block, but my notebook can still use the mappings made with no problems
20:14:13 <Eddi|zuHause2> what's a "mapping"
20:14:35 <Digitalfox> "Map network Drive"
20:14:47 <Digitalfox> sorry, don't what's word in english ;)
20:15:17 <Eddi|zuHause2> did you actually try what i said?
20:15:28 <Digitalfox> Typing the server name or ip doesn't work
20:16:03 <Eddi|zuHause2> i still suspect a firewall issue
20:16:15 <Digitalfox> But there aren't any.. :|
20:16:19 <Eddi|zuHause2> can you access the client from the notebook?
20:16:42 <Digitalfox> wait you mean notebook to desktop?
20:16:49 <Digitalfox> or notebook to server?
20:17:11 <Digitalfox> it's like desktop is somehow blocked
20:17:25 <Digitalfox> and 'im typing from it ( desktop )
20:17:50 <Digitalfox> you see, my desktop and server are conected by a switch Gigabit and the swith to the router
20:18:21 <Digitalfox> the swith is unmanaged
20:19:02 <Digitalfox> i can acess the router from desktop with no problems, and i state again i can ping server, but can't see it on network
20:19:20 <Digitalfox> Oh and file and print sharing are activated
20:20:37 <Eddi|zuHause2> if TCP/IP works, but a higher level protocol (SMB) doesn't, it's very unlikely it's something other than firewall
20:22:17 <Digitalfox> ýes i agree, but still if i haven't any firewall/anti-virus software on desktop or notebook, and windows firewall is disabled...It has to be something else i'm not seeing
20:23:37 <HMage> Digitalfox: try enabling telnet on server and connect to it via telnet. That's the simplest protocol.
20:23:38 *** Digitalfox_ has joined #openttd
20:23:44 <HMage> Digitalfox: try enabling telnet on server and connect to it via telnet. That's the simplest protocol.
20:24:09 * Zr40 wonders about the mapgen directory at the root of the svn repository.
20:24:11 <Digitalfox_> ok, HMage , will try
20:27:29 <Digitalfox_> correct me if i'm wrong but using telnet, may use the command "o" and the ip with some port right?
20:33:03 <Digitalfox_> Will try something now, restarted is required, be back soon
20:37:12 <Szandor> When providing a patch, is it best to diff agains HEAD revision, or the latest nightly build? Or does no-one care?
20:38:45 <HMage> and put the revision number in name of the diff
20:41:51 *** Digitalfox has joined #openttd
20:42:48 <Digitalfox> Still with the same problem.. I just hope format isn't the solution.. Don't have much time this days.. :(
20:45:08 <Digitalfox> Isn't there some kind of site, where i can follow some comon steps to see if i can fix it?
20:46:23 *** RobertGrammig has joined #openttd
20:47:20 *** setrodox has joined #openttd
20:49:16 <Belugas> good night, going home
20:51:20 *** Digitalfox_ has joined #openttd
20:51:29 *** dihedral has joined #openttd
20:54:32 <Digitalfox_> Ok i found out i can ping ip, but not the server name.. The DNS server used is from my router, and with notebook and server it's running fine, but since ip works and dns is being resolved i may assume my desktop is having problems with dns..
20:56:52 *** Digitalfox_ is now known as Digitalfox
21:04:40 *** Vikthor has joined #openttd
21:20:51 <Zr40> Digitalfox: assuming both machines run Windows, are they both in the same workgroup?
21:36:04 *** Vikthor has joined #openttd
21:57:43 *** Sacro_ is now known as Sacro
21:58:40 <Ailure> I guess none lives in ireland ;)
22:00:47 <Ailure> I was just surfing through the scenario section of the wiki
22:00:47 <Sionide> i should be revising for my exam tomorrow..
22:01:49 <Ailure> the manual have improved a bit
22:01:59 <Sionide> "Mainland Europe and Republic of / Northern Ireland are not yet populated with industries / towns;"
22:02:05 <Sionide> it does say it there :p
22:02:14 <Ailure> That's why I included ;) above
22:03:08 <Sionide> hrm, if it's version is 0.5.0 does that mean i can *only* play it on that version!?
22:03:42 <Ailure> not sure what's in, and what isn't though
22:07:09 <peter1138> yeah, i just implemented all that lot ;p
22:10:17 *** InterMedio has joined #openttd
22:11:30 <Ailure> and guess I should go and flesh out the industries for toyland
22:11:57 <InterMedio> www.LiteCat.com - All About Linux Debian
22:11:59 *** InterMedio has left #openttd
22:29:22 <Ailure> Made pages for all toyland industries :)
22:29:27 <Ailure> Now they only lack pictures
22:29:47 <Ailure> hmm though Toy shop should be counted as tertiary industry
22:40:33 *** Sleepie has joined #openttd
22:42:05 <valhallasw> no graphviz plugin on the wiki?
22:49:41 <Ailure> did you just add that? heh
22:50:37 <valhallasw> needs some tuning with subgraphs for production levels
22:51:01 <valhallasw> (source, convert, sink)
22:51:50 <Ailure> is that something that was recently added?
22:52:39 <valhallasw> not sure why clicking doesnt work
22:53:09 <Ailure> looks kinda weird with having a graph in the middle of nowhere
22:53:10 <Sleepie> what do you mean by clicking?
22:53:21 <Ailure> you might put it on a WIP page instead first
22:53:29 <Ailure> so it dosen't feel like it's in the way or something
22:53:33 <valhallasw> Ailure: no. people will extend it faster now :p
22:56:07 <valhallasw> miniature images are possible, too
22:56:14 <Ailure> well Born Acron took it away
22:56:29 <Ailure> And I agree with his point. D:
22:59:36 <valhallasw> Born_Acorn: har. :P
23:01:53 <Ailure> just noticed that for some reason
23:02:06 <Ailure> the creator of the cargo tables thought it was a bad idea linking to toyland industries
23:05:24 <valhallasw> Born_Acorn: I put it on the talk page
23:05:40 <valhallasw> now it's time for bed
23:10:48 <CIA-1> OpenTTD: peter1138 * r9825 /trunk/src/ (engine.cpp engine.h newgrf.cpp table/engines.h): -Codechange: [NewGRF] Add support for early vehicle retirement.
23:11:44 <Ailure> Did that becuse of the TODO, or it was just a coincidence? :P
23:25:17 <peter1138> dbsetxl should have a few less vehicles available at any given time now
23:28:52 <Sleepie> as long as never_expire_vehicles = false :P
23:31:52 <Brianetta> My dedicated server keeps exiting
23:32:20 <Brianetta> You know how I find out it has?
23:32:37 <Brianetta> "Hey Brianetta, are you going to run your server again or is it gone for good?"
23:32:48 <Brianetta> I wish people would pester me sooner
23:33:09 *** izhirahider has joined #openttd
23:33:17 <Brianetta> So I look, and autopilot is just quit, having detected that the game has exited
23:33:27 <Brianetta> I'll run it with full debug next time
23:33:55 <Brianetta> No error message, no segv... just exit
23:34:02 <Brianetta> like somebody rcons it
23:34:57 <peter1138> hmm, i wonder if MB will fix his new bug... haha
23:40:30 <Sleepie> what bug if I may ask?
23:40:31 <peter1138> well it used to work, of course
23:41:07 <Rubidium> something with powered wagons that weren't powered and are powered now
23:41:57 <peter1138> your ICE-3s'll go like shit off a shovel
23:41:58 <Sleepie> ahh, thanks, well I wonder when dbset 0.9 will be released
23:42:08 <peter1138> or would if the TE wasn't so low (in ottd)
23:42:17 <peter1138> dunno what it should be as ttdp doesn't display it
23:44:54 <peter1138> hmm, they weight more too
23:53:42 <Sleepie> peter1138: is there any way (using the console) to get information like number of towns, industries on a map?
continue to next day ⏵