IRC logs for #openttd on OFTC at 2026-09-04
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07:53:39 <peter1138> Yeah, they probably are just missing glyphs
08:00:17 <Izzybee> Will have to figure out how to merge them so I can have my favourite font in the game x3
08:00:40 <peter1138> Can you link to the font?
08:02:26 <peter1138> Ah, you converted it to utb yourself. THat's why I couldn't find anything other than .pcf :-)
08:06:56 <peter1138> Hmm, fc-list doesn't want to see it.
08:09:38 <Izzybee> I think I had to dpkg-reconfigure fontconfig to make it load bitmaps
08:12:36 <peter1138> Move 70-no-bitmap... out the way, ah ha.
08:14:31 <Izzybee> bitmap font support is being removed from software slowly. understandable, but unfortunate.
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08:27:21 <peter1138> This can be fixed in OpenTTD.
08:28:22 <peter1138> That ignores breaking whitespace. We can just ignore nonbreaking whitespace too.
08:28:37 <Izzybee> I looked through some issues but couldn't make it output the glyphs that were missing.
08:28:49 <peter1138> It won't load that font because we look for an 0xA0 glyph, which is NBSP.
08:29:12 <peter1138> Izzybee, strings.cpp:2391
08:29:33 <peter1138> `searcher` has a member called `missing_glyphs` which lists exactly what you wanted.
08:40:21 <peter1138> Freetype doesn't even attempt to make it scalable, unlike fonts like Unifont.
08:41:35 <peter1138> Also, I just discovered the `fc` bash built-in.
08:41:44 <peter1138> After 30 years of using this stuff.
08:47:12 <Izzybee> I added 0xA0 and it still refuses :<
08:47:22 <Izzybee> admittedly I don't really know how to use fontforge, but,
08:51:09 <LordAro> peter1138: feels like something that should have a debug message :p
09:51:35 <andythenorth> newgrf cargos can set arbitrary weights per cargo unit
09:51:38 <andythenorth> which goes back to TTD
09:51:58 <andythenorth> surprised it doesn't get reported as a bug, as it changes vehicle hp/ton when refitting
09:52:12 <andythenorth> our players are often very assiduous about questioning stuff like that 🙂
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11:44:45 <peter1138> Sandwich, salad, or random PR...
13:33:38 <peter1138> Hmm, why is my Friday backup 180MB smaller (compressed) than my Wednesday backup...
14:28:23 <will_marshall_> I hate clang but I love clang.
14:28:46 <will_marshall_> Engineers spend all day coding up the zaniest things and then clang is the only compiler in the suite that actually catches the silly things.
14:29:14 <will_marshall_> ```const bool bThing = SomeArray.ContainsByPredicate[bThing](...);```
14:29:21 <will_marshall_> no, bThing is not used in the lambda
14:29:25 <will_marshall_> no idea how that happened.
14:31:54 <peter1138> Funny looking lambda.
14:37:14 <will_marshall_> my fingers are too fat
14:37:27 <will_marshall_> my parenthesis and braces fell off
14:38:07 <will_marshall_> scrambling to make clang builds happen for the clangy platform so I can turn my attention to the UWP-y builds.
14:38:21 <will_marshall_> Every time I remember UWP I feel an intense flash of pain across my brain.
14:39:41 <will_marshall_> but hey bright side i get to delete a file called "XboxOnePlatformMath.h" which is very refreshing.
14:57:26 <kuhnovic> will_marshall_: Too much python
15:00:17 <will_marshall_> any python is too much python
15:00:52 <will_marshall_> i've said before it turns your windows computer into a pumpkin
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18:44:37 <andythenorth> are vehicles that refit goods supposed to use capacity callback to double the capacity?
18:45:07 <andythenorth> I can't remember if that was a thing or not
18:46:41 <peter1138> You use the capacity callback to set the desired capacity.
18:47:36 <andythenorth> it's done for mail
18:47:49 <andythenorth> not sure why it's not done for goods
18:47:56 <andythenorth> maybe I should look in git history for my grfs 😛
18:49:27 <andythenorth> also armoured for some reason
18:50:05 <peter1138> Cargo has a multiplier property.
18:50:47 <andythenorth> Horse treats armoured like mail, doubles capacity
18:51:20 <peter1138> Default multiplier is 1x, except for mail, goods and candy, which are 2x.
18:51:36 <peter1138> (Oh, and passengers, they're 4x)
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