IRC logs for #openttd on OFTC at 2026-03-31
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02:05:40 <mmtunligit> seems like perhaps an uncredited fork of openttd, not spending the money to find out if it ships with source or not
02:05:54 <mmtunligit> but the UI feels awfully familiar
02:06:05 <mmtunligit> not to mention everything else
02:06:26 <squirejames> Yes that's....suspicious
02:07:29 <talltyler> It looks actually 3D though
02:07:56 <talltyler> Master Hellish did a video on it, and you can rotate the camera, sort of
02:09:26 <talltyler> Hmm, Itch page mentions shunting… 👀
02:11:38 <mmtunligit> if it is a fork its had a fair bit added and rearranged
02:12:54 <mmtunligit> but i feel a game made from scratch just would not have those distinctive beveled edges and title bars
02:12:56 <squirejames> How much of a fork does a fork have to be before its no longer a fork? I mean that's sort of whats happened recently with the TTD re-release. (not to rehash all that)
02:13:07 <squirejames> Game of Theseus eventually
02:25:03 <soylent_cow[m]> this is not a fork
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03:14:58 <reldred> That’s a spork/splade
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05:19:00 <DorpsGek> - Update: Translations from eints (by translators)
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06:02:37 <ahyangyi> What's their roguelike elements?
07:04:44 <_zephyris> You'll have to be more specific...
07:09:29 <hazardaj_nombroj> looks to me like a game heavily *inspired* by openttd, but clearly with a different graphics engine at the very least
07:17:08 <peter1138> Looks very zBase :(
07:17:54 <peter1138> Are the farm fields a 6x6 grid of 6x6 fields?
07:19:39 <peter1138> The rail with the yellow line is weird. It's like they saw the old classic "metro" rail type and figured the yellow line is catenary instead of on the ground :D
07:20:26 <peter1138> But yeah, good luck to them. To say the UI similar to OpenTTD is also saying it's similar to TTD.
07:25:47 <andythenorth> is it actually real?
07:25:55 <andythenorth> I'm assuming it's just AI generated video
07:26:35 <andythenorth> also the only possible response to this is "I'm Spartacus"
07:27:13 <andythenorth> I can transparently declare that I have personally received $0.00 from OpenTTD donations
07:41:49 <andythenorth> or we could set up an ethics committee
07:42:03 <andythenorth> and a separate transparency committee
07:42:09 <andythenorth> and have our accounts audited
07:42:51 <LordAro> I can transparently declare that I have not personally witnessed andythenorth receiving any OpenTTD donations
07:45:50 <peter1138> Don't ethics committee normally fall apart due to ethics?
08:30:05 <scrubbles3587> andythenorth: it's real, and it has gronk-like locomotives and also some very short freight wagons
08:30:37 <scrubbles3587> presumably for integer length trains and cargo distribution for routes with low haulage, it could almost be iron horse but it has no snowploughs
08:31:50 <peter1138> The tutorial system looks quite nice.
08:31:54 <ahyangyi> peter1138: Odyssey to the Destination
08:32:12 <ahyangyi> Or perhaps "Odyssey to the Depot"?
08:32:17 <ahyangyi> sounds less redundant
08:33:07 <scrubbles3587> unfortnately the "shunting" mentioned on the page isn't what shunting would normally imply, it seems to be the system for changing train consists mid-simulation as the gameplay has an optimization aspect to it
08:34:15 <scrubbles3587> the "turntables" are just a single tile depot the trains go into in order to reverse
09:23:57 <reldred> I’ll be the ethics committee. The entire committee
09:24:13 <reldred> Nothing could go wrong
09:30:47 <andythenorth> I do believe that usually such systems fail
09:30:56 <andythenorth> didn't Rust have a thing?
10:03:21 <reldred> Pfft it’ll be fine I have great ethics, everyone says I have the best ethics
10:20:31 <ahyangyi> "everyone in my committee"
10:32:26 <pickpacket> I know that I receive 80% of all profit from the sales of OpenTTD. I thought you guys did too
11:04:55 <FLHerne> peter1138: on the Bakerloo line at Queens Park, passenger trains pass through the carriage shed
11:05:07 <FLHerne> so I think drive-thru depots are fine
11:05:40 <peter1138> Passenger trains have to pass through a depot for depot unbunching. Not everyone uses it of course, but... I do :)
11:05:48 <FLHerne> (as usual I think that anything 'cosmetic' under the control of the player is fine, the answer to "I built this and it looks stupid" is "why?")
11:06:30 <will_marshall_> "you control the buttons you press" is truly the defining comment on gaming for the 21st century
11:06:43 <peter1138> I do need to take another look at the old PR and see what bits are salvagable. I think it's been long enough that's a bit unreasonable to ask the original author to go through it.
11:14:32 <tabytac> I think just adding a decently high penalty like 2000 (same as maximum_go_to_depot_penalty) for driving through depots seems reasonable to me, if you want to pathfind through depots
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11:58:12 <reldred> peter1138: Yeah they disappear for a while and pop up again, last big thing they were working on was the modular airports
11:58:52 <reldred> another giant pr/branch
12:22:18 <peter1138> Heh, typically that arrives just as I push an update :p
14:49:21 <ahyangyi> So what's the roguelike part then... "if you die you die" or "you get to choose 1 out of 3 random bonuses from time to time"?
15:24:51 <scrubbles3587> looks like it's randomly generated player choices for how they want to progress with contracts, resources supplied to them by import ports, a card system to build industries and stuff on the map
15:25:07 <scrubbles3587> I'm just intrigued by the train flip animation at the moment
15:37:09 <scrubbles3587> I played the tutorial scenario for "shunting", the system exists because trains are buildable only at the "train core" which is a just a big clump of train depots and also functions as a central place to store resources
15:39:09 <scrubbles3587> when you have trains on routes which are far from this train core, the shunting system is handy to alter the consist of these far away trains in a multi train operation, the trains need to enter the turntable/garage which are the single tile "depots" and the consist change happens in there
15:39:38 <scrubbles3587> so it's a sort of queued and automated operation, but otherwise still takes place inside a depot
16:01:02 <ahyangyi> scrubbles3587: Nice 😛
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19:00:53 <j0anjosep> reldred: Hi! Who is working on modular airports?
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20:35:39 <reldred> j0anjosep: You were I believe, you should talk to peter1138 about depots 🙂
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21:38:40 <jfkuayue> Content Warning: AI generated "trans day" poster
21:38:49 <jfkuayue> Everything seems weird
22:05:58 <jfkuayue> There are 3 same-looking persons…
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22:27:14 <belajalilija> Is there millions of dollars there?
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22:57:23 <matihiria> jfkuayue: ofc, it seems like the transition should happend where the kid has blue hair.
22:57:23 <matihiria> But probably he found out he can enjoy his dick so he transitioned back from transition
22:59:17 <matihiria> or "when you find your inner strenght to ask your crush out so you do not have to transition"
23:09:51 <_jgr_> Why bother reposting it here at all if it's just AI...?
23:10:30 <matihiria> the story was told not by me, I just interpret the meaning I can see in the imagery
23:19:04 <belajalilija> matihiria: What?
23:26:52 <reldred> This channel seriously needs to be role locked or something
23:28:19 <__abigail> belajalilija: Probably sad that they can't have hot lesbian sex
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