IRC logs for #openttd on OFTC at 2026-09-21
            
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07:07:51 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #16019: Change: Redesign industry cargo chain window https://github.com/OpenTTD/OpenTTD/pull/16019
07:10:50 <peter1138> La de da
07:21:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #16019: Change: Redesign industry cargo chain window https://github.com/OpenTTD/OpenTTD/pull/16019#issuecomment-5756857488
07:25:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #16019: Change: Redesign industry cargo chain window https://github.com/OpenTTD/OpenTTD/pull/16019#issuecomment-5756889439
07:33:08 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #16019: Change: Redesign industry cargo chain window https://github.com/OpenTTD/OpenTTD/pull/16019
08:18:14 <peter1138> Hmm, does it matter what order the unconnected stubs appear? I suspect not. There is an order that is difficult to control, and depends what else is on the graph.
08:46:36 <andythenorth[d]> Really doesnโ€™t matter
08:46:51 <andythenorth[d]> Not 100% sure they add anything
08:49:35 <peter1138> They definitely do, they show you what else is involved in a side-chain.
09:39:31 <andythenorth[d]> Fair point
10:11:31 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/196c792e3ae51919de36a260ac4710aec47103e8
10:11:32 <DorpsGek> - Update: Translations from eints (by translators)
10:55:51 <peter1138> Hmm.
11:05:44 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1551549989338218506/image.png?ex=6ab26107&is=6ab10f87&hm=9dc5f1d5a9017d5072db3287dbdbd1d688adccfdd1a2fc2591cec0c3856c99f6&
11:05:44 <peter1138[d]> Maybe it's a microchip?
11:08:49 <LordAro> don't give andy ideas
12:12:22 <peter1138> Hm.
12:22:29 <andythenorth[d]> Ideas are dangerous
12:22:33 <andythenorth[d]> they should be regulated
12:22:52 <will_marshall_> luckily we're constraining the supply of ideas for future generations
12:23:06 <andythenorth[d]> oh wait, those little stubs are clickable? ๐Ÿ˜ฎ
12:23:10 <will_marshall_> really clamping down on the novelty generation machine
12:23:18 <will_marshall_> i always thought the labels were clickable from the stubs?
12:23:29 <will_marshall_> and it shows you the cargo view?
12:23:44 <andythenorth[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1551569617871179836/image.png?ex=6ab2734f&is=6ab121cf&hm=98a93572574d11c53ad2ad30f8971ff6d07bb6f79e13aa7456871a242ff8e400&
12:23:44 <andythenorth[d]> there's even a tooltip
12:23:48 <andythenorth[d]> EDIASD in this game
12:24:09 <will_marshall_> Every Day Is A _ Day?
12:24:13 <will_marshall_> School!
12:24:17 <will_marshall_> I'm so smrt.
12:24:52 <emperorjake> https://cdn.discordapp.com/attachments/1008473233844097104/1551569904426033274/image.png?ex=6ab27393&is=6ab12213&hm=4e18bfd68db8579004691b38fc4eaaa195a67de39a7b09fea1eae764a39f5dd5&
12:24:52 <emperorjake> Google AI doesn't know
12:25:15 <will_marshall_> I did the same thing.
12:25:53 <peter1138> In the PR I made the stubs a bit larger.
12:26:45 <peter1138> The cargo lines and the cargo labels are clickable too.
12:27:02 <peter1138> I don't think we can build the entire thing out of buttons though :-)
12:27:32 <jfkuayue> ล‚uล„ฤ‡?
12:27:34 <will_marshall_> return to <map>
12:27:53 <peter1138> Maybe they need to be larger still.
12:27:54 <andythenorth[d]> will_marshall_: are you in my LinkedIn hiring game devs? ๐Ÿ˜ฎ
12:28:03 <andythenorth[d]> or do I know other gaming Wills
12:28:19 <will_marshall_> I don't believe I am in your linkedin that would be weird unless you added me.
12:28:32 <will_marshall_> And I wish I was hiring right now.
12:28:34 <peter1138> The Algorithm.
12:28:42 <andythenorth[d]> is everyone in gaming called Will?
12:28:53 <will_marshall_> Uhhh, there are a few.
12:29:51 <peter1138> They all know each other, as part of union membership they have to ensure their last name is unique.
12:30:23 <will_marshall_> Hah a Will I used to know from school followed me on LinkedIn. "Leading Crypto Analyst" now.
12:30:45 <will_marshall_> Total wanker. Hateful website.
12:33:58 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1551572194000379934/image.png?ex=6ab275b5&is=6ab12435&hm=287566811efedd6f4a159a1687ee1fabd6d324bfe8bd7f7f59814196b1f9dbb8&
12:33:58 <peter1138[d]> Properly listing town-accepted cargoes does have some drawbacks...
12:34:25 <peter1138[d]> Houses accept 8 cargoes in ECS, so it's somewhat larger.
12:35:05 <will_marshall_> ECS is so fascinating.
12:45:12 <peter1138[d]> Is it though?
12:46:09 <will_marshall_> Yeah, because it's old and so it was the template for a lot of things that came later?
12:46:23 <will_marshall_> Template in the positive and negative sense.
12:50:33 <peter1138[d]> Having several different industries that supply the same thing
12:57:28 <peter1138[d]> "Cargo Pyramid Industry Set" is rather odd.
13:01:28 <emperorjake> Never even heard of that one
13:04:09 <peter1138[d]> Hmm, what are all the industry/cargo sets... if only there was an automatic list...
13:05:41 <peter1138[d]> Ah, I forgot about ITI somehow.
13:12:24 <peter1138[d]> Maybe I need to split houses into separate boxes too, grouped by the accepted/produced cargo types.
13:21:09 <peter1138[d]> Scope creep. Someone could do that later.
13:37:35 <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/c99d181a509143bd4194c974b97358f30fba5c54
13:37:36 <DorpsGek> - Add: summary for week 38 of 2026 (by OpenTTD Survey)
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17:00:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #16019: Change: Redesign industry cargo chain window https://github.com/OpenTTD/OpenTTD/pull/16019
17:02:28 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #16019: Change: Redesign industry cargo chain window https://github.com/OpenTTD/OpenTTD/pull/16019
17:11:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #16019: Change: Redesign industry cargo chain window https://github.com/OpenTTD/OpenTTD/pull/16019#issuecomment-5764488235
17:13:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #16019: Change: Redesign industry cargo chain window https://github.com/OpenTTD/OpenTTD/pull/16019#issuecomment-5764508618
17:17:22 <peter1138> Bit of a big blob of change though :o
17:50:20 <andythenorth[d]> looks nice
18:03:50 <andythenorth[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1551655208281571428/image.png?ex=6ab2c306&is=6ab17186&hm=2f7921348abc41cf58837792ace25eb8f2b0137a64eef2269031895803e52ac5&
18:03:50 <andythenorth[d]> lol had forgotten about 2 char cargo labels
18:05:37 <_glx_> Actually it would make sense to use 4 chars (like cargolabel)
18:06:42 <andythenorth[d]> Icon? ๐Ÿ‘€
18:07:24 <andythenorth[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1551656106244182086/image.png?ex=6ab2c3dc&is=6ab1725c&hm=f89b2eda055370370b2fe7908c24f0c310526a9ee99fbb3de8fab5142fcf2654&
18:07:24 <andythenorth[d]> oh there's little score charts here also ๐Ÿ‘€
18:07:31 <_glx_> Icon seems better (no need for translation)
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18:19:04 <tlpwka_25217> emperorjake: Would be nice to have ability to: setup "air speed" for vactrains via parameters and add an option to enable vactrain on rail also (some networks are... not always fun to rebuilt from zero for vac >.<).
18:19:04 <tlpwka_25217> I forked and tested these changes for myself already
19:03:47 <andythenorth[d]> hmm achilles boot finally can come off, most of the time
19:03:49 <andythenorth[d]> been a while
19:22:45 <kuhnovic> Must have accumulated some interesting aromas
19:33:36 <andythenorth[d]> definite vinegar aroma
19:33:44 <andythenorth[d]> not offensive, but highly aromatic
19:35:01 <kuhnovic> Eau d'Andy
19:47:03 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #16016: [Bug]: Snow Coverage below 50% on a height 1 map does not spawn any snow tiles. https://github.com/OpenTTD/OpenTTD/issues/16016
20:00:02 <DorpsGek> [OpenTTD/OpenTTD] dasdsa1 opened pull request #16023: Feature: Mass railtype upgrade for a group of trains https://github.com/OpenTTD/OpenTTD/pull/16023
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20:10:12 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #16023: Feature: Mass railtype upgrade for a group of trains https://github.com/OpenTTD/OpenTTD/pull/16023#issuecomment-5766818094
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20:48:53 <digitalfox> Well, at least he was upfront about where the code came from. ๐Ÿ™‚
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21:38:59 <DorpsGek> [OpenTTD/OpenTTD] dasdsa1 commented on pull request #16023: Feature: Mass railtype upgrade for a group of trains https://github.com/OpenTTD/OpenTTD/pull/16023#issuecomment-5767888203
21:47:36 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #16023: Feature: Mass railtype upgrade for a group of trains https://github.com/OpenTTD/OpenTTD/pull/16023
21:47:39 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #16023: Feature: Mass railtype upgrade for a group of trains https://github.com/OpenTTD/OpenTTD/pull/16023#issuecomment-5767979741
21:49:54 <talltyler> Still hoping somebody picks up multi-tile depots someday, which is a nicer solution to the railtype conversion "problem", IMO.
21:49:54 <talltyler> https://github.com/OpenTTD/OpenTTD/pull/9577
21:50:26 <talltyler> And of course that leads to #8480, a PR number that both reldred and I have memorized ๐Ÿ˜›
21:54:58 <peter1138> I still have plans. One day.
21:55:16 <peter1138> Too busy seeing uncool bands tonight, Marillion.
21:56:46 <peter1138> digitalfox, the PR description makes it obvious anyway.
22:05:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN dismissed a review for pull request #16019: Change: Redesign industry cargo chain window https://github.com/OpenTTD/OpenTTD/pull/16019#pullrequestreview-5260649318
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22:10:17 <reldred> talltyler: ๐Ÿ˜ญ๐Ÿ™
22:10:44 <reldred> 8480 with reversing trains would be goated
22:11:02 <reldred> Possibly even goated with the sauce.
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