IRC logs for #openttd on OFTC at 2007-04-08
⏴ go to previous day
00:29:21 <CIA-2> OpenTTD: belugas * r9574 /trunk/src/industry_cmd.cpp: -Fix(r9520, FS#721): Oil Rig ( or industry with behaviour INDUSTRYBEH_BUILT_ONWATER) should check all tiles before leaving the test. A tile in water does not ensure that all required tiles will necessary be on water.
00:50:46 *** PandaMojo has joined #openttd
01:23:26 *** Digitalfox[Home] has quit IRC
02:22:41 <HMage> hehe, I found a new bug regarding to 64bit<->32bit money conversions -- if you have more than signed 32bit value of money, you're not allowed to send money to another player, says 'you're not allowed to send loaned money'
02:31:08 *** Eddi|zuHause2 has joined #openttd
03:54:45 *** Aloysha has joined #openttd
06:03:13 <MiHaMiX> HMage: did you report that?
06:25:35 *** l_Blue_l has joined #openttd
06:29:09 <l_Blue_l> how do i read the log of this chat?
06:29:50 <Noldo> the server doesn't store it for you
06:31:04 <l_Blue_l> isnt there a webpage i can go to to view the log of the chat
06:44:02 <mikegrb> forget where else to add the channel to be ok
06:47:04 <mikegrb> only goes back to the first of this month
06:47:14 <mikegrb> that's when I learned about openttd ;)
06:52:37 <l_Blue_l> I was just wondering if anyone knew why wiki.openttd.org is down atm. i have been trying to get on there for over 6 hours now :(
07:00:03 <mikegrb> seems to work from here but slowly
07:00:27 <mikegrb> hmm was just dns resolution that was slow
07:30:42 *** Osai^zZz has joined #openttd
07:50:18 *** Osai^zZz is now known as Osai
08:19:22 *** Progman has joined #openttd
08:19:34 *** DJ_Mirage has joined #openttd
08:58:49 *** Rexxars has joined #openttd
09:06:08 *** Rens2Sea has joined #openttd
09:11:28 *** setrodox has joined #openttd
09:15:40 *** Rens2Sea is now known as Rens2Eat
09:23:52 *** setrodox_ has joined #openttd
09:39:11 *** Wolf01 is now known as Wolf01|AWAY
09:42:23 *** Rens2Eat is now known as Rens2Sea
10:03:58 *** Rens2Sea is now known as Rens2VB6
10:20:02 <kitro> :O my aircraft income isnt showing on my financial report
10:20:13 <kitro> if i think its a bug, how do i report it?
10:21:28 <Eddi|zuHause2> bugs.openttd.org
10:34:37 *** Rens2VB6 is now known as Rens2Sea
10:34:42 *** Rens2Sea is now known as Rens2VB6
10:58:00 <DorpsGek> bark bark bark woef woef grrrrr
10:58:13 * TrueBrain pets DorpsGek, good doggy
11:00:45 *** mikk36[EST] has joined #openttd
11:24:19 *** Osai is now known as Osai^away
11:28:17 *** valhallasw is now known as valhallasw`gone
12:24:41 <HMage> MiHaMiX: I didn't report that yet.
12:25:00 <axii> anyone playing martin's NL server?
12:28:22 <HMage> hmm, the bug had fixed itself it seems
12:39:22 <HMage> no, it didn't. The truncated value was positive.
12:42:50 <TheMask96> axii: I was playing on it untill 30 minutes ago...
12:43:17 <axii> yeah, i remember your name from the game :)
12:45:43 <axii> if anyone wants to jump back on that server, my company has no password
12:46:26 <axii> is it true to say that there are more EU players than US players for OpenTTD?
12:47:04 *** Wolf01|AWAY is now known as Wolf01
12:47:37 <TrueBrain> axii: I wouldn't know, is there a real way to ever check such claim? :)
12:47:56 <axii> well it seems the servers are busier (more players) in EU peak time
12:48:00 <axii> rather than US peak time
12:52:12 *** Osai^away is now known as Osai
12:52:46 *** DJ_Mirage has joined #openttd
12:53:09 *** GoneWacko has joined #openttd
12:53:25 <TrueBrain> hmm, the stats doesn't do RDNS lookup, so I can't tell from which country people visit *.openttd.org
12:53:32 <TheMask96> one thing people could say, is that there are a lot of Dutch people playing ottd, compared to other games ;)
12:53:43 <axii> yes, it seems that way :)
12:53:53 <TrueBrain> TheMask96: that is just because 4 developers are Dutch :p We just LOVE trains :)
12:53:55 <axii> but i notice that Dutch people are more interested in tycoon/transport games
12:55:00 <axii> openttd is by far the best open source game ever
12:55:03 <TheMask96> TrueBrain: I think it is because of our country legacy, which has always been based on trading :)
12:55:10 <axii> and probably the best tycoon game at the moment
12:55:35 <TrueBrain> from 12:00 till 21:00 UTC there is an equal amount of visitors on www.openttd.org
12:55:50 <TheMask96> that is why I think people from the USA, don't play a lot, they probably prefer shooting games ;)
12:56:17 <axii> you'd need to make a MAFIA addon to OpenTTD
12:56:21 <TrueBrain> 125,000 page hits a month www.openttd.org alone gets; 7,000 'unique' visitors
12:56:23 <axii> so you can hire security guards
12:56:29 <axii> blow up the other persons HQ
12:56:41 <TheMask96> axii: to increase the number of italian people? ;)
12:57:04 <TrueBrain> (so a good 4M hits a month; I don't wnat to know the load on the other subdomains :p)
12:57:10 <axii> it would make the game fun, that is for sure
12:57:39 <axii> but it'd be easier just to sabotage someones network by building junk in the way
12:58:21 <TheMask96> axii: true, but it will be solved in the future when companies will need to buy land first...
12:58:29 <Sacro> TrueBrain: your a mod i belive :)
12:59:04 <axii> themask: but you could still buy land in the way of someone else?
12:59:27 <TheMask96> axii: yes, but it is then just a matter of who buys the land first...
13:00:07 <axii> guess so... but we'd have to see a move towards larger maps
13:00:14 <axii> and more space between towns/industry
13:00:20 <axii> so there is more room to breathe :)
13:01:37 <TheMask96> axii: it just depends of the rate of towns someone has selected...
13:03:05 <axii> we'd need to see more 4096x4096 maps with low industries/towns
13:03:14 <axii> so that it is more realistic to real life
13:03:43 <TrueBrain> how about maps that look like real countries?
13:03:54 <TheMask96> yes maybe... but it will take a lot more cpu probably to play... and it will take a lot of time to create a track :)
13:06:00 <TrueBrain> (a loadable 1kx1k heightmap of The Netherlands!!! :))
13:06:54 <axii> themask: the land contour would have to be more flat as well
13:07:05 <axii> to make building tracks easier
13:12:07 <Wolf01> there is a way to store cities in heightmap scenarios? maybe with steganography?
13:13:02 <TrueBrain> Wolf01: it is very easy to make that possible, there was only the question when it stops :) As I also like to be able to make town-owned roads then
13:13:05 <Wolf01> so every time you load the heightmap you will get different cities but in the same position
13:13:33 <TrueBrain> so there might be need for a more compatible format
13:13:38 <TrueBrain> like an .xml file or something
13:15:13 <Wolf01> with the coordinates and what should be in that place
13:18:22 <Wolf01> i think i will start to work on static maps
13:20:02 <Wolf01> maps where player actions are limited, cities don't grow etc
13:20:25 <Wolf01> like playing on a diorama
13:20:56 <TrueBrain> sounds boring :p :p (growing cities rules!! :)
13:21:37 <Wolf01> is not boring, is hard to recreate a real map when cities start to grow
13:22:47 <TheMask96> Wolf01: just write an xml how each city should grow ;)
14:38:16 *** KisseMiss has joined #openttd
14:40:56 <_42_> MeusH, Bjarni (~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd.wt2 2 days 15 hours 9 minutes ago (05.04. 23:31) stating "Quit: Leaving" after spending 4 hours 52 minutes there.
14:42:50 <MeusH> can someone define what is "Trolly AI", please?
14:43:31 <glx> it's the bus only old 'new' ai
14:44:34 <MeusH> are you going to remove trolly AI, and possibly original AI when NoAI branch is finished?
14:44:54 <glx> they are already removed in noai branch
14:45:32 <MeusH> thanks. does NoAI have IRC channel?
14:46:27 <Wolf01> are you going to code the original ai for NoAI? i'll miss the spaghetti railways :D
14:46:33 <MeusH> okay, don't look for it. I haven't found, and I don't need it now
14:47:08 <CIA-2> OpenTTD: glx * r9575 /branches/noai/ (176 files in 9 dirs): [NoAI] -Sync with trunk r9504:9574
14:49:33 <Wolf01> i think that the original ai will be coded for NoAI when it will be in trunk (if it will be), maybe by some nostagic player, maybe by me, maybe by you :D
14:55:03 <MeusH> /dev/urandom > bin/ai/main.nut
14:58:42 *** Digitalfox[Home] has joined #openttd
15:02:10 *** Thomas[NL] has joined #openttd
15:02:50 <MeusH> glx, will it be possible to combine various modules into one AI, or various AIs into one player?
15:03:22 <MeusH> so that one writes a RV part, other one writes airplane part, then someone writes railway part, and all of this is played by one AI player?
15:04:11 <Digitalfox[Home]> glx: Before r9573 i couldn't have a directory like c:\openttd r9540 or newgrf would give erros on finding it itself, does r9573 means i can have now c:\openttd r9500 and newgrf path finding works?
15:06:23 <Digitalfox[Home]> glx: ok, thanks and nice work ;)
15:41:08 <MeusH> glx, how about combining multiple AI "modules" into one AI... player?
15:53:37 *** valhallasw`gone has quit IRC
15:54:44 <TrueBrain> [16:49] <Wolf01> i think that the original ai will be coded for NoAI when it will be in trunk (if it will be), maybe by some nostagic player, maybe by me, maybe by you :D <- won't ever happen, as nobody will be able to figure out how the old AI worked :p
15:56:38 <TrueBrain> I finally found how to get LiveTV via MCE to my 5.1, I dunno if my neighbours like it though :)
15:57:35 <TrueBrain> MeusH: will be possible via network logins, but most likely it will result in a total disaster, or the AIs need to do their own thing :p Of course you can always make your own AI that combines multiple AIs... but I doubt it is really useful in any form
15:58:02 <MeusH> please define network logins
15:58:08 <MeusH> multiple players per company?
15:59:09 <MeusH> will it be possible to run AI as client, not the server?
15:59:38 <TrueBrain> yes, that I ment with network logins :p
15:59:46 <MeusH> so that I can go to shop and AI will leave, chatting with people and fixing things :)
15:59:56 <TrueBrain> if that AI is your little brother, yes
16:00:42 *** ChanServ sets mode: +v tokai
16:01:41 <TrueBrain> btw, it suprises me that still nobody made a modified client that does the house-keeping for a company, like replacing trains after 2 years, ... :p
16:01:57 <TrueBrain> on the other hand maybe it is too complex, and the benifits are too little
16:02:11 <TrueBrain> or we are all just such an addicts that we want to do it ourself :)
16:02:39 *** green-devil has joined #openttd
16:02:58 <MeusH> we're waiting for new AIs :)
16:24:51 *** ChanServ sets mode: +v tokai
17:01:57 *** Frostregen_ has joined #openttd
17:08:06 *** Frostregen_ is now known as Frostregen
17:17:54 *** Wolf01 is now known as Wolf01|AWAY
17:24:13 <CIA-2> OpenTTD: miham * r9576 /trunk/src/lang/ (american.txt polish.txt):
17:24:13 <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-08 19:22:55
17:24:13 <CIA-2> OpenTTD: american - 15 fixed by WhiteRabbit (15)
17:24:13 <CIA-2> OpenTTD: polish - 1 changed by meush (1)
17:36:59 *** Peakk is now known as Peakki
18:36:12 *** dihedral has joined #openttd
18:40:50 *** stillunknown has joined #openttd
18:46:21 *** valhallasw has joined #openttd
19:14:39 <Digitalfox[Home]> Glx i have my openttd directory on a USB flash drive, so that i can play in some pc's, and it works great, but with this newgrf patch change, will there be problems when the drive letter change?
19:15:11 <Digitalfox[Home]> The drive letter assigned to the usb flash changes from pc to pc..
19:19:10 <Digitalfox[Home]> Isn't there a way in config file to make it like before or make the drive letter and root directories work like before?
19:19:40 <valhallasw> what has changed exactly?
19:20:07 <valhallasw> I would think relative paths should work
19:20:18 <valhallasw> (I am not an openttd coder ;))
19:33:29 <Frostregen> i don't like the absolute newgrf paths too
19:47:13 <Peakki> any tips on converting hundreds of electric trains to monorail easily?
19:48:00 <TrueBrain> use the converting tool :)
19:48:37 <Frostregen> send all to depot. replace all track. select each source station -> vehicle list. then rebuild the required amount of trains
19:48:38 <Peakki> it doesn't work on trains, does it? :S
19:49:01 *** boekabart has joined #openttd
19:49:49 <Frostregen> where your cargo is loaded
19:49:57 <Frostregen> mmm, i have my depots there
19:50:25 <Peakki> but i have to build the trains manually?
19:50:42 <Frostregen> but it is quite managable
19:50:43 <Peakki> there's no function similar to replacing engines that would work over different rails?
19:51:14 <Frostregen> just create one train, then duplicate the required amount
19:51:45 <glx> and you can copy orders of old trains
19:52:04 <Peakki> yeah i learned that. but it's still a lot of work :/
19:52:18 <Peakki> i think once i get this done i won't bother with maglev at all :)
19:52:31 <Frostregen> therefore i usually skip monorail ;)
19:53:29 <Peakki> :) i was thinking whether to build it. those engines are quite expensive. but some of my trains were getting old and i had some slower train models still running
19:53:59 <Peakki> and hop from 250kmph to 300kmph is a big increase in efficiency i think
19:54:07 <Frostregen> hmm, money should not be a problem
19:54:44 <Peakki> last time when i did the conversion it took like.. 20M euros
19:55:20 <Peakki> that would be enough to live the rest of my life on the bahamas quite comfortably :)
19:55:40 <Frostregen> if your network is this large, that you worry about conversion work, then you should have way enough money
19:56:12 <Peakki> oh i have plenty. but i'm cheap!
19:56:56 *** Wolf01|AWAY is now known as Wolf01
19:57:19 <Peakki> well. thanks anyway. i think i'll wait for tomorrow before getting to work :)
20:10:05 *** valhallasw has joined #openttd
21:20:32 *** ChanServ sets mode: +v tokai
21:26:59 <Wolf01> is possible to set the newgrf folder in the cfg to tell the ingame gui where are the grf?
21:29:31 <ln-> sounds like some boring on-topic talk
21:31:30 <Wolf01> ok, what are you doing folks? i just finished C&C3
21:33:01 <Wolf01> eh, i noticed that the grf listed for multiplayer servers are all <unknown>
21:38:12 *** valhallasw has joined #openttd
21:39:36 <MeusH> Wolf01, you can make folders inside "data/"
21:39:46 <MeusH> but i'm not sure about arbirary directories
21:42:53 <Wolf01> oh, yes, with a folder inside data is like what i wanted
21:54:20 *** XeryusTC has joined #openttd
22:11:13 *** Digitalfox[Home] has quit IRC
22:35:27 *** boekabart has left #openttd
continue to next day ⏵