IRC logs for #openttd on OFTC at 2026-08-08
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05:23:21 <DorpsGek> - Update: Translations from eints (by translators)
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06:39:16 <peter1138> What happened here...
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06:49:22 <reldred> two plus two is four minus one is three quick maths
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08:53:34 <peter1138> If only I wasn't 3 metres tall.
09:57:28 <andythenorth_> I wish I was a little bit taller
10:02:44 <_zephyris> I wish I was a baller
10:21:37 <_zephyris> Then paternoster lifts will blow your mind!
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11:42:50 <peter1138> OpenGFX 2 Extended Trees?
11:44:20 <_zephyris> I'd probably do "Full English" trees.
12:48:15 <peter1138> Hmm, can I get the number of days in the current calendar month?
12:50:27 <reldred> Trees trees trees trees
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13:10:38 <peter1138> Urgh, that capture is shite.
13:12:40 <peter1138> Might be an effect that only shows up in fast-forward anyway.
13:36:56 <reldred> Definitely prefer the right hand side
13:37:15 <reldred> I know it has banding pattern but to me I find that endearing in my pixel games
13:41:02 <peter1138> Switched from a 4x4 to an 8x8 matrix.
13:42:11 <peter1138> Main issue, fields are a bit funky, and OpenGFX 2 is carefully designed with the assumption that slopes are the only place where snow density changes.
13:45:26 <peter1138> Similar to the patch which varies it with perlin noise, but this is just ordered dithering.
13:46:37 <peter1138> Need to decide how to pick the snow line for each month, as reading each day is not great.
13:58:52 <andythenorth_> reporting from the frontier of LLMs, GPT is still not noticeably better than in late 2025.
13:59:01 <andythenorth_> when does the $1trn pay off?
14:01:45 <Philemon> when the deamons take over?!
14:17:33 <peter1138> Do we need to have NewGRF snow line tables?
14:19:47 <peter1138> How many variable snow line NewGRFs exist?
14:50:46 <peter1138> Hmm, is it JUST "Snow Line Mod"?
15:09:49 <emperorjake> Don't forget OpenGFX+ landscape
15:11:31 <peter1138> Thanks. Different snow line from Snow Line Mod, but that might just be the parameter, max level.
15:11:36 <peter1138> Both have the same issue though.
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15:17:33 <peter1138> (Multiple days on the same level followed by a big jump.)
15:19:34 <brickblock19280> Opengfx- landscape also has it
15:25:21 <peter1138> Is that OpenGFX+ Minus?
15:34:08 <peter1138> Well, same result anyway.
15:34:40 <peter1138> Hmm, maybe if I read the table and only record changes, then I can interpolate between the changes.
15:59:17 <brickblock19280> peter1138: Hmm maybe that was the name
16:20:14 <_zephyris> Better dither of snow line changes would be great
16:20:22 <peter1138> I guess Snow Line Mod is the most useful one, the others fuck about with sprites as well.
16:20:30 <_zephyris> Unified tile season trigger
16:21:44 <_zephyris> It's a kinda odd thing to have as a NewGRF feature, but eh
16:21:56 <peter1138> That's why I was asking.
16:21:57 <_zephyris> Should add it to OpenGFX2+ landscape
16:22:44 <peter1138> I can just use something similar to a sine wave and ignore the NewGRF tables.
16:23:01 <peter1138> OpenGFX2+ Snowline -- no sprites, only snow tables :)
16:23:44 <peter1138> _glx_, yeah, I had no idea it would be a pain :(
16:25:39 <_glx_> I'd blame mingw packagers for that 🙂
16:25:56 <peter1138> _zephyris, hence "Do we need to ahve NewGRF snow line tables" :)
16:27:04 <peter1138> Possibly need partial days.
16:27:40 <peter1138> Just date_fract might be enough.
16:30:58 <peter1138> Hmm, if `DateFract date_fract` rolls over at 74 (`Ticks::DAY_TICKS`), why is `DateFract` `uint16_t` instead of `uint8_t`?
17:28:17 <peter1138> You must use all 64, that's the law apparently.
17:29:49 <andythenorth_> very good for train role play, but eh
17:34:14 <andythenorth_> wonder if grf could scale industry amounts at map gen
17:38:50 <peter1138> You can it with industry probability, no?
17:38:57 <peter1138> (That and a minimum value)
18:07:47 <peter1138> I went shopping. I have pizza and beer. What more is needed...
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18:39:03 <andythenorth_> industry gets a bit tricky because the total amount is scaled by map size
18:39:27 <andythenorth_> so when (count industries) approaches the map size amount, the action 0 probabilities have limited influence
18:39:55 <andythenorth_> I have a GS locally that just sorts it out after map gen
18:40:02 <andythenorth_> but that's unreleased :P
18:40:36 <mmtunligit> i use RVG industry stabalizer for this lol
18:45:25 <peter1138> Minimum numer of industries should be something very low.
18:45:40 <andythenorth_> emperorjake is nuclear FIRS a thing though?
18:45:52 <andythenorth_> dunno, it might be weird
18:53:03 <peter1138> Do we have tile sub-height information... :o
18:54:45 <_zephyris> What is a tile sub-height?
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19:08:51 <_zephyris> Are you trying to shift trees on slopes or something?
19:12:24 <kuhnovic> I guess you could sum the height of four corners to simulate it for slopes, but it's primitive
19:15:53 <peter1138> Hmm, seems a waste to calculate the fractional snow for each call, as it only changes when date_fract changes.
19:29:38 <dwfreed> cache it with date_fract?
19:30:50 <dwfreed> granted, if the calculation's not too expensive, it's probably cheaper overall to recalculate it vs the memory access
19:36:44 <_zephyris> Ah, snowlines. Average of the four corners.
19:36:45 <peter1138> It's pretty cheap but on a large map it's called quite a lot.
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20:52:51 <_zephyris> Probably not worth worrying about... There are bigger oddities and workarounds needed for the graphics
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21:42:21 <andythenorth_> what happens if I use all 64 cargos?
21:42:26 <andythenorth_> do I turn into a pumpkin?
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21:43:02 <peter1138> Someone will fail to regear
22:13:36 <andythenorth_> I have deleted 1 from my grf instead
22:13:39 <andythenorth_> less work for you
22:13:55 <andythenorth_> how about 64 cargos per cargo class? :P
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22:23:12 <andythenorth_> if I get rid of nuclear waste and nuclear fuel, that's 2 cargos gone also
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22:35:37 <peter1138> Anyway, I added a couple of screen captures.
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