IRC logs for #openttd on OFTC at 2007-04-04
            
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00:06:14 <Ailure> http://en.wikipedia.org/wiki/Vactrain
00:06:15 <Ailure> heh
00:06:22 <Ailure> I thought about implenting this in some way :o xD
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00:32:46 <CIA-2> OpenTTD: belugas * r9555 /trunk/src/industry_cmd.cpp: -Codechange: Cleanup of industry_cmd (Step-9). Use in-game appearing chances for industry creation.
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01:35:22 <CIA-2> OpenTTD: belugas * r9556 /trunk/src/ (37 files): -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
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02:02:52 <CIA-2> OpenTTD: belugas * r9557 /trunk/ (3 files in 2 dirs): -Codechange: Add a forgotten file to the project lists
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03:21:16 <CIA-2> OpenTTD: belugas * r9558 /trunk/src/ (21 files): -Documentation: doxygen and comment changes: 'T' now. Almost done
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04:08:50 <CIA-2> OpenTTD: belugas * r9559 /trunk/src/ (12 files): -Documentation: doxygen and comment changes: 'U' and 'V' now. Almost done. Yeah. I know, I've already said that...
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08:25:13 <Wolf01> hello
08:26:42 <hansen> y0
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08:38:08 <DorpsGek> bark bark bark woef woef grrrrr
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08:46:22 <blathijs> TrueBrain: wth? Did you write a plugin for that? (I want it!) Or was it you?
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12:03:13 <CIA-2> OpenTTD: rubidium * r9560 /trunk/src/ (6 files in 2 dirs):
12:03:13 <CIA-2> OpenTTD: -Codechange: add support for multiple 'base' directories for newgrf searching.
12:03:13 <CIA-2> OpenTTD: -Codechange: do not add duplicate files to the newgrf list.
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12:43:44 <CIA-2> OpenTTD: rubidium * r9561 /trunk/src/ (newgrf_config.cpp settings.cpp):
12:43:44 <CIA-2> OpenTTD: -Fix (r9561): loading the newgrfs in openttd.cfg was broken.
12:43:44 <CIA-2> OpenTTD: Note: as the 'full' path is stored of the newgrfs, the newgrfs in the old cfgs are not made default (you have to set them again).
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12:55:05 <TrueBrain> lalala
12:55:39 <Rubidium> pompiedom^-1
12:56:09 <TrueBrain> Did you know we have a blue sky today?
12:56:32 <Rubidium> yes
12:56:35 <TrueBrain> good :)
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13:14:57 <Belugas> hello
13:18:00 <Belugas> #It's raining again HoHooo
13:18:07 <Belugas> #Here comes the Rain
13:18:14 <Belugas> #Here she comes again
13:22:04 <Wolf01> hello
13:22:24 <roboboy> gnight
13:22:28 * roboboy folds out the bed and locks it into position.
13:24:11 <Belugas> mmmhh....that sounds so like... "ME TOO!"
13:24:18 <Belugas> i want to sleeeeeep
13:25:30 <Belugas> but since it's 9:25 am, i guess i
13:25:33 <Belugas> d
13:25:38 <Belugas> better run for coffee
13:25:59 <Ailure> What about a highwa-...*shot*
13:30:44 <Belugas> #I Shot the sherrif
13:30:55 <Belugas> #but i didn't shout the deputy
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13:33:35 <Ailure> hmm
13:33:36 <Ailure> lol
13:33:51 <Ailure> I loaded a random scenario with openTTD 0.5.0
13:33:56 <Ailure> Terra incinoto
13:33:59 <Ailure> or whatever it's spelled
13:34:14 <Ailure> one of the farms is emitting smoke o_O
13:34:28 <Ailure> power station smoke
13:34:29 <hylje> :o
13:34:44 <Ailure> yeah
13:34:47 <Ailure> Terra inconito
13:34:56 <Ailure> the farm north of Hercag Novi
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13:35:31 <Ailure> it looks like one of the silos is on fire
13:36:53 <Wolf01> yeah, new disaster, farm silo on fire
13:37:17 <Belugas> #The roof, the roof, the roof is on fire
13:37:38 <Belugas> Ailure, can you provide me screenshot/savegame?
13:37:54 <Ailure> You can't just load that scenario with openTTD 0.5.0?
13:37:56 <Ailure> :o
13:38:01 <Ailure> it comes with 0.5.0 too I belive
13:38:25 * Belugas only has trunk stuff...
13:38:47 <Ailure> xD
13:39:02 <Ailure> alright, let me take a quick screenshot at least
13:39:45 <Ailure> http://194.47.44.229/Unnamed,%2011th%20Jan%201950.png
13:40:21 <SpComb> I had a forest fire ages ago in TTD
13:41:04 <Thomas[NL]> same map near Prijedor which farm owns that farmland :s?
13:41:21 <Ailure> [15:34] <Ailure> the farm north of Hercag Novi
13:41:29 <Ailure> oh
13:41:29 <Ailure> heh
13:41:55 <Ailure> ahaha
13:41:55 <Ailure> yeah
13:41:59 <Ailure> I know which dfarm you mean
13:41:59 <Belugas> thanks
13:42:11 <Ailure> whoever made the scenario
13:42:13 <Ailure> probably built a map
13:42:16 <Ailure> and then removed the farm
13:42:21 <Ailure> intresting
13:42:24 <Ailure> the farm does remove itself too
13:42:25 <Ailure> o_O
13:42:28 <Ailure> the farmland I mean
13:42:54 <Thomas[NL]> i notice :O
13:43:23 <Ailure> would actually cool if we could place farmland in the scenario editor manually though :p
13:43:39 <Ailure> or multiplayer scenario editing
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13:53:41 <Thomas[NL]> since when had "data/" to be in front of you newGRFs in openttd.cfg?
13:53:49 <Thomas[NL]> what revision?
14:01:33 <Eddi|zuHause2> r9560 i guess
14:02:20 <Maedhros> 9561, really
14:04:03 <Eddi|zuHause2> it's funny, r9561 says "Fix (r9561)" ;)
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14:17:57 <hylje> Eddi|zuHause2: recursive fix
14:21:49 <CIA-2> OpenTTD: maedhros * r9562 /trunk/src/ (command.cpp vehicle.cpp): -Fix: When cloning, pay for the refit costs as well.
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14:39:49 <TheMask96> damn... that will cost a lot of extra money :S
14:41:23 <hylje> i thought it was intended to not have refit costs when cloning
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14:45:49 <Anonymous> helb?
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14:46:13 <helb> Hanx: /j #test
14:46:17 <Hanx> ok
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15:18:23 <Maedhros> hylje: it wasn't intended, it just wasn't thought to be possible
15:18:42 <hylje> k
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15:51:42 <peter1138> well
15:51:46 <peter1138> it's more of a bjarni-ism
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16:39:07 <dihedral> hi
16:40:47 <Wolf01> hi
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18:20:44 <Digitalfox[Home]> Hum.. This change on newgrf search and directory is messing my config.. So i made a copy of my openttd directory and i'm trying in that backup to understand how to put all newgrf sets working again.. So when i start it it gives error on all newgrf saying it's not found, then if i go to newgrf menu and add some, when restarting openttd is all gone again.. At least the savegame doesn't broke...
18:20:46 <Digitalfox[Home]> ...and still finds the newgrf it needs
18:22:56 <Digitalfox[Home]> Rubidium: Can you help me with this?? ;)
18:23:37 <Maedhros> are you running 9560 or 9561? cause if it's 9560, upgrade ;)
18:23:49 <Digitalfox[Home]> 9562
18:24:00 <Digitalfox[Home]> windows nightly
18:25:30 <Digitalfox[Home]> My savegame that i've been playing for a week now, still finds the newgrf it needs, but and can't save the newgrf config.. It just reset's after adding it to newgrf menu or config file
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18:36:23 <Eddi|zuHause2> use the newgrf menu on the main screen
18:36:31 <Eddi|zuHause2> not in the savegame
18:36:55 <Eddi|zuHause2> when you change something during a running game, that does not get saved into the .cfg
18:37:44 <Digitalfox[Home]> Eddi|zuHause2: i know and what you saying is what i've been doing
18:38:09 <Digitalfox[Home]> I use the newgrf menu on the main screen
18:38:34 <Digitalfox[Home]> The is not my savegame that runs fine, is if i want to start a newgame
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20:30:35 <dihedral> you ladies seem quiet today
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21:05:06 <Belugas> night all
21:08:38 <SpComb> ngt blgs
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21:10:47 <DorpsGek> bark bark bark woef woef grrrrr
21:16:47 <SpComb> no quack
21:18:46 <TrueBrain> Maybe he is just in a bad mood
21:19:02 <DorpsGek> yawn
21:19:05 <TrueBrain> clearly he is
21:19:07 * TrueBrain slaps DorpsGek
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22:01:37 <Wolf01> 'night
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22:31:43 <Kander> Hey - I'm trying to get a development environment working on my machine following the guidelines described on the Wiki - it's not going very well so far. Anyone willing and able to hand-hold a relative new person to C, and at least get a first compilation run to succeed?
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23:03:38 * mggrant imagines if you ask direct and specific questions, you have a good chance of getting help on those things :)
23:04:30 <mggrant> also, if you want to paste more than about 3 lines, use a paste bin (e.g. http://deadbeefbabe.org/paste )
23:08:54 <Kander> mggrant: Alright, here goes: 1. I've decided on using DevC++ as my IDE. Step 1 of it's instruction points me to setting up MinGW. So far so good. However, installing MinGW according to the instructions fails - if I choose the 'Candidate' installation I get 'File Read Error - can not download', after which installer quits on me.
23:09:49 <Kander> 2. The instructions on Compiling_on_DevCPlusPlus point me to a website which is now no longer exiting for DirectX libraries - how can I obtain these libraries with the referenced url being no longer there?
23:10:02 <Kander> *existing, even
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23:10:32 <mggrant> hmm, afraid I'm a linux person, so can't help lots on those two.. :S
23:11:13 <Kander> For some reason I get the feeling that a lot of openTTD developers are from that camp - the docs seem highly outdated..
23:11:26 <Kander> (I mean docs on compiling for windows.. )
23:12:00 * mggrant has seen a bunch of windows talk here, so imagines it's not all bad :)
23:12:18 <Kander> Heh, remember any names of people that might be able to help out?
23:13:01 <mggrant> chances are you don't need an IDE too, though that can be a bit of a culture shock :)
23:13:35 <Kander> I have heard this weird talk of programmers in the olden days using nothing but a shell and their trusty kernel - but those are tales of lore long past...
23:13:43 * mggrant peers around the channel for anyone with a devC++ clue
23:13:53 <mggrant> hehe, make me feel creaky now ;)
23:14:00 <Kander> Even just MingW clue would be appreciated..
23:14:40 * mggrant did install cygwin on a windows box only a few months ago, but isn't sure that counts ;)
23:15:12 <Kander> Basically at the moment anything that can get this [expletive] thing to compile would be appreciated..
23:15:54 * mggrant eyes the linux install cd
23:16:30 <Kander> I've got this dinky Ubuntu cd thingy a geekish friend gave me some time ago.. :) I've been eyeing it a bit suspiciously for some time now..
23:17:06 <mggrant> hehe
23:17:52 <Kander> Seriously, I did actually install it on a secondary machine some time ago. I'll boot it up and see if I can get anything working there, if you'd be able to help me get something up and running there?
23:18:00 <glx> mingw+msys is enough
23:18:12 <Kander> glx: That's awesome to hear..
23:18:43 <glx> then you just need to get zlib, png and freetype
23:18:45 <Kander> Any hints/guides on how to proceed? The docs on the Wiki only seem to confuse me, instead of explaining what to do (considering half of the steps I follow end up in an error message)
23:19:49 <glx> the easy way is to use VC express 2005 :)
23:20:28 <Kander> Not going to walk that path.. I've tried installing some of the Express Visual Studio products some time ago... took me a reinstall to get my system somewhat clean again.
23:20:50 * PandaMojo <3s his Visual Stduio
23:21:29 <glx> Kander: start with http://wiki.openttd.org/index.php/Compiling_on_MinGW
23:21:33 <Kander> Only way I'll install VS from now on is in a nice isolated VMware session
23:21:39 <Kander> GLX: That's what I was looking at.
23:21:52 <glx> (you can skip directx step as it's not really needed)
23:22:28 <Kander> The first step immediately had me frustrated: "On the install, select Candidate, then select the Minimal install plus the g++ compiler." - it wouldn't install. Also, the ini file linked to wasn't a zip, so I was unsure if I had the right thing.. :/
23:23:24 <glx> I use stable version (not candidate)
23:23:56 <Kander> Alright - I'll do that then (was already wondering why the docs pointed to a candidate release.. but figured it would know best)
23:24:38 <glx> candidate has gcc 3.4.5, stable is gcc 3.4.2
23:24:48 <Kander> Benefit of which being..?
23:25:04 <glx> less bugs I think :)
23:25:15 <Kander> I hope so...
23:25:36 <glx> anyway gcc 3.4.x is old
23:25:53 <Kander> :/ So what should I use instead?
23:26:03 <glx> use stable
23:26:15 <Kander> Alright.
23:26:17 <glx> works well for me
23:26:25 <Kander> It's downloading and installing now
23:28:25 <Kander> Done. Yay!
23:28:41 <mggrant> edit the wiki while you're at it too :)
23:29:12 <glx> hmm I must update mingw-runtime and win32-api it seems (new version available)
23:29:47 <Kander> mggrant: I'm keeping notes of what I'm doing, and will certainly write up new docs for the wiki when done.
23:30:08 <mggrant> \o/
23:30:21 <mggrant> good luck and goodnight :)
23:30:58 <Kander> Thanks
23:31:40 * Kander chuckles at the MSYS normalizing script 'Oh joy - you do not have make.exe. Keep it that way'. Nerds are funny.
23:33:22 <glx> it's just because there's also mingw32-make and this one is bad
23:33:55 <Kander> Alright - good to know. I'm reading the MSYS_WELCOME docs now, trying to make sense of it..
23:35:47 <Kander> What's an fstab record? :/
23:36:34 <glx> that's for mount
23:38:41 <Kander> Here's another dumb question: In Setting up for Dev-C++ it said we won't be using SVN. First step of that procedure was 'Go to compiling for MinGW and follow the setup steps there, then come back'. MinGW uses SVN in it's last step... should I check out the latest version from the repository, or just build from source the latest RC? (which is easier for beginners?)
23:41:28 <glx> hmm you'll need freetype-2.1.9-mingwPORT too
23:41:38 <Kander> Where do I get that?
23:42:02 <Kander> (and more importantly: where do I need to place it after I've snatched it from the net?)
23:42:19 *** Osai has quit IRC
23:42:26 <glx> http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=82721&release_id=295947
23:43:20 <glx> same as wget, zlib and pnglib
23:43:33 <Kander> Haven't gotten around to those yet...
23:44:55 <Kander> Do I need wget or wget mingwport? :/ (so many choices...)
23:45:43 <glx> migwport (follow the wiki :))
23:46:48 <Kander> Ah, right - thought your instructions were diverging from the wiki... you just skipped ahead a bit :)
23:48:03 <glx> I just added one step :)
23:50:48 <Kander> When this is all done, I'm definitely going to uninstall everything tomorrow and begin from scratch again - making sure I've got it all covered and then put together a coherent set of instructions for on the Wiki.
23:51:12 <glx> good idea :)
23:53:14 <Kander> Here's another: It says I should copy the files from the SVN zip to /usr/share... I figured out after some poking around that the unix paths mentioned map to my msys installation directory.. so far so good. However, usr is missing from there. Where can I find my usr/share dir? :/
23:53:54 <Kander> Err. /usr/local even.. my bad.
23:56:50 <glx> check /etc/fstab (x:\msys\1.0\etc\fstab)
23:57:58 <Kander> All it says is one single line: f:/local/mingw /mingw (f:\local\mingw\ is where I installed mingw)