IRC logs for #openttd on OFTC at 2026-09-11
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06:43:11 <mitchcz_81202> Hello, I am currently under developing undergrounds in OpenTTD. I have here station near Coal mine, what is over 2 underground levels, and there is a track under "sea level". In my game there is possible to make tracks connected to "real world" => underground and back. At the end of video, there is shown, how is underground built.
06:43:11 <mitchcz_81202> What do you think about that?
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07:32:52 <jenkings> mitchcz_81202: looks very good. however, and i am not sure if it is possible, it would be better to see the upper levels with some level of transparence
07:33:00 <jenkings> to be able to see the network you are building whole
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07:38:05 <rito12_13> mitchcz_81202: That's nice, how do you store the underground levels in the map array?
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07:51:51 <peter1138> Hmm, AIVehicle.GetNumWagons for an aircraft returns 1.
08:16:45 <peter1138> Yeah, I won't touch that.
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09:02:12 <babel_ttt> mitchcz_81202: very interesting
09:05:29 <DorpsGek> - Update: Translations from eints (by translators)
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10:46:09 <reldred> another day another ai patch delivering some fantastical feature that’ll get abandoned as soon as the tokens run out 🥱
10:54:00 <peter1138> Can I get AI to empty my washing machine?
11:01:21 <will_marshall_> easter egg: if your source directory contains a claude.md cmake replaces the application icon with the anthropic butthole logo
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12:00:07 <belajalilija> peter1138: no, AI is only designed to do tasks that people could get fulfilment and enjoyment from
12:11:08 <andythenorth> hopefully in 5 years we can all laugh about this
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14:24:55 <peter1138> Looking at 3 very similar but not exactly the same functions and wondering how to deduplicate.
14:25:38 <LordAro> if ($mode == "first") { } else if ($mode == "second") { ... }
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