IRC logs for #openttd on OFTC at 2026-05-15
            
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05:49:24 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/2a7bd3fc6057b3951c3e1f23dd5a1515e304d7ad
05:49:25 <DorpsGek> - Update: Translations from eints (by translators)
06:33:00 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/25903452347
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07:46:58 <DorpsGek> [OpenTTD/OpenTTD] genakazachek commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
07:53:38 <DorpsGek> [OpenTTD/OpenTTD] genakazachek commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
07:55:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
08:00:48 <DorpsGek> [OpenTTD/OpenTTD] genakazachek commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
08:05:15 <peter1138> When you vibe-code your Zig-to-Rust migration... https://github.com/oven-sh/bun/issues/30719
08:09:52 <DorpsGek> [OpenTTD/OpenTTD] genakazachek commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
08:12:22 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
08:13:33 <mmtunligit> gotta love relying on 3rd party scripts!
08:16:12 <LordAro> peter1138: oh no
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08:17:51 <DorpsGek> [OpenTTD/OpenTTD] genakazachek commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
08:18:44 <peter1138> So I was wondering if I introduced some undefined behaviour with that change that he mentioned, that somehow depends on the compilation flags.
08:20:29 <DorpsGek> [OpenTTD/OpenTTD] genakazachek commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
08:21:17 <DorpsGek> [OpenTTD/OpenTTD] genakazachek commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
08:27:27 <LordAro> i suppose it's plausible
08:27:30 <LordAro> but really weird
08:27:36 <LordAro> -fsanitize=ubsan ?
08:29:18 <peter1138> I dunno, is looking at a CMakeCache.txt useful?
08:30:24 <peter1138> clang doesn't like that one, make GCC.
08:32:36 <peter1138> Hmm, and gcc spams about uninitialized pool indexes (though we no longer do the hack that required it to be "uninitialized")
08:48:56 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
08:49:21 <LordAro> fuckem
08:53:40 <peter1138> Heh
09:21:05 <DorpsGek> [OpenTTD/OpenTTD] genakazachek commented on issue #15606: [Bug]: Window controls missing https://github.com/OpenTTD/OpenTTD/issues/15606
09:38:06 <LordAro> ah good, a gentoo user who doesn't really know how to compile things
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09:44:55 <ketsuban> Does the `DistanceFromEdge` check in `GenerateStationName` (station_cmd.cpp) scale with map size?
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09:46:33 <reldred> we really should gatekeep linux more, or at least, the esoteric distros like gentoo
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10:19:00 <belajalilija> Lmao
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10:20:11 <belajalilija> I’m sure I’ve noticed before how popular Linux seems to be these days and found it funny when they have simple tech issues entirely because i expect people who use it do be computer nerds
10:21:44 <reldred> It's relatively easy to get along with now if you swallow your pride and just run ubuntu/fedora
10:22:24 <reldred> but everyone wants to larp as some cyberpunk elite hacker and run some esoteric shit without the technical abilities to fall back on
10:22:43 <LordAro> the LTT linux videos have been amusing in that regard
10:23:26 <reldred> I straight up tell people when starting out just go hog wild and break it. You'll probably trash your first 5-10 distro installs just doing dumb crap until you figure things out.
10:23:28 <LordAro> also the idea of streaming is completely alien to linux developers
10:24:03 <belajalilija> I’m gonna stick with windows as long as i can
10:24:15 <belajalilija> Though i hear 11 is immensely shit
10:24:39 <reldred> when I built this new desktop PC it never even had windows touch it, just went straight to kubuntu and I just got on with it.
10:25:31 <reldred> Used to always be I ran linux on all my laptops and portables and always windows for jaming on the desktop but this time around I decided to break that cycle and stick with linux.
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10:25:39 <__abigail> I hope I never have to use a windows laptop again
10:25:57 <reldred> My work laptop runs windows, I don't care for it, but it's also not mine so eh
10:26:17 <emperorjake> I installed cachyos and accidentally made my windows unbootable in the process, and I haven't even bothered to try and fix it
10:26:48 <reldred> it's a glorified email/excel machine, and the only thing out of the ordinary it has to run is schneider it advisor for DC stuff
10:27:14 <reldred> even that I could do in a web browser but whatever
10:27:25 <reldred> corporate machine for corporate job
10:27:38 <reldred> just a tool
10:28:17 <rito12_13> Windows is useful for testing if things will work on windows e.g powerpoint
10:28:38 <reldred> But yeah I've yet to find a game in my steam library that won't run in linux. Only one I can't play is a half and half because I can't play GTA online, but I can play offline.
10:28:58 <peter1138> Rust, becuase anti-cheat.
10:29:04 <reldred> i'm waiting to see whether forza horizon 6 runs before I buy it next week.
10:29:19 <reldred> ah yeah, i have rust in my library but I've not played it in years
10:29:49 <peter1138> Rust servers are not even peer-to-peer, so there's no real excuse for making a shitty protocol that can't prevent cheating.
10:29:53 <belajalilija> I’m surprised you play rust Peter
10:30:02 <peter1138> I don't, it doesn't run in Linux :-)
10:30:09 <belajalilija> Aaaa
10:30:10 <reldred> Oh nice, horizon 6 is steam deck verified. Daijoubu
10:30:25 <peter1138> I used to play it back before all the fundamental blueprint changes.
10:31:05 <peter1138> Private servers with friends so it becomes a fun PvE game instead of PvPvE insta-death game.
10:31:32 <belajalilija> I play it now and then but mostly on PvE servers, I’d do regular servers if i was in a clan though, i don’t really like playing solo or even in a trio etc because it’s a lot more responsibility
10:34:05 <peter1138> You need enough players who are trustable to be able to keep a few players constantly online, otherwise you just get killed in your sleep.
10:34:33 <peter1138> A bit like co-op openttd.
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11:00:55 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/25903452347
11:43:59 <LordAro> https://github.com/OpenTTD/OpenTTD/blob/master/.github/workflows/release-macos.yml#L56 hmm.
11:44:50 <LordAro> https://github.com/actions/runner-images/issues/14097 probably
12:01:22 <peter1138> Nobody uses MacOS anyway, drop it ;-)
12:01:47 <ahyangyi> peter1138: ProtonDB says it runs decently?
12:01:52 <ahyangyi> https://www.protondb.com/app/252490
12:02:11 <ahyangyi> Oh, I didn't check the comments carefully
12:02:13 <ahyangyi> "No anti-cheat module has been found for this game and platform."
12:02:16 <ahyangyi> I guess that means no.
12:03:40 <peter1138> Seems like you can hack your way around the initial anti-cheat thing with a custom launch command. But yeah.
12:42:47 <peter1138> /* TODO: rewrite into a proper class */
12:42:48 <peter1138> Hmm.
12:42:54 <peter1138> 17 years ago :)
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14:19:25 <LordAro> i've managed to construct an executable that exits 0 normally, but segfaults when you run it in gdb
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14:22:39 <LordAro> the fact that the executable is essentially calling main recursively makes this somewhat understandable, but i'm still somewhat puzzled about how it's achieving a exit(0) normally
14:34:54 <peter1138> Did you vibe-code it in rust?
14:35:26 <LordAro> nah, this is all autogenerated Ada
14:35:53 <LordAro> where the generator is also written in a combination of Ada, C and a couple of custom languages
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17:23:51 <peter1138> Okay so I guess I need a new packet type :(
17:24:59 <peter1138> Or do some magic so the server processes a command but doesn't forward it on.
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22:34:16 <DorpsGek> [OpenTTD/OpenGFX2] SpaceManiac commented on issue #252: Tram catenary tee junction has incorrect sprites https://github.com/OpenTTD/OpenGFX2/issues/252
22:40:37 <DorpsGek> [OpenTTD/OpenTTD] livingBEEF updated pull request #15604: map generation: map-level stracture https://github.com/OpenTTD/OpenTTD/pull/15604
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