IRC logs for #openttd on OFTC at 2026-08-07
            
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04:13:31 <DorpsGek> [OpenTTD/OpenTTD] CI - Nightly workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/31145929886
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05:58:23 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/3edd9a5a9b7c61fff44cac5c863757f7523220c7
05:58:24 <DorpsGek> - Update: Translations from eints (by translators)
05:59:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15945: Codechange: Remove bridge initializer macros https://github.com/OpenTTD/OpenTTD/pull/15945
05:59:29 <peter1138> Will it run now...
06:40:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15945: Codechange: Remove bridge initializer macros https://github.com/OpenTTD/OpenTTD/pull/15945
07:21:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15947: Codechange: Get road type for town bridge build attempt once https://github.com/OpenTTD/OpenTTD/pull/15947
07:26:20 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15947: Codechange: Get road type for town bridge build attempt once https://github.com/OpenTTD/OpenTTD/pull/15947#pullrequestreview-4880806687
07:26:35 <LordAro> nice simple one :)
07:52:51 <peter1138> Well, for further optimisation, GetTownRoadType() could be a global variable that's only updated as road types become available.
07:52:54 <peter1138> But.
08:13:44 <peter1138> I Hmm
09:29:01 <andythenorth_> isn't it
09:57:40 <LordAro> battery fire next door was quite exciting
09:57:49 <LordAro> things exploding all over the place
09:58:10 <peter1138> Eek
09:58:37 <LordAro> they're having what i'm sure is a very nice chat with the firefighters now
09:59:24 <peter1138> Always buy direct from China because it's cheaper.
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11:07:30 * peter1138 tests.
11:11:11 <peter1138> Well.
11:12:00 <peter1138> Kinda immeasurable.
11:12:31 <peter1138> Vanilla, 27705 calls in (avg) 54µs.
11:12:49 <peter1138> Patched, 618 calls in 0µs
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11:32:52 <LordAro> :o
12:37:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15947: Codechange: Get road type for town bridge build attempt once https://github.com/OpenTTD/OpenTTD/pull/15947
12:38:15 <peter1138> On the other hand, one this PR is a simple enough change, the other patch is clearly a premature optimisation.
12:52:45 <LordAro> hehe
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13:31:04 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15946: Fix: invalidate/update vehicle caches when vehicle is marked dirty https://github.com/OpenTTD/OpenTTD/pull/15946
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14:35:01 <LordAro> honestly i wonder if storing the grf caches wouldn't be the worst thing in the world
14:35:07 <LordAro> how much data are we really talking?
14:53:30 <peter1138> Something like around 30 bytes per vehicle
15:21:22 <LordAro> @calc 10000*4*30
15:21:22 <DorpsGek> LordAro: 1200000
15:21:42 <LordAro> absolute completely unachievable upper limit of 1.2MB? I think we can cope
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18:09:51 <andythenorth_> was it 127 cargos?
18:23:18 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #15948: Codefix 93141cb: GCC 12.2.0 failed to compile https://github.com/OpenTTD/OpenTTD/pull/15948
18:26:58 <_zephyris> 256 tree types?
18:32:49 <andythenorth_> 255, always leave a bit free for luck
18:32:55 <andythenorth_> I'm hungry
18:34:13 <andythenorth_> maybe I have some wine
19:52:10 <andythenorth_> hmm
19:52:39 <andythenorth_> added nuclear power to FIRS
19:52:44 <andythenorth_> should I date limit it?
20:46:03 <_zephyris> Is a date limit fun?
20:47:59 <Rubidium> LordAro: upper limit would rather be in the order of 60 bytes per vehicle (vcache + acache + newgrf cache) times 1 million vehicles => ~60 MB
20:49:48 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15948: Codefix 93141cb: GCC 12.2.0 failed to compile https://github.com/OpenTTD/OpenTTD/pull/15948#pullrequestreview-4886462727
20:52:33 <peter1138> Yeah, I missed a cache.
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22:07:39 <andythenorth_> hmm
22:08:12 <andythenorth_> been generating maps for 2 hours :P
22:09:25 <andythenorth_> is there a combination of settings that will get a moderately hilly map?
22:10:28 <andythenorth_> this is new https://usercontent.irccloud-cdn.com/file/N7iZrvR9/image.png
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22:38:20 <andythenorth_> oof this economy is as terrible as the cargoflow predicts :P https://usercontent.irccloud-cdn.com/file/1gsconFc/image.png
22:38:25 <andythenorth_> _sad_ :P
22:41:33 <peter1138> 256 cargo types would fix it.
22:43:30 <andythenorth_> indeed
22:43:32 <andythenorth_> or 512
22:43:45 <andythenorth_> maybe I should finish my GS
22:45:42 <andythenorth_> https://www.irccloud.com/pastebin/elzbzbfR/
22:45:54 <andythenorth_> what's that plain text thing :o
22:45:56 <andythenorth_> irccloud eh
23:34:37 <will_marshall_> I'd design an economy but some smart alec posted a load of stuff about their vaporware newgrf so now I don't want to in case someone says I stole their ideas.
23:35:16 <will_marshall_> I know, I should do it anyway. I have enough projects.
23:39:10 <belajalilija> will_marshall_: Do it
23:39:25 <belajalilija> Maybe i can be mean to them if they’re annoying
23:39:45 <will_marshall_> Paying you a retainer to be annoying to people who aren't me 🧠
23:39:46 <belajalilija> I’m curious what a vapourwave grf would be
23:40:07 <will_marshall_> Vaporwave base set would go really hard but nobody has the time for that.
23:43:00 <belajalilija> Depends how you do it
23:43:44 <belajalilija> I mean, making everything look glassy and geometric would be hard
23:44:25 <will_marshall_> start with the aborted night-time baseset and just give everything neon glow
23:44:26 <belajalilija> https://klipy.com/gifs/homer-simpsons-the-simpsons-1
23:44:33 <belajalilija> Yeah
23:44:48 <belajalilija> I was gonna suggest recolouring everything
23:45:21 <belajalilija> To give it 90s Springfield at night vibes
23:45:25 <will_marshall_> There was a night-time base set right? I'm not imagining that.
23:45:41 <belajalilija> Not sure xd
23:46:42 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1535434039874297876/image0.jpg?ex=6a77bfe2&is=6a766e62&hm=d538a73af5d720d5dc362a6aba58811ca7dfaf7c15e1ff878a0d5bce11bba32b&
23:46:59 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1535434111551012934/image0.jpg?ex=6a77bff3&is=6a766e73&hm=1ca7209d430c244f248983f7f36ca7e216f3ef0b6b6d45626875c2e3c5c185d5&
23:47:07 <will_marshall_> vibe
23:47:09 <belajalilija> It’s such a vibe
23:47:13 <belajalilija> Xd
23:47:43 <belajalilija> OpenTTD with a bisexual pride flag filter xd
23:47:50 <talltyler> NightGFX is what you're thinking of
23:48:01 <will_marshall_> Was it ever... finished?
23:48:18 <talltyler> Yes! It's not super playable, though, quite dark and hard to see 🙂
23:48:25 <talltyler> (and doesn't support NewGRFs)
23:48:37 <will_marshall_> More like NewGRFs don't support it?
23:48:52 <talltyler> Er, right
23:49:05 <belajalilija> My grf could easily support it
23:49:07 <talltyler> https://www.tt-forums.net/viewtopic.php?f=67&t=69607
23:49:24 <talltyler> I haven't tried the brightened version, maybe it's more playable now
23:49:59 <will_marshall_> I remember approximately 600 years ago shopping some of my screenshots to look like night-time.
23:50:09 <will_marshall_> Was a bit of a trend, fun to do.
23:50:18 <talltyler> There's some fun stuff here too: https://andrew350.users.tt-forums.net/projects/other/
23:50:41 <will_marshall_> moon trains, trains on the moon
23:51:39 <belajalilija> belajalilija: The base sprites all have only the 8 shades of cc1, 8 shades of window purple and a few greys
23:52:41 <will_marshall_> I could probably implement it, between gorender fun and recolour sprites.
23:52:56 <belajalilija> Neat
23:54:05 <will_marshall_> Send me to bed before I embark on something.
23:54:50 <belajalilija> https://klipy.com/gifs/go-to-sleep-silly