IRC logs for #openttd on OFTC at 2026-08-19
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08:16:26 <peter1138> Oops, I accidentally saw that slop commit. Wtf.
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10:44:04 <peter1138> I think I made a mistake in the Airport tile hole :o
10:44:13 <peter1138> But mainly because it's broken.
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12:02:28 <peter1138> 337 industry tiles per industry type?
12:02:42 <peter1138> 512 industry tiles per industry type.
12:05:37 <peter1138> Hmm, Teams crashed.
12:05:47 <peter1138> Considering it's a webpage, that's, uh...
13:09:57 * andythenorth has ideas for planes and ships arriving and departing from industries to off-map
13:10:14 <andythenorth> it was just idle stupidity
13:10:20 <andythenorth> but how do the UFO etc? work?
13:10:28 <andythenorth> is it a non-player vehicle type?
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13:40:19 <talltyler> Yes, and the way it works is unhinged
13:40:39 <talltyler> Disasters need a complete refactoring
13:41:01 <talltyler> I have thought about unowned planes flying around, specifically disaster vehicles that just fly around for a bit if you have disasters disabled
13:41:28 <talltyler> Zeppelins, fighter jets, rare chance of a UFO, also the submarine popping up occasionally
13:48:11 <andythenorth> Flocks of birds?
13:48:22 <will_marshall_> ominous fog that turns humans inside-out?
14:03:23 <peter1138> I've seen screenshots with "clouds"
14:09:21 <talltyler> RT3 had birds and planes that flew overhead. Don’t remember any clouds but I don’t think those make sense in an isometric game.
14:13:10 <peter1138> Hmm, savegame conversion might be a bit tricky :o
14:43:08 <_zephyris> That's still allegedly a steam config fix... though I'm less motivated to touch steam
14:43:24 <andythenorth> nobody should touch Steam 😛
14:51:23 <peter1138> load average: 43.76, 32.67, 24.38
14:51:59 <LordAro> you should get a new computer
14:53:01 <peter1138> It's a bug in a Codium extension.
14:53:23 <LordAro> cast it into the fire
14:53:33 <andythenorth> oh no, they've all been used for OpenClaw
15:12:08 <peter1138> OverrideManagerBase is deceptive.
15:12:31 <peter1138> It suggests there's a unified interface and behaviour for substitutions, overrides, etc.
15:12:48 <peter1138> There does not appear to be such consistency, however.
18:21:42 <peter1138> What's the largest size an industry layout can be?
18:27:08 <andythenorth> maybe with some reserved values
18:43:04 <peter1138> So 256x256, plus the potential for -128,-128 to 127,127 for the water tile checks.
18:47:52 <andythenorth> goes it throw out limit?
19:11:03 <peter1138> I imagine the act0 size limit applies first.
19:14:25 <andythenorth> maximum size of the layout is a dword?
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