IRC logs for #openttd on OFTC at 2007-04-15
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00:18:04 <CIA-2> OpenTTD: rubidium * r9631 /branches/noai/ (6 files in 2 dirs):
00:18:04 <CIA-2> OpenTTD: [NoAI] -Codechange: rewrite the loading in such a manner that the NoAI branch
00:18:04 <CIA-2> OpenTTD: gets savegame compatability for both NoAI branch savegames (from this revision
00:18:04 <CIA-2> OpenTTD: on) as well as trunk savegames up to the revision that NoAI is synched with.
00:18:04 <CIA-2> OpenTTD: Note: this breaks savegame loading of savegames made with the NoAI branch up to this revision.
00:23:40 <CIA-2> OpenTTD: rubidium * r9632 /branches/noai/src/ (64 files in 5 dirs): [NoAI] -Sync with trunk r9574:9631.
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01:20:18 <HMage> is there a way to change vehicle breakdowns via server console?
01:21:16 <glx> it's a difficulty setting, so the answer is no
01:24:31 <HMage> are there any plans to add access to that?
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03:14:26 <Ailure> now if it was possible to add operating cost and hp to a vehicle without making it a engine
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05:31:10 <Eddi|zuHause2> what do you mean? NewGRF has the capability to make "powered wagons"
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06:12:21 <CIA-2> OpenTTD: miham * r9633 /trunk/src/lang/ (20 files): (log message trimmed)
06:12:21 <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-15 08:06:47
06:12:21 <CIA-2> OpenTTD: american - 8 fixed by WhiteRabbit (8)
06:12:21 <CIA-2> OpenTTD: bulgarian - 8 fixed by thetitan (8)
06:12:21 <CIA-2> OpenTTD: catalan - 8 fixed by arnaullv (8)
06:12:22 <CIA-2> OpenTTD: czech - 8 fixed by Hadez (8)
06:12:22 <CIA-2> OpenTTD: danish - 8 fixed by MiR (8)
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07:49:42 <Wolf01> why stations graphics don't renew automatically? i mean the steel station of the industrial set, i have to renew it manually to get the new graphic, or place another piece of station near it
07:50:17 <peter1138> because it's decided by the station
07:50:25 <peter1138> that's using the build data of the station
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07:53:21 <Wolf01> ok, that's one, another issue i found is with TTRSv3, some buildings seem to stay at the last stage of construction, but with the info tool they appear to be finished, like one hospital is being demolished for 20 years, a firestation is half done and half in construction etc
07:54:44 <peter1138> no idea on that one
08:05:13 <Wolf01> maybe is why i updated the TTRS (and maybe that's why only cities can build TTRS bridges)
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08:25:57 <Wolf01> uhm... with autoreplace, when a train has a mixed cargo and remve wagons is on, it should remove the last wagon, not the first one
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08:40:23 <Eddi|zuHause2> it's probably wrong no matter which wagon you chose
08:41:11 <Eddi|zuHause2> like, the last wagon could be the only mail wagon
08:41:26 <Wolf01> or it might be the first
08:42:45 <Wolf01> maybe when we'll have more fine-tuning for autoreplace, we might have a gui to select which wagon(s) we want to remove if the train won't fit in the previous length
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09:50:34 <Ammler> Wolf01: also adding a waggon
09:52:31 <Ammler> or is that already in?
09:53:37 <Wolf01> adding a wagon is dangerous, because the system doesn't know the length of the station, but the length of the train
09:54:31 <Wolf01> so, if replacing a short wagon with a longer wagon removes one or thwo wagons is why the new train don't fit in the previous length
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10:30:06 <CIA-2> OpenTTD: truelight * r9634 /branches/noai/src/ai/api/ai_tilelist.hpp: [NoAI] -Fix: typo in doxygen comment
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14:17:59 <CIA-2> OpenTTD: KUDr * r9635 /branches/cpp_gui/src/misc/blob.hpp: [cpp_gui] -Codechange: use proper array item pointer arithmetics (pointer + index) instead of &pointer[index] since they can differ in C++
14:20:39 <CIA-2> OpenTTD: KUDr * r9636 /branches/cpp_gui/ (6 files in 4 dirs): [cpp_gui] -Add: Table widget (another widget container besides Panel).
14:26:05 <peter1138> i need industries :p
14:40:01 <CIA-2> OpenTTD: KUDr * r9637 /branches/cpp_gui/src/widget/widget_table.cpp: [cpp_gui] -Fix: property svn:keywords=Id on newly added file
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15:15:12 <epsilon> you mean ttdpatch industries?
15:15:51 <valhallasw> I would almost try ttdpatch for the signalling thingies
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15:23:44 <valhallasw> and then I remembered why I hated ttdpatch.. no drag rail tool >_<
15:25:30 <Wolf01> they have, not autorail, but if you chose the direction you want, you can drag it
15:26:24 <valhallasw> well yeah, that's what I mean
15:31:35 <valhallasw> better than it has been
15:35:50 <Wolf01> ttdpatch is improved a lot in the last months
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16:20:39 <CIA-2> OpenTTD: peter1138 * r9638 /trunk/src/ (6 files): -Feature: Increase cargo types from 12 to 32 and enable newcargo flag in NewGRF loader.
16:22:40 <Belugas> [10:25] <peter1138> i need industries :p <--- ME TOO!!
16:23:22 <Belugas> by the end of next wek i will :)
16:23:30 <peter1138> but that's... YEARS away
16:23:44 <Belugas> i've got an idea for overriding stuff
16:24:06 <Belugas> and... congrats for newcargo :D
16:24:17 <peter1138> yeah, that last commit was massive ;p
16:24:49 <Sacro> would it ever be possible to increase the number of allowed trains
16:24:56 <Sacro> to allow more than 1 GRF set
16:25:12 <peter1138> although my patch for that is a bit out of date
16:26:05 <Sacro> peter1138: would be amazing to have more than UKRS
16:26:27 <peter1138> wagon overrides become a bit strange...
16:33:18 <Eddi|zuHause2> Sacro: the most likely answer is: yes, it'd be possible, but the sets are not designed for that
16:33:37 <Sacro> Eddi|zuHause2: would it not be possible to have vehicle id offsets per grf?
16:34:30 <Eddi|zuHause2> not trivially, because there might be sets that are specifically designed to override vehicles of other sets
16:35:00 <Sacro> hmmm, that could make things awkward
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17:04:58 <CIA-2> OpenTTD: KUDr * r9639 /branches/cpp_gui/ (196 files in 11 dirs): [cpp_gui] -Sync with trunk (r9476:9633)
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17:51:27 <CIA-2> OpenTTD: miham * r9640 /trunk/src/lang/ (swedish.txt traditional_chinese.txt):
17:51:27 <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-15 19:49:19
17:51:27 <CIA-2> OpenTTD: swedish - 23 fixed by giddorah (23)
17:51:27 <CIA-2> OpenTTD: traditional_chinese - 336 changed by xbddc (336)
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20:09:28 <UndernotBuilder> what is that?
20:09:38 <UndernotBuilder> /branches/cpp_gui/
20:11:10 <peter1138> what do the letters say?
20:11:41 <hylje> Cii Plus Plus Gei You Eye
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20:13:11 <UndernotBuilder> ah, recoding the GUIs to c++?
20:15:02 * SpComb rewrites them in python
20:17:49 <peter1138> put THAT away sacro
20:22:13 * lolman hires Samuel L. to deal with the loose python
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22:16:34 <ln-> i think i've found a bug in the RC2 version
22:21:32 <Maedhros> well, don't just leave us in suspense... ;)
22:21:50 <ln-> unicode problem in the finnish town name generator
22:23:16 <Maedhros> if you want it fixed, you'll have to actually describe the problem :p
22:24:10 <ln-> some town names get suffixed with 'l?' instead of 'lä'.
22:24:44 <glx> isn't that a font problem instead?
22:26:39 <ln-> ok, i know how to fix it, too.
22:26:41 <Rubidium> namegen.cpp isn't UTF8
22:26:58 <ln-> then the problem would disappear.
22:27:58 <Eddi|zuHause> hm, the utf-8 transition wasn't exactly yesterday... is that a new problem?
22:28:30 <Rubidium> probably is in 0.5.0-RC1 too
22:29:39 <ln-> Eddi|zuHause: dunno, i hadn't really played a decent game since the utf-8 transition.
22:30:30 <CIA-2> OpenTTD: rubidium * r9641 /trunk/src/namegen.cpp: -Fix (r7182): namegen.cpp was not UTF-8, which caused artefacts in Finnish town names.
22:30:53 <ln-> the quickest bug fix ever \o/
22:31:25 <ln-> hmm, is there some 0.5 branch also?
22:31:39 <Eddi|zuHause> i've seen quicker :)
22:31:39 <ln-> that ought to be fixed also?
22:31:42 <Rubidium> svn ls svn://svn.openttd.org/branches/
22:32:16 <Frostregen> a small unimportant bug in rc2: "difficulty settings -> select easy/med/hard, then change a value: custom button does not get pressed, neither the former released. after clicking some other difficulty button both buttons stay pressed"
22:32:28 <Rubidium> that's done backporting bugfixes
22:32:56 <ln-> is backporting done systematically by someone?
22:33:36 <Eddi|zuHause> backporting is done [...] by someone
22:34:38 <Rubidium> Frostregen: can you post that @ bugs.openttd.org, otherwise it'll be forgotten I fear or somebody must have time at this moment to fix it. Which ain't me for sure.
22:35:17 <Eddi|zuHause> i almost said /me follows :p
22:35:48 <Frostregen> ok, thought it was a quick fix too
22:38:55 <Frostregen> the flyspray registration script has some problems too
22:39:30 <Maedhros> hmm, the difficulty gui is a bit scary...
22:40:02 <Frostregen> the difficulty get changed internally. only the buttons are not clicked/unclicked
22:40:48 <Maedhros> the bug's there in trunk too, btw
22:41:03 <Eddi|zuHause> "scary", that builds up confidence for sure
22:41:31 <Eddi|zuHause> i'm talking too much rubbish today, i should really go to bed
22:54:28 * Maedhros is struggling to find when this got broken
22:54:30 <Frostregen> ok, added to flyspray
22:54:52 <Maedhros> currently there doesn't seem to be any code that changes the buttons at all
22:55:25 <Frostregen> i guess it was when the window-bits were replaced with SetWidgetLoweredState
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23:02:33 <Frostregen> 6630->6631 settings_gui.c line 401 got removed
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23:06:22 <Maedhros> yeah, that looks like the problem
23:08:25 <Frostregen> the solution should be to Raise the current difficulty button, and lower the Custom one
23:13:16 <Maedhros> ok, that fixes one problem
23:13:30 <Maedhros> the other is that all the buttons are disabled within the game
23:14:21 <Frostregen> you could cheat the highscores ;)
23:14:47 <Maedhros> you should always be able to select custom, surely, since you can get there anyway by changing a setting
23:14:48 <glx> but you can change diff settings
23:15:38 <Frostregen> some are greyed, some not
23:16:37 <Maedhros> maybe that's just in trunk then
23:17:13 <Maedhros> nope, all of the Easy, Medium, Hard and Custom buttons are disabled, even though Custom is selected
23:18:23 <Frostregen> the only thing wrong is the grayed out custom button then
23:18:53 <Frostregen> which is not needed, since it switches anyway on changing a value
23:20:29 <Maedhros> well, that's silly imho
23:20:43 <Maedhros> you should be able to select custom at any time if you want
23:21:26 <Frostregen> its just protection, since you can not go back ;)
23:22:22 <Maedhros> you can if you don't change anything ;)
23:22:48 <Frostregen> ok, if you want to make it this complex
23:25:04 <Maedhros> i don't think it's complex, just more consistent with the rest of the gui
23:25:27 <Frostregen> yeah, i thought more complex somehow
23:29:22 <Maedhros> meh, this whole gui is so fragile...
23:30:12 <Frostregen> broke something else?
23:31:39 <Maedhros> right, i'll have another look at this tomorrow
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