IRC logs for #openttd on OFTC at 2007-04-06
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02:06:48 <Kander> Born_Acorn - your website has been defaced (or you're running a bit late in taking down a crude first of april joke)
02:12:19 <CIA-2> OpenTTD: belugas * r9567 /trunk/src/industry_cmd.cpp: -Fix(9555, FS#718): The industry ID been collected was just an index in a out of phase array. Now, ensure that the ID will really be an IndustryType
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04:10:22 <CIA-2> OpenTTD: belugas * r9568 /trunk/src/ (13 files): -Documentation: doxygen and comment changes: Root of src is finally done. Now, time to start clearing as much as possible
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08:05:38 <DorpsGek> bark bark bark woef woef grrrrr
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11:32:23 <SDK1985> I read somewhere about autoreplacement features for old vehicles
11:32:26 <SDK1985> where can I enable this?
11:32:36 <SDK1985> I have some players that have left and have 20 year old busses..
11:33:23 <Thomas[NL]> configure patches :: vehicles :: Autorenew vehicle when it gets old
11:34:44 <Thomas[NL]> you can also set the amount of months after/before max age to autoreplace
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11:38:40 <SDK1985> what is review vehicle problems?
11:46:56 <SDK1985> I want to start transporting ore, however they only produce betwen 53 and 153 tons
11:47:12 <SDK1985> what should I do? Build 1 train with 14 wagons or 2 with 7?
11:47:34 <SDK1985> I ask this because I have seen people get ore production up to 800:s
11:49:31 <hylje> usually you should have at least two trains
11:49:49 <hylje> and ive seen several industries gone around 2.4k
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12:57:19 <CIA-2> OpenTTD: belugas * r9569 /trunk/src/industry_cmd.cpp: -Fix(r9567): testing mode leftover...
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16:22:11 <Ailure[apt]> Do the min_players variable actually do anything?
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16:22:39 <hylje> it should pause the game when number of players is less than that
16:23:11 * Wolf01 wonders how much non-used variables are in the sources
16:25:37 <Ailure> or do the server consdier itself a player or not?
16:26:28 <Ailure> not even when I set it to 5
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16:42:22 <davis__> Brianetta , what happened?
16:44:48 <Brianetta> What values can land_generator take?
16:46:04 <Rubidium> the 'original' generator being 0
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17:24:35 <Digitalfox[Home]> Anyone here has had a world recession in openttd?
17:25:11 <antichaos> yes - reduces all industry output by 50% or something
17:30:26 <CIA-2> OpenTTD: miham * r9570 /trunk/src/lang/ (20 files in 2 dirs): (log message trimmed)
17:30:26 <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-06 19:21:04
17:30:26 <CIA-2> OpenTTD: brazilian_portuguese - 14 fixed by fukumori (14)
17:30:26 <CIA-2> OpenTTD: bulgarian - 13 fixed by thetitan (10), groupsky (3)
17:30:26 <CIA-2> OpenTTD: catalan - 13 fixed by arnaullv (13)
17:30:26 <CIA-2> OpenTTD: czech - 9 fixed by Hadez (9)
17:30:28 <CIA-2> OpenTTD: dutch - 13 fixed by habell (13)
17:37:54 <antichaos> Is there any possibility that the GoodsEntry waiting_acceptance could be recoded in a way that is understandable by mere mortals?
17:38:23 <Morphy> no, but I can make you into a vampire... hold on ;-)
17:39:05 <antichaos> code like 'ge->waiting_acceptance & 0x8000' or count = GB(ge->waiting_acceptance, 0, 12); is pretty opaque to me
17:40:03 <antichaos> especially since there aren't any comments to explain how the bits are used
17:51:18 <Rubidium> well 0..11 are apparantly used for counting the amount of waiting cargo and 12..15 for the amount of accepted cargo. Houses do only accept 'parts' of cargo; for example one house accepts 1/8 passenger, so you need 8 of those houses till it the station starts accepting passengers. Therefore 4 bits and when the highest bit is set there is (at least) 8 * 1/8 passenger acceptance, so the station accepts passengers.
17:51:36 <Rubidium> it's not that hard to decipher
17:53:26 <Rubidium> and just splitting it doesn't make it any more understandable for 'mere mortals'
17:57:17 <antichaos> thanks. that helps a bit
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18:48:59 <antichaos> I've found a bug in AddText Effect
18:49:32 <antichaos> te->params_1 = GetDParam(0);
18:49:32 <antichaos> te->params_2 = GetDParam(4);
18:50:17 <antichaos> the second parameter should be GetDParam(1)
18:50:52 <valhallasw> yapf is A*, right?
18:53:13 <antichaos> unless for some reason you are only expecting to use the second parameter when it has been set as the 5th in a set, which seems odd
18:56:14 <antichaos> and as far as I can tell, AddTextEffect is normally only called with one param set
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19:41:55 <antichaos> ok, this is weird...why is my texteffect showing different text when I'm zoomed out?
19:44:04 <Ailure> or is the game ignoring avaible funds when you clone a vehicle?
19:46:25 <antichaos> ahh - tiny versions of the string needed.
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19:51:27 <antichaos> Ailure - if you mean "can you go massively into the red by cloning vehicles?" then yes, I confirm that.
19:59:19 <Thomas[NL]> hmm my nightly does not close nice when not in the main-menu, does not ask for confirmation etc.
20:06:10 <Ailure> Then it wasn't just me :
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20:54:57 <Digitalfox[Home]> What exactly does "Improved loading algorithm" do?
21:00:14 <Eddi|zuHause2> something like "load only one train"
21:04:57 <antichaos> yeah, it means that vehicles will wait to load if there is already a vehicle at the station loading the same cargo
21:06:13 <Digitalfox[Home]> and what do you think is best when you have a lot of trains in a station? What is more "optimize" ?
21:07:28 <Ailure> From what I seen, improved loading algorithm is good when you have a few trains
21:07:43 <Ailure> but it's better to have it off when there's really alot as it can cause a lag sometimes on rally busy stations
21:08:14 <Eddi|zuHause2> yeah, it's not designed to work with gradual loading
21:09:05 <Eddi|zuHause2> so it's only good if you have not enough cargo to fill 2 trains
21:09:41 <Digitalfox[Home]> So i can activate gradual loading ( if i know right it loads a wagon at a time for all trains ) and have ILA off?
21:10:21 <Eddi|zuHause2> yeah, they are not depending on each other
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21:10:33 <UndernotBuilder> I have an idea for newgrf: newdisasters
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21:39:10 <antichaos> Industry budgets and workforce patch updated on the forums
22:08:11 <Wolf01> [23:10:45] <UndernotBuilder> I have an idea for newgrf: newdisasters
22:08:11 <Wolf01> just put new- prefix before a word.... newidea!
22:09:29 <UndernotBuilder> antichaos: can you split the Industry budgets patch into industry budgets and workforce?
22:10:04 <UndernotBuilder> for those don't want industry budgets or workforce
22:10:33 <antichaos> It's written so that you can enable one, or the other, or both
22:11:30 <Wolf01> like me, workforce is a very good idea to make the game more realistic, but budgets remind me sim city, and i'm not good at sim city :D
22:12:21 <antichaos> you can play with workforce but without budgets.
22:13:27 <antichaos> though I haven't tested that combination much, so there may be weirdness.
22:13:57 <Wolf01> (i never managed how to play sim city, i can play for about 10 years and then i lose, if only there is somebody who knows well how to play it...)
22:16:10 <Sacro|Laptop> never managed SC2000 though
22:16:21 <Sacro|Laptop> on SC4 my biggest city is around 86k
22:16:47 <valhallasw> erm, has NTP got issues with high CPU load for ships?
22:16:59 <valhallasw> that was only with NPF/YAPF iirc?
22:17:08 <Sacro|Laptop> hmm, dunno, i thought NTP was trains only
22:17:51 <antichaos> ok, so I want to store a list of the industries that are near each station. Is is better to store an array or pointers to Industries, or an array of IndustryIDs?
22:35:34 <UndernotBuilder> also will be good for workforce that the passengers return from work, not only goes
22:36:55 <antichaos> yeah, I wondered about that. I just think that might make things too easy
22:37:26 <antichaos> I just imagine that all the workers die in industrial accidents
22:38:36 <UndernotBuilder> are you able to code that anti?
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22:39:55 <antichaos> yes, its pretty simple
22:41:34 <antichaos> Maybe I'll make a separate patch option for it.
22:45:29 <antichaos> not tonight though. Have a good weekend all.
22:57:03 <HMage> aircraft cost just became negative
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23:14:46 <UndernotBuilder> so if you buy one you win money?
23:14:52 <UndernotBuilder> better than free :)
23:29:12 <Eddi|zuHause2> that is a very old mockup
23:29:37 <Eddi|zuHause2> i'm not sure that is the way it's going
23:36:53 <Belugas> HMage, would you be kind enough to indicate which grf are you using?
23:37:28 <HMage> that aircraft -- aviators aircraft
23:37:37 <HMage> but this bug manifests itself in other places
23:38:19 <glx> inflation overflow is a known problem
23:38:24 <HMage> like, funding oil rig costs -2076951296
23:38:35 <HMage> I couldn't find in that bug flyspray
23:39:18 <Eddi|zuHause2> but 40M is kind of a small value for an overflow
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