IRC logs for #openttd on OFTC at 2026-06-02
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06:24:10 <LordAro> so who's in control of ottdcoop servers these days?
06:24:22 <LordAro> because that bouncer has been real unhappy for several days now
06:32:24 <andythenorth[d]> planetbaker: is here occasionally
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06:33:01 <planetbaker> Hm... what you mean with 'unhappy'?
06:33:36 <LordAro> an awful lot of timing out users
06:33:49 <LordAro> maybe after 20 minutes or so
06:34:06 <LordAro> maybe 20 minutes or so after joining, but not consistent
06:34:51 <planetbaker> maybe I should retire that IRC bouncer entirely
06:35:19 <LordAro> in the meantime probably just needs a restart kick
06:35:36 <planetbaker> yeah. Thanks for the prod. Will look into it
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07:00:10 <_zephyris> I think I'm done poking cursors BTW, if anyone feels like testing
07:01:05 <_zephyris> Fixed the icon centring, fixed the docstrings, seems to work...
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08:00:02 <peter1138> Alas, it'll have to wait.
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08:33:28 <will_marshall_> lol, maybe even lmao
08:35:40 <peter1138> Okay can we have less extremes please? Hiding from the heat two days ago, long trousers and jumper today.
08:39:17 <will_marshall_> it's somehow still a balmy 23c in my office but the forecast is thunderstorms
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11:10:07 <rito12_13> I've just learned that there is partly hallucinated modular airport patch and it works
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11:19:40 <rito12_13> I'm just impressed that it works and is fun to play with
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11:30:27 <peter1138> Sort of related, I think I heard that landing on longer runways have a higher chance of a plane crash (perhaps due to speeds or number of tiles), But I don't know if that's actually the case.
11:33:41 <talltyler> I had a poke at the code a couple months ago, it appears to be the case as it checks every movement tick IIRC
11:36:44 <jfkuayue> Finally wholesome weather
11:38:30 <peter1138> talltyler, hmm, might be worth changing to check just once on actual touchdown? Chance might then need to be increased a bit to compensate.
11:39:55 <peter1138> Longer runways should be safer if anything.
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11:45:49 <jfkuayue> peter1138: longer runways in game or in real life?
11:46:09 <peter1138> If anyone wants to tackle that, I don't think it needs an option :)
11:54:47 <talltyler> Who wants to volunteer to touch airport movement code? 😄
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12:04:42 <kuhnovic> <insert cricket sound>
12:20:53 <peter1138> talltyler, you said you had a poke at it... :D
12:24:37 <talltyler> I looked at the code, went “oof, that’s ugly code” and closed the file 😄
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12:25:13 <LordAro> that's usually how it goes
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12:59:53 <_zephyris> What's the aim of looking at the movement code? Or are we just admiring its ugliness?
13:03:51 <LordAro> there was a thing recently about how intercontinental airports actually have a higher crash rate than standard "large" airports because the crash chance is apparently checked for every tick/runway tile, rather than just on landing
13:04:24 <LordAro> i think i saw it via hellish, not sure though
13:04:47 <LordAro> the current way has the "advantage" that planes can crash anywhere along the runway rather than just the start, of course
13:04:56 <LordAro> visually a bit nicer, perhaps
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14:20:32 <peter1138> I guess you could scale the change by the length of the runway, if you know how long it is.
14:22:14 <LordAro> yeah, that seems reasonable
14:22:45 <LordAro> (this is of course all assuming that the report is actually correct and not just someone noticing a pattern that isn't there)
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16:59:18 <peter1138> Gnome Shell at 9GB of memory usage is probably not right...
17:08:23 <andythenorth[d]> sorry unfiltered
17:08:28 <andythenorth[d]> but what a fucking spanner that poster was
17:32:08 <peter1138> (Weebles wobble but they never fall down?)
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20:00:19 <spacemaniac> faster planes, shorter runways, and being broken-down all make crashes less likely
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20:09:56 <ketsuban> The best solution I can think of is to use the same mechanics as breakdowns (i.e. a plane crash occurs if it "broke down" in flight) with the chance of occurring turned way down.
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