⏴ go to previous day
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05:27:12 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15878: Fix #15877: Rail/road type labels are stored forwards, not in reverse. https://github.com/OpenTTD/OpenTTD/pull/15878#pullrequestreview-4730172882
05:30:47 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15878: Fix #15877: Rail/road type labels are stored forwards, not in reverse. https://github.com/OpenTTD/OpenTTD/pull/15878
05:30:50 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 closed issue #15877: [Bug]: Loading some saves causes all trains to stop with "No Power" https://github.com/OpenTTD/OpenTTD/issues/15877
06:11:28 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15874: Codefix: given memory type in SaveLoad does not always match variable https://github.com/OpenTTD/OpenTTD/pull/15874
06:15:20 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15868: Codechange: improve compile time type sanity checks for the saveload variables https://github.com/OpenTTD/OpenTTD/pull/15868
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06:46:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15879: Fix: Limit vehicle reliability to the model's current maximum reliability https://github.com/OpenTTD/OpenTTD/pull/15879
06:48:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15873: Codechange: use std::array over C-style arrays for saved data https://github.com/OpenTTD/OpenTTD/pull/15873#pullrequestreview-4730277849
06:52:05 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15873: Codechange: use std::array over C-style arrays for saved data https://github.com/OpenTTD/OpenTTD/pull/15873
06:53:34 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15873: Codechange: use std::array over C-style arrays for saved data https://github.com/OpenTTD/OpenTTD/pull/15873#pullrequestreview-4730284267
07:04:48 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/4ca37d034072761168abb72613b077e34b90ba73
07:04:49 <DorpsGek> - Update: Translations from eints (by translators)
07:23:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15874: Codefix: given memory type in SaveLoad does not always match variable https://github.com/OpenTTD/OpenTTD/pull/15874#pullrequestreview-4730325075
07:28:17 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15874: Codefix: given memory type in SaveLoad does not always match variable https://github.com/OpenTTD/OpenTTD/pull/15874#pullrequestreview-4730331000
07:28:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15874: Codefix: given memory type in SaveLoad does not always match variable https://github.com/OpenTTD/OpenTTD/pull/15874#pullrequestreview-4730332119
07:38:27 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15874: Codefix: given memory type in SaveLoad does not always match variable https://github.com/OpenTTD/OpenTTD/pull/15874
07:38:50 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15874: Codefix: given memory type in SaveLoad does not always match variable https://github.com/OpenTTD/OpenTTD/pull/15874#pullrequestreview-4730347033
07:39:24 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15873: Codechange: use std::array over C-style arrays for saved data https://github.com/OpenTTD/OpenTTD/pull/15873
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07:50:43 <andythenorth> naptime though?
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08:16:14 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15868: Codechange: improve compile time type sanity checks for the saveload variables https://github.com/OpenTTD/OpenTTD/pull/15868
08:35:06 <DorpsGek> [OpenTTD/wiki-data] aerabit opened pull request #59: Fix griefing https://github.com/OpenTTD/wiki-data/pull/59
08:37:37 <emperorjake> Damn, did the website get hacked? https://wiki.openttd.org/en/
08:41:43 <andythenorth> https://github.com/OpenTTD/wiki-data/commits/main/
08:42:15 <andythenorth> who can revert the last 4 commits?
08:51:52 <emperorjake> I reported the user to github, wonder if that does anything
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08:53:11 <andythenorth> me too
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09:28:42 <DorpsGek> [OpenTTD/wiki-data] arnovdk opened issue #60: Probable abuse on the Wiki's main page https://github.com/OpenTTD/wiki-data/issues/60
09:31:04 <DorpsGek> [OpenTTD/wiki-data] James103 commented on issue #60: Probable abuse on the Wiki's main page https://github.com/OpenTTD/wiki-data/issues/60
09:45:44 <DorpsGek> [OpenTTD/wiki-data] JGRennison commented on issue #60: Probable abuse on the Wiki's main page https://github.com/OpenTTD/wiki-data/issues/60
11:07:29 <peter1138> Wibble
11:14:21 <_zephyris> I think the coast/rock sprites I posted are half decent, but travelling so not set up to compile/test
11:17:46 <peter1138> I haven't looked yet, sorry.
11:47:59 <_zephyris> No worries 🙂
11:48:15 <_zephyris> Thought they'd be useful for testing if you get a min!
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13:03:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15880: Change: Update wording of force unload order https://github.com/OpenTTD/OpenTTD/pull/15880
13:04:51 <DorpsGek> [OpenTTD/team] GooseOb opened issue #710: [be_BY] Translator access request https://github.com/OpenTTD/team/issues/710
13:31:27 <peter1138> LordAro, kinda chilly at times today :o
13:46:36 <andythenorth> I have mostly been riding my knee scooter, indoors 😛
13:52:56 <peter1138> Right, rocks.
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14:04:50 <peter1138> Hmm, probablky the non-coastal toyland rocks aren't needed anyway.
14:05:05 <DorpsGek> [OpenTTD/team] glx22 commented on issue #710: [be_BY] Translator access request https://github.com/OpenTTD/team/issues/710
14:08:40 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15880: Change: Update wording of force unload order https://github.com/OpenTTD/OpenTTD/pull/15880#pullrequestreview-4730883965
14:10:09 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15869: Change: Add plain and coastal rock tiles https://github.com/OpenTTD/OpenTTD/pull/15869
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14:51:52 <DorpsGek> [OpenTTD/OpenTTD] npabisz updated pull request #11672: Allow GS to add animated text to the map https://github.com/OpenTTD/OpenTTD/pull/11672
14:52:40 <DorpsGek> [OpenTTD/OpenTTD] mmtunligit commented on pull request #15880: Change: Update wording of force unload order https://github.com/OpenTTD/OpenTTD/pull/15880#pullrequestreview-4730949335
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14:58:43 <DorpsGek> [OpenTTD/OpenTTD] npabisz commented on pull request #11672: Allow GS to add animated text to the map https://github.com/OpenTTD/OpenTTD/pull/11672#issuecomment-5016186432
15:06:14 <locosage> updating text effects was probably unnecessary considering the amount of things that required
15:16:33 <locosage> oh, I've just realized static effects are a thing, make sense for those I guess
15:21:47 <locosage> would be especially cool together with #14466
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16:58:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15880: Change: Update wording of force unload order https://github.com/OpenTTD/OpenTTD/pull/15880#issuecomment-5016594659
17:07:08 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15869: Change: Add plain and coastal rock tiles https://github.com/OpenTTD/OpenTTD/pull/15869#issuecomment-5016624131
17:29:33 <_zephyris> Cool
17:37:14 <LordAro> tbh looks kinda like a graphical glitch
17:39:18 <LordAro> i like the rocks, the sprites on water & coast just don't work for me
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17:42:38 <LordAro> peter1138: was to start with here, then got sunny, so now i'm sunburnt
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18:10:58 <DorpsGek> [OpenTTD/OpenTTD] Eilon approved pull request #15730: Feature: Create new folders from the save dialog https://github.com/OpenTTD/OpenTTD/pull/15730#pullrequestreview-4731238793
18:29:32 <DorpsGek> [OpenTTD/OpenTTD] Eilon commented on issue #14626: [Bug]: House Selection interface not large enough to show all available cargo's https://github.com/OpenTTD/OpenTTD/issues/14626
18:32:10 <DorpsGek> [OpenTTD/OpenTTD] Eilon commented on issue #10083: [Bug]: Cheats menu doesn't work by default on macOS https://github.com/OpenTTD/OpenTTD/issues/10083
18:52:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15881: Codechange: Use EnumIndexArray for smallmap lookup tables https://github.com/OpenTTD/OpenTTD/pull/15881
19:03:11 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15881: Codechange: Use EnumIndexArray for smallmap lookup tables https://github.com/OpenTTD/OpenTTD/pull/15881#pullrequestreview-4731318247
19:40:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15881: Codechange: Use EnumIndexArray for smallmap lookup tables https://github.com/OpenTTD/OpenTTD/pull/15881
19:41:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15880: Change: Update wording of force unload order https://github.com/OpenTTD/OpenTTD/pull/15880
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20:04:39 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15092: Fix #14626: House Selection interface not large enough to show all av… https://github.com/OpenTTD/OpenTTD/pull/15092#pullrequestreview-4731384026
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20:38:51 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15882: Codechange: Pass smallmap colour mask by reference https://github.com/OpenTTD/OpenTTD/pull/15882
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21:03:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15883: Fix: Coast tiles shown as water tiles in small map https://github.com/OpenTTD/OpenTTD/pull/15883
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21:05:12 <peter1138> Hm.
21:06:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15883: Fix: Coast tiles shown as water tiles in small map https://github.com/OpenTTD/OpenTTD/pull/15883
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21:12:47 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15882: Codechange: Pass smallmap colour mask by reference https://github.com/OpenTTD/OpenTTD/pull/15882#pullrequestreview-4731488720
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21:32:22 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15869: Change: Add plain and coastal rock tiles https://github.com/OpenTTD/OpenTTD/pull/15869
21:33:19 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15869: Change: Add plain and coastal rock tiles https://github.com/OpenTTD/OpenTTD/pull/15869#issuecomment-5017453358
21:34:46 <_zephyris> LordAro: Needs more coast vs. water definition I guess? Can try to make the sand layer poke through the rocks more.
21:35:12 <_zephyris> Or even have no rocks on the water on the rocky corners
21:36:37 <peter1138> The tiles are not traversible, so should have rocks in the water.
21:37:57 <peter1138> Or do we skip the idea of rocks in water completely and just go with rocks on the land part of coasts?
21:39:29 <peter1138> Revealing more of the sand (and perhaps even include more of it in the overlay) might also work?
21:53:53 <LordAro> i think it's because of how unclear the (change in) slope is - just looks like the flat rocks are overlaid on the coast tiles
21:54:18 <LordAro> and possibly due to how the sand doesn't appear too, not sure
22:01:53 <peter1138[d]> Could some magic be done to make the rocky coasts more like cliffs?
22:01:55 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1528522302872883280/image.png?ex=6a5e9ad3&is=6a5d4953&hm=12e7adfb129496670067d8d3861a8f8086e2eb9a74672a9373d3bc63a0a74a67&
22:02:11 <peter1138[d]> That's what "flat rocks are overlaid on the coast" actually looks like.
22:03:15 <_glx_> might need a magic 32bpp shader overlay
22:03:19 <_glx_> like for rivers
22:03:39 <peter1138> Shouldn't need it, there are individual sprites for each slope.
22:03:59 <peter1138> It's just the original baseset rock sprites aren't particularly shaded either.
22:06:17 <peter1138> It could also be possible to draw the overlay as a non-ground sprite, giving it a bounding box, which would allow it to overlap neighbours a bit.
22:06:49 <peter1138> (If needed for the rocky cliffs idea)
22:06:59 <_zephyris> Hmmm
22:08:07 <peter1138> ((I personally am happy with the current overlays))
22:09:42 <peter1138> SLeep
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