IRC logs for #openttd on OFTC at 2026-09-23
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06:53:31 <peter1138> Do you want to break yourself?
07:00:35 * peter1138 wonders if plain uint16_t is enough for station cargo.
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07:09:04 <peter1138> Now sure how that was achieved.
07:14:05 <peter1138> After a few game ticks it all gets clamped to ~32000
07:18:51 <peter1138> (That's a "ProZone" game)
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07:40:52 <LordAro> change is otherwise good
07:42:04 <Izzybee> > Not a fan? Totally fair — this is an experiment, and consent matters; Comment opt-out on any PR or issue I open
07:42:14 <Izzybee> techbros learn what consent means challenge 2026 (impossible)
07:42:36 <Izzybee> [from the github profile of the bot that opened the PR]
07:42:37 <LordAro> if they try anything else they're getting banhammered
07:44:16 <Izzybee> if consent mattered to em it'd be opt-in, but I'll leave it at that
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08:18:06 <reldred> beat these people to death with hammers
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08:45:53 <emperorjake> reldred: Can we not do violent threats here please. If I see it again I will start taking action
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09:09:11 <andythenorth> 'random acts kindness' is a weird frame
09:09:20 <andythenorth> if we wanted robots to do the work, we could, there's no kindness in it
09:09:38 <andythenorth> as we've chosen not to, how do robot PRs in any way help?
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09:11:41 <kuhnovic> Random act of kindly burning someone's tokens
09:13:57 <peter1138> It's deliberate to make it seem like rejecting it is a bad thing.
09:16:06 <LordAro> wasn't land generator removed from the world gen window "relatively" recently?
09:16:13 <LordAro> one of the frosch redesigns?
09:21:09 <peter1138> commit 5a2907a99f6d9d282f19ed108b925473913e63c3
09:21:09 <peter1138> Author: Tyler Trahan <tyler@tylertrahan.com>
09:21:09 <peter1138> Date: Thu Jan 12 13:26:18 2023 -0500
09:21:10 <peter1138> Change: Remove land generator setting from World Generation GUI (#10093)
09:21:24 <peter1138> Who also suggested putting it back :-)
09:22:28 <peter1138> So yes, not that long ago.
09:28:35 <peter1138> As I clicked the button I realised I should've put that in :p
09:30:29 <DorpsGek> - Update: Translations from eints (by translators)
09:32:46 <peter1138> Turns out removing clutter can end up adding more different clutter.
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10:59:46 <talltyler> I think my idea was to add a “switch to terragen to see more options” sort of button, only when original land generator is selected. My previous PR removed the dropdown which was always visible.
11:08:58 <peter1138> Personally I think that's just needlessly complicated.
11:12:35 <peter1138> "Remove options" isn't always desirable, though I do stand by "avoid adding options if possible"
11:26:04 <andythenorth> someone pinged me? 😮
11:27:04 <LordAro> one ping only, Vasily
11:40:34 <talltyler> I won't deny that I've been a bit overzealous with "design by subtraction" sometimes
11:43:42 <talltyler> I'm still shocked that "hide block signals" got merged
11:43:56 <talltyler> -shocked +surprised, I suppose
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12:02:07 <peter1138> I may have been moaning about documenting operator== a while back. Yeah, this.
12:02:19 <kuhnovic> The product I used to work originated from a research project, where "more settings more better" was the general mindset. Half of them didn't even work, but people chose ignorance-is-bliss over writing tests. The art of keeping things simple but not too simple is definitely a difficult one.
12:02:54 <LordAro> that sounds exceptionally familiar
12:03:17 <LordAro> we have been recently on a drive to remove a load of largely long dead options though
12:04:05 <peter1138> I keep having to add functionality that is specific to one client. So yeah, that's a horrible pain.
12:04:41 <peter1138> (Not always the same one client)
12:28:57 <peter1138> Fair. Borrowing undocumented code :D
13:26:48 <andythenorth> Settings are a plague
14:47:52 <peter1138> LordAro, hmm, how many bags do I need for a 4 night trip...
14:58:39 <peter1138> Staying in hostels or hotels this time, so not carrying camping equipment.
14:59:07 <LordAro> single base, or carrying stuff between places?
15:01:41 <LordAro> I could probably manage with a fairly full backloader + framebag + barbag
15:02:10 <peter1138> Probably small panniers and handlebar bag will be fine. But! Sometimes I want to carry extras like food & drink. Hmm.
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15:20:36 <rito12_13> Why are Goal::type and Goal::company stored as U16 while in the type definition they use uint8_t?
15:25:31 <LordAro> probably hysterical raisins
15:33:59 <peter1138> Yes, it was initially stored incorrectly.
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16:28:16 <peter1138[d]> I might've done this wrong.
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16:36:40 <peter1138> Trying to add it to my object flags PR.
16:54:37 <peter1138[d]> As I suspected, they're just rock tiles at this point, not coastal rocks.
17:01:12 <peter1138> Ah, you skipped the coast check in this case.
17:17:13 <peter1138[d]> Seems like it's working.
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19:12:05 <peter1138> talltyler, commit on top of that to add islands is ~60 lines.
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19:22:30 <talltyler> Glad I didn't make too much of a mess for you
19:25:55 <peter1138> I don't think I actually used anything much from your change, I just wrote it again on top of my PR.
19:52:29 <peter1138> Roight. What was my other side track.
19:53:21 <peter1138> Oh yeah, everything.
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21:37:30 <peter1138> Gonna be a few doxygen bombs there.
21:39:35 <peter1138> Rubidium, thank you btw ;)
21:52:55 <peter1138> Oh, it didn't complain about doxygen. Hmm.
21:54:37 <peter1138> if (range.advances[i] > 0 && range.ft_glyphs[i] != 0xFFFF) range.advances[i] = range.font->fc->GetGlyphWidth(range.ft_glyphs[i]);
21:54:40 <peter1138> if (range.advances[i] > 0 && range.ft_glyphs[i] != 0xFFFF) range.advances[i] = rong.font.GetFontCache().GetGlyphWidth(range.ft_glyphs[i]);
21:54:45 <peter1138> Well that went horribly... rong...
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21:59:41 <peter1138> It probably should've.
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