IRC logs for #openttd on OFTC at 2007-04-27
            
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00:58:03 <Belugas> video watching is addictive...
00:58:15 <Belugas> nor much room for some productive work :S
01:07:46 <Digitalfox[Home]> Yeah, i'm watching all seasons of "the pretender"
01:08:07 <Digitalfox[Home]> just two more episodes to conclude for seasons, in just 1 week
01:08:14 <Digitalfox[Home]> *four
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01:08:44 <Digitalfox[Home]> And a lot of poirot's tv series lately
01:10:48 <Belugas> tube maniac :P
01:10:53 <Belugas> you shold learn C++!!!!
01:12:48 <Digitalfox[Home]> i know, but....
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02:28:11 <CIA-2> OpenTTD: belugas * r9722 /trunk/src/town_cmd.cpp:
02:28:11 <CIA-2> OpenTTD: -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
02:28:11 <CIA-2> OpenTTD: More to come.
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06:56:47 <RobertGrammig> hi can this game in its latest version already be played against the AI?
06:57:38 <RobertGrammig> because everytime I start a game, a large area of the map suddenly gets bown and the computer seems to elevate it at random, preventing me from building anything in that place
06:57:45 <RobertGrammig> bown=brown
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07:11:57 <Rubidium> the computer randomly lowering/raising the map is the AI :(
07:12:38 <peter1138> yes, it's a bug
07:13:00 <Rubidium> it's gotten worse and worse because it doesn't handle the map generated by the new mapgenerator very well (and much more other things)
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07:29:05 <RobertGrammig> ok I found now a game in which it doesnt happen ;)
07:29:16 <RobertGrammig> are the nightly builds more stable in this regard?
07:40:17 <peter1138> not really
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07:54:32 <robotboy> http://wiki.openttd.org/index.php/NewGRF_TODO I noticed this page seems out of date. i did not change anything as im not sure which need chanfing
07:55:06 <robotboy> If i remember correctly I need a nightly to use ttrs
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08:05:02 <peter1138> i've done station animation triggers but it's pending having a grf to test it with
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08:33:05 <kairu0> hey all
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10:40:42 <CIA-2> OpenTTD: matthijs * r9723 / (338 files in 31 dirs): [mempool] -Sync: 7408:r9722 from trunk
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13:03:28 <Sionide> moo
13:03:33 <Prof_Frink> baa
13:03:37 <peter1138> is that so?
13:03:37 <Sionide> oink
13:03:41 <Sionide> it is
13:03:46 <Prof_Frink> lies.
13:46:52 <Alanin> !playercount
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15:59:49 <Kodak> hai2all
15:59:56 <Spunj99> hai2kodakes
16:00:00 <Kodak> ha2spunjes
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16:00:25 <Kodak> we r have problem w/ konnekt
16:00:27 <Spunj99> We're stuck!
16:00:32 <Kodak> or that
16:01:08 <Eddi|zuHause3> anything less specific?
16:01:17 <Kodak> hmm.. dont think so
16:01:44 *** Spunj99^ has joined #openttd
16:02:13 <Spunj99^> >.<
16:02:29 <Kodak> so liek ..
16:02:41 <Spunj99^> Can't connect to any servers
16:02:42 <Kodak> Ok, Spunj99, you tell them.
16:02:55 <Spunj99^> Him or me?
16:03:03 <Spunj99^> 'Cus he just fell off the internet
16:03:24 <Kodak> He be droppin soon.
16:03:24 <Spunj99^> Or will do in a sec
16:03:36 * Spunj99^ pushes Spunj99 off the interwebs.
16:03:50 * Spunj99^ watches him fall in really slow motion.
16:03:50 <Kodak> amagad its a name stealer
16:03:53 <Kodak> kick Spunj99^
16:03:58 <Spunj99^> lol..
16:04:03 <Spunj99^> Helping or hurting?
16:04:17 <Kodak> ok so.. lets get serious
16:04:24 <Spunj99^> What
16:04:27 <Spunj99^> Move in together?
16:04:37 <Kodak> lets try with a kiss first!
16:04:41 <Spunj99^> I don't think this is the time or the place
16:04:42 <Kodak> damn youre pushy
16:04:58 * Spunj99^ pushes Kodak
16:05:09 <Kodak> move IN together... jeeeeez..
16:05:18 <Spunj99^> FIX OUR ISSUES!
16:05:28 * Kodak nudges Spunj99^
16:05:53 <Kodak> i wanna play OpenTTD D:
16:05:56 <Spunj99^> D:
16:06:05 <Kodak> make them fix your intarnets Spunj99^!
16:06:11 *** axii has joined #openttd
16:06:12 <Spunj99^> 2 days
16:06:13 <Spunj99^> 2 days.
16:06:19 <Spunj99^> 48 hours.
16:06:28 <Spunj99^> Maybe a bit more
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16:06:37 <Kodak> but i is leave for Turkey on webnesday.
16:06:45 <Spunj99^> :O
16:06:49 <Kodak> for a weeks
16:06:58 <Spunj99^> yerrite
16:07:05 <Spunj99^> You're not allowed to leave the house
16:07:06 <Spunj99^> By law
16:07:10 <Kodak> :(
16:07:13 <Kodak> dont remind me man
16:07:21 <Spunj99^> After what you did to those boys
16:07:28 <axii> is there any reason why no one runs public coop servers?
16:07:39 <axii> 1 company, 10 clients... that sort of thing
16:07:44 <Spunj99^> Well, i was trying to
16:07:48 <Spunj99^> Thats why we're here
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16:07:55 <Kodak> cause... it sucks to play with 9 complete strangers?
16:08:00 <Eddi|zuHause3> axii: #openttdcoop has a "public" sandbox
16:08:04 <axii> heh, true :)
16:08:10 <Kodak> ;P
16:08:31 *** Spunj99 has quit IRC
16:08:32 <Spunj99^> I was making us a load of cash Kodak
16:08:37 <Kodak> there we goes
16:08:39 <Spunj99^> When you kept losing conn
16:08:41 <Kodak> cool
16:08:45 <Kodak> YOU
16:08:47 <Spunj99^> Found a badass Oil route
16:08:48 <Kodak> not i
16:08:54 <Kodak> cool
16:09:01 <Kodak> saved?
16:09:10 *** Spunj99 has joined #openttd
16:09:49 <Kodak> so liek
16:10:30 <Spunj99> so liek
16:10:37 * Spunj99 breaks down in tears
16:10:51 <Kodak> look Spunj99!
16:10:59 <Kodak> thers a name hogger here called Spunj99^
16:11:06 <Kodak> hes trying to nick your nick
16:11:09 <Spunj99> ^_^
16:11:14 <hylje> wtf
16:11:21 <Kodak> joined while you were dc'd
16:11:21 <hylje> you are all suspended
16:11:31 <Spunj99> pardon
16:11:51 <Spunj99> liek
16:11:54 <Spunj99> Teh levitate?
16:12:24 <Kodak> i is suspended on my chair
16:12:31 <Kodak> it can bounce.
16:13:11 <Spunj99> Sooo..
16:13:15 <Spunj99> Is he crazy?
16:15:01 <axii> question, what do the abbreviations ML and SL mean?
16:15:05 <axii> main line, side line?
16:15:16 <Spunj99> Midfielder (Left)
16:15:20 <Spunj99> Striker (Left)
16:15:28 <Spunj99> Oh wait, that's FM07
16:15:31 <axii> lol
16:15:39 <Spunj99> Then, pass.
16:15:59 <Kodak> :p
16:16:23 <Kodak> Malta and some other country? :P
16:16:33 <Spunj99> Sri Lanka
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16:16:55 <Spunj99> \o/
16:21:00 <Kodak> :P
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16:29:05 <Wolf01> hello
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17:12:15 <Chrissicom> hi :)
17:12:29 <Chrissicom> I have a quick source code question:
17:12:40 <Chrissicom> static const byte TOWN_GROWTH_FREQUENCY = 70; < is the value 70 here in the same form as DAY TICKS 74 ?
17:13:27 <Chrissicom> if that is the case I want to set it to (70*_patches.daylength_multiplier) to slow down town growth when days take longer
17:15:21 <Bjarni> well, try to write that and see what happens
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17:18:47 <hylje> mm
17:18:59 <hylje> improved waypoints could be of use in trunk
17:19:10 <hylje> train counter, maybe speed meter/statistics
17:19:22 <Wolf01> i want waypoints larger than 1 tile
17:19:32 <hylje> use a passthrough station
17:19:37 <Wolf01> i can't
17:19:46 <hylje> how come
17:19:47 <Bjarni> Wolf01: we all do, but it's limited to one tile by design
17:19:53 <Wolf01> i must have waypoints adjacent to a station
17:20:14 <Wolf01> or at least use my split stations patch
17:20:23 <Bjarni> so to make waypoints of more than one tile will demand a complete deresign of the waypoint code
17:20:29 <Bjarni> *redesign
17:21:18 <hylje> improve station code to let stations be next to each other, then make waypoints a class of station
17:21:57 <Noldo> how to make the difference between a new station and an addition to the old one?
17:22:01 <Bjarni> that will be a complete redesign of the waypoint code ;)
17:22:06 <Wolf01> easy
17:22:09 <Wolf01> i did it
17:22:12 <Wolf01> with 2 lines
17:22:26 <Wolf01> one of them was a comment
17:22:32 <hylje> ottd needs context popup menus
17:22:41 <hylje> which pop up exactly where the cursor is
17:22:44 <Bjarni> btw the station code isn't object orientated, so there is no station class
17:22:59 <hylje> let me rephrase
17:23:02 <hylje> type of station
17:23:18 <peter1138> Bjarni: Station...
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17:23:53 <Bjarni> it's a struct, not a class and we don't use it with the new keyword
17:23:58 <Wolf01> i just changed the line "if (i can't build here a station because there is one adjacent)" to if (_ctrl_pressed) build_the_station else give_error
17:24:08 <Bjarni> (yes, I know that structs and classes are pretty similar)
17:24:21 <hylje> structs are classes with no methods?
17:24:36 <Bjarni> structs can have methods
17:24:46 <hylje> omg what has science done
17:24:57 <peter1138> Bjarni: what's Station *st = new (index) Station(); then?
17:25:20 <Bjarni> Wolf01: imagine if you have two stations next to each other and you extend the station in a tile that's next to both of them.... which one will you be added to?
17:25:22 <Noldo> structs are classes with default public compared to class private
17:25:29 <Bjarni> peter1138: where did we get that line?
17:25:49 <hylje> Bjarni: guess!
17:26:14 <Bjarni> widgets.cpp?
17:26:15 <Bjarni> :p
17:26:30 <Wolf01> bjarni: with ctrl you can create only new stations, not extend existing :P
17:26:50 <Bjarni> I know
17:27:06 <Bjarni> but you misunderstood my question
17:27:18 <Bjarni> you have two stations next to each other
17:27:29 <Wolf01> you can't..
17:27:44 <Bjarni> <Wolf01> i just changed the line "if (i can't build here a station because there is one adjacent)" to if (_ctrl_pressed) build_the_station else give_error
17:28:01 <Bjarni> say we code this
17:28:03 <Bjarni> then you can
17:28:19 <Bjarni> what if you want to extend station A to a tile, that's also next to B?
17:28:42 <Bjarni> how will you be able to do that and inform the game that you want it to be part of A and not B?
17:28:47 <Wolf01> it popups the "adjacent to 2 different stations" error
17:28:57 <Bjarni> and how will you easily tell what tile belongs to what station?
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17:29:03 <hylje> by selecting it
17:29:51 <Bjarni> if it's common to have stations next to each other (like when using waypoints), then it would not be ideal to click them all the time to make sure
17:30:02 <Bjarni> we should have some sort of "station boarder" or something
17:30:05 <dihedral> does openttd dedicated server read the config file again when starting a new game
17:30:36 <Wolf01> do you want to try? i'll send you the patch
17:31:52 <peter1138> dihedral: no
17:32:10 <dihedral> so there is no way i could make changes for the next game in advanced
17:32:23 <dihedral> say changing from tropical to arctic
17:32:25 <Bjarni> Wolf01: not right now
17:33:57 <dihedral> would it be a lot of work to make it re-read the config file before each new game?
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17:49:48 <Wolf01> Bjarni, tell me when you want the patch... or maybe i can paste here the link directly
17:55:10 <Ailure> My mind
17:55:11 <Ailure> ITS
17:55:19 <Ailure> DANCING
17:55:23 <Ailure> and fuck it's the wrong channel
17:55:27 <hylje> what
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17:55:31 <Ailure> xD
17:55:38 <Ailure> Emulation community injoke
17:55:38 <hylje> furries are weird
17:55:38 <Ailure> kinda
17:55:46 <Ailure> there's a ROM called Mario movie
17:55:49 <Ailure> that someone programmed
17:56:27 <Ailure> http://www.beigerecords.com/cory/Things_I_Made_in_2005/super_mario_movie.html
17:56:35 <Ailure> that movie
17:56:44 <Ailure> Runs in a emulator
17:56:46 <Ailure> it's tripppy
17:57:44 <hylje> i dun has soundcard
17:57:54 <Ailure> bah
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17:57:58 <Ailure> half the fun is the trippy music
17:58:04 <Ailure> ;P
17:58:34 <Ailure> which is basically glitching of the poor NES soundchip
17:58:53 <hylje> glitches ftw
17:59:02 <hylje> wild missingno appeared!
17:59:49 <Ailure> well heh
17:59:54 <Ailure> I ROM hack sometimes :P
18:00:00 <Ailure> And ROM hackers see lots of fun glitches
18:00:05 <Ailure> especialy trippy ones
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18:29:09 <CIA-2> OpenTTD: miham * r9724 /trunk/src/lang/ (4 files):
18:29:09 <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-27 20:28:02
18:29:09 <CIA-2> OpenTTD: american - 2 fixed by WhiteRabbit (2)
18:29:09 <CIA-2> OpenTTD: brazilian_portuguese - 2 fixed by fukumori (2)
18:29:09 <CIA-2> OpenTTD: russian - 10 changed by HMage (10)
18:29:09 <CIA-2> OpenTTD: ukrainian - 1 changed by mad (1)
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19:09:36 <Wolf01> as bjarni seem away http://wolf01.game-host.org/OTTD_related/patches/ctrl_split_stations.diff self meaning filename, if somebody want to try
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19:47:52 <CIA-2> OpenTTD: rubidium * r9725 /trunk/src/airport_movement.h: -Fix [FS#743]: plane made a 270 degree turn instead of a 90 degree turn on take off from the southern runway.
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20:01:38 <CIA-2> OpenTTD: rubidium * r9726 /trunk/src/tunnelbridge_cmd.cpp: -Fix [FS#738]: crash when destroying bridge with train partially one it.
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20:04:45 <Wolf01> yeah, i found my old topic about the split station patch :D
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20:05:04 <peter1138> what is it?
20:05:13 <peter1138> ah
20:05:23 <Wolf01> http://www.tt-forums.net//files/06_981.png
20:05:33 <peter1138> totally bad
20:05:39 <peter1138> won't work in multiplayer
20:06:02 <hylje> how so
20:06:06 <peter1138> well
20:06:27 <peter1138> you can't use _ctrl_pressed inside a Cmd...()
20:06:45 <peter1138> because it's different for each client and the server
20:06:50 <peter1138> usually false...
20:07:27 <Wolf01> my patch is only a preview, needs to be reworked totally
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20:47:38 <Wolf01> peter1138, the code is very bad, but what you think about the idea?
20:48:12 <peter1138> dunno if it should apply to opponents
20:49:31 <Wolf01> i always wondered why is not possible to place different stations adjacent, is so comfortable in locomotion
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20:51:11 <CIA-2> OpenTTD: peter1138 * r9727 /trunk/src/network/network_server.cpp: -Fix (r8546): Company password field in network player info was inverted.
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21:27:13 <CIA-2> OpenTTD: glx * r9728 /trunk/src/video/win32_v.cpp:
21:27:13 <CIA-2> OpenTTD: -Fix r9086: [win32] For some keyboard layout the 'console' key is a dead-key. It
21:27:13 <CIA-2> OpenTTD: needs to be pressed twice to have an effect but the console is then opened and
21:27:13 <CIA-2> OpenTTD: closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR
21:27:13 <CIA-2> OpenTTD: generated to restore the 'console' key functionality.
21:29:47 <CIA-2> OpenTTD: rubidium * r9729 /trunk/src/ (heightmap.cpp map.cpp map.h rail_map.h tunnel_map.h): -Documentation: add some documentation in various places
21:35:14 <CIA-2> OpenTTD: maedhros * r9730 /trunk/src/ (newgrf.cpp newgrf.h road_cmd.cpp): -Feature: [NewGRF] Add support for miscellaneous grf feature bit 1 - paved roads on desert tiles.
21:36:39 <Eddi|zuHause3> that message took a while to parse
21:38:02 <Maedhros> yeah, it's not my clearest commit message ever
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22:02:03 <Wolf01> 'night
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22:29:13 <Sacro> !logs
22:29:13 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
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23:44:33 <elmex_> wow
23:44:35 <elmex_> many users
23:45:06 <elmex_> i've just found this game today, it's really good to see such a game being free software now :-)
23:45:41 <glx> you still need original graphics and sounds so it's not totally free
23:47:17 <elmex_> that unfortunately rigt
23:47:18 <elmex_> ht