IRC logs for #openttd on OFTC at 2007-04-30
            
00:00:33 *** Kodak has joined #openttd
00:00:49 <Frostregen> if you have no loops, it may get slower, but never will clog completely
00:00:50 <Eddi|zuHause2> :p
00:00:51 <Kodak> hey guys.. i need help with openttd.. gameplay advice
00:00:58 <elmex> that guy must have abandond the game, he's doing nothing and all his money goes to power the trains to be stuck
00:01:20 <Ailure> reminds me what I did in a game
00:01:21 <Eddi|zuHause2> people actually do sleep occasionally :p
00:01:27 <Ailure> I bought exclusive rights in one town
00:01:31 <Ailure> his whole network deadlocked
00:01:32 <Ailure> :D
00:01:36 <Ailure> that was so fun to see
00:01:45 <Frostregen> yes, if you don't use overflow depots
00:01:56 <Kodak> how do i go about removing roads around towns, when the roads have no dead end? they loop back into the town. the local authorities always denies that...
00:02:15 <Sionide> bribe them
00:02:24 <Kodak> but i have excellent ranking
00:02:26 <Eddi|zuHause2> Kodak: go to the patches window, there's an option "allow removal of town road" or something
00:02:36 <Kodak> ah damn, ok thanks
00:02:40 <Kodak> will do
00:02:43 <Sionide> build loads of trees around the town, dunno if that little hack still works or not, but it used to make the town council love you, hehe
00:02:57 <Kodak> yeah, ive done that before :P
00:03:13 <Frostregen> is currently beeing worked on cargo-reservation when loading cargo?
00:03:15 <Kodak> thats not the problem though
00:03:39 <Frostregen> (to allow more than one train loading at once, without disabling fifo)
00:03:50 <Kodak> i can kill roads that have an dead end.. but not those who loop back and doesnt have an end
00:03:52 <Sionide> holy crap
00:03:58 <Eddi|zuHause2> i have seen no attempt to do so
00:04:01 <Sionide> the last revision i have installed is in the r5,000s
00:04:11 <Frostregen> :(
00:04:32 <Eddi|zuHause2> there was something about complete rewrite of the loading code :)
00:04:49 <Frostregen> hm, maybe this is part of it
00:04:53 <Kodak> :O
00:04:54 <Frostregen> i hope
00:05:03 <Eddi|zuHause2> which is usually combined with "not enough time"
00:05:15 <Frostregen> doh
00:05:32 <Eddi|zuHause2> it's the natural order of things :)
00:05:41 <Frostregen> the only solution i found for this is not really satisfying
00:06:36 <Frostregen> building 2 or more separate stations, which are in vicinity of the factory in question
00:15:38 *** Kodak has quit IRC
00:16:07 <eJoJ> Frostregen what happens if you turn off improved loading algorithm? then more trains load at the same time
00:16:23 <Frostregen> yes, but fifo is off
00:17:23 <Eddi|zuHause2> without improved loading, big stations tend to clog up with half full trains
00:17:40 <Frostregen> yup
00:17:59 <Frostregen> you have to relate the number of platforms to the production level
00:18:02 <Eddi|zuHause2> and this is ... suboptimal :)
00:18:06 <Frostregen> ^^
00:18:57 <eJoJ> mhm
00:19:25 <eJoJ> anyway, of to play some more on my game
00:19:43 <Frostregen> hf
00:20:48 <Eddi|zuHause2> it doesn't really affect me, i rarely have more than 2 platforms loading simultaneously
00:22:02 *** elmex has quit IRC
00:22:05 <Frostregen> this is true for all, but the 1 factory loading bay in your super network
00:22:41 <Eddi|zuHause2> see, i don't have a "super network" :)
00:22:54 <Eddi|zuHause2> i tend to do more realistic networks
00:23:23 <Frostregen> i'm still getting fun out of optimizing entrances and exits
00:23:33 <Frostregen> but realistic networks may be the next
00:24:13 <Frostregen> with loading working corrently the exits will jam again
00:24:18 <Frostregen> correctly*
00:25:05 <Frostregen> has anyone done some maths about maximum cargo throughput?
00:26:44 <Eddi|zuHause2> maximum in which bounds?
00:27:22 <Frostregen> parameters should be trainlength/cargo per train/trainspeed/no of parallel lines
00:28:10 <Frostregen> or just for 1 line at first ;)
00:28:46 <Eddi|zuHause2> it's difficult...
00:29:18 <Frostregen> should not be
00:29:21 <Eddi|zuHause2> especially when time for leaving/arriving gets longer than time for loading/unloading :)
00:30:02 <Frostregen> hm
00:30:10 <Frostregen> assume the station is large enough
00:30:22 <Frostregen> so 1 train is always loading
00:31:00 <Eddi|zuHause2> with gradual loading, all wagons load simultaneously, so train length is irrelevant
00:31:16 <Eddi|zuHause2> (assuming no overhang wagons)
00:31:43 <Frostregen> no, because there are wagons with different length/cargo ratio
00:32:31 <Frostregen> think of a single line, with no space, just trains
00:32:33 <Eddi|zuHause2> but that has nothing to do with train length
00:32:47 <Frostregen> the engine is the packet overhead
00:34:00 <Frostregen> ok, you are right, the first argument had nothing to do with it
00:38:59 <Frostregen> so it is ((cargo/length)*speed)*C
00:39:51 <Frostregen> (cargo/length) = cargo-capacity per tile...
00:44:48 <Eddi|zuHause2> hm, that doesn't look correct
00:45:04 <Eddi|zuHause2> speed per tile is different if you have 2 wagons or 3 wagons on the tile
00:45:28 <Eddi|zuHause2> so you should really count in train length in wagons
00:46:30 <Frostregen> i meant that
00:46:50 <Frostregen> (amount of cargo within one tile) * speed * C
00:47:18 <Frostregen> or do you mean something else?
00:48:32 <Frostregen> if you double the cargo per tile, the throughput doubles too
00:48:38 <Frostregen> like it should be
00:48:45 <Eddi|zuHause2> no, if you have 2 wagons per tile which unload with speed 5, you get a different speed than if you have 3 smaller wagons that have a speed of 4
00:49:19 <Eddi|zuHause2> 2*5 = 10 speed per tile
00:49:25 <Eddi|zuHause2> 3*4 = 12 speed per tile
00:49:39 <Frostregen> lol, doh
00:49:44 <Frostregen> i was talking about trainspeed
00:49:49 <Frostregen> not loading/unloading speed
00:50:04 <Eddi|zuHause2> what does the train speed do there?
00:50:32 <Frostregen> the result should be the throughput of a single line of track
00:51:07 <Frostregen> if a train is twice as fast, the throughput doubles too
00:51:28 <Eddi|zuHause2> hm...
00:51:30 <Frostregen> (as long as loading/unloading times are irrelevant)
00:51:40 <Frostregen> ./small
00:51:49 <Frostregen> or long track
00:52:58 *** orudge has joined #openttd
00:52:58 *** ChanServ sets mode: +o orudge
00:53:01 <valhallasw> -bash: ./a.out > /dev/null: No such file or directory
00:53:02 <valhallasw> :|
01:08:00 *** Morphy has quit IRC
01:14:14 <Ailure> http://content.answers.com/main/content/wp/en/f/f8/NES_Cleaning_Kit.JPG
01:14:19 <Ailure> eh wait wron channel
01:16:39 *** Cipri has quit IRC
01:19:02 *** Sacro has quit IRC
01:21:26 *** setrodox_ has quit IRC
01:30:42 *** Eddi|zuHause3 has joined #openttd
01:37:09 *** Eddi|zuHause2 has quit IRC
01:41:17 *** Sacro|Laptop has joined #openttd
02:04:08 *** glx has quit IRC
02:07:01 *** Mucht_ has joined #openttd
02:10:48 *** MUcht has quit IRC
02:53:57 *** Digitalfox[Home] has quit IRC
03:17:43 *** Sacro|Laptop has quit IRC
03:22:44 *** Frostregen_ has joined #openttd
03:28:26 *** Frostregen has quit IRC
03:28:54 *** Frostregen_ is now known as Frostregen
04:01:01 *** Zr40 has quit IRC
04:46:04 *** Osai^zZz has joined #openttd
04:49:27 *** Osai^zZz has quit IRC
04:51:54 *** Zr40 has joined #openttd
05:21:26 *** TinoM has joined #openttd
05:25:36 *** Zr40_ has joined #openttd
05:31:46 *** Zr40 has quit IRC
05:46:06 *** ThePizzaKing has joined #openttd
05:53:15 *** raimar3 has joined #openttd
06:00:18 *** raimar2 has quit IRC
06:10:18 *** mikl has joined #openttd
06:14:55 *** Eddi|zuHause2 has joined #openttd
06:14:55 *** Eddi|zuHause3 has quit IRC
06:21:07 *** lolman has quit IRC
06:23:35 *** lolman has joined #openttd
06:28:14 *** mikl has quit IRC
06:30:22 *** mikl has joined #openttd
06:35:43 *** roboboy has joined #openttd
06:36:44 *** Desolator has joined #openttd
06:40:44 *** mikl has quit IRC
06:41:27 *** mikl has joined #openttd
07:00:01 *** mikl has quit IRC
07:00:39 *** mikl has joined #openttd
07:08:57 *** maddy has joined #openttd
07:15:07 *** |Jeroen| has joined #openttd
07:31:05 *** mikl has joined #openttd
07:33:40 *** mikl has quit IRC
07:36:44 *** mikl has joined #openttd
07:40:21 *** mikl has quit IRC
07:40:54 *** mikl has joined #openttd
07:42:24 *** mikl has quit IRC
07:42:55 *** mikl has joined #openttd
07:43:49 *** mikl has quit IRC
07:44:17 *** Vikthor has joined #openttd
07:44:22 *** mikl has joined #openttd
07:46:27 *** mikl has quit IRC
07:50:36 *** KUDr_wrk has quit IRC
07:52:08 *** mikl has joined #openttd
07:53:07 *** KUDr_wrk has joined #openttd
07:53:09 *** elmex has joined #openttd
07:54:00 <elmex> i wish one could jump to the place where the player last placed something - would be cool for spectating multiplayer games
07:55:45 *** leif has joined #openttd
07:55:51 *** leif is now known as Zuu
08:01:11 *** KUDr_wrk has quit IRC
08:02:47 *** KUDr_wrk has joined #openttd
08:10:51 *** KUDr_wrk has quit IRC
08:11:51 *** KUDr_wrk has joined #openttd
08:17:15 *** scia has joined #openttd
08:24:01 *** KUDr_wrk has quit IRC
08:24:20 *** setrodox has joined #openttd
08:26:02 *** KUDr_wrk has joined #openttd
08:33:42 <Ailure> elmex: When you join a game, you start where the server is 'looking'
08:33:57 <Ailure> so if the server is a player ;)
08:37:36 <neli> but, will you follow it ?
09:33:22 <peter1138> no
09:44:52 *** DJ_Mirage has joined #openttd
09:45:38 *** Morphy has joined #openttd
09:53:27 *** Cipri has joined #openttd
09:55:50 *** HMage has joined #openttd
10:01:18 *** Thomas[NL] has joined #openttd
10:05:34 *** Cipri has quit IRC
10:15:00 *** re06011988 has joined #openttd
10:15:17 *** re06011988 has left #openttd
10:21:33 *** Alltaken has joined #openttd
10:29:16 *** tokai|noir has joined #openttd
10:29:42 *** mikl has quit IRC
10:32:06 *** mikl has joined #openttd
10:49:28 *** scia has quit IRC
10:49:36 *** helb has quit IRC
10:50:02 *** helb has joined #openttd
11:11:12 *** Cipri has joined #openttd
11:11:21 <eJoJ> peter1138 what's up with your newgrf? :P
11:12:16 <peter1138> what?
11:12:50 <eJoJ> is it your server up runing r9734? i got newgrf mismatch, lots of Unknown :P
11:13:42 <Rubidium> eJoJ: some packets got lost with the names of the GRFs
11:15:06 <peter1138> here's a tip: http://www.openttd.org/server_detail.php?id=486
11:15:28 <eJoJ> ahha btw is there a change in the netcode in r9734 i'm struggeling with massive desyncs
11:15:41 *** eJoJ has quit IRC
11:15:41 <peter1138> no
11:15:46 <peter1138> heh
11:16:00 *** eJoJ has joined #openttd
11:16:18 <eJoJ> or maybe it's just my connection causing the desyncs :/
11:16:21 <peter1138> that would cause a desync :p
11:16:35 <hylje> the desyncs are likely because we screwed up the savegame somewhat
11:16:48 <Rubidium> eJoJ: what is the exact message when you get disconnected?
11:16:54 <peter1138> hylje: you did?
11:16:55 <eJoJ> that makes sence, now fix it hylje :P
11:17:09 <hylje> the current save is fubar
11:17:14 <hylje> next one should work fine
11:17:19 <hylje> ( = next game)
11:17:46 <hylje> we changed grfs mid-game iirc
11:18:51 *** eJoJ has quit IRC
11:19:10 *** eJoJ has joined #openttd
11:30:41 *** mikl has quit IRC
11:31:21 *** mikl has joined #openttd
11:47:44 *** KUDr has quit IRC
11:48:58 *** RobertGrammig has joined #openttd
11:49:49 *** tokai|noir has quit IRC
11:50:36 <RobertGrammig> which game currently has a more challenging? ttdpatch or openttd? or none of them ;)?
11:50:36 <RobertGrammig> more challenging AI I mean ;)
11:52:10 <hylje> our ai sucks
11:52:53 *** Vikthor has quit IRC
11:55:28 <Cipri> openttd has better online game. Online competition is better then AI's.
11:55:42 <Cipri> And only cooperative is better then online competition!
12:08:26 *** KUDr has joined #openttd
12:11:02 *** |Jeroen| has quit IRC
12:11:32 *** |Jeroen| has joined #openttd
12:27:14 *** RobertGrammig has quit IRC
12:34:18 <Ailure> well, openTTD would have a potentially better with the AI branch :p
12:34:25 *** re06011988 has joined #openttd
12:34:37 *** re06011988 has left #openttd
12:36:00 *** Sacro has joined #openttd
12:41:01 *** graeme has joined #openttd
12:41:04 *** TheJosh has joined #openttd
12:41:10 *** KritiK has joined #openttd
12:41:10 <TheJosh> Hey all
12:41:38 *** glx has joined #openttd
12:41:38 *** ChanServ sets mode: +v glx
12:46:16 *** ThePizzaKing has quit IRC
12:49:36 *** KUDr has quit IRC
12:59:44 *** Alltaken has quit IRC
13:03:20 <Belugas> hello
13:03:31 *** yeti_ has joined #openttd
13:07:07 <TheJosh> Hey does anyone here have an opinion of my 'Found a Town' patch?
13:11:15 *** Ammller has joined #openttd
13:12:03 <peter1138> does it work yet? :D
13:13:10 <Cipri> I'd love a patch like that.
13:15:09 *** Ammler has quit IRC
13:15:12 <TheJosh> Yes it works, almost complete (im adding a patch option to enable/disable right now)
13:15:22 *** Maedhros has joined #openttd
13:15:24 <peter1138> cool
13:15:49 <peter1138> afternoon, Maedhros
13:15:54 <Maedhros> hi peter1138
13:15:59 * peter1138 mumbles at tab-complete failing for "afternoon" ...
13:16:07 <TheJosh> Hey Maedhros
13:16:07 <Maedhros> hehe
13:16:13 <Maedhros> hi TheJosh
13:16:31 <TheJosh> Maedhros: have you seen my latest patch (another town one...)
13:16:51 <Maedhros> no yet, no
13:16:55 <neli> where did you find it, on the attic ? :P
13:16:59 <TheJosh> 'Found a town'
13:19:10 <TheJosh> Maedhros: http://www.tt-forums.net/viewtopic.php?t=31558 thats only version 3, im about to release version 4
13:19:19 *** Osai^zZz has joined #openttd
13:19:46 <Maedhros> i'll wait for that, then :)
13:20:16 *** tokai has quit IRC
13:21:21 <Eddi|zuHause2> i actually did find a town in the attic once :)
13:21:36 <TheJosh> just testing the configure patches over network (gotta love loopback, although its boring playing against yourself)
13:21:49 *** tokai has joined #openttd
13:21:49 *** ChanServ sets mode: +v tokai
13:29:01 <TheJosh> is it possible to have a patch option thats in openttd.cfg and network, but not save game???
13:32:21 <TheJosh> nvm worked it out
13:32:47 *** eJoJ is now known as eJoJ-zZz
13:32:50 <Maedhros> not if you want it to do anything during the game, no
13:34:55 <TheJosh> what do you mean?
13:36:23 <Maedhros> well, to prevent desyncs all clients must have the same value for the patch option
13:36:37 <Maedhros> but if you don't save it in the savegame it won't be synced when the game starts
13:39:00 *** RobertGrammig has joined #openttd
13:41:34 <TheJosh> wont the clients just ask the server what its patch option is?
13:44:02 <Maedhros> no. it's only synced at the start of the game (within the savegame) and when it changes
13:44:43 *** Osai^zZz has quit IRC
13:44:49 <Frostregen> TheJosh: use the SLF_SAVE_NO flag
13:45:08 <Frostregen> former NS flag, but this got removed
13:45:27 <TheJosh> I have put in that flag, did not get desyncs
13:45:52 <Maedhros> Frostregen: it was removed because it breaks things
13:46:21 <Maedhros> TheJosh: try starting a game where the server uses a different value than the client
13:46:38 <TheJosh> ok
13:46:43 <Frostregen> hmm, it worked fine for me
13:47:01 <Frostregen> as a server-side only option
13:48:33 <TheJosh> the server and the client had different settings even when the game was run
13:48:39 <TheJosh> i guess I will change that then
13:49:04 <Frostregen> hrm, bad
13:49:17 <Frostregen> will somethin similar be reintroduced? (which works ;)
13:50:10 <Frostregen> how was this done before patch-settings were saved into the savegame?
13:50:21 *** Osai^zZz has joined #openttd
13:52:51 *** Osai^zZz has quit IRC
13:53:08 *** Osai^zZz has joined #openttd
13:53:56 *** RobertGrammig has quit IRC
13:54:09 <TheJosh> ok i have fixed that, the patch can be downloaded from http://www.tt-forums.net/viewtopic.php?p=576682
13:54:47 <valhallasw> hurray for killing the stack \o/
13:54:54 <valhallasw> (@ myself)
13:54:54 <TheJosh> huh?
13:58:02 *** Osai^zZz has quit IRC
13:59:09 <peter1138> Frostregen: they were sent separately
14:00:26 <Maedhros> TheJosh: you don't need to use CheckPlayerHasMoney() - the DoCommand checks that already
14:01:05 <TheJosh> oh
14:01:29 <Maedhros> also, it might be nice for all the houses to start off in the initial construction state, not most of them fully built
14:01:51 <peter1138> there's a stray tab in the language file changes
14:02:58 <peter1138> and stray non-tabs elsewhere, heh
14:03:01 <TheJosh> Maedhros: How would I implement that? currently I the code uses a slightly modified version of the scenario builder function
14:04:23 <Maedhros> you'd could pass something to DoCreateTown, which would pass it to DoBuildTownHouse (?)
14:04:25 <TheJosh> peter1138: Sorry
14:04:34 <Maedhros> there might be quite a few steps in between though ;)
14:04:41 <peter1138> hmm?
14:04:45 <peter1138> just commenting
14:05:28 <Maedhros> has anyone noticed that "Trees of random type" in the tropic landscape isn't actually random at all?
14:05:29 <TheJosh> peter1138: ill see if i can fix those things
14:08:10 <TheJosh> Maedhros, peter1138: do you guys like the idea of the patch?
14:09:00 <Maedhros> the idea's good, yeah
14:18:49 <Rubidium> TheJosh: I think town funding should be disabled by default
14:20:24 <Rubidium> the patch itself is also littered with all kinds of other changes that are not part of creating towns (like adding newlines in comments and in other random places)
14:22:27 <Maedhros> huh. apparently there is only one type of tree in the subtropical part
14:22:57 <TheJosh> Rubidium: Part of the patch is the commenting of some things in town_cmd.cpp
14:23:22 <TheJosh> Dont worry, i can clean that kind of stuff up
14:23:26 <Rubidium> yes, but that shouldn't be in this patch, it should be in another patch
14:24:06 <TheJosh> it is, Belugas has it, he merged some of them in already
14:26:55 <TheJosh> Ok i have found a few issues,
14:27:36 <Rubidium> like: a hacked client can make towns for free?
14:28:25 <Rubidium> (he can just 'call' CmdBuildTown)
14:31:00 <TheJosh> what do you mean?
14:31:40 <Rubidium> that CmdBuildTown isn't an offline command anymore (with your patch)
14:32:04 <TheJosh> that is cruft, from when the code used CmdBuildTown, will fix
14:37:18 *** Digitalfox has joined #openttd
14:39:49 <TheJosh> i am cleaning all that up, will release v5 soon
14:42:06 *** KUDr has joined #openttd
14:48:36 *** Sjoerd- has joined #openttd
14:49:00 <Sjoerd-> hi, how comes I get cannot contruct diamond error in red box while playing temperate?
14:50:30 <TheJosh> updated patch http://www.tt-forums.net/viewtopic.php?p=576682 removed some cruft, etc
14:50:54 <TheJosh> anyway, off to bed now, tis 12:23am...
14:51:03 <Sjoerd-> gnight josh
14:51:40 <TheJosh> gud-night
14:52:01 *** TheJosh has left #openttd
14:53:20 <Belugas> Sjoerd- : this is really a vague problem description...
14:53:23 <Belugas> care to expand?
14:53:47 <Sjoerd-> ok well, i'm playing game on a 0.5.1 server
14:54:06 <Sjoerd-> then suddenly a red error box pops up stating: cannot construct diamond mine
14:54:29 <Sjoerd-> it's a temperate map
14:54:42 <Sjoerd-> maybe my teammate is causing it, I asked but no answer
14:55:09 <Sjoerd-> It's the second time it happens.
14:56:04 <Belugas> strange
14:56:28 <Sjoerd-> if it happens again I will make a screenshot
14:56:50 <Belugas> maybe a savegame too?
14:57:04 <Belugas> althoug i doubt it would be usefulll...
14:57:05 <Sjoerd-> I can make one now, and send it to you.
14:57:11 <Sjoerd-> Yeah.
14:57:24 <Sjoerd-> Well it's not big deal anyway, just thought it was a little strange.
14:59:52 * Belugas resumes work@work
15:00:19 <HMage> http://pics.binary.ru/full/cats_15.jpg
15:00:42 <glx> HMage: funny
15:02:59 <Eddi|zuHause2> 16:50] <TheJosh> anyway, off to bed now, tis 12:23am... <- weird time he has...
15:04:10 <Touqen> Eddi|zuHause2: not if he's in a timezone that's x.5 off of utc
15:04:26 <Eddi|zuHause2> that is still a weird time... :)
15:04:43 <Eddi|zuHause2> aside from being 3 minutes off
15:05:16 <Touqen> Eddi|zuHause2: http://www.worldtimezone.com/time-australia24.php
15:05:36 <Eddi|zuHause2> i know such timezones exist
15:05:54 <Touqen> Well okay then!
15:08:28 *** scia has joined #openttd
15:09:09 <Eddi|zuHause2> the funny thing with that map is the small spot in the south that has 23:51, which is like a x:45 timezone between the x:00 and the x+1:30 timezone :)
15:10:11 *** KUDr_wrk has quit IRC
15:11:20 <Touqen> Yea. Now _that_ is weird.
15:13:03 *** |Jeroen| has quit IRC
15:14:11 *** KUDr_wrk has joined #openttd
15:19:02 <Sacro> !logs
15:19:02 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
15:22:16 *** KUDr_wrk has quit IRC
15:23:09 *** KUDr_wrk has joined #openttd
15:26:43 *** Zr40_ has quit IRC
15:31:11 *** KUDr_wrk has quit IRC
15:31:57 *** KUDr_wrk has joined #openttd
15:35:18 *** Zr40 has joined #openttd
15:35:24 *** Digitalfox has quit IRC
15:49:37 *** Thomas[NL] has quit IRC
15:52:45 *** Sacro_ has joined #openttd
15:53:49 *** boekabart has joined #openttd
15:54:16 *** |Jeroen| has joined #openttd
15:54:30 *** Sacro_ has quit IRC
15:54:50 *** Sacro_ has joined #openttd
15:55:38 *** Sacro has quit IRC
15:59:07 *** Progman has joined #openttd
15:59:28 *** maddy has quit IRC
16:06:09 *** acerbus has joined #openttd
16:14:21 *** |Jeroen| has quit IRC
16:21:13 *** |Jeroen| has joined #openttd
16:21:22 *** Sjoerd- has quit IRC
16:21:34 *** Vikthor has joined #openttd
16:24:23 *** Sacro_ is now known as Sacro
16:24:53 *** Wolf01 has joined #openttd
16:25:05 <Wolf01> hello
16:31:02 *** Zuu has quit IRC
16:33:31 *** Tron_ has joined #openttd
16:39:29 *** Tron has quit IRC
16:49:34 *** Thomas[NL] has joined #openttd
16:49:36 <Thomas[NL]> !logs
16:49:36 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
16:50:52 <Maedhros> bookmarks!
16:51:23 <Wolf01> or make an alias!
16:53:14 *** helb has quit IRC
16:53:37 *** helb has joined #openttd
16:54:58 *** Tron_ is now known as Tron
17:09:34 *** Purno has joined #openttd
17:10:16 *** lolman has quit IRC
17:10:44 *** lolman has joined #openttd
17:14:59 *** lolman has quit IRC
17:18:45 *** boekabart has quit IRC
17:23:05 *** Chrissicom has joined #openttd
17:23:11 <Chrissicom> good evening :)
17:24:48 <maddy_> Brianetta, if you there can you reset the game?
17:24:54 <maddy_> please...
17:25:50 *** Sacro has quit IRC
17:33:23 *** DJ_Mirage has quit IRC
17:34:44 *** DJ_Mirage has joined #openttd
17:35:52 <yeti_> how do i checkout the trunk if i just want to have the files needed to compile (like nightly sources)? i tried svn co svn://svn.openttd.org, but that one's really large
17:36:52 <Rubidium> /trunk?
17:38:47 <yeti_> ouch, silly me :) thank you
17:43:23 *** DJ_Mirage has quit IRC
17:43:40 <yeti_> is it recommended to run make clean/make mrproper before svn update?
17:44:26 *** Ammller is now known as Ammler
17:45:01 *** DJ_Mirage has joined #openttd
17:46:46 <DaleStan> yeti_: Usually not. clean and mrproper are only used when you need to recompile everything. An update will rarely, if ever, cause this.
17:48:07 <yeti_> thank you
17:49:07 *** Zr40 has quit IRC
17:58:20 *** Sacro has joined #openttd
17:58:30 *** Twofish has joined #openttd
18:03:18 *** Chrissicom has quit IRC
18:05:04 *** |2rB has quit IRC
18:13:06 *** |Jeroen| has quit IRC
18:42:33 *** Digitalfox[Home] has joined #openttd
18:44:09 *** thgergo has joined #openttd
18:49:23 *** DJ_Mirage has quit IRC
18:52:04 *** DJ_Mirage has joined #openttd
18:54:42 *** MeusH has joined #openttd
18:54:52 <MeusH> hello
18:55:03 <Wolf01> hello MeusH!!
18:56:46 <MeusH> hey Wolf01, how's your coding?
18:56:56 <MeusH> have you coded something recently?
18:57:45 <Wolf01> yes, i'm always at work
18:58:21 <Wolf01> now i'm coding a "ctrl+click on widget toggles between transparent and invisible" for trees and maybe houses
18:59:20 <MeusH> that'd be nice :)
19:07:43 *** eJoJ-zZz is now known as eJoJ
19:37:42 *** DJ_Mirage has quit IRC
19:38:32 *** Mucht_ is now known as Mucht
19:54:02 *** mikegrb_ is now known as mikegrb
19:57:49 *** scia has quit IRC
20:05:55 <CIA-2> OpenTTD: rubidium * r9757 /trunk/src/intro_gui.cpp: -Fix [FS#1244842]: when you have closed the "Load game"/"New game" windows accessible from the "New Server" window, any creation of new game/loading from the intro menu should not start a server.
20:10:53 *** Purno has quit IRC
20:11:18 *** mikk36 has quit IRC
20:18:42 *** mikk36 has joined #openttd
20:21:07 *** KUDr_ has joined #openttd
20:21:19 *** graeme has quit IRC
20:21:59 *** KUDr has quit IRC
20:23:07 *** Sacro has quit IRC
20:33:09 *** Sacro|Laptop has joined #openttd
20:43:38 <Ammler> !translate en_de abstain
20:45:29 *** Sacro|Laptop has quit IRC
20:46:34 *** Sacro has joined #openttd
20:47:07 <Wolf01> 'night all
20:47:10 *** Wolf01 has quit IRC
20:48:34 <Eddi|zuHause2> Ammler: "[Stimme] enthalten"
20:48:54 <Eddi|zuHause2> Ammler: dict.leo.org
20:48:56 <Ammler> thx Eddi|zuHause2
20:49:08 <Ammler> _42_ has done that before
20:49:33 <Eddi|zuHause2> not that i remember...
20:50:28 <Ammler> in the channel #openttdcoop, he does
20:50:53 <Ammler> I liked to show TrueBrain, that somehing has changed
20:51:54 *** Maedhros has quit IRC
20:52:57 <TrueBrain> Ammler: on request, those commands have been disabled for #openttd
20:53:18 <Ammler> [22:43] <_42_> Ammler: anslation" rows="10" cols="3" style="float:left; clear:none; background-color:#FFFFFF; color:#000000; border-color:#FFFFFF;">enthalten Sie sich "
20:53:30 <TrueBrain> yeah, so I see
20:53:33 <TrueBrain> how cool is that!
20:54:21 <Ammler> I wasn't here while you changed the name, is that a secret?
20:54:26 <TrueBrain> I really would like for those sites to add XMLRPC
20:54:32 <TrueBrain> then I don't have to parse the $@#%#$@# HTML
20:54:46 <TrueBrain> Ammler: what are you talking about?
20:54:59 <Ammler> Truelight, to much highlights?
20:55:31 <Ammler> was away for half a year
20:55:37 <valhallasw> Truelight has donated it's light to a signal that lost one
20:55:40 <TrueBrain> I never have been away :p
20:55:49 <Ammler> no, me
20:56:09 <TrueBrain> Haha, I totally lost you :p
20:57:32 <TrueBrain> Ammler: I will correct !translate tomorrow or something
20:57:41 <Ammler> don't hurry
20:59:30 <TrueBrain> I just hope they have an alternative :)
20:59:36 <TrueBrain> I might suggest it to them, who knows it helps
20:59:41 <TrueBrain> a nice XMLRPC would be lovely
20:59:46 <TrueBrain> or just a non-HTML page in fact would be lovely
21:01:27 <TrueBrain> okay, me is gone, have fun all :)
21:06:49 *** thgergo has quit IRC
21:17:22 <Sacro> valhallasw: does that mean next he donates his brain?
21:18:22 <valhallasw> probably.
21:18:33 <Sacro> whoever gets that is getting a crap deal...
21:18:52 *** Nigel has quit IRC
21:30:53 *** acerbus has quit IRC
22:13:14 *** TinoM| has joined #openttd
22:20:17 *** TinoM has quit IRC
22:36:23 <MeusH> bye
22:36:31 *** MeusH has quit IRC
22:39:46 *** KritiK has quit IRC
22:43:46 *** Vikthor has quit IRC
22:51:56 *** Thomas[NL] has quit IRC
23:05:33 *** yeti_ has quit IRC
23:07:22 <Digitalfox[Home]> Please developers make an option to not have airplane crashes, when disasters set to none.. With 530 A380 planes i have 3 crashes every month if i don't save 3 or 4 times a month.. :(
23:10:19 <Phazorx> how's saving helping
23:13:32 *** XeryusTC has quit IRC
23:13:53 *** mikk36 has quit IRC
23:16:54 <Eddi|zuHause2> a cheat "no plane crahes", i would agree
23:18:59 *** mikk36 has joined #openttd
23:23:43 *** maddy__ has joined #openttd
23:24:06 *** Sacro has quit IRC
23:27:01 *** Sacro_ has joined #openttd
23:30:48 *** maddy_ has quit IRC
23:31:58 <Digitalfox[Home]> Phazorx: It seems if i save before the crash like 2 days, it doesn't cause the random crash.. Don' know why.. The year is 2010, and i have breakdowns also disabled, and they get service from every 400days..
23:32:40 <Phazorx> crashes are random but only affect aircrafts with certain reliability
23:32:52 <Phazorx> 400 days is way too long i guess
23:32:56 <Phazorx> 150 is default
23:35:47 <Digitalfox[Home]> yeah, since i have disasters and breackdowns set to none, it should happen.. :(
23:35:57 <Digitalfox[Home]> *it shouldn't
23:39:55 <Phazorx> well devs things a 15 months in the air is too much :)
23:42:07 *** Progman has quit IRC
23:43:09 <izhirahider> they should run out of fuel :)
23:49:11 <Phazorx> in that case - all passengers sepnt enroute mroe than a month should die from starvation :)
23:52:00 <izhirahider> well, they could eat each other to minimize the damage