IRC logs for #openttd on OFTC at 2007-04-26
            
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06:22:00 <TheJosh> Hey
06:22:09 <lolman> TheJosh, morning
06:22:28 <lolman> Or is it afternoon over there in Oz?
06:22:34 <TheJosh> almost 4pm
06:22:43 <lolman> Heh
06:22:51 <lolman> Just gone 7am for me :P
06:23:04 <TheJosh> your crazy, who is on the computer that early?
06:23:14 <TheJosh> i only start at 7:01
06:23:21 <lolman> It's 7:23 :)
06:23:39 <lolman> I count anything before half past "just gone"
06:24:10 <TheJosh> hey whats your opinion on my 'found a town' patch having a gui (select town size) ???
06:24:46 <lolman> I'd have thought it would just have to be a small town to start with
06:25:33 <TheJosh> currently it is a random town (same size as the towns when you do new random game)
06:25:57 <TheJosh> just deciding if i should put in a gui or not (small , medium, large, city)
06:27:06 <lolman> Hrm, I assume each would cost varying amounts of money (And I'm not a programmer, can't say anything about that side)
06:27:49 <TheJosh> of course
06:28:13 <lolman> Personally I wouldn't use it, but am sure others may :)
06:29:59 <TheJosh> well it wouldnt be optional, if you clicked 'found a town', then the gui would show up asking the town size.
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06:34:44 <TheJosh> thanks for your opinion lolman
06:35:25 <lolman> TheJosh, I mean the whole patch but heh :D
06:35:47 <TheJosh> dont worry, that will be optional
06:36:02 <TheJosh> you dont like the idea of founding a town?
06:49:56 <CIA-2> OpenTTD: peter1138 * r9717 /trunk/src/newgrf.cpp: -Codechange: (NewGRF) Skip Action 5 & A sprites in all loading stages except activation.
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07:24:32 <CIA-2> OpenTTD: peter1138 * r9718 /trunk/src/engine.cpp: -Fix: Don't allow building of rail vehicles whose railtype isn't available yet. This also affects the rail purchase window.
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07:25:24 <peter1138> i.e. no more stray monorail wagon when using dbsetxl
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07:41:29 <boekabart_> :( still no waterfall gfx ...
07:41:37 <CIA-2> OpenTTD: rubidium * r9719 /trunk/src/ (5 files in 2 dirs): -Fix: in-game private messages did not work for clients with a Client ID > 255.
08:23:06 <Noldo> there's someting about rewriting memory pools, is it done or still waiting for something?
08:30:47 <blathijs> still waiting for me to invest time :-)
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08:32:22 <Noldo> ok :)
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11:53:19 <Ailure> hmm
11:53:25 <Ailure> I wonder when we hit revision 10000
11:53:51 <XeryusTC> never
11:54:02 <XeryusTC> the world will cease to exist at r9891
11:56:38 <Progman> it jumps to 9000 as the millenium bug
11:57:38 <Ailure> It reverts to...
11:57:38 <Ailure> http://194.47.44.201/openttd/oldTT.PNG
12:00:37 <Progman> nice monorail btw.
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12:04:16 <Ailure> heh the TTO monorail
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12:13:52 <Eddi|zuHause2> hm, i have never seen that opening screen
12:17:50 <Ailure> It's from a demo apparently
12:17:57 <Ailure> TTO and TTO with world edition have a diffrent title screen
12:18:11 <Ailure> but same one for some reason
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12:21:42 <valhallasw> Ailure: tech demo?
12:22:07 <Ailure> eH I got it from some TT fansite saying it was a TT demo that was releaesd with some magazine
12:22:09 <valhallasw> Progman: that monorail bridge indeed is nice
12:22:12 <valhallasw> hmkay
12:22:18 <Ailure> well TTO uses same monorai
12:22:19 <Ailure> <_<
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12:39:31 <Eddi|zuHause2> i had played a TT demo version, but it had a different title screen
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13:55:26 <boekabart_> is there a counter other than _timer_counter that is always running? _tick doesn't in scenario editor mode :(
13:56:23 <boekabart_> and i don't suppose _timer_counter is synched between clients, right
13:57:16 <Eddi|zuHause2> what does scenario editor have to do with network?
13:58:05 <boekabart_> nothing. but i need a semi-random number that works in scenario editor AND is synchronized in network (when not in scenario)
13:59:19 <Eddi|zuHause2> and what is wrong with the random function that is used throughout the rest of the game?
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14:14:42 <peter1138> hmm
14:14:48 <peter1138> today's xkcd <3
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14:21:52 <boekabart_> I can use random in TileLoop?!
14:22:02 <boekabart_> it's network-safe?
14:24:15 <peter1138> yes
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14:30:24 <yeti_> hi :) if i want to try PBS, should i rather use the latest miniIN or patch 0.5.1?
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14:31:04 <valhallasw> PBS has been stripped out of the nightlies for a reason
14:31:19 <valhallasw> iirc it hasn't made stable at all
14:31:46 <valhallasw> so you'd be stuck with either outdated nightlies or an outdated miniin release
14:33:20 <yeti_> yeah, i see there's no patch for recent versions... never mind then, just thought so because the wiki still says "you can patch the sources with the PBS patch"
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14:37:29 <boekabart_> what is interactiverandom?
14:42:51 <peter1138> for client side stuff that isn't synchronised
14:44:47 <boekabart_> thanks
14:46:25 <hylje> what is
14:46:29 <hylje> i just upgraded irssi
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15:02:12 <Eddi|zuHause2> !calc 4.03/0.3
15:02:13 <_42_> Eddi|zuHause2: 13.4333333333;
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16:38:08 <Wolf01> hello
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16:42:43 <lolman> Ello Wolf01
16:42:50 <Wolf01> hello lolman!
16:43:27 * lolman is in the middle of moving his home folder
16:48:20 <Eddi|zuHause2> do you pack everything in boxes and mark them, so you know what's in them, before you unpack?
16:48:44 <Eddi|zuHause2> do you have friends carrying the boxes to the new home?
16:49:19 <Eddi|zuHause2> </irony>
16:53:03 * lolman slaps self for being so AFK
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17:10:20 * Wolf01 slaps lolman, don't slap yourself!
17:10:27 <lolman> :o
17:11:21 <Eddi|zuHause2> yeah, slap Sacro_ instead :p
17:11:37 <lolman> OKAY!
17:11:39 * lolman slaps Sacro_
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17:33:18 <CIA-2> OpenTTD: peter1138 * r9720 /trunk/src/window.cpp: -Codechange: Remove global var and gotos from window autoplacement
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17:59:21 <dihedral> hi
18:00:00 <ln-> do palms grow naturally in italy?
18:00:42 <Trapdoor> hey uhm
18:01:02 <Trapdoor> do i need the original TTD files if im making a dedicated build in linux?
18:01:07 <Eddi|zuHause2> yes
18:01:10 <Wolf01> we have palms
18:01:19 <Trapdoor> who'd you answer?
18:01:32 <Eddi|zuHause2> i am not italian :)
18:01:42 <Wolf01> i'm italian
18:02:24 <Eddi|zuHause2> see, logically, i am letting the italian answer the italian question
18:03:37 *** SpComb is now known as ^_^
18:04:02 <Eddi|zuHause2> you have a strange face, spcomb
18:04:25 <^_^> ^_> ^_- ^_< <_- ^_< -_^ ^_> ^_- -_< ^_> ^_> -_> -_< -_- ^_< <_< ^_> ^_^ ^_> -_> ^_> ^_- -_< -_- ^_< >_^ ^_> <_^ -_< -_- ^_< >_< ^_< <_^ ^_< -_> ^_< <_> ^_< >_< ^_< -_^ ^_< >_^ ^_< ^_^
18:04:27 <Eddi|zuHause2> right out of a japanese anime
18:04:29 *** ^_^ is now known as Spcomb
18:05:28 <Eddi|zuHause2> is that a new programming language?
18:05:36 <Eddi|zuHause2> masterbrainfuck?
18:05:43 <Spcomb> nope, it's just an encoding
18:05:47 <Spcomb> kirby4
18:05:54 <Spcomb> you could use it to encode source code if you like
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18:12:24 <hylje> n
18:12:25 <hylje> o
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18:44:22 <UndernotBuilder> a question: will be someday the configure patches window's options be moved to options and difficulty ones?
18:46:19 <UndernotBuilder> and another question: newcargos can do something without newindustries?
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18:49:27 <Zuu> UndernotBuilder: newcargos don't do much without newindustries. But if there is *something* little it can do I'm unsure.
18:49:59 <UndernotBuilder> modify acceptance of industries require newindustries right?
18:50:37 <Zuu> I am not aware of any details of newcargo, newhouses, newindustries.. just have seen some discussions around here.. :)
18:50:59 <Belugas> UndernotBuilder , yes
18:51:14 <Belugas> acceptance mods requires newindustries
18:51:22 <Belugas> unless you cahnge the code and recompile
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18:52:19 <UndernotBuilder> so newcargos is almost useless now right?
18:52:29 <UndernotBuilder> well, until newindustries
18:52:44 <Belugas> almost...
18:52:47 <Belugas> yes
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18:53:19 <Belugas> some features might use it, like planeset will use the translation table (or something)
18:53:48 <Belugas> but basically, it was a preparation work for newindustries
18:54:35 <Belugas> in my view, anyway...
18:55:33 <Belugas> UndernotBuilder, look in table/build_industry.t, array _industry_specs for acceptance
18:57:44 <peter1138> yes
18:58:13 <peter1138> it works, but you cannot do anything with it
19:06:46 <UndernotBuilder> if newindustries branch is playable maybe I compile and play it
19:08:08 <Belugas> there is no branch yet,
19:08:28 <Belugas> and the actual code that i have does not yet work
19:08:29 <Belugas> sorry
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19:10:34 <Belugas> hell... i can't even do a screenshot!
19:11:11 <Belugas> graphics are not yet loaded
19:11:13 <Belugas> well..
19:11:19 <Belugas> yes they are, but not linked
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19:19:58 * peter1138 ponders stealing it ;p
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19:30:39 <Belugas> ukrsi obsession!
19:30:40 <Belugas> hehe :)
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19:31:52 <peter1138> woo, generic text support
19:31:59 <peter1138> though probably *slow*
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19:47:20 <Wolf01> why the autorail doesn't anymore highlight with red the impossible combinations?
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19:50:11 <Sionide> sentance formatting correction:
19:50:29 <Sionide> why doesn't the autorail highlight impossible combinations with red anymore?
19:50:45 <Eddi|zuHause2> "sentence"
19:50:50 <Sionide> d'oh!
19:51:09 <Sionide> caught out at my own game
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19:51:21 <yeti_> can i use multiple layers of combo-presignals?
19:51:51 <Eddi|zuHause2> depends on what you want to do
19:52:06 <peter1138> yes
19:53:21 <Wolf01> thank you Sionide :P
19:53:57 <Wolf01> programmable signals!!!
19:53:57 <Sionide> Wolf01, heh no problem, dunno the actual answer to your question though, maybe there's an option for it now or some such?
19:54:36 <Wolf01> i think it was disabled when steep slopes were added
19:54:59 <Eddi|zuHause2> i did never notice that, and steep slopes is ages ago
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19:57:35 <Wolf01> !commit "steep slopes"
19:57:54 <Eddi|zuHause2> i don't think that'll work :p
19:58:03 <Wolf01> i noticed it
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20:15:11 <Wolf01> http://www.flickr.com/photo_zoom.gne?id=362866497&size=o XDDDDD
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20:20:37 <CIA-2> OpenTTD: belugas * r9721 /trunk/src/ (industry.h newgrf.cpp smallmap_gui.cpp):
20:20:37 <CIA-2> OpenTTD: -Codechange: -Codechange: Cleanup of industry_cmd (Step-12). Dynamically build the legends (name and color) for industries in the smallmap_gui.
20:20:37 <CIA-2> OpenTTD: All the tiny fonts industry names should be removed from language files soon.
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21:14:53 <Wolf01> night
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21:22:36 <peter1138> can we do this? http://www.youtube.com/watch?v=RfoTVvhiGzE
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21:33:12 <Eddi|zuHause2> looks fun :)
21:34:05 <dihedral> night guys
21:34:16 <Eddi|zuHause2> problem is, if you have locks with slowly changing water height, you have to know in advance, from which side the ship will arrive
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21:35:04 <Eddi|zuHause2> or you will have to force the ship to wait
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21:53:33 <peter1138> Eddi|zuHause2, yeah
21:55:34 <ln-> or make it circle around the whole map
21:55:49 <ln-> a waiting pattern..
21:56:33 <SpComb> spin around in circles
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21:59:43 <SpComb> what the heck do they do to that one red ship right after dawn? Oo
22:00:58 <SpComb> they keep it against the middle wall on the locks, and then turn it around and park it on the edge?
22:02:18 <peter1138> dunno
22:03:00 * peter1138 investigates his 'nightly' directory
22:03:03 <peter1138> oh dear
22:03:05 <peter1138> it's still c
22:03:49 <SpComb> ooh, the good stuff?
22:04:15 *** Ailure has joined #openttd
22:04:21 <Ailure> [00:00] <Ailure> http://194.47.44.201/imageMacros/1170672919214.png
22:04:22 <Ailure> [00:01] <Ailure> One days i'm way too bored
22:04:22 <Ailure> [00:01] <Ailure> I go and spoof this in openTTD
22:04:28 <Ailure> !logs
22:04:28 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
22:04:59 <peter1138> cheers for that
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23:26:57 * BeSiKTaS hi
23:28:08 <Rubidium> hi
23:31:52 * BeSiKTaS trk yokmu burda (;
23:32:33 <Rubidium> that sounds like nonsense to me
23:32:40 <Digitalfox[Home]> English please
23:33:29 <BeSiKTaS> Ok ~ ne baaron :(
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