IRC logs for #openttd on OFTC at 2007-04-27
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00:58:03 <Belugas> video watching is addictive...
00:58:15 <Belugas> nor much room for some productive work :S
01:07:46 <Digitalfox[Home]> Yeah, i'm watching all seasons of "the pretender"
01:08:07 <Digitalfox[Home]> just two more episodes to conclude for seasons, in just 1 week
01:08:44 <Digitalfox[Home]> And a lot of poirot's tv series lately
01:10:53 <Belugas> you shold learn C++!!!!
01:12:48 <Digitalfox[Home]> i know, but....
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02:28:11 <CIA-2> OpenTTD: belugas * r9722 /trunk/src/town_cmd.cpp:
02:28:11 <CIA-2> OpenTTD: -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
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06:56:47 <RobertGrammig> hi can this game in its latest version already be played against the AI?
06:57:38 <RobertGrammig> because everytime I start a game, a large area of the map suddenly gets bown and the computer seems to elevate it at random, preventing me from building anything in that place
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07:11:57 <Rubidium> the computer randomly lowering/raising the map is the AI :(
07:13:00 <Rubidium> it's gotten worse and worse because it doesn't handle the map generated by the new mapgenerator very well (and much more other things)
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07:29:05 <RobertGrammig> ok I found now a game in which it doesnt happen ;)
07:29:16 <RobertGrammig> are the nightly builds more stable in this regard?
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07:55:06 <robotboy> If i remember correctly I need a nightly to use ttrs
08:05:02 <peter1138> i've done station animation triggers but it's pending having a grf to test it with
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10:40:42 <CIA-2> OpenTTD: matthijs * r9723 / (338 files in 31 dirs): [mempool] -Sync: 7408:r9722 from trunk
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16:00:25 <Kodak> we r have problem w/ konnekt
16:01:08 <Eddi|zuHause3> anything less specific?
16:01:44 *** Spunj99^ has joined #openttd
16:02:41 <Spunj99^> Can't connect to any servers
16:02:42 <Kodak> Ok, Spunj99, you tell them.
16:03:03 <Spunj99^> 'Cus he just fell off the internet
16:03:36 * Spunj99^ pushes Spunj99 off the interwebs.
16:03:50 * Spunj99^ watches him fall in really slow motion.
16:03:50 <Kodak> amagad its a name stealer
16:04:17 <Kodak> ok so.. lets get serious
16:04:37 <Kodak> lets try with a kiss first!
16:04:41 <Spunj99^> I don't think this is the time or the place
16:05:09 <Kodak> move IN together... jeeeeez..
16:05:53 <Kodak> i wanna play OpenTTD D:
16:06:05 <Kodak> make them fix your intarnets Spunj99^!
16:06:37 <Kodak> but i is leave for Turkey on webnesday.
16:07:05 <Spunj99^> You're not allowed to leave the house
16:07:21 <Spunj99^> After what you did to those boys
16:07:28 <axii> is there any reason why no one runs public coop servers?
16:07:39 <axii> 1 company, 10 clients... that sort of thing
16:07:44 <Spunj99^> Well, i was trying to
16:07:48 <Spunj99^> Thats why we're here
16:07:55 <Kodak> cause... it sucks to play with 9 complete strangers?
16:08:00 <Eddi|zuHause3> axii: #openttdcoop has a "public" sandbox
16:08:32 <Spunj99^> I was making us a load of cash Kodak
16:08:39 <Spunj99^> When you kept losing conn
16:08:47 <Spunj99^> Found a badass Oil route
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16:10:59 <Kodak> thers a name hogger here called Spunj99^
16:11:06 <Kodak> hes trying to nick your nick
16:11:21 <Kodak> joined while you were dc'd
16:12:24 <Kodak> i is suspended on my chair
16:15:01 <axii> question, what do the abbreviations ML and SL mean?
16:16:23 <Kodak> Malta and some other country? :P
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17:06:03 *** ChanServ sets mode: +o Bjarni
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17:12:29 <Chrissicom> I have a quick source code question:
17:12:40 <Chrissicom> static const byte TOWN_GROWTH_FREQUENCY = 70; < is the value 70 here in the same form as DAY TICKS 74 ?
17:13:27 <Chrissicom> if that is the case I want to set it to (70*_patches.daylength_multiplier) to slow down town growth when days take longer
17:15:21 <Bjarni> well, try to write that and see what happens
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17:18:59 <hylje> improved waypoints could be of use in trunk
17:19:10 <hylje> train counter, maybe speed meter/statistics
17:19:22 <Wolf01> i want waypoints larger than 1 tile
17:19:32 <hylje> use a passthrough station
17:19:47 <Bjarni> Wolf01: we all do, but it's limited to one tile by design
17:19:53 <Wolf01> i must have waypoints adjacent to a station
17:20:14 <Wolf01> or at least use my split stations patch
17:20:23 <Bjarni> so to make waypoints of more than one tile will demand a complete deresign of the waypoint code
17:21:18 <hylje> improve station code to let stations be next to each other, then make waypoints a class of station
17:21:57 <Noldo> how to make the difference between a new station and an addition to the old one?
17:22:01 <Bjarni> that will be a complete redesign of the waypoint code ;)
17:22:26 <Wolf01> one of them was a comment
17:22:32 <hylje> ottd needs context popup menus
17:22:41 <hylje> which pop up exactly where the cursor is
17:22:44 <Bjarni> btw the station code isn't object orientated, so there is no station class
17:23:53 <Bjarni> it's a struct, not a class and we don't use it with the new keyword
17:23:58 <Wolf01> i just changed the line "if (i can't build here a station because there is one adjacent)" to if (_ctrl_pressed) build_the_station else give_error
17:24:08 <Bjarni> (yes, I know that structs and classes are pretty similar)
17:24:21 <hylje> structs are classes with no methods?
17:24:36 <Bjarni> structs can have methods
17:24:46 <hylje> omg what has science done
17:24:57 <peter1138> Bjarni: what's Station *st = new (index) Station(); then?
17:25:20 <Bjarni> Wolf01: imagine if you have two stations next to each other and you extend the station in a tile that's next to both of them.... which one will you be added to?
17:25:22 <Noldo> structs are classes with default public compared to class private
17:25:29 <Bjarni> peter1138: where did we get that line?
17:26:30 <Wolf01> bjarni: with ctrl you can create only new stations, not extend existing :P
17:27:06 <Bjarni> but you misunderstood my question
17:27:18 <Bjarni> you have two stations next to each other
17:27:44 <Bjarni> <Wolf01> i just changed the line "if (i can't build here a station because there is one adjacent)" to if (_ctrl_pressed) build_the_station else give_error
17:28:19 <Bjarni> what if you want to extend station A to a tile, that's also next to B?
17:28:42 <Bjarni> how will you be able to do that and inform the game that you want it to be part of A and not B?
17:28:47 <Wolf01> it popups the "adjacent to 2 different stations" error
17:28:57 <Bjarni> and how will you easily tell what tile belongs to what station?
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17:29:51 <Bjarni> if it's common to have stations next to each other (like when using waypoints), then it would not be ideal to click them all the time to make sure
17:30:02 <Bjarni> we should have some sort of "station boarder" or something
17:30:05 <dihedral> does openttd dedicated server read the config file again when starting a new game
17:30:36 <Wolf01> do you want to try? i'll send you the patch
17:32:10 <dihedral> so there is no way i could make changes for the next game in advanced
17:32:23 <dihedral> say changing from tropical to arctic
17:33:57 <dihedral> would it be a lot of work to make it re-read the config file before each new game?
17:49:48 <Wolf01> Bjarni, tell me when you want the patch... or maybe i can paste here the link directly
17:55:23 <Ailure> and fuck it's the wrong channel
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17:55:38 <Ailure> Emulation community injoke
17:55:46 <Ailure> there's a ROM called Mario movie
17:55:49 <Ailure> that someone programmed
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17:57:58 <Ailure> half the fun is the trippy music
17:58:34 <Ailure> which is basically glitching of the poor NES soundchip
17:59:02 <hylje> wild missingno appeared!
17:59:54 <Ailure> I ROM hack sometimes :P
18:00:00 <Ailure> And ROM hackers see lots of fun glitches
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18:29:09 <CIA-2> OpenTTD: miham * r9724 /trunk/src/lang/ (4 files):
18:29:09 <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-27 20:28:02
18:29:09 <CIA-2> OpenTTD: american - 2 fixed by WhiteRabbit (2)
18:29:09 <CIA-2> OpenTTD: brazilian_portuguese - 2 fixed by fukumori (2)
18:29:09 <CIA-2> OpenTTD: russian - 10 changed by HMage (10)
18:29:09 <CIA-2> OpenTTD: ukrainian - 1 changed by mad (1)
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19:47:52 <CIA-2> OpenTTD: rubidium * r9725 /trunk/src/airport_movement.h: -Fix [FS#743]: plane made a 270 degree turn instead of a 90 degree turn on take off from the southern runway.
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20:01:38 <CIA-2> OpenTTD: rubidium * r9726 /trunk/src/tunnelbridge_cmd.cpp: -Fix [FS#738]: crash when destroying bridge with train partially one it.
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20:04:45 <Wolf01> yeah, i found my old topic about the split station patch :D
20:05:39 <peter1138> won't work in multiplayer
20:06:27 <peter1138> you can't use _ctrl_pressed inside a Cmd...()
20:06:45 <peter1138> because it's different for each client and the server
20:07:27 <Wolf01> my patch is only a preview, needs to be reworked totally
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20:47:38 <Wolf01> peter1138, the code is very bad, but what you think about the idea?
20:48:12 <peter1138> dunno if it should apply to opponents
20:49:31 <Wolf01> i always wondered why is not possible to place different stations adjacent, is so comfortable in locomotion
20:51:11 <CIA-2> OpenTTD: peter1138 * r9727 /trunk/src/network/network_server.cpp: -Fix (r8546): Company password field in network player info was inverted.
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21:27:13 <CIA-2> OpenTTD: glx * r9728 /trunk/src/video/win32_v.cpp:
21:27:13 <CIA-2> OpenTTD: -Fix r9086: [win32] For some keyboard layout the 'console' key is a dead-key. It
21:27:13 <CIA-2> OpenTTD: needs to be pressed twice to have an effect but the console is then opened and
21:27:13 <CIA-2> OpenTTD: closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR
21:27:13 <CIA-2> OpenTTD: generated to restore the 'console' key functionality.
21:29:47 <CIA-2> OpenTTD: rubidium * r9729 /trunk/src/ (heightmap.cpp map.cpp map.h rail_map.h tunnel_map.h): -Documentation: add some documentation in various places
21:35:14 <CIA-2> OpenTTD: maedhros * r9730 /trunk/src/ (newgrf.cpp newgrf.h road_cmd.cpp): -Feature: [NewGRF] Add support for miscellaneous grf feature bit 1 - paved roads on desert tiles.
21:36:39 <Eddi|zuHause3> that message took a while to parse
21:38:02 <Maedhros> yeah, it's not my clearest commit message ever
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23:45:06 <elmex_> i've just found this game today, it's really good to see such a game being free software now :-)
23:45:41 <glx> you still need original graphics and sounds so it's not totally free
23:47:17 <elmex_> that unfortunately rigt
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