IRC logs for #openttd on OFTC at 2026-04-11
            
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06:17:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15453: Add: station cargo history graphs https://github.com/OpenTTD/OpenTTD/pull/15453#issuecomment-4228329745
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06:45:26 <emperorkuni> discordapp.com/invite/TvkPacEUkR
06:56:28 <peter1138> Ominous black clouds :/
07:05:18 <emperorjake> https://cdn.discordapp.com/attachments/1008473233844097104/1492420259938963546/image.png?ex=69db442d&is=69d9f2ad&hm=816f4a23ee21ce347bb1120e00267081387723f2714c71b544f4bde7d1d701e8&
07:05:18 <emperorjake> What if... the group liveries cycled through all possible CC combinations a la transport fever 2?
07:08:44 <andythenorth> On creation?
07:09:16 <emperorjake> Yes, just tinkering with some stuff
07:12:52 <peter1138> Reminds me I need to check what magical values the custom company colours PR uses for CC1 and CC2.
07:13:18 <peter1138> (It does something so that it can determine if reversed-2CC should be used.)
07:16:14 <LordAro> peter1138: i'd like it to rain a lot today, because i've bowed to forecast pressure and pushed a ride back 24 hours
07:16:38 <LordAro> also, woo, artemis success
07:16:52 <peter1138> Thankfully.
07:17:51 <peter1138> It's damp now, but not exactly heavy rain. And I need to go out and change brake pads (that still have loads of material but seem to have a damaged surface)
07:20:25 <peter1138> Nobody's put any messages up to say they're not riding.
07:21:36 <peter1138> Today is the away-day, and I have not already left at 6:30am to do the whole thing there and back :p
07:22:50 <peter1138> LordAro, the wind is also a factor, even if it's not wet. 35mph gusts here which is pushing it a bit for a group ride.
07:26:13 <rito12_13[d]> Wow, I just made simple commit and it boosts performance much more than I've expected
07:26:14 <rito12_13[d]> _unfortunately it's not for master_
07:27:10 <peter1138> Boo
07:27:16 <peter1138> Did you rm -rf?
07:28:35 <rito12_13[d]> No, it's for https://github.com/michicc/OpenTTD/commits/newmap
08:12:32 <LordAro> peter1138: fun
08:28:15 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15454: Codechange: make ChangeInfoResult a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15454
08:57:05 <ahyangyi> peter1138: "Nothing is faster than the current version"
09:52:46 <DorpsGek> [OpenTTD/OpenTTD] mwmoriarty opened issue #15455: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/15455
10:09:46 <DorpsGek> [OpenTTD/OpenTTD] ChrisBoersma updated pull request #15445: Change: Make it easier for road vehicles to overtake on one-way roads https://github.com/OpenTTD/OpenTTD/pull/15445
10:09:55 <DorpsGek> [OpenTTD/OpenTTD] ChrisBoersma updated pull request #15445: Change: Make it easier for road vehicles to overtake on one-way roads https://github.com/OpenTTD/OpenTTD/pull/15445
10:10:07 <DorpsGek> [OpenTTD/OpenTTD] ChrisBoersma updated pull request #15445: Change: Make it easier for road vehicles to overtake on one-way roads https://github.com/OpenTTD/OpenTTD/pull/15445
10:10:17 <DorpsGek> [OpenTTD/OpenTTD] ChrisBoersma updated pull request #15445: Change: Make it easier for road vehicles to overtake on one-way roads https://github.com/OpenTTD/OpenTTD/pull/15445
10:10:27 <DorpsGek> [OpenTTD/OpenTTD] ChrisBoersma updated pull request #15445: Change: Make it easier for road vehicles to overtake on one-way roads https://github.com/OpenTTD/OpenTTD/pull/15445
10:10:37 <DorpsGek> [OpenTTD/OpenTTD] ChrisBoersma updated pull request #15445: Change: Make it easier for road vehicles to overtake on one-way roads https://github.com/OpenTTD/OpenTTD/pull/15445
10:11:03 <LordAro> noisy.
10:12:36 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15445: Change: Make it easier for road vehicles to overtake on one-way roads https://github.com/OpenTTD/OpenTTD/pull/15445#issuecomment-4229248977
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10:25:48 <gerliczkowalczuk> Hi, Iโ€™ve submitted a private security report via GitHub Security Advisory regarding content handling. Could someone take a look?
10:47:06 <DorpsGek> [OpenTTD/OpenTTD] ChrisBoersma commented on pull request #15445: Change: Make it easier for road vehicles to overtake on one-way roads https://github.com/OpenTTD/OpenTTD/pull/15445#issuecomment-4229292170
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12:34:38 <DorpsGek> [OpenTTD/OpenTTD] SSkybound opened pull request #15456: No reliability loss while vehicle is stopped in a depot https://github.com/OpenTTD/OpenTTD/pull/15456
12:47:53 <peter1138> Okay that was embarassing
13:28:03 <DorpsGek> [OpenTTD/OpenTTD] zephyris closed issue #15455: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/15455
13:28:06 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #15455: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/15455
13:28:09 <DorpsGek> [OpenTTD/OpenTTD] zephyris reopened issue #15455: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/15455
13:29:10 <andythenorth> peter1138: ๐Ÿ‘€
13:37:45 <DorpsGek> [OpenTTD/OpenTTD] mwmoriarty commented on issue #15455: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/15455
13:44:20 <hazardaj_nombroj> quick localization question: the game seems to use lines relating to "left" and "right" mouse buttons, but (at least on linux/GNOME) it also takes into account the "primary mouse button" setting
13:44:36 <hazardaj_nombroj> so if you set it to right, the right mouse button does all the things the "left mouse button" is supposed to do in the game
13:45:05 <hazardaj_nombroj> could anyone check if the same (OS mouse button setting affecting OpenTTD) also true on windows and macOS?
13:49:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15456: Fix: No reliability loss while vehicle is stopped in a depot https://github.com/OpenTTD/OpenTTD/pull/15456#pullrequestreview-4093813320
13:51:54 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15454: Codechange: make ChangeInfoResult a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15454#pullrequestreview-4093820432
14:02:13 <talltyler> gerliczkowalczuk: Thanks for the report! I am the wrong person to help resolve it, but I'm sure others will have a look soon enough. ๐Ÿ™‚
14:06:53 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15454: Codechange: make ChangeInfoResult a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15454
14:08:17 <_glx_> hazardaj_nombroj: on windows left and right respect the windows setting for primary button, ie left means primary
14:08:50 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15457: Codechange: document a bit of GRF feature handler code https://github.com/OpenTTD/OpenTTD/pull/15457
14:10:57 <_glx_> I'm quite confident it's the same for macos (would be silly to not have the system handling it)
14:12:44 <DorpsGek> [OpenTTD/OpenTTD] SSkybound updated pull request #15456: Fix: No reliability loss while vehicle is stopped in a depot https://github.com/OpenTTD/OpenTTD/pull/15456
14:13:07 <_glx_> as most of existing apps we assume left as primary (I think left-handed users are used to that)
14:13:12 <hazardaj_nombroj> afaik macs usually pretend to have one mouse button and offer the context menu through ctrl- or cmd- clicking (don't remember which one specifically), but do actually have multiple mouse buttons that can be set up individually (and, of course, can use non-apple mice)
14:14:38 <_glx_> click and right-click are common terms everywhere
14:15:17 <Borg> and if you are left handed.. your brain should translate it to click and left-click ;P
14:15:57 <hazardaj_nombroj> i'm currently going through the settings menu in esperanto to fix bad wording, and am considering using (main/second) mouse button instead of (left/right) for both brevity and accuracy
14:30:04 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15456: Fix: No reliability loss while vehicle is stopped in a depot https://github.com/OpenTTD/OpenTTD/pull/15456#issuecomment-4229588515
14:33:28 <talltyler> Translations generally shouldn't change the meaning of strings.
14:37:00 <_glx_> gerliczkowalczuk: would be nice to provide the test file ๐Ÿ™‚
14:37:14 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15457: Codechange: document a bit of GRF feature handler code https://github.com/OpenTTD/OpenTTD/pull/15457#pullrequestreview-4093872803
14:37:52 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15457: Codechange: document a bit of GRF feature handler code https://github.com/OpenTTD/OpenTTD/pull/15457#issuecomment-4229599186
14:55:09 <DorpsGek> [OpenTTD/OpenTTD] SSkybound updated pull request #15456: Fix: No reliability loss while vehicle is stopped in a depot https://github.com/OpenTTD/OpenTTD/pull/15456
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14:59:21 <michi_cc[d]> rito12_13[d]: What did you do to newmap for speed? Revert? ๐Ÿคฃ
15:04:32 <DorpsGek> [OpenTTD/OpenTTD] SSkybound updated pull request #15456: Fix: No reliability loss while vehicle is stopped in a depot https://github.com/OpenTTD/OpenTTD/pull/15456
15:06:12 <DorpsGek> [OpenTTD/OpenTTD] SSkybound commented on pull request #15456: Fix: No reliability loss while vehicle is stopped in a depot https://github.com/OpenTTD/OpenTTD/pull/15456#issuecomment-4229639145
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15:15:28 <x1vi_zi> Should I work on them further
15:15:28 <x1vi_zi> https://github.com/OpenTTD/OpenTTD/pulls/X1Vi ?
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15:18:47 <x1vi_zi> Tommorow I am free wanted to wrap them up
15:18:50 <x1vi_zi> cuz the weekedn
15:18:52 <rito12_13[d]> michi_cc[d]: https://github.com/Rito13/OpenTTD/commit/f216259763314f017f042e534453260041d068b7 Not exactly sure, it was a side effect of making offsets array take less space. Maybe the removal of TileY call and removal of creation of TileIndex back from TileIndex::BaseType helped
15:19:09 <x1vi_zi> otherwise it would be the next weekend
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15:40:06 <peter1138> Oh.
15:44:01 <will_marshall_> It's very important to me to hear if this guy whose portfolio is all python and AI has found an interesting security bug or a not interesting security bug.
15:45:07 <LordAro> it has the air of looking interesting, certainly
15:45:12 <LordAro> if it's slop, it's good slop
15:48:24 <peter1138> I should not forget to make PRs of minor commits so much :(
15:48:33 <peter1138> Author Date: Tue May 06 2025 10:53:37 GMT+0100 (British Summer Time)
15:49:31 <will_marshall_> My list of unsubmitted changelists at work is honestly cripplingly embarassing. Hundreds of changes that were temporary or experimental littering the perforce server for the rest of time.
15:49:40 <will_marshall_> Not sure if it's a sign of a good programmer or a bad one.
15:51:22 <hazardaj_nombroj> interesting... i am playing the original TTD right now and am noticing that a station has cargoes waiting from industries even before it got serviced by any train
15:56:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15458: Codechange: make ContentType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15458
15:56:40 <andythenorth> should I use cargo subtypes?
15:56:42 <andythenorth> serious question
15:57:16 <peter1138> Only for regearing?
15:57:20 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1492554153548058634/image.png?ex=69dbc0e0&is=69da6f60&hm=1c1811764b8b80324cac2b844c166ae5fb604aeb0367f86f1f3ae415a0e4ed42&
15:57:20 <andythenorth> these can have trucks, or tractors or bulldozers
15:57:30 <andythenorth> I can randomise it (my preference TBH)
15:57:37 <andythenorth> or I could actually use subtypes....as intended ๐Ÿ˜›
15:58:10 <peter1138> hazardaj_nombroj, there's a config option for that, "selectgoods", but we hid it from ever appearing for whatever reason.
15:58:24 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1492554420414709932/image.png?ex=69dbc120&is=69da6fa0&hm=2254e1a8fe321318debf6049979db61e1305e65fabdb6414d544ccb0754a7c3d&
15:58:24 <andythenorth> subtypes has no 'refit at station' support, as orders can transcend vehicle types
15:58:53 <andythenorth> hmm are the bevels chunky enough on those sprites?
15:59:19 <peter1138> andythenorth, best just to go with randomisation imho.
15:59:30 <andythenorth> tend to agree
15:59:55 <will_marshall_> gameplay features surely trump eyecandy-ability
16:00:11 <will_marshall_> and autorefit certainly is features
16:00:22 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1492554915057238057/image.png?ex=69dbc196&is=69da7016&hm=8eb884726280a8a45c495a75381ad37e50986afb1aed0b7b5dc5fe4951978654&
16:00:22 <andythenorth> I will probably end up in fight club with myself about this though
16:00:51 <will_marshall_> vehicle set designer andy -vs- industry set designer andy, who will win?
16:00:58 <andythenorth> I can do fight club in an empty lift
16:01:00 <peter1138> andythenorth, "get badge of industry that cargo came from"
16:01:06 <andythenorth> oo
16:01:36 <andythenorth> what if....industries could produce....badges? ๐Ÿ˜ฎ
16:01:46 <will_marshall_> give cargo packets a set of badges field?
16:01:47 <andythenorth> we could have a badge collection
16:01:54 <andythenorth> achievements
16:02:11 <andythenorth> localised badge supply
16:02:13 <andythenorth> badge economy
16:02:15 <will_marshall_> i should industry set it's the final boss of newgrf developer
16:02:17 <peter1138> Docs checker (not to be confused with docks checker)
16:02:23 <will_marshall_> (oh wait no the final boss of newgrf is base set)
16:02:31 <andythenorth> yeah base set
16:02:33 <andythenorth> I never tackled
16:02:44 <andythenorth> industry set is just level 2 boss
16:02:53 <andythenorth> ships are actually more challenging
16:03:12 <will_marshall_> ship set interests me but I don't think I have anything to say on that
16:03:22 <will_marshall_> there is such a graveyard of incomplete ship sets ๐Ÿ™
16:03:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15458: Codechange: make ContentType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15458
16:04:08 <will_marshall_> is multi-hold ships PR still around?
16:04:11 <will_marshall_> or is that fork-only?
16:04:53 <peter1138> It's JGRPP only and I had a relative stupid blocker of "it would prevent articulated ships" as if that was ever wanted.
16:05:09 <will_marshall_> articulated ships is like... trains of barges right?
16:05:33 <andythenorth> articulated ships would be funny and amusing
16:05:49 <andythenorth> but I think they'd be regrettable for docks, turning behaviour etc
16:06:00 <andythenorth> also would they support overtaking? ๐Ÿ˜›
16:06:32 <will_marshall_> seems like a silly blocker that could be acommodated with future flag abuse.
16:07:02 <will_marshall_> FLAG_REALLY_ARTICULATED_SHIP ๐Ÿ˜›
16:07:23 <will_marshall_> so sad: this ship can only use a drive-thru ship stop.
16:07:33 <peter1138> 0-length articulated part == invisible cargo hold?
16:07:46 <andythenorth> ๐Ÿคทโ€โ™‚๏ธ
16:07:53 <andythenorth> can we have 0-length articulated parts?
16:07:58 <will_marshall_> if an invisible articulate dpart moves around, does it make a sprite?
16:08:03 <andythenorth> there was something I wanted them for recently, but I forget what
16:08:09 <andythenorth> oh stupid powered brake van thing
16:08:22 <peter1138> It would need special handling, but then so does using articulated parts for ship holds anyway.
16:08:58 <andythenorth> I like the multi-hold ship idea, I think I patched some grf of mine to try it
16:09:11 <will_marshall_> i guess it'd be too invasive a change to add a general-purpose abstraction between vehicle and cargo capacity so we could make the cargo set a linked list for every vehicle?
16:09:26 <andythenorth> imagine the regearing abuse
16:09:36 <will_marshall_> because overloading articulation for multi-cargo is evil to start with
16:10:10 <will_marshall_> container trains can carry fluids is what I was thinking
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16:10:43 <riopdx> Thereโ€™s a filter list?
16:10:52 <will_marshall_> badges
16:11:09 <will_marshall_> you can filter on badges
16:12:03 <peter1138> Adding a hidden vehicle type to hold cargo is much less intrusive than trying to allow multiple cargo types per vehicle.
16:12:22 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1492557933068816577/image.png?ex=69dbc465&is=69da72e5&hm=5a293abeba6346906ae876695acbbe699f06b9d0f55dbb063f990cc870ef9aab&
16:12:28 <peter1138> It's what aircraft do with the shadow.
16:12:32 <andythenorth> yes
16:12:51 <peter1138> Of course, there's no way to have a total capacity and have it shared out automatically.
16:13:19 <andythenorth> authors who want that can add 255 holds
16:13:22 <andythenorth> with small capacities
16:13:26 <andythenorth> and auto-refit at station
16:13:44 <andythenorth> oh but does autorefit do the thing with articulated?
16:13:44 <riopdx> andythenorth: WHAT THE WHAT IVE NEVER EVEN SEEN THIS PART OF THE UI BEFORE
16:13:57 <andythenorth> EDIASD
16:14:06 <riopdx> how have I missed this?
16:14:12 <riopdx> Where the hell do you click to open it
16:14:44 <will_marshall_> https://cdn.discordapp.com/attachments/1008473233844097104/1492558530270593084/image.png?ex=69dbc4f4&is=69da7374&hm=8ca397da34dee082d9d03d2d5e1e909bc199e5b7728c31469b24dc570014e8f9&
16:14:45 <peter1138> It's new with version 15, I guess.
16:15:06 <riopdx> WHATTTTT
16:15:13 <will_marshall_> okay we get it it's surprising
16:15:16 <riopdx> thank you so much
16:17:33 <andythenorth> you need a grf with badges to see most of it
16:18:30 <will_marshall_> yeah they're not universal (yes)
16:18:58 <will_marshall_> I'm just not bothering because I'm a hater.
16:20:00 <rito12_13[d]> is it possible to add badges to vanilla trains with a NewGRF?
16:20:15 <talltyler> andythenorth: Mashinky has this and calls them Tokens, and uses them as alternative currencies. Early engines cost Money to produce and maintain, then more advanced engines cost Coal tokens, or Electricity tokens. ๐Ÿ™‚
16:20:16 <will_marshall_> I don't see why it wouldn't be?
16:20:30 <will_marshall_> with an engine_override grf?
16:20:34 <andythenorth> such economies
16:23:38 <mmtunligit> where does an "ESC" keypress get handled?
16:27:40 <mmtunligit> nvm, i found it
16:29:58 <peter1138> rito12_13[d], there's a separate grf in my badges repository that does that.
16:39:42 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15456: Fix: No reliability loss while vehicle is stopped in a depot https://github.com/OpenTTD/OpenTTD/pull/15456#pullrequestreview-4093968361
16:49:36 <kuhnovic> Instead of writing code I'm watching MH and 2TT code
16:52:01 <rito12_13[d]> peter1138: cool
16:53:04 <peter1138> It's mostly just for tests though, doesn't do too much.
16:53:30 <will_marshall_> Hey, if I have an engine_override grf, if you're changing a statistic of a vehicle (maximum speed in this case), you'd expect the stat to be updated in the purchase menu, right?
16:55:07 <will_marshall_> The stat is changed, because when I run the train it goes at the speed I've specified in the override, guess I need to go find where that text is generated.
17:01:16 <rito12_13[d]> Are trains 2..6 imaginary? They don't have flag badge
17:02:18 <peter1138> They're toyland engines.
17:03:39 <rito12_13[d]> :elves_flag:
17:09:31 <peter1138> .
17:19:32 <DorpsGek> [OpenTTD/OpenTTD] xZise commented on pull request #15401: Add: Show maximum reliability in vehicle info https://github.com/OpenTTD/OpenTTD/pull/15401#pullrequestreview-4094010926
17:21:54 <DorpsGek> [OpenTTD/OpenTTD] anton-molyboha opened pull request #15459: Codefix: Possible minor bug in framerate/performance computation https://github.com/OpenTTD/OpenTTD/pull/15459
17:25:42 <LordAro> the uncertainty confuses me
17:39:24 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15401: Add: Show maximum reliability in vehicle info https://github.com/OpenTTD/OpenTTD/pull/15401#pullrequestreview-4094025951
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17:52:24 <spacemaniac[d]> legal string edit, or does this require a new ID?
17:52:24 <spacemaniac[d]> ```diff
17:52:24 <spacemaniac[d]> -STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
17:52:24 <spacemaniac[d]> +STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape.{}Ctrl+Click to remove rocky areas
17:55:25 <talltyler> Should be fine to keep the same string. Translations wonโ€™t break but translators will be prompted to update it.
18:03:14 <will_marshall_> Okay so my engine_override conundrum is something to do with CBID_VEHICLE_MODIFY_PROPERTY - which fails for vehicles that are running but succeeds for things in the purchase list. Weird.
18:03:40 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #15460: Codefix f1f31c1: Set width of string with all parameters https://github.com/OpenTTD/OpenTTD/pull/15460
18:04:03 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15401: Add: Show maximum reliability in vehicle info https://github.com/OpenTTD/OpenTTD/pull/15401#pullrequestreview-4094046205
18:08:12 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15460: Codefix f1f31c1: Set width of string with all parameters https://github.com/OpenTTD/OpenTTD/pull/15460#pullrequestreview-4094049228
18:22:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15461: Codechange: make FindGRFConfigMode a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15461
18:26:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15462: Codechange: make GRFTempEngineData::Refittability a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15462
18:26:38 <peter1138> Digging up branches from the dead :o
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18:41:34 <andythenorth> DeadDocks
18:42:28 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15460: Codefix f1f31c1: Set width of string with all parameters https://github.com/OpenTTD/OpenTTD/pull/15460
18:43:27 <DorpsGek> [OpenTTD/OpenTTD] SpaceManiac opened pull request #15463: Add: Allow precisely erasing rocks in scenario editor https://github.com/OpenTTD/OpenTTD/pull/15463
18:47:43 <will_marshall_> Update: I am stupid
18:47:59 <will_marshall_> purchase_speed callback is a harsh mistress
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18:52:58 <talltyler> Callbacks are tricky sometimes ๐Ÿ™‚
18:53:44 <mmtunligit> can confirm
18:54:42 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15464: Codechange: make base music set folder name consistent with content tarball filenames https://github.com/OpenTTD/OpenTTD/pull/15464
18:55:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15462: Codechange: make GRFTempEngineData::Refittability a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15462#pullrequestreview-4094091525
18:56:10 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15461: Codechange: make FindGRFConfigMode a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15461#pullrequestreview-4094092150
18:59:52 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15459: Codefix: Possible minor bug in framerate/performance computation https://github.com/OpenTTD/OpenTTD/pull/15459#pullrequestreview-4094094733
19:10:51 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15461: Codechange: make FindGRFConfigMode a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15461
19:11:05 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15462: Codechange: make GRFTempEngineData::Refittability a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15462
19:12:01 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15457: Codechange: document a bit of GRF feature handler code https://github.com/OpenTTD/OpenTTD/pull/15457#pullrequestreview-4094103400
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19:29:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15465: Fix 1ec1f1ef37: object id overrides were not reset between games https://github.com/OpenTTD/OpenTTD/pull/15465
19:31:50 <DorpsGek> [OpenTTD/OpenTTD] ZanderBrown opened pull request #15466: Update types used in the Squirrel helpers https://github.com/OpenTTD/OpenTTD/pull/15466
19:35:13 <peter1138> OpenTTD is dead.
19:41:27 <andythenorth> finally?
19:41:30 <andythenorth> it's been a while
19:44:18 <_jgr_> Long live OpenTTD?
19:44:33 <andythenorth> long live refactoring Iron Horse compile
20:04:22 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #15464: Codechange: make base music set folder name consistent with content tarball filenames https://github.com/OpenTTD/OpenTTD/pull/15464#issuecomment-4230095397
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20:23:32 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15465: Fix 1ec1f1ef37: object id overrides were not reset between games https://github.com/OpenTTD/OpenTTD/pull/15465#pullrequestreview-4094207893
20:23:35 <DorpsGek> [OpenTTD/OpenTTD] ZanderBrown updated pull request #15466: Update types used in the Squirrel helpers https://github.com/OpenTTD/OpenTTD/pull/15466
20:25:17 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15457: Codechange: document a bit of GRF feature handler code https://github.com/OpenTTD/OpenTTD/pull/15457
20:31:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15464: Codechange: make base music set folder name consistent with content tarball filenames https://github.com/OpenTTD/OpenTTD/pull/15464#issuecomment-4230134011
20:35:51 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15465: Fix 1ec1f1ef37: object id overrides were not reset between games https://github.com/OpenTTD/OpenTTD/pull/15465
20:43:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15467: Fix 8f14894024: NewGRF debug handler for towns in wrong place since badges https://github.com/OpenTTD/OpenTTD/pull/15467
21:00:23 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #15466: Update types used in the Squirrel helpers https://github.com/OpenTTD/OpenTTD/pull/15466#pullrequestreview-4094210002
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21:26:01 <DorpsGek> [OpenTTD/OpenTTD] ZanderBrown commented on pull request #15466: Update types used in the Squirrel helpers https://github.com/OpenTTD/OpenTTD/pull/15466#pullrequestreview-4094250870
21:32:54 <DorpsGek> [OpenTTD/OpenTTD] ZanderBrown commented on pull request #15466: Update types used in the Squirrel helpers https://github.com/OpenTTD/OpenTTD/pull/15466#pullrequestreview-4094255306
21:44:47 <DorpsGek> [OpenTTD/OpenTTD] ZanderBrown updated pull request #15466: Update types used in the Squirrel helpers https://github.com/OpenTTD/OpenTTD/pull/15466
21:45:38 <DorpsGek> [OpenTTD/OpenTTD] ZanderBrown commented on pull request #15466: Update types used in the Squirrel helpers https://github.com/OpenTTD/OpenTTD/pull/15466#pullrequestreview-4094267262
21:57:11 <DorpsGek> [OpenTTD/OpenTTD] ZanderBrown commented on pull request #15466: Update types used in the Squirrel helpers https://github.com/OpenTTD/OpenTTD/pull/15466#pullrequestreview-4094274998
22:05:11 <belajalilija> Wtf is this lmao
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22:05:47 <zbrown[d]> peter1138: I'm fascinated by the timing of my finally deciding to take the plunge and contribute something, and suddenly OpenTTD is declared dead ๐Ÿ˜ฌ
22:07:29 <zbrown[d]> belajalilija: Slightly worried by the timing of this comment as well ๐Ÿ˜…
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22:08:18 <belajalilija> Donโ€™t be
22:08:27 <belajalilija> I donโ€™t understand code
22:08:39 <belajalilija> All i see is commits about squirrels
22:09:02 <_jgr_> As in AI/GS scripts
22:09:36 <belajalilija> Scripts are squirrels?
22:13:27 <talltyler> Game Scripts are written in a language called Squirrel
22:13:39 <zbrown[d]> belajalilija: Scripts are nuts, if we want to get into all that
22:13:42 <talltyler> โ€œOpenTTD is deadโ€ is a meme ๐Ÿ™‚
22:19:28 <mmtunligit> peter frequently declares end times, usually depends on how uppity steam forums are being
22:24:18 <belajalilija> talltyler: Ahh
22:24:47 <belajalilija> Silly code people and their funny words
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22:33:58 <andythenorth> I thought it was me that declared end times?
22:34:15 <andythenorth> or is that dead now?
22:35:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15458: Codechange: make ContentType a scoped enum https://github.com/OpenTTD/OpenTTD/pull/15458
22:35:45 <andythenorth> nap
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23:43:40 <reldred> once again people cannot decipher sarcasm
23:50:22 <belajalilija> In fairness not everyone is from UK/AU/NZ/Ireland
23:50:56 <belajalilija> They could be anything
23:51:00 <belajalilija> Even
23:51:10 <belajalilija> God forbid
23:51:20 <belajalilija> From the usa
23:51:58 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #15466: Update types used in the Squirrel helpers https://github.com/OpenTTD/OpenTTD/pull/15466#pullrequestreview-4094343601
23:52:02 <__abigail> belajalilija: ew
23:52:10 <belajalilija> I know
23:52:22 <belajalilija> Itโ€™s an awful thought
23:52:43 <_glx_> children have troubles to decipher sarcasm ๐Ÿ™‚
23:53:23 <reldred> Americans are children?
23:53:27 <reldred> Explains a lot
23:53:34 <belajalilija> _glx_: I thought being logical was a German trait?
23:53:41 <_glx_> they don't know how to use knife and fork
23:53:47 <_glx_> like children
23:53:58 <belajalilija> Itโ€™s not very French of you to not join us
23:55:56 <belajalilija> Iโ€™ve been betrayed by a chocolatine
23:56:05 <_glx_> pain au chocolat ๐Ÿ™‚
23:56:10 <belajalilija> Xddd
23:56:27 <belajalilija> Like fucking clockwork