IRC logs for #openttd on OFTC at 2026-08-30
            
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07:30:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15966: Codechange: Use enums for debug facility and severity. https://github.com/OpenTTD/OpenTTD/pull/15966#pullrequestreview-5060227225
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08:14:10 * andythenorth hmms
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10:06:40 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/96651d379a94e1aceaa986b7a0c76160bdc308fc
10:06:41 <DorpsGek> - Update: Translations from eints (by translators)
11:09:38 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 closed pull request #15889: Codechange: replace StrQ with a SettingFlag https://github.com/OpenTTD/OpenTTD/pull/15889
11:09:41 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15889: Codechange: replace StrQ with a SettingFlag https://github.com/OpenTTD/OpenTTD/pull/15889#issuecomment-5468317523
11:41:47 * peter1138 hmms
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12:45:28 <andythenorth> wonder why industry special flag bit 9 isn't working for me? 😛
12:45:45 <andythenorth> `spec_flags: bitmask(IND_FLAG_LONG_CARGO_TYPE_LISTS,IND_FLAG_BUILT_ON_WATER,IND_FLAG_AI_CREATES_AIR_AND_SHIP_ROUTES,IND_FLAG_BUILT_ONLY_AFTER_1960);`
12:45:54 <andythenorth> bit 9 is IND_FLAG_BUILT_ONLY_AFTER_1960
12:46:12 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #15839: [Bug]: The online content dont show all GRFs https://github.com/OpenTTD/OpenTTD/issues/15839
12:51:01 <peter1138> Before1950 and After1960 flags are only checked for industries created during the game.
12:51:54 <andythenorth> ok so set map gen probability to 0
12:51:56 <andythenorth> thanks
12:56:26 <peter1138[d]> Yes, I think it's an oversight to be honest.
12:56:38 <peter1138[d]> If you start a game in 2000, you will have oil wells spawned, but no oil rigs.
12:56:44 <andythenorth> yes
12:57:28 <andythenorth> I had my own in FIRS using cb, but I wanted to delete all that code, as it applied to every industry, but only Oil Rig needed it
13:13:07 <peter1138> Bcak
13:13:10 <peter1138> Also, back
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14:26:13 <peter1138> https://www.paradoxinteractive.com/games/lego-skylines/about
14:26:15 <peter1138> Uh oh
14:31:11 <andythenorth> maybe it's low-poly
14:31:14 <andythenorth> lessons learned?
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15:23:30 <merpunto> They rendered the lego's interior 😭 /j
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15:41:30 <andythenorth> every stud
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16:40:40 <will_marshall_> I dunno if it's common knowledge but.
16:40:47 <will_marshall_> Lego Skylines is apparently based on CS1, not CS2.
16:43:00 <peter1138> I know nothing about either game.
16:58:16 <andythenorth> I know more now than at 17.30
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17:42:04 <dwfreed> will_marshall_: they probably wanted simpler gameplay mechanics; CS2 is nuts in that regard
17:42:29 <will_marshall_> Oh yeah it's very much fair enough.
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18:51:44 <_zephyris> They do seem to have dwarf fortressed themselves
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20:34:05 <peter1138> Hmm, can I transform from `template <typename... T>` to something like `T::type...`
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20:34:24 <peter1138> Obviously this is not the right syntax so I don't know what I need to search for :)
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23:50:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15888: Codechange: store all Labels in 'GrfID' order https://github.com/OpenTTD/OpenTTD/pull/15888
23:50:19 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15897: Codechange: prefer functions over SaveLoad macros https://github.com/OpenTTD/OpenTTD/pull/15897
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