IRC logs for #openttd on OFTC at 2026-04-03
            
00:04:13 <__abigail> Good Friday is a restricted trading day because they presumably can't be fucked changing the legislation
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04:12:28 <DorpsGek> [OpenTTD/OpenTTD] CI - Nightly workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/23933047608
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07:20:31 <squirejames> Steam Denizens are being weird again.
07:20:31 <squirejames> Apparently, because Owen coded the bit that allows you to bribe local authorities (so claims this person, likely not true at all), that means he should never have been a spokesperson for OpenTTD.
07:20:31 <squirejames> I hoped they stretched before they made that ENORMOUS leap but, hey. I admit, the weird tangents these nutters take intrigue me.
07:35:06 <andythenorth> Tinfoil horizon firmly passed
07:35:45 <andythenorth> At this point, reddit stopped talking about it a week or more ago
07:36:11 <andythenorth> The forums are silent on it
07:36:48 <andythenorth> Steam comments are not many, and when there are comments they are drivel
07:38:25 <andythenorth> We should just delete the attack on orudge if we can
07:43:59 <peter1138> Steam is where the people who never intended to play the game can troll :)
07:46:49 <peter1138> squirejames, your mistake is interacting with them.
07:48:53 <x1vi_zi> Does this community also work on other projects like openTTD and are there any opportunities to get hired ?
07:51:03 <x1vi_zi> and how long it takes for PRs to get reviewed ?
08:00:49 <peter1138> Bike ride time \o/
08:06:43 <andythenorth> x1vi_zi are you OpenClaw?
08:06:58 <x1vi_zi> andythenorth: OpenClaw ?
08:07:29 <x1vi_zi> I don't know what I am
08:07:42 <andythenorth> I think there's a 50% chat you're an agentic AI
08:07:51 <andythenorth> chance * not chat
08:08:03 <x1vi_zi> No not really
08:08:15 <x1vi_zi> I have been thinking of making some PRs
08:08:20 <x1vi_zi> in openTTD
08:09:08 <squirejames> I do mostly just observe. And yes Andy I concur. Tis why I mentioned it. Tinfoil hatting, eh let them think what they want, but attacking a dev isn't on
08:11:47 <x1vi_zi> Well how do I say it ? Well. Thou shall merge PR with haste. Tis lookin for opportunities and contribute.Tis like retro projects like openTTD
08:27:21 <belajalilija> Hmm
08:32:33 <andythenorth> this is correct? https://usercontent.irccloud-cdn.com/file/wap2Albz/image.png
08:39:56 <__abigail> x1vi_zi: There is nothing else like OpenTTD (unless you count the JGR patch pack)
08:39:56 <__abigail> And no, you aren't going to get hired from some mythical recruiter god looking at the commit history
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09:17:58 <pickpacket> __abigail: I mean... I was once contacted by a google recruiter who said he was "impressed by my submissions" to an open source project where my involvement was literally two questions on the dev mailing list
09:18:21 <__abigail> How long ago was this
09:18:48 <pickpacket> when the sector was quite over heated and hiring all over the place. 2012
09:37:57 <DorpsGek> [OpenTTD/OpenTTD] X1Vi opened pull request #15415: Fix #14624: Don't apply linkgraph days-to-seconds migration on fresh … https://github.com/OpenTTD/OpenTTD/pull/15415
09:39:25 <x1vi_zi> __abigail: I have my current job because of open source only
09:45:02 <Borg> x1vi_zi: when did you got it?
09:45:27 <Borg> 10-15 years ago.. open source contributions and own projects were nice bonus in CV.. currently. not really
09:46:21 <pickpacket> talltyler became a game dev because of OpenTTD, allegedly :)
09:47:16 <Borg> again. when did he scored job?
09:47:20 <Borg> 5 years ago?
09:47:26 <Borg> everything shifted...
09:48:20 <Borg> maybe game industry is different.. but isnt Epic does layoffs now?
09:53:08 <pickpacket> the entire sector is in chaos rn, imho. Over-hired for years, misallocated resources/priorities, now trying to replace everyone with AI and recovering from over-spending.
09:53:44 <pickpacket> game industry looks particularly crunched as far as I can tell, but I have no real insight
09:53:56 * pickpacket is going back to uni anyway
09:54:31 <Borg> yeah. over-hired.. and also hires quality were terrible
09:55:08 <Borg> I dont care anymore... anyway..
09:55:23 <Borg> OpenTTD time... :)
09:56:46 <__abigail> pickpacket: I graduated last year, I'm so fucked
10:05:22 <x1vi_zi> Borg: just a year back but it wasnt entirely open source. It is a trading systems job
10:06:15 <x1vi_zi> __abigail: I got my first internship within 3-5 months, then job within 1 month as full stack mobile developer. Then I made another switch
10:06:44 <x1vi_zi> Just target niche skills
10:07:12 <x1vi_zi> I kinda like openttd
10:08:36 <__abigail> x1vi_zi: Where the fuck do you live
10:08:58 <x1vi_zi> __abigail: I live in India, it is far competitive from wherever you live
10:09:16 <x1vi_zi> I hoping I ll get a bank job or a space agency job
10:09:18 <x1vi_zi> this year
10:09:29 <x1vi_zi> I am pretty close to it
10:10:09 <x1vi_zi> Then I ll start targetting the foreign bank jobs
10:10:38 <__abigail> x1vi_zi: far more or far less lol
10:11:05 <x1vi_zi> __abigail: I guess Idk what you mean ?
10:11:16 <__abigail> far more competitive or far less competitive
10:11:34 <x1vi_zi> Well it is quite competitive
10:12:24 <x1vi_zi> I hope lady luck favours you and get u a job
10:12:48 <__abigail> All I need to do is be better than the 1200 other applicants lmao
10:13:09 <Borg> x1vi_zi: hmm India... then I guess you are far above avarage..
10:13:19 <x1vi_zi> There were 12000 applicants on the job I applied to
10:13:37 <x1vi_zi> Borg: Idk
10:13:45 <Borg> 12000? lulz.. I guess India uses LLM a LOT! to do filtering
10:13:47 <Borg> with isnt good
10:14:04 <Borg> x1vi_zi: no offence.. I used to work w/ Indian guys... it was meh
10:14:06 <Borg> 99% time
10:14:13 <x1vi_zi> I know
10:14:17 <x1vi_zi> It is what it is
10:15:06 <Borg> im glad im old...
10:15:13 <Borg> todays IT job market is shit..
10:15:44 <Borg> I still should have around 15 years of carrieer or more..
10:15:50 <Borg> but meh... ENOLUCK
10:16:21 <x1vi_zi> I am blessed I am working WFH since my career started
10:16:49 <Borg> last 5 years I worked from home.. it was fscking great
10:17:24 <Borg> I appeard in my pseudo office only when I had to do HW work
10:18:09 <x1vi_zi> What got you into ttd ?
10:18:16 <Borg> huh?
10:18:31 <x1vi_zi> I mean in game dev ?
10:18:32 <Borg> Im old.. I played the orginal TTD game when I was young :P
10:18:36 <Borg> ahh Im not game dev
10:18:49 <Borg> if anything.. I more a hacker ;) like you know.. hack&slash :D
10:18:51 <andythenorth> (middle row)
10:19:01 <x1vi_zi> Oh damn, how was it in the old days
10:19:06 <andythenorth> do we like it? https://usercontent.irccloud-cdn.com/file/vh3BXH7y/image.png
10:19:31 <Borg> well it was good :) and as youngster.. I didnt noticed limitations
10:19:35 <Borg> but now! its awesome
10:19:44 <Borg> because im love networking.. thats whow I play OpenTTD :D
10:20:00 <Borg> routing restrictions + PBS... dream..
10:20:05 * Borg eyes _jgr_ ;)
10:20:12 <Borg> s/whow/how/
10:21:15 <Borg> andythenorth: whats up w/ that.. if anything middle is best.. in term of visible colours
10:30:50 <DorpsGek> [OpenTTD/OpenTTD] mmtunligit commented on pull request #15415: Fix #14624: Don't apply linkgraph days-to-seconds migration on fresh … https://github.com/OpenTTD/OpenTTD/pull/15415#issuecomment-4182920399
10:31:34 <andythenorth> https://usercontent.irccloud-cdn.com/file/AmShUdd7/image.png
10:38:23 <talltyler> pickpacket: my job is mostly game design, not game programming. And I made a big mod for the game I work on, then went to a studio and said “I could do this for you,” and also told them about OpenTTD. So I wouldn’t say OpenTTD got me the job, but it certainly pushed me in the right direction.
10:41:03 <Borg> talltyler: nice.. I like modding too.. but im not pr0 at it
10:41:16 <Borg> pretty much most games I play.. are somehow modded/hacked by me
10:41:49 <Borg> AI War: Fleet Command, Supreme Commander, Zandronum (DOOM), Master of Orion (1ooM), OpenTTD
10:41:52 <Borg> there are few more I guess
10:42:19 <Borg> ahh 'Stalker: SoC' too :)
10:42:29 <Borg> but I dont play it anymore.. I finished it dozen of times
10:42:37 <talltyler> I didn’t touch the core game, but made content for it, like a NewGRF for OpenTTD 🙂
10:43:12 <talltyler> Not unlike how the creator of the YETI NewGRF got a job working on Factorio 🙂
10:43:47 <squirejames> Nice, I didn't know they had 🙂
10:44:18 <squirejames> Good to see someone making their passion into something to pay bills. I don't think i'll ever get there with any of my interests
10:44:23 <Borg> talltyler: I touch anything I can
10:44:38 <Borg> in case of AI War.. it was kinda heckic job. I disassembled the game
10:45:04 <Borg> and I was fixing or replacing stuff.. sometimes fighting for 2-3 bytes.. to put jump :)
10:45:34 <Borg> Supreme Commander is easier.. because quite a lot is exposed in Lua
10:45:38 <Borg> same about Stalker
10:45:47 <Borg> rest is open source games.. so C/C++
10:56:52 <squirejames> Same, pretty much the first thing I do with a game that looks even slightly moddable is crack it open 😄
11:13:41 <_zephyris> talltyler: I hope my subsidy scaling comments make sense...
11:14:19 <_zephyris> (and always a chance that I'm wrong 😉 it's a hard one to test)
11:14:28 <talltyler> Yes, I’m just struggling to find the motivation to re-write my code with different math 🙂
11:14:51 <talltyler> Which is not your fault at all
11:25:51 <Borg> hah.. speaking of math..
11:26:05 <Borg> recently I wrote graph.rb, and engine to 2D math expr graphing
11:26:14 <Borg> because I couldnt find anything good enough freeware
11:27:08 <Borg> http://cache.borg.uu3.net/asq.png my distance aprox error w/o using sqrt()
11:27:16 <Borg> just for trolls [;
11:43:38 <andythenorth> livery name: "Worker Bee" or "Bumblebee"? https://usercontent.irccloud-cdn.com/file/lu0uTgCJ/image.png
11:43:51 <andythenorth> https://usercontent.irccloud-cdn.com/file/dKzOP4Tz/image.png
11:44:07 <reldred> Oh those are cuuuuute
11:44:28 <reldred> Bumblebee I think
11:44:43 <squirejames> I concur, Bumblebee
12:05:43 <andythenorth> going to do all the gronk-type engines in this livery
12:05:45 <andythenorth> it's rad
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12:25:02 <pickpacket> __abigail: I don't envy you. I hope you find something soon!
12:25:32 <__abigail> pickpacket: Thanks :)
12:28:06 <pickpacket> __abigail: You're probably better equipped to deal with the sector than I am. I liked everything I did in the beginning (back in 2011), but it's all changed with trends that don't suit me. I bet you'll like it the way it is now :D It's what you've studied for
12:29:17 <__abigail> Well kinda lmao
12:29:17 <__abigail> A third of my degree was just making basic web applications. Not intentional but just how it ended up
12:31:29 <pickpacket> :D
12:37:32 <Borg> pickpacket: hah.. I see we are in same boat
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12:40:29 <pickpacket> Borg: :D When did you start out?
12:42:38 <Borg> early 2000s
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12:48:33 <telumendur> andythenorth: +1 for Bumblebee. Those are great!
12:49:48 <pickpacket> Borg: 👍
13:27:26 <_zephyris> talltyler: talltyler If I get a chance, I'll do better than pesudocode - just a bit short on time at the mo 🙁
13:44:05 <talltyler> No worries!
13:56:01 <peter1138> Is it?
14:12:46 <peter1138> Silly Github.
14:14:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #15412: Change: test fonts for eligibility before adding as fallback https://github.com/OpenTTD/OpenTTD/pull/15412
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14:30:18 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15412: Change: test fonts for eligibility before adding as fallback https://github.com/OpenTTD/OpenTTD/pull/15412#pullrequestreview-4055956977
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16:38:07 <Borg> http://cache.borg.uu3.net/moar_wait_sidings.png
16:38:21 <Borg> ^- hah :) need more of those.. do properly distribute cargo now
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17:24:17 <peter1138> > It would probably be easier to just redo the entire codebase and rework the license to gpl3.
17:24:22 <peter1138> Chances of someone doing this?
17:25:24 * peter1138 wonders if 15412 works on Windows/Mac OS.
17:39:42 <andythenorth> we should have a bingo card for steam comments
17:41:56 <andythenorth> oh seems I already used Bumblebee as a name https://usercontent.irccloud-cdn.com/file/F2a0QvlV/image.png
17:43:09 <andythenorth> well https://usercontent.irccloud-cdn.com/file/rHP0IBwK/image.png
17:43:26 <andythenorth> I'd like to say I planned it, but I didn't :P
17:59:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15356: Codechange: use scope enum and rename DestType to NetworkChatDestinationType https://github.com/OpenTTD/OpenTTD/pull/15356#pullrequestreview-4056678017
18:00:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15368: Codechange: simplify the FiosItem sorter logic https://github.com/OpenTTD/OpenTTD/pull/15368#pullrequestreview-4056683142
18:02:35 <andythenorth> was it lunch?
18:32:43 <peter1138> Several decades ago.
18:35:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15357: Fix: [Script] IsBuildableRectangle is short for the width and height of 1 https://github.com/OpenTTD/OpenTTD/pull/15357#issuecomment-4184683531
18:38:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15357: Fix: [Script] IsBuildableRectangle for a 0x0 tile should return false https://github.com/OpenTTD/OpenTTD/pull/15357
18:38:51 <peter1138> Eh, well.
18:44:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15385: Codechange: Cache last vehicle of chains https://github.com/OpenTTD/OpenTTD/pull/15385#pullrequestreview-4056829387
18:45:51 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15412: Change: test fonts for eligibility before adding as fallback https://github.com/OpenTTD/OpenTTD/pull/15412
18:46:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15385: Codechange: Cache last vehicle of chains https://github.com/OpenTTD/OpenTTD/pull/15385
18:47:32 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #15379: Feature: Trains with an engine on the rear drive backwards when reversing https://github.com/OpenTTD/OpenTTD/pull/15379
18:55:19 <peter1138> ♫ NIN - Closer
18:58:24 <andythenorth> ideal
18:58:27 <jfkuayue> Opener
18:58:35 <andythenorth> Head Like A Hole though
19:01:08 <peter1138> Head Like a DVT?
19:05:15 <jfkuayue> I was on a DVT with passengers today.
19:10:50 <andythenorth> The Crow was a good film
19:10:52 <andythenorth> lot of rain
19:21:11 <peter1138> Alright, side-by-side stuff still works for me, except for the whole layouter needing a revamp part.
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19:35:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15416: Codefix cdfbb113: FontConfig does not need to load font caches https://github.com/OpenTTD/OpenTTD/pull/15416
19:40:29 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15356: Codechange: use scope enum and rename DestType to NetworkChatDestinationType https://github.com/OpenTTD/OpenTTD/pull/15356
19:41:01 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15368: Codechange: simplify the FiosItem sorter logic https://github.com/OpenTTD/OpenTTD/pull/15368
19:42:58 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15416: Codefix cdfbb113: FontConfig does not need to load font caches https://github.com/OpenTTD/OpenTTD/pull/15416#pullrequestreview-4057044447
19:46:41 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15415: Fix #14624: Don't apply linkgraph days-to-seconds migration on fresh … https://github.com/OpenTTD/OpenTTD/pull/15415#issuecomment-4184945880
19:51:07 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15376: Codechange: document network related functions/types/variables https://github.com/OpenTTD/OpenTTD/pull/15376
20:00:16 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15376: Codechange: document network related functions/types/variables https://github.com/OpenTTD/OpenTTD/pull/15376#pullrequestreview-4057107525
20:10:30 <andythenorth> naptime?
20:10:39 <andythenorth> did I rejoin discord yet?
20:10:41 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #15391: Add: Setting to disallow train magic flip, and reverse at reduced speed https://github.com/OpenTTD/OpenTTD/pull/15391
20:10:58 <andythenorth> steam drivel continues, not going to link it
20:11:01 <andythenorth> barely coherent
20:11:52 <talltyler> I will go clean up 🙂
20:13:56 <andythenorth> we should have consulted a lawyer apparently, and Atari should have hired us, then we should have hired a new team
20:14:03 <andythenorth> which would apparently have solved everything
20:14:30 <andythenorth> I drawing trains
20:14:41 <talltyler> I would have turned down a job offer, tbh. Being required to work on OpenTTD would take all the fun out of it. 🙂
20:15:01 <andythenorth> remaking original TTD?
20:15:06 <andythenorth> from scratch, one assumes
20:15:20 <andythenorth> or .... could TTDP have been resurrected? :o
20:17:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15416: Codefix cdfbb113: FontConfig does not need to load font caches https://github.com/OpenTTD/OpenTTD/pull/15416
20:18:25 <peter1138> Cleaning up Steam comments means I can't read them for a laugh.
20:18:37 <peter1138> Many lamenting the loss of Steam workshop support.
20:18:59 <_glx_> a the thing we never had
20:22:50 <talltyler> Eh, none of the comments are really egregious enough to delete
20:23:24 <talltyler> I just go after the ones that are ad hominem attacks, threaten violence, etc.
20:28:42 <_glx_> the `on.workflow_run` route is painful to test
20:30:53 <andythenorth> wow this one is GPL drivel https://steamcommunity.com/app/1536610/eventcomments/802342466057550205?snr=2_9_100003_&ctp=16#c802343728582977435
20:31:03 <peter1138> > Atari's leadership has names and faces.
20:31:10 <andythenorth> yeah I didn't like that one
20:31:16 <andythenorth> don't want it on our community :|
20:31:25 <peter1138> talltyler, that sort of stuff deserves removing, it's a threat.
20:31:41 <peter1138> (Possibly reporting)
20:34:05 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15376: Codechange: document network related functions/types/variables https://github.com/OpenTTD/OpenTTD/pull/15376
20:38:05 <talltyler> Deleted, and the poster got banned from posting for 1 month.
20:41:20 <andythenorth> lol, rewriting to Guille would somehow solve the copyright problem
20:41:24 <andythenorth> this post is gold
20:42:22 <exceptik> Ianal
20:42:22 <exceptik> But how could gpl3 solve more problems?
20:43:20 <exceptik> Lemme rephrase
20:43:20 <exceptik> What benefits could migration from v2 to v3 bring
20:45:54 <peter1138> Backport #15402?
20:46:40 <talltyler> Fine by me
20:47:13 <talltyler> Although whenever backwards stuff gets merged I'm going to start a changelog PR for 16.0 🙂
20:47:41 <peter1138> There's probably other minor fixes that could be tagged for backport too.
20:47:47 <talltyler> That said, beta for 15 took over a year, so maybe 15.3 isn't such a bad idea 😄
20:49:31 <talltyler> I am happy to do the changelog and website posts for 15.3 if someone wants to do the backport PR. I ran into git problems last time I tried running that script 🙂
20:51:50 <peter1138> https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr%20is%3Aclosed%20label%3A%22backport%20requested%22
20:52:15 <peter1138> Better remove my steering wheel for this.
20:54:17 <talltyler> Added #15378
20:56:24 <andythenorth> exceptik no benefits :)
20:56:42 <andythenorth> and v2 to v3 can't be migrated without the consent of *every* copyright-holding contributor
20:57:14 <andythenorth> and GPL v3 has absolutely nothing to with how OpenTTD is distributed on Steam :)
20:57:32 <peter1138> Merging #15402: Fix: improve appearance of toolbars and main menu images/text -> was squashed
20:57:37 <peter1138> Still need to fix that.
20:58:42 <andythenorth> you know, I'm not sure I mind that the internet is just AI slop
20:58:48 <andythenorth> compared to humans making comments
20:59:16 <peter1138> talltyler, that fix is for something that's only in master.
20:59:30 <peter1138> Now I gotta do it again :D
20:59:46 <talltyler> Oops, sorry!
21:03:19 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #15417: Backport master into release/15 https://github.com/OpenTTD/OpenTTD/pull/15417
21:03:42 <belajalilija> talltyler: how would your thingy handle a train with 2 DVTs?
21:03:42 <belajalilija> Like
21:03:42 <belajalilija> Locomotive-dvt-3 carriages-dvt
21:04:43 <talltyler> It only looks at the rear vehicle when backing up, it would be the same situation as multiple locomotives in the front
21:05:26 <andythenorth> https://usercontent.irccloud-cdn.com/file/AhJFQhou/image.png
21:05:29 <andythenorth> what about? 👀
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21:06:41 <brickblock19280> Last vehicle doesn't have a cab so it will probably magically flip
21:06:49 <belajalilija> talltyler: Excellent thank you
21:10:10 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15417: Backport master into release/15 https://github.com/OpenTTD/OpenTTD/pull/15417#pullrequestreview-4057311105
21:25:36 <peter1138> Hm.
21:25:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15417: Backport master into release/15 https://github.com/OpenTTD/OpenTTD/pull/15417
21:30:10 <peter1138> So we could still tackle the automatic original baseset detection.
21:41:46 <andythenorth> oh Bumblebee is a real livery https://usercontent.irccloud-cdn.com/file/LBMLfqag/image.png
21:47:40 <peter1138> But my current change is Steam-only. :/
21:48:01 <peter1138> I reckon that's 16.0 material.
22:19:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #15418: Update: Changelog for 15.3 https://github.com/OpenTTD/OpenTTD/pull/15418
22:36:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #15418: Update: Changelog for 15.3 https://github.com/OpenTTD/OpenTTD/pull/15418#issuecomment-4185474642
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22:43:00 <DorpsGek> [OpenTTD/website] 2TallTyler opened pull request #385: Add: Announcement post for 15.3 https://github.com/OpenTTD/website/pull/385
22:43:53 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #15418: Update: Changelog for 15.3 https://github.com/OpenTTD/OpenTTD/pull/15418
22:44:17 <talltyler> Glad you mentioned that, I forgot about bumping the release version entirely
22:44:34 <talltyler> This is why I should follow the checklist I wrote instead of doing it from memory 🙂
22:59:58 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #15419: Codechange: [CI] Use unprivileged env to build preview https://github.com/OpenTTD/OpenTTD/pull/15419
23:03:03 <_glx_> at least version mismatch should now be detected when building the releasd
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