IRC logs for #openttd on OFTC at 2026-02-19
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00:07:47 <peter1138> Submission commit success! Here is some data:
00:07:47 <peter1138> openttd-15.0-windows-store.appxbundle
00:07:48 <peter1138> openttd-15.2-windows-store.msixbundle
00:08:47 <peter1138> No idea why it took 25 minutes to do it.
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01:49:22 <talltyler> peter1138: Steam updated to 15.2, and news article posted:
01:49:33 <talltyler> Thanks to those who helped with the release 🙂
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05:08:16 <DorpsGek> - Update: Translations from eints (by translators)
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08:17:43 <__abigail> Is it just me or does this reek of AI slop
08:17:43 <__abigail> Change made at the exact same time that its functionality is referenced
08:18:11 <__abigail> Is it just me or does this reek of AI slop
08:18:11 <__abigail> Change made at the exact same time that its functionality is referenced
08:18:55 <__abigail> "The game is already... mouse and keyboard."
08:18:55 <__abigail> vs the commit message saying "...to enable mouse support"
08:24:10 <andythenorth_> The wording in some of those paragraphs is redolent of GPT
08:24:28 <andythenorth_> Humans don’t talk that way, except on average
08:25:44 <andythenorth_> There’s one funny negative review also, which has some truth in it
08:32:47 <andythenorth_> Hmm is anyone mod at tt forums?
08:33:24 <andythenorth_> I am trying too lock my account, I seem to be having a mental health episode
08:34:18 <andythenorth_> I would like to not actually just delete the whole account as that would be needlessly destructive
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09:23:31 <orudge> andythenorth_: I can disable your account if you wish
09:42:38 <andythenorth_> @orudge: please, at least for a bit, this will pass
09:51:08 <peter1138> __abigail, smells of it
10:01:39 <andythenorth_> You don’t need an LLM for that
10:02:00 <andythenorth_> Chron, and random.choice() on a dict of phrases
10:12:02 <xarick> as an OpenTTD AI script
10:13:28 <xarick> tailored for FIRS and Iron Horse
10:17:11 <andythenorth_> “Well you’d all deliberately break it anyway”
10:37:39 <xarick> hmm how to i get the effect of an aircraft falling down
10:48:33 <blathijs> Heh, 15.2 release! I had *just* uploaded 15.1 to Debian yesterday ;-p
10:50:06 <hazardaj_nombroj> now gotta wait for the flatpak to update
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11:18:38 <xarick> nice, got what I was looking for
12:14:17 <rito12_51026> andythenorth_: I think they haven't found some settings for news yet
12:29:04 <xarick> I'm out of touch with the community
12:30:07 <xarick> would ppl actually want more disasters?
12:35:04 <_jgr_> Looking at this week's survey results for 15.1, 93.5% have disasters disabled
12:36:14 <_jgr_> I would have expected the number to be a bit higher, but it does indicate that people aren't very keen on them in general
12:40:42 <tabytac> I wonder if we can add statistics for raw player numbers, as well as the hour adjusted number we already have. I think both are valid and useful stats to graph
12:41:45 <andythenorth_> Players might bucket into cohorts
12:42:13 <andythenorth_> People who spend 5 years crafting the same map are not casuals
13:40:45 <andythenorth_> Did we figure out a way too scale vehicle intro date spacing, independent of game date?
13:41:57 <peter1138> Your statement seems to imply someone was trying.
13:42:48 <andythenorth_> And Tyler or Jake might have been
13:43:03 <andythenorth_> Lots of action 7, do it in grf?
13:43:33 <andythenorth_> Don’t know if wallclock setting would be applicable there though
13:43:49 <andythenorth_> Player can change wallclock ratio?
13:46:22 <mmtunligit> __abigail: I’d also been thinking that that pr felt very gpt, with the technical ability but a larger failure to understand how things get done here (duplicating files, etc)
13:46:57 <__abigail> Well I'm pretty great at failing to understand how things get done here but I don't need ChatGPT to tell me how to do it
13:47:08 <__abigail> Guess we'll never get OpenTTD for Smart TVs
14:05:09 <_jgr_> I'm a bit sceptical that it would actually be a reasonable player experience, or have a non-negligible userbase
14:06:15 <orudge> I guess the Windows Store release worked, that's good. I'm not sure why it took 25 minutes though :-/
14:28:13 <mmtunligit> Yeah, that and then people going “but why don’t you support *my* smart tv”
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14:46:33 <andythenorth_> “andythenorth_” is typing 😛
14:47:46 <andythenorth_> So there are two axes for intro dates
14:48:54 <andythenorth_> Part of the appeal of wallclock setting is spacing out vehicle generations, for more play time, and less hectic waves of introduction
14:49:50 <andythenorth_> Also though, with slower wallclock factor, there can be long delays introducing vehicles which conplement each other
14:51:08 <andythenorth_> And there’s also exclusive preview, and intro date randomisation as factors
14:52:18 <andythenorth_> well…grf can brute force solve complementary vehicles by setting all to same date
15:02:18 <_glx_> It's best to use same intro date for things expected to be present at the same time
15:03:44 <xarick> I sometimes get unepexted errors when using custom valuator functions
15:05:21 <xarick> _glx_ why does this happen, I don't understand
15:05:49 <mmtunligit> well the most recent commit message defienently doesnt
15:05:49 <talltyler> Manually spacing out intro dates in GRF to improve the UI feels like the tail wagging the dog. Does the new preview UI solve the problem for you, Andy?
15:07:25 <mmtunligit> in fact, none of the the commit messages are correct
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15:23:23 <rito12_51026> I updated the branch but PR did not update?
15:28:29 <Rubidium> rito12_51026: that's one of the reasons why I mostly skipped that operator. I think I've documented one, which you might reuse.
15:35:26 <rito12_51026> Didn't found it at first because I used `grep --recursive -B4 "operator<=>" ../src/*` and it had space between operator and <=> 😄
16:10:54 <andythenorth_> talltyler: clearly improves preview spam
16:11:17 <andythenorth_> What do we think about “new vehicle available” messages?
16:11:31 <andythenorth_> Obvs player can disable, but
16:11:37 <andythenorth_> I find them useful
16:12:24 <andythenorth_> Also obvs this is a self inflicted problem with a grf like Horse
16:13:13 <andythenorth_> Maybe I should just add a grf parameter, scaling factor for “months past epoch”
16:13:49 <andythenorth_> Epoch = generation change date, these are fixed years in Horse
16:22:26 <andythenorth_> Technically that grf parameter would work well I think, but might be hard to explain?
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16:28:23 <chucky76> Q: How to get company colour for caption since COLOUR_END doesnt works?
16:31:34 <peter1138> Sounds like some context is missing. COLOUR_END is of course not a valid company colour.
16:46:54 <andythenorth_> Caption where also?
16:49:02 <chucky76> for example I want to make additional window to company gui window in as same as colour at caption
16:58:13 <chucky76> > line 659@company_gui.cpp: /* Add COLOUR_END to put the colour out of range, but also allow us to show what the default is */
16:58:48 <chucky76> might be I understand it wrong.
17:04:21 <peter1138> That code is for building a list of colours that the player can chose from.
17:04:34 <peter1138> Window cpations are entirely unrelated to that.
17:07:04 <andythenorth_> I never considered the most recent official release as a route to OpenTTD :)
17:21:37 <acs121> _jgr_: It could have more to do with "disasters are uninteresting" than "I don't like disasters"
17:24:36 <acs121> Apart from plane crashes, disasters don't make you have to think about how you lay down your lines for example
17:24:54 <acs121> There could be coastal erosion, bridges falling apart etc.
17:27:37 <andythenorth_> Unstylish choice of train
17:27:50 <_jgr_> xarick: You are not capturing the this pointer, you can't assume that it will be just captured anyway
17:27:52 <andythenorth_> (Aesthetic disaster)
17:29:10 <andythenorth_> Failure to use brake vans when appropriate to era
17:29:24 <andythenorth_> Mismatched object ground tiles
17:29:40 <andythenorth_> GS could probably do disasters…
17:31:04 <andythenorth_> Toyland specific disaster: it’s bedtime, whole map is cleared away to the toybox
17:31:32 <andythenorth_> I did make nuclear war in GS but it isn’t released
17:31:53 <andythenorth_> Brexit disaster?
17:32:19 <andythenorth_> “Democracy disasters” 🙂
17:34:29 <_glx_> xarick: yes on line 81, `this` is not what you expect, for valuator calls `this` is the root table
17:39:08 <LordAro> andythenorth_: socialists take over and nationalise your passenger trains?
17:42:06 <andythenorth_> LordAro: play solely as a lobbyist for 30 years, until you succeed in reprivatisation
17:42:35 <andythenorth_> “Would you like to donate to the free markets party?”
18:40:17 <andythenorth_> Intro dates, static, but recalculated via a dedicted callback when wallclock ratio changes
18:40:46 <andythenorth_> Nah probably iust add a grf parameter
18:42:09 <andythenorth_> 64000 extra action 0s in Horse though, wrapped in action 7
18:42:29 <andythenorth_> Maybe there’s action 6 or something
18:44:18 <peter1138> "Slow time down so that vehicles are introduced more slowly" -> "Tries undoing that"
18:52:38 <andythenorth_> Well yes, there is that
18:54:42 <andythenorth_> Horse spreads same generation intro dates out for a default 12(?) minute game speed
18:54:56 <andythenorth_> I play at 24 ish
18:55:12 <andythenorth_> I could just adjust it once for me and move on
18:56:59 <peter1138> Why not just play 12 minute game years instead of hacking things up?
19:03:39 <belajalilija> I’m kinda with Andy that something needs doing about intro dates
19:04:43 <belajalilija> Personally i think there should be a (new game) setting that make it so vehicles come when they’re coded to
19:05:04 <mmtunligit> i think taby had a patch they were working on that gave the option to de-randomize intro dates, but they were stuck on hwo it functioned when being changed in an already running game
19:05:16 <mmtunligit> dont quote me on that though
19:07:03 <belajalilija> I find the epoch idea interesting but it is inherently flawed
19:15:46 <andythenorth_> Probably just fix it in grf
19:19:16 <belajalilija> andythenorth_: How do you mean ?
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19:34:17 <andythenorth_> belajalilija: just optimise for 24 mins, which is correctest value anyway
19:35:01 <peter1138> Aren't you all just doing real-world dates? In which case nothing needs to change for minutes-per-day
19:35:45 <peter1138> I find it bizarre that you are now trying to counteract a setting that is specifically designed to slow things like introduction dates down.
19:39:59 <belajalilija> peter1138: Andy seems to want to introduce things in epochs, I’m not sure what’s up with that, I’m doing real world dates though, when a game year can take nearly an irl day the impact of the randomisation is quite big
19:41:19 <belajalilija> I know Jake or Kale have said roughly the same thing in the past
19:42:41 <peter1138> Wallclock mode is intended to slow things like vehicle introduction down. Nobody should be making any effort to avoid it, because the way to avoid it is to not change from 12 minutes per year.
19:43:56 <belajalilija> And it is nice to have things slowed down, but so is a level of predictability
19:44:36 <peter1138> You're talking about minor randomisation, that's something else.
19:45:17 <belajalilija> It isn’t so minor when an in game year takes nearly an irl day
19:47:29 <peter1138> If you've slowed time down THAT much, then ...
19:48:48 <belajalilija> I mean :benshrug:
19:48:48 <belajalilija> Let’s not pretend that intro date randomisation would be a welcome feature if suggested today
19:49:50 <belajalilija> Such is the reality of OpenTTD players
19:50:25 <andythenorth_> There are…as usual…different voices with different ideas :p
19:50:51 <Rubidium> sure... I want a competitive multiplayer game, and I want it to introduce the vehicles at exactly the same date and with exactly the same reliability, so people can already plan everything before starting the game
19:51:24 <andythenorth_> Horse spaces vehicles out either side of an epoch date as Horse is profligate on vehicles, and it’s a lot of news messages on the same date otherwise
19:51:42 <andythenorth_> Which is very clicky clicky
19:51:52 <mmtunligit> i dont think the people who want pre-decided intro dates are the same poeple who want to play a "competetive multiplayer game"
19:51:56 <belajalilija> It’s not even about competitive, competitive is far from the goal of myself and many others
19:54:12 <locosage> Rubidium, you stole my line xD
19:54:39 <Rubidium> I'm *only* providing a counter argument for the statement that randomisation would not be welcomed
19:55:48 <belajalilija> Ahh i wasn’t sure
19:55:58 <belajalilija> It seemed like something else
19:56:38 <locosage> how's that a counter argument when it's not welcomed the most in competitive?
19:57:06 <misu06799> peter1138: probably around 10k or so each one 8 to 10 train cars
19:57:23 <misu06799> peter1138: yeah this is a Release with Symbols build 😉
19:57:51 <peter1138> 10,000 trains. Okay. That's why it's slow.
19:58:14 <belajalilija> Imo randomisation worked in ttdlx but in modern OpenTTD it’s kinda redundant
19:58:22 <belajalilija> At least from my gameplay experience
20:00:01 <belajalilija> You can just upgrade whole networks to monorail and maglev these days in one click so it’s not as if much planning is required
20:00:01 <belajalilija> On top of the fact that the railtypes don’t even come until the first vehicle of that type
20:00:22 <locosage> mmtunligit: I've disabled intro date randomization on citymania years ago
20:00:27 <belajalilija> But it’s been ages since i played vanilla so thats not really my area of interest anymore
20:00:30 <peter1138> I'm not even arguing against the randomisation. I made a PR to allow it to be disabled.
20:00:58 <peter1138> I am against trying to work around something that's specificially designed to do the thing that it does.
20:01:46 <belajalilija> I think some people view that thing differently
20:02:21 <belajalilija> The ability to have slower games
20:02:55 <belajalilija> I like that, it just compounds other things, which is a shame
20:03:09 <peter1138> If you want slower games, you can make it slower. If you don't want slower games, you can make it not slower. This isn't controversial.
20:03:43 <belajalilija> Indeed, but the issue is that it has unwanted consequences
20:05:16 <peter1138> Is it possible to NOT be so vague?
20:05:38 <andythenorth_> Randomisation cam already be nerfed anyway
20:05:50 <andythenorth_> Just set vehicles to same date
20:05:56 <belajalilija> I’m not being vague, I’m simply suggesting that randomisation should be togleable
20:06:48 <andythenorth_> Vehicles with identical intro dates all get identical randomisation offset
20:07:08 <peter1138> Okay, so that is completely orthogonal to wallclock minutes per year, and not something anyone is saying shouldn't happen.
20:07:11 <belajalilija> Yes and that offset can be several irl hours
20:08:11 <andythenorth_> So is there an implicit request for a randomisation toggle?
20:08:33 <andythenorth_> Or a randomisation scale factor?
20:08:41 <andythenorth_> Or neither of the above?
20:08:43 <peter1138> No, there's explicit requests, and a PR for it.
20:09:13 <peter1138> But it's nothing to do with any minutes per year setting of wallclock.
20:09:17 <belajalilija> Andy, both of those would remedy the situation
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20:11:02 <belajalilija> Randomisation would be practically a non issue in long games if it was 15-25 minutes here or there
20:12:47 <andythenorth_> So randomisation 0-255 scale factor or something?
20:13:41 <belajalilija> I’m not sure about the specifics 🙂
20:14:21 <belajalilija> Either just a toggle or the ability for the randomisation to be way less severe would make quite a few people very happy without hurting others
20:17:10 <locosage> hmm, is content version supposed to be 15.2 in the release?
20:17:43 <xarick> this information would be so cool for AIs to have
20:25:21 <_glx_> locosage: yes we forgot to change a thing when doing 15.1
20:26:29 <Borg> I really dont get such game build
20:26:45 <Borg> whats the point of building a rail line and put trains there and abandom it?
20:26:57 <Borg> I mean.. like you never look there again. they just run...
20:27:04 <Borg> its like.. they are not there then...
20:27:29 <Borg> yeah I know.. different people different needs... tho
20:27:29 <locosage> _glx_: why is it different from _openttd_revision then? I though it's supposed to follow major versions only
20:28:33 <belajalilija> Could limit it to 80 vehicles per type again :kek:
20:28:49 <Borg> nah.. big limits are good
20:28:57 <Borg> but again.. there should be sanity too..
20:29:08 <Borg> now wonder LinkgraphOverlay is barely used
20:29:14 <Borg> people just DO NOT NEED IT
20:29:23 <locosage> build and forget is quite often the way to play goal games
20:29:23 <Borg> because they setup a line.. pull trains.. and vioala
20:29:26 <Borg> never look at them again
20:29:50 <Borg> locosage: huh.. does OpenTTD have goal in non-competetive game?
20:30:00 <Borg> I understand citimania for example..
20:30:06 <belajalilija> I honestly don’t think I’ve ever surpassed 1k road vehicles or 250 trains
20:30:17 <Borg> grow city.. there is GOAL..
20:30:29 <locosage> nothing stops you from adding a goal script in single player
20:30:30 <_glx_> the difference with _openttd_revision is no suffix
20:30:39 <Borg> belajalilija: I myself play w/ 200 vehicles limits and 100 aircrafts
20:30:51 <locosage> or just coming up with your own goal
20:30:54 <Borg> belajalilija: but I play on very very small maps.. 256x128.. or 256x256 at best!
20:31:06 <Borg> I constantly adjust trains.. tracks..
20:31:12 <_glx_> nightlies have "16.0" as content version
20:31:15 <Borg> I track industries output... adjust again.. etc
20:31:20 <belajalilija> Yeah i do bigger maps but with others
20:31:32 <Borg> but.. thats my style.. I dont need 10000 trains and 2048x2048 maps for that
20:31:40 <Borg> because stuff is already hard :)
20:31:42 <belajalilija> I find a 4k x 4k map is nice for a long 7 person multiplayer game
20:32:00 <Borg> today I learned new cool thing
20:32:14 <Borg> like useless right? for Cargo
20:32:21 <Borg> but today. idea poped it..
20:32:34 <belajalilija> I keep meaning to
20:32:42 <belajalilija> But they’re a big learning curve
20:32:51 <belajalilija> And my pc is broken atm xd
20:33:01 <Borg> why bother w/ wagons adjustments.. lets build kinda standarized trains.. and add wait times..
20:33:08 <belajalilija> As soon as i get it working I’m drawing again
20:33:16 <Borg> and vioala :D it works super cool
20:33:43 <Borg> my OpenTTD for finaly reaches perfection ;D
20:33:49 <Borg> I think I have last commit pending.. and im done :)
20:34:22 <Borg> today I found micro (2 pixel) glitch w/ RR Signals Overlay :)
20:34:51 <Borg> and randomization.. vs competetive.. uh.. yeah
20:34:58 <Borg> I remember people complaining about it heavy in DOOM
20:35:26 <Borg> because that rocket shot can do 8d20 damage
20:36:06 <Borg> No wonder Q1 have constant damage per weapon
20:37:54 <Borg> so, you need to disable randomization of vehicles introduction
20:38:01 <Borg> and... vehicles preview too
20:38:17 <Borg> but if you care about it.. you can just start the game in 2050
20:38:24 <Borg> and vioala.. done.. everything is there
20:43:03 <Borg> belajalilija: what happened w/ you PC?
20:46:18 <belajalilija> The ssd that i keep windows on died
20:48:45 <Borg> tech is so pathetically fraggile these days
20:48:57 <Borg> Im still on spining rust :) going strong..
20:49:20 <Borg> but I have low R/W workloads
20:49:33 <belajalilija> It had a few other things too so I’m getting the ssd recovered (hopefully)
20:49:47 <belajalilija> I’ve had hdds die on me too
20:49:55 <belajalilija> The ssd was about 11 years old
20:50:15 <Borg> I wonder how old is my spinning rust
20:50:21 <Borg> I supsect its 15 years old already
20:52:23 <belajalilija> My hdd was less than that when it died 8 years ago
20:52:31 <locosage> my external hdd died recently :(
20:52:40 <belajalilija> Was maybe only 8-10 years old
20:53:48 <belajalilija> Currently i have 2 3tb hdd on RAID but they’re both 8 years old so will likely die soon
20:54:07 <Borg> I should do more backups [; but im lazy
20:54:40 <_jgr_> If you think you they might die soon, sart replacing or Beckton things up now
20:55:11 <_jgr_> It's much cheaper than data recovery firms
20:55:20 <Borg> yeah.. backups.. BACKUPS
20:55:30 <Borg> they arent hard.. for immutable data (pics, Mp3, archives, movies)
20:55:40 <belajalilija> I only suspect they’ll die because they’re old
20:55:47 <Borg> harder problem is documents and all mutable data.. but. for that you can have DVFS repo :>
20:55:56 <belajalilija> If one does die I’ll just replace it and dispose of the dead one
20:56:21 <Borg> raid on desktop is cool idea.. but it needs to be absolutly reliable
20:56:28 <belajalilija> My friend will help me with it though because idk how raid stuff works
20:56:42 <Borg> I was running RAID1 ages ago.. but had stability problems.. and so.. does resyncs were killing me
20:56:49 <Borg> now. its rock solid stable..
20:56:59 <Borg> but.. I decided to not use RAID1 at desktop
20:57:15 <Borg> RAID0 or RAID1 is super simple
20:57:23 <belajalilija> Yeah if you didn’t know i had 2 drives for stage you wouldn’t suspect it
20:58:19 <belajalilija> My friend is good at computers so i only need to pay for parts or stuff you can’t do at home easily like data recovery
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20:58:50 <cu-kai> i need to build a NAS but hardware is now prohibitively expensive
20:59:03 <belajalilija> I’m only competent enough to really know there’s a problem and sometimes the cause
20:59:14 <Borg> yeah.. im happy I dont have that much stuff.. everything is squized in 1TB drive
20:59:27 <Borg> but.. I have absolutly old stuff :)
20:59:33 <Borg> I dont really know why im keeping it.. but meh
20:59:51 <Borg> some if it its still usable.. like old drivers or DDKs/SDKs.
20:59:53 <belajalilija> 1TB would maybe hold all of my videos
20:59:55 <Borg> but some stuff is just dead
21:00:27 <Borg> too bad tape drives are so expensive
21:00:32 <Borg> this is cool option for backups..
21:00:38 <belajalilija> I pirate a lot of tv/film/music
21:00:50 <Borg> belajalilija: ah.. so thats why you need shitload of TBs
21:01:08 <Borg> I dont watch TV that much. mosty some interesting documents and scientific programs
21:01:27 <Borg> and for those.. I have more than enough space
21:01:41 <cu-kai> sometimes i get the feeling that media providers don't _want_ you to watch content with their services
21:01:50 <belajalilija> I mostly want old films, every Simpsons, family guy and American dad episode ever
21:02:08 <cu-kai> for example, disney+ broke external displays on iOS devices, so i can no longer plug my iPad into my TV and have it output proper 1080p content... instead it now mirrors the iPad screen, even when playing content
21:02:26 <Borg> cu-kai: hah. never ever used any service like that
21:02:30 <cu-kai> so why do i pay for disney+ when i essentially can't use it any more???
21:02:40 <cu-kai> Borg: i don't need or want a "TV box" or whatever
21:02:52 <cu-kai> i guess they want you to buy an apple TV
21:02:52 <belajalilija> I wouldn’t mind streaming if there was only like 1-2 video streaming services
21:03:45 <cu-kai> i am also not that deep into apple's ecosystem any more.
21:03:53 <cu-kai> my phone is android, and my laptop is a framework running linux
21:04:05 <cu-kai> (years ago, yes, i did have all apple devices)
21:04:23 <belajalilija> I’ve been pirating music for 22 years too so when things like Spotify or YouTube music came they did nothing for me
21:04:50 <cu-kai> spotify can be used ad-free in a web browser anyway
21:04:56 <cu-kai> uBO takes care of their ads
21:05:12 <belajalilija> Yeah i use iphones and ipods but I’ve never owned an Apple pc
21:05:24 <belajalilija> I do own a tv but it’s some CRT thing
21:05:43 <cu-kai> macOS is quite nice, i was considering going back to it since their aarch64 laptops came out
21:06:06 <belajalilija> I like music a lot on the go
21:06:07 <cu-kai> nearly bought one just to tinker with.. but i regained my senses before dropping £1300 on a second hand mac
21:06:09 <belajalilija> I think I’ve like
21:06:22 <belajalilija> 4 ipods and a Sony Walkman xd
21:07:02 <cu-kai> i have an old ipod touch, but these days i just use my phone
21:07:29 <belajalilija> I’ve 2 6th gen iPod touches
21:07:46 <belajalilija> And 1 3rd Gen classic
21:07:51 <cu-kai> i have a 2nd gen touch :)
21:08:15 <belajalilija> The classic one is flashmodded to hold 128gb of music xd
21:09:01 <cu-kai> when you think about it, it's amazing how far we've come
21:09:15 <cu-kai> and that the first mainstream mobile media devices had hard drives
21:11:09 <belajalilija> cu-kai: Esp from like 2005 to 2015
21:11:14 <cu-kai> and remember before that, you had portable CD players and cassette players
21:11:29 <cu-kai> well yes, but didn't later iPods have solid state storage? it was only the early classics which had the spinning rust
21:11:53 <belajalilija> I meant in a more general sense
21:12:28 <belajalilija> There was something special uhming and ahhing over what CD to take with you places
21:12:54 <belajalilija> I ended up just decanting them all into a big wallet
21:29:47 <_glx_> xarick: it increases every 256 ticks
21:31:08 <xarick> it only gets to the same tile after 1024 ticks?
21:53:23 *** Borg has quit IRC (Quit: leaving)
21:56:33 <xarick> is there a relation between house acceptance and house population
22:23:19 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)
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