β΄ go to previous day
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05:19:41 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/ea4964371d654b16f6a30cf725dfd7af3fa3e98f
05:19:42 <DorpsGek> - Update: Translations from eints (by translators)
06:59:17 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512
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07:26:01 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512#issuecomment-4275420490
07:34:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512#issuecomment-4275432956
07:37:03 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512#issuecomment-4275436004
07:41:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512#issuecomment-4275441708
07:41:58 * peter1138 bike ride
08:21:50 <eed_edward> new type of vehicle? manually powered vehicles? great!
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09:01:56 * andythenorth plays OpenTTD
09:02:15 <reldred> fancy that i'm playing openttd too
09:02:41 <reldred> working out how I want to build stations in this bold new post #15391 world
09:06:13 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1495349795647393843/image.png?ex=69e5ec85&is=69e49b05&hm=c420281b2933b7b98146639e32628633ca2a4e1614dc16e0df5bc9a5b4a0820f&
09:06:13 <reldred> leaning towards stuff like this now for terminus stations, this one will get interesting as years go on once MU's take over and the rest of the city grows around it.
09:31:59 <ragin_> reldred: you'll have lots of land to sell off to developers π
09:37:20 <reldred> Build a hospital π
09:40:09 <ragin_> reldred: No, 1,000,000 2-bed apartments
09:40:43 <reldred> no, most expensive hospital in the world
09:41:20 <reldred> dawwww it looks like the new karlinska hospital in sweden took the crown off adelaide
10:29:08 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1495370662179504148/Screenshot_20260419-112811.png?ex=69e5fff4&is=69e4ae74&hm=d1ec78a901abb03efa9ba2d799e2c6dc4a476f53b6563978ca838b98603bba36&
10:31:26 <reldred> I may or may not have done that before...
11:09:22 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1495380787586011176/image.png?ex=69e60962&is=69e4b7e2&hm=14febf3475433501addf046e8c3637062d9f9a3ee0478d3a56816df8749751d6&
11:09:22 <andythenorth> kaibaneddy: I've confused CivilAI with my 'spacer' wagons π
11:10:03 <andythenorth> can AI read badges yet? π
11:14:06 <talltyler> reldred: Iβve been leaning toward putting the coachyard on the balloon loop instead of building a headshunt (so connecting the loop to the end of Beechwood Valley instead of having to reverse at Beechwood East). But thereβs definitely a bit further to reverse before reaching the loop. I also suspect grade-separating the loop will be needed for the busiest stations, and a separate track for trains
11:14:06 <talltyler> driving backwards toward the loop will avoid delaying in-service trains between the station and junction for the loop.
11:14:06 <talltyler> Also, I think busy stations will require you to minimize main line crossing movements. This just has one, since trains arrive on the left, cross the outbound track, and then re-enter the station on the correct side to leave without crossing again.
11:14:06 <talltyler> Meanwhile, your station in Discord channel #openttd-screenshots has the yard on the βwrongβ side so backwards yard trains will conflict with main line trains.
11:14:51 <reldred> Yeah I'm still heavily experimenting with designs
11:16:29 <reldred> and poor west riverside wasn't exactly in the best place without doing more earthworks
11:17:41 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1495382880606617852/image.png?ex=69e60b55&is=69e4b9d5&hm=0c42a3f024c341013cd12b3abc3967fb32779281e330f553ac654f697362fcb6&
11:17:41 <reldred> Beechwood in this save is gonna end up being the busiest station probably, I'm setting up a few lines heading in different directions all converging on this station so I'm gonna be beating the snot out of it.
11:21:16 <talltyler> Experimenting is good! As is more variety of network design.
11:21:16 <talltyler> Are your trains using that drive-through depot, or is just for buying new trains?
11:21:59 <reldred> Yeah they use it
11:22:25 <reldred> I haven't worked it into the orders so it only goes through it when empty but eh
11:22:28 <reldred> things to explore later
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12:14:38 <_zephyris> So... 2CC for base set graphics?
12:16:19 <_zephyris> Idea would be to add a `GrfMiscBit` which enables 2CC for base set sprites with company colour recolours (stations, rail fences, headquarters, etc.), which could be set in the extra NewGRF.
12:18:17 <_zephyris> Limitation would be that existing NewGRFs which use ActionA/Action5 to replace sprites would get a potentially unexpected 2CC recolour...
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13:09:51 <audigex> What's ActionA/Action5 in NML terms?
13:10:20 <_zephyris> ActionA is replacing base set sprites, Action5 is replacing the base set sprites for new features.
13:11:15 <audigex> Ah okay, yeah doesn't affect anything I do then
13:11:22 <_zephyris> So if a station NewGRF modified the base set stations instead of using the new stations feature, for example.
13:11:55 <audigex> One downside there is that it presumably mostly affects older, unmaintained newGRFs, then?
13:14:10 <_zephyris> Yup
13:14:32 <_zephyris> But always hard to work out which ones
13:14:42 <_zephyris> And if it's really an issue
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13:55:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15510: Fix: Force proceed behaviour when driving backwards https://github.com/OpenTTD/OpenTTD/pull/15510#pullrequestreview-4136060546
14:01:30 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512
14:02:32 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512
14:03:44 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512#issuecomment-4276064905
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14:45:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512
14:45:16 <peter1138> The old "compile before push"
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15:06:58 <peter1138> Oh.
15:09:12 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512
15:12:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512#pullrequestreview-4136160087
15:54:30 <DorpsGek> [OpenTTD/OpenTTD] LoxodontaMaximus opened issue #15513: [Bug]: Incorrect autofill signal placement in diagonal tracks https://github.com/OpenTTD/OpenTTD/issues/15513
16:00:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #15513: [Bug]: Incorrect autofill signal placement in diagonal tracks https://github.com/OpenTTD/OpenTTD/issues/15513
16:03:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15512: Fix #15511: vehicle passed to commands must be a company usable type https://github.com/OpenTTD/OpenTTD/pull/15512
16:03:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #15511: [Crash]: CheckOwnership calls on owner of vehicle ID received in command parameter can result in inappropriate assertion failures https://github.com/OpenTTD/OpenTTD/issues/15511
16:07:36 <andythenorth> hmm Horse engines mostly don't have tail lights drawn π
16:07:44 <andythenorth> that's a large project π
16:08:44 <peter1138> It's daytime, you wouldn't see them anyway.
16:09:46 <talltyler> Seems like an easy task for reusable layers, thatβs how I did them in Danish Trains anyway
16:10:16 <talltyler> (Same for headlights)
16:11:36 <andythenorth> the wagons all have reusable tail light
16:11:44 <andythenorth> but the light positions vary wildly on the engines
16:12:07 <andythenorth> wonder if I can automate, it's pretty much the same yellow everywhere
16:12:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15507: Fix #15506: [Script] Return SQInteger via static_cast instead of -1 https://github.com/OpenTTD/OpenTTD/pull/15507#issuecomment-4276302820
16:12:28 <andythenorth> probably can
16:25:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15487: Codechange: make GrfSpecFeature a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15487
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17:03:55 <squirejames> andythenorth: coming (not) soon: Horse Tails
17:07:02 <andythenorth> hmm
17:07:12 <andythenorth> so Horse brake vans with and without cabs?
17:07:34 <andythenorth> do we have a badge for cabs yet?
17:08:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15487: Codechange: make GrfSpecFeature a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15487
17:19:11 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15487: Codechange: make GrfSpecFeature a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15487#pullrequestreview-4136299729
17:46:06 <andythenorth> hmm
17:46:19 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1495480683068526592/image.png?ex=69e6666b&is=69e514eb&hm=da6d2436c4ef81a28954a1a5201b128556767831aba06dcc4f84ccbcb76063db&
17:46:19 <andythenorth> object var to fetch colour of nearest industry? π
17:46:26 <andythenorth> keying on the town doesn't reliably work π
17:49:03 <peter1138> Objects have their own colour.
17:49:40 <andythenorth> FIRS objects key them on the town
17:49:46 <andythenorth> as do the industries
17:49:53 <andythenorth> which....mostly works
18:02:38 <andythenorth> did I post enough pixels?
18:02:56 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1495484862218506401/image.png?ex=69e66a4f&is=69e518cf&hm=447ef6f0450c870fea04b96621669eea17df3a8ef9d90a9458763efc29676113&
18:04:32 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15487: Codechange: make GrfSpecFeature a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15487
18:05:03 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #15507: Fix #15506: [Script] Return SQInteger via static_cast instead of -1 https://github.com/OpenTTD/OpenTTD/pull/15507#issuecomment-4276498700
18:10:45 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15505: Codechange: make Colours a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15505
18:16:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15505: Codechange: make Colours a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15505#pullrequestreview-4136363285
18:16:59 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15510: Fix: Force proceed behaviour when driving backwards https://github.com/OpenTTD/OpenTTD/pull/15510
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18:53:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15505: Codechange: make Colours a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15505
18:56:10 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #15507: Fix #15506: Avoid ternary signed/unsigned conversion when returning literal -1 https://github.com/OpenTTD/OpenTTD/pull/15507
19:05:04 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #15514: Fix: Buttons for choosing engine in preview window show for single engine. https://github.com/OpenTTD/OpenTTD/pull/15514
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19:37:30 <_zephyris> andythenorth: Colour badges?
19:37:49 <andythenorth> π
19:38:00 <andythenorth> badges are static action 0 though π
19:38:27 <_zephyris> Ah
19:54:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15514: Fix: Buttons for choosing engine in preview window show for single engine. https://github.com/OpenTTD/OpenTTD/pull/15514#pullrequestreview-4136471725
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20:32:46 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15514: Fix: Buttons for choosing engine in preview window show for single engine. https://github.com/OpenTTD/OpenTTD/pull/15514
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20:59:47 <_zephyris> So, if I wanted to set bit 7 of global variable 9E using NML, how would I do that? In NFO, it'd be something like `-1 * -1 0D 9E 80 9E FF \D 00 00 00`...
21:05:30 <_glx_> you add it in <https://github.com/OpenTTD/nml/blob/master/nml/global_constants.py#L1292-L1297>
21:06:42 <_zephyris> Awesome, thanks
21:38:20 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #14552: Add: Setting to allow bridges over stations, and whether to check height https://github.com/OpenTTD/OpenTTD/pull/14552#issuecomment-4276874248
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23:35:16 <reldred> love it, takes nearly half an hour to build jgrpp on my surface go heh
continue to next day β΅