IRC logs for #openttd on OFTC at 2007-04-07
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00:09:45 <glx> [01:38:58] <HMage> I couldn't find in that bug flyspray <-- you finally found it :) (FS#546)
00:11:48 <HMage> searching for money didn't give many open issues
00:13:52 <HMage> "Search for: money." "sorry, couldn't find money"
00:20:23 <Belugas> insane... a 3 BILLION aircraft
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01:08:50 <Hypno> Someone with some experience with linux + openttd? :b
01:12:46 <Hypno> how to i make the map "very flat" through the .cfg? iam starting with -D :/
01:13:01 <Sacro|Laptop> errr... not sure
01:13:48 <glx> it's one of the diff_custom values IIRC
01:15:41 <Hypno> btw glx, how the i set how "big" the map should be in # x #
01:16:06 <Hypno> map_y and x dosent seem to work
01:16:16 <glx> map_x and map_y in [patches]
01:16:54 <Hypno> that explain what it did fuck up before
01:17:26 <Hypno> does it exist any "pause" function when not ppl is playing on the server?
01:17:54 <Hypno> what cmd is that then ? :b
01:19:35 <glx> "Automatically pause the game when the number of active players passes below the given amount"
01:20:07 <Hypno> that command doesnt exist in the wiki >_<
01:20:49 <glx> many variables are missing :)
01:21:55 <Hypno> last question glx, should i run the dedicated server with root ?
01:22:46 <glx> I'm not a linux specialist, but it's not recommended to run it as root (for security)
01:23:25 <Hypno> But :/ the only .cfg i can found is at /root/.openttd/openttd.cfg
01:23:50 <Hypno> does it exist some command when i start it like "./openttd -D /home/hypno/openttd.cfg?
01:24:11 <glx> openttd -D -c path/to/openttd.cfg
01:24:37 <glx> there's also -g path/to/savegame.sav
01:24:59 <glx> -g works for scenarii too
01:25:03 <Sacro|Laptop> openttd -c /dev/urandom ...
01:25:30 <Sacro|Laptop> glx: could be interesting
01:26:34 <glx> Hypno: anyway openttd -h is useful to know the command line switches :)
01:29:56 <Hypno> big thx for the help :]]]
01:31:01 <Hypno> btw, what is "seed" ? :s
01:31:55 <Hypno> many question 8]]] /newbie
01:32:47 <Brianetta> Your little railcar died
01:36:56 <Sacro|Laptop> Brianetta: i noticed
01:39:41 <Hypno> glx:does it exist any way to make more flat then diff ?
01:39:57 <Hypno> its still kinda "mounty" still when i got the terrain type "very low"
01:42:24 <glx> 0->easy, 1->medium, 2->hard, 3->custom (=use diff_custom)
01:57:52 <Hypno> starting to get angry on this >;[gief flat evil ttd
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03:07:43 <HMage> Belugas: oh wow. Must be a costly thing :)
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12:25:39 * ln- pours 150 litres of water on MeusH
12:26:35 <MeusH> ln-, is it today when you pour water on everybody? :)
12:27:14 <ln-> it's easter time, i don't remember what day exactly it should be.
12:29:22 <MeusH> ln-, do you have slopes?
12:29:32 <MeusH> so that one can skii or do snowboarding?
12:29:34 <Belugas> [23:07] <HMage> Belugas: oh wow. Must be a costly thing :) <-- that is the REAL price of your negative cost aircraft...
12:30:09 <ln-> there isn't any snow left.
12:30:20 <Eddi|zuHause3> finland? i don't think they have mountains ;)
12:31:17 <ln-> a mountain is not a requirement.
12:31:53 <Eddi|zuHause3> how would you have significant slopes without mountains?
12:40:10 <MeusH> ln-, that's beautiful :)
12:41:18 <DorpsGek> bark bark bark woef woef grrrrr
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12:52:37 <valhallasw> btw TrueBrain my problem disappeared spontaneously... aka it works but backtracing is hellishly slow with a full chessboard
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13:19:52 <Wolf01> Brianetta, your dedicated server can run also under windows? is difficult to use?
13:23:37 <valhallasw> you mean the autopilot?
13:24:42 <valhallasw> in theory it should
13:24:52 <valhallasw> but dos consoles are evil
13:25:10 <valhallasw> expect exists for windows
13:25:13 <glx> Wolf01: first step is to convert openttd.exe to console app
13:25:42 <glx> using convert.exe (available in autopilot thread on forums)
13:26:08 <glx> you also need to install ActiveTcl
13:29:33 <Wolf01> mmm seem to much work for me
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13:41:41 <Wolf01> too bad, i get a message like "cannot initialize server"
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15:05:02 <valhallasw> I have a feeling the realistic loading algorithm has been improved
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15:32:06 <TrueBrain> I feel like kicking someone... anyone feels like being kicked? :p
15:36:28 <Eddi|zuHause3> i'd have viewed that as a "yes, i am" ;)
15:37:06 <TrueBrain> Eddi|zuHause3: it in fact went through my head, but in general it is a bad idea to kick users without them understanding that I am just an idiot :p
15:38:02 <Eddi|zuHause3> i totally understand that you are an idiot :p
15:38:16 <TrueBrain> Good, now we established that...
15:38:22 <TrueBrain> @kick Eddi|zuHause3 WHIIIIIIIIIIiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
15:38:22 *** Eddi|zuHause3 was kicked by DorpsGek (WHIIIIIIIIIIiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeee)
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15:38:41 * TrueBrain hugs Eddi|zuHause3, you are very kind :)
15:38:57 <Eddi|zuHause3> you feel better now? ;)
15:39:16 <TrueBrain> I think every person should have some power from time to tmie, to feel good
15:39:21 <TrueBrain> I am thinking about making it a law
15:40:16 <TrueBrain> Why is there so little music on music channels..... :(
15:40:54 <Eddi|zuHause3> i'm gonna go make my own music :)
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15:51:26 <Ammler> TrueBrain: Im looking for the logs of this (and #openttdcoop), where can I find them?
15:52:00 <HMage> Belugas: better that cost, than profit from buying stuff
15:54:03 <Ammler> Not available for #openttdcoop?
15:54:26 <TrueBrain> I doubt SpComb is there, so I guess not :)
15:54:45 <TrueBrain> _42_ doesn't have his logs public
15:54:46 <Ammler> ah, ok, thought cause of !stats
15:55:06 <TrueBrain> might make it public some day....
16:25:48 <Wolf01> not so bad, i can always play C&C3 :P
16:27:57 * Cipri liked C&C3. Untill I got SupCom, that is.
16:28:36 <Digitalfox[Work]> C&C3 is great, but right now i'm on a 2 Week open savegame, so CC must wait
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17:01:36 <Brianetta> Wolf01: autopilot runs under Windows just fine. openttd doesn't talk to autopilot, though, unless you modify it.
17:01:46 <Brianetta> All the info is on the thread in the forum.
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17:02:22 <Brianetta> glx: tcludp isn't needed for any version of autopilot that I wrote.
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17:03:19 <Brianetta> You needed mysqltcl
17:04:52 <glx> oh it was for udp_query.tcl :)
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17:43:18 <UndernotBuilder> quick poll - which feature is the most wanted for you?
17:43:33 <Noldo> irc is not good for polling
17:46:53 <UndernotBuilder> for me newcargos/newindustries
17:49:00 <Brianetta> oh, and new signals
17:49:05 <Brianetta> Probabyl the signals, mostly
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17:50:46 <kitro> where can i download older versions of openttd, the specific server i wanna play on still uses 048
18:06:28 <Thomas[NL]> you know what it is, where to find it?
18:10:57 <UndernotBuilder> a question: can I create newgrfs of rezised blender created graphics for using them on 32bpp branch?
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18:34:16 <Peakki> hi! i built something too fancy when starting and now i can't afford to buy engines. how do i kill my company to start a new one?
18:34:36 <hylje> on multiplayer, just quit and create another company
18:34:41 <hylje> on sp, start another game
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18:36:33 <Peakki> hmm. it's multiplayer. but just leaving the game won't delete the company, will it? there are max number of companies running so i can't create a new one
18:37:43 <hylje> it wont delete right away
18:38:22 <Peakki> how long does it take?
18:38:34 <Wolf01> the number specified in the cfg for autoclean is game months or play hours?
18:38:38 <hylje> dunno. as long as it's negative in profit and monies
18:39:22 <Peakki> ou well. guess i'll just join another server. thanks
18:39:38 <Wolf01> you can rejoin your company
18:41:31 <Wolf01> after connected to the server, select the company you wnat and then use the join company button
18:42:28 <Peakki> but my company has no money to do anything productive
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18:43:30 <Wolf01> and you can't take a loan?
18:43:50 <Peakki> i already took max loan
18:43:51 <Yogibear> question, how do set that there arent any trees on a dedicated server in the .cfg file ?
18:44:27 <Wolf01> what do you mean Yogibear?
18:44:51 <Wolf01> invisible trees instead of transparent?
18:44:57 <Yogibear> well that would work too
18:45:05 <Yogibear> but i was more like saying actually not having any trees :p
18:45:33 <Wolf01> i don't know the exact option for the terrain generator
18:45:35 <Yogibear> does it only look at that 5 options when it generates a map ?
18:48:22 <Yogibear> what do you mean by invisible trees ?
18:48:27 <Yogibear> i just spotted the option in the patches
18:49:13 <Wolf01> you can totally hide the trees instead of making them transparent
18:49:36 <Yogibear> i'd rather have them ALWAYS insivisble tho ;)
18:49:38 <Yogibear> or just not there heh.
18:50:08 <Wolf01> and soon, i hope, also invisible houses, by player requests
18:50:44 <Yogibear> can u load a custom scenario ?
18:51:00 <Yogibear> or thats just the same as loading a save game
18:56:21 <boekabart> Yogibear: You know that a land without trees won't be able to provide the people in it with furniture. Plus, you'll get landslides all the time
19:00:16 <Yogibear> the forests can stay, just not the seperate trees
19:00:24 <Yogibear> and disasters are OFF, so no worries about landslides :D
19:00:47 <hylje> besides there's no landslide disasters yet
19:33:54 <Ailure> didn't I suggest landslide disaster?
19:34:00 <Ailure> I just got a oil rig on land
19:34:03 <Ailure> in a recent multiplayer game xD
19:34:08 <Ailure> *makes a saveame for future*
19:34:23 <hylje> we got a couple of those in our coop game
19:35:16 <Ailure> good as it would be awkard to send the file due to the situation I am in now :p
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19:55:57 <Thomas[NL]> yay TTRSv3.02 has been released :P
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20:17:43 <Digitalfox[Home]> Starnge using last nightly and TTRS 3.02 the tubular bridges, only 1 of the 3 uses new grafics the other 2 use old graficas and original road..
20:18:14 <Digitalfox[Home]> Don't if this is expected or bug of TTRS or from openttd..
20:21:08 <CIA-2> OpenTTD: miham * r9571 /trunk/src/lang/ (6 files): (log message trimmed)
20:21:08 <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-07 22:18:15
20:21:08 <CIA-2> OpenTTD: danish - 15 fixed by MiR (15)
20:21:08 <CIA-2> OpenTTD: galician - 14 fixed by Condex (14)
20:21:08 <CIA-2> OpenTTD: portuguese - 6 fixed by izhirahider (6)
20:21:10 <CIA-2> OpenTTD: russian - 10 fixed by HMage (10)
20:21:10 <CIA-2> OpenTTD: simplified_chinese - 9 fixed by Fishingsnow (9)
20:26:14 <CIA-2> OpenTTD: miham * r9572 /trunk/src/lang/galician.txt: [Translations] -Fix: (r9571) strange problem fixed in galician language header
20:27:17 <Ailure> [22:25] <Jesh-Away> I was gonna spectate openTTD but buying ice cream is more important
20:27:17 <Ailure> [22:26] <Ailure> openTTD goes efore everything
20:27:17 <Ailure> [22:26] <Ailure> even life
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20:35:33 <Digitalfox[Home]> peter1138: Does openttd fully support newbridges? Or just a part? It seems some bridges from TTRS3 don't show up for construction..
20:53:41 <Thomas[NL]> in the bridge-build menu they still loop like standard ttd-bridges
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22:04:14 <Cipri> Whoever made the new transparancy patches in the nightlies, you rock.
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22:08:49 <Cipri> Just a small glitch with elrails and that though. Where should I report that?
22:09:12 <glx> it's not the latest version of Wolf01 patch
22:09:16 <Wolf01> tell me, maybe i already fixed it, i'm waiting for the patch
22:09:29 <Wolf01> *for the patch to be applied
22:10:00 <Cipri> The wires above elrails turn invisible when stations are turned off, and the poles holding the wires turn invisible when buildings are turned off.
22:12:08 <Wolf01> ok, i understood something weird, maibe i'm tired
22:12:39 <Cipri> You know how elrails have normal rails, then there's a pole next to it, and there are electric wires hanging btween those poles.
22:12:44 <Wolf01> i made catenary being transparent when hiding player buildings, so you can see better the junctions
22:13:40 <Wolf01> oh yes, now i understand
22:13:52 <Wolf01> with the button you make only catenary transparent
22:14:38 <Cipri> I guess it can make sense to hide just the wires and not the poles. SO you can still see what are electric rails and what not, yet have a lot clearer view...
22:15:18 <Wolf01> yes will be fixed with the next patch
22:16:48 <Wolf01> the patch will bring also new featurettes like hotkeys and code optimization
22:19:02 <Wolf01> and the most important thing: the station sign transparency is not more toggled with X, but only with the hotkey or the button
22:19:38 <Wolf01> have you already tried the memorization of the transparencies?
22:20:10 <Cipri> How you select a few transparancies, and then toggle between all visible and just those few selected with X?
22:20:18 <Cipri> I loved that feature most of all! ^.^
22:21:03 <Cipri> Fnally, no more trees :D
22:21:16 <Wolf01> but all the other things visible
22:24:18 <Wolf01> uhm, another news which will come with the patch is invisible buildings, very useful in big cities to see all the tiles without the shadow of the big buildings
22:28:59 <Wolf01> ok, that's all folks, night all
22:30:14 <CIA-2> OpenTTD: glx * r9573 /trunk/src/settings.cpp: -Fix: enclose settings names containing spaces (like newgrf paths) with quotes
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23:53:02 <glx> yes but first search to see if it is already reported
23:53:58 <Kejhic> Buildings transparency not work,
23:54:07 <Kejhic> if it is not feature now :-)
23:54:16 <Kejhic> transparency work for stations only
23:54:53 <glx> it's not totally finished I think
23:58:25 <Kejhic> (see that there are two more rev now)
23:59:20 <Kejhic> hmm, it is realy feature, i must read better logs :-)
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