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00:09:35 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on issue #15152: [Bug]: Finances revenue minus operating expense doesn't tally with vehicle profit https://github.com/OpenTTD/OpenTTD/issues/15152
01:14:04 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #15231: Fix #15105: Czech townname generation causing crashes. https://github.com/OpenTTD/OpenTTD/pull/15231#pullrequestreview-3760208609
01:36:03 <DorpsGek> [OpenTTD/OpenTTD] mmtunligit commented on issue #15152: [Bug]: Finances revenue minus operating expense doesn't tally with vehicle profit https://github.com/OpenTTD/OpenTTD/issues/15152
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02:32:14 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on issue #15152: [Bug]: Finances revenue minus operating expense doesn't tally with vehicle profit https://github.com/OpenTTD/OpenTTD/issues/15152
02:41:07 <DorpsGek> [OpenTTD/OpenTTD] mmtunligit commented on issue #15152: [Bug]: Finances revenue minus operating expense doesn't tally with vehicle profit https://github.com/OpenTTD/OpenTTD/issues/15152
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03:04:43 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on issue #15152: [Bug]: Finances revenue minus operating expense doesn't tally with vehicle profit https://github.com/OpenTTD/OpenTTD/issues/15152
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05:05:00 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/44382096831db7bf871f60caebec49a22c07ae93
05:05:01 <DorpsGek> - Update: Translations from eints (by translators)
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09:09:53 <DorpsGek> [OpenTTD/OpenTTD] Awaitws opened issue #15233: [Bug]: Font missing https://github.com/OpenTTD/OpenTTD/issues/15233
09:09:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #15232: Codechange: document some virtual functions https://github.com/OpenTTD/OpenTTD/pull/15232#pullrequestreview-3761697724
09:10:37 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #15234: [Crash]: Null pointer dereference opening sign edit window when sign 0 does not exist https://github.com/OpenTTD/OpenTTD/issues/15234
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09:48:57 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15230: Fix 800ade7: [GS] Docs are missing or do not match the code. https://github.com/OpenTTD/OpenTTD/pull/15230
09:52:06 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on discussion #14351: Ability to join a new company without authorized users online https://github.com/OpenTTD/OpenTTD/discussions/14351
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09:56:52 <xarick> hi
09:57:24 <xarick> dP, will you make an AI for openttd?
09:57:25 <locosage> fully open company is like the least useful missing usecase
09:57:37 <locosage> god no 🤣
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10:21:12 <xarick> a JGR AI?
10:21:49 <DorpsGek> [OpenTTD/OpenTTD] McBorer opened issue #15235: [Bug]: The city is building its own roads. https://github.com/OpenTTD/OpenTTD/issues/15235
10:42:27 <DorpsGek> [OpenTTD/OpenTTD] abi9ail opened pull request #15236: Fix #15234: Null pointer dereference opening sign edit window when sign 0 does not exist https://github.com/OpenTTD/OpenTTD/pull/15236
10:50:08 <DorpsGek> [OpenTTD/OpenTTD] tabytac commented on issue #15235: [Bug]: The city is building its own roads. https://github.com/OpenTTD/OpenTTD/issues/15235
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10:54:02 <DorpsGek> [OpenTTD/OpenTTD] McBorer commented on issue #15235: [Bug]: The city is building its own roads. https://github.com/OpenTTD/OpenTTD/issues/15235
11:14:04 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469290044018921502/image.png?ex=69871e7c&is=6985ccfc&hm=97e89e5a23efafc2fe17ccb5e2d8338b5570e559727c08626e0ad964bf245a69&
11:14:04 <xarick> can we have an option to disable building statues in town?
11:24:01 <kuhnovic> (Dalek voice) EXPLAIN
11:30:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #15235: [Bug]: The city is building its own roads. https://github.com/OpenTTD/OpenTTD/issues/15235
11:30:30 <_glx_> Statues are an important part of company rating, disabling them makes no sense
11:32:45 <_jgr_> Building statues of the dear leader to increase your rating always seemed like a rather strange mechanic to me, I think "important" is overstating it a bit
11:35:43 <__abigail> https://cdn.discordapp.com/attachments/1008473233844097104/1469295492109303969/image.png?ex=6987238f&is=6985d20f&hm=ad5ffa51057774046feaeefba6508eed9539e3cd8f2bfba3365b2969447f7391&
11:35:43 <__abigail> _jgr_:
12:11:58 <talltyler> We have options to disable town actions that are disruptive in multiplayer. I don’t see the harm in allowing other companies to build statues.
12:15:44 <belajalilija> its a bit intrusive if you're doing decoration
12:24:40 <peter1138> Are you doing decoration on a server were others are not doing decoration?
12:34:42 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469310334241341451/image.png?ex=69873162&is=6985dfe2&hm=b9047290bdbc8c676a637e3abe4e1fcf790a12cab710a052025da78c4bda2bbf&
12:34:42 <xarick> WormAI, my edited version has a good start !
13:01:22 <xarick> difficult to make a fair AI vs AI relating to airports
13:02:02 <xarick> whoever spams airports first, usually wins in profits
13:05:30 <xarick> funny to see Hog lose
13:05:57 <xarick> map size 1024x1024, with default opcodes and medium speed
13:06:16 <xarick> WormAI Without Delay is just more spammier than Hog, hence he won
13:09:09 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469319004177830105/image.png?ex=69873975&is=6985e7f5&hm=13e10b91ff107615b81b3aadfe2cb438d807de1c80c0e93ad4f04a5c82255004&
13:19:25 <DorpsGek> [OpenTTD/OpenTTD] McBorer commented on issue #15235: [Bug]: The city is building its own roads. https://github.com/OpenTTD/OpenTTD/issues/15235
13:37:23 <DorpsGek> [OpenTTD/OpenTTD] McBorer closed issue #15235: [Bug]: The city is building its own roads. https://github.com/OpenTTD/OpenTTD/issues/15235
13:37:26 <DorpsGek> [OpenTTD/OpenTTD] McBorer commented on issue #15235: [Bug]: The city is building its own roads. https://github.com/OpenTTD/OpenTTD/issues/15235
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13:50:09 <xarick> error C2065: 'CMD_COMPANY_CTRL': undeclared identifier
13:50:09 <xarick> hmm what
13:50:48 <xarick> ah, I see
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14:06:13 <DorpsGek> [OpenTTD/OpenTTD] ronvid updated pull request #15231: Fix #15105: Czech townname generation causing crashes. https://github.com/OpenTTD/OpenTTD/pull/15231
14:06:22 <xarick> what was this for? https://github.com/OpenTTD/OpenTTD/commit/52d6a579e55b485b5b8ea4685cc72277322b8161
14:08:27 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469333929000566986/image.png?ex=6987475b&is=6985f5db&hm=3c9cc744147f1d128d70c10034a0b34789fc3d52af9ae723ab1521d4559ada8d&
14:08:27 <xarick> conflicts!
14:11:27 <rito12_51026> xarick: For making the code more clear?
14:12:21 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on issue #15152: [Bug]: Finances revenue minus operating expense doesn't tally with vehicle profit https://github.com/OpenTTD/OpenTTD/issues/15152
14:12:24 <xarick> feels a bit arbitrary choice for company ids
14:12:54 <xarick> I need a CTMN_NEW_COMPANY, what arbitrary choice do I pick for that?
14:14:03 <DorpsGek> [OpenTTD/OpenTTD] mmtunligit commented on issue #15152: [Bug]: Finances revenue minus operating expense doesn't tally with vehicle profit https://github.com/OpenTTD/OpenTTD/issues/15152
14:15:39 <xarick> `static constexpr CompanyID COMPANY_NEW_COMPANY{254}; ///< The client wants a new company` maybe
14:15:58 <xarick> but this button i'm making it for single player
14:18:22 <jfkuayue> Other players' statues are unremovable which means they become an obstacle for city centre building programmes
14:18:42 <DorpsGek> [OpenTTD/OpenTTD] ronvid updated pull request #15231: Fix #15105: Czech townname generation causing crashes. https://github.com/OpenTTD/OpenTTD/pull/15231
14:18:58 <rito12_51026> xarick: Multiple player controlled companies in single player?
14:20:10 <xarick> it's for starting as a spectator in single player, but still let the option to begin a company
14:21:54 <DorpsGek> [OpenTTD/OpenTTD] ronvid commented on pull request #15231: Fix #15105: Czech townname generation causing crashes. https://github.com/OpenTTD/OpenTTD/pull/15231#pullrequestreview-3763388825
14:22:17 <rito12_51026> xarick: "The client wants a new company" feels right for your situation
14:23:19 <xarick> :) I combine this with my other branch that enables the 15th AI slot
14:24:33 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469337977065963530/image.png?ex=69874b20&is=6985f9a0&hm=cab321c99278ca1a466aefeb76af05075030c370dd669e74fc7ce2a526158e6a&
14:24:33 <xarick> nice, it works
14:33:41 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on issue #15152: [Bug]: Finances revenue minus operating expense doesn't tally with vehicle profit https://github.com/OpenTTD/OpenTTD/issues/15152
14:46:34 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15236: Fix #15234: Null pointer dereference opening sign edit window when sign 0 does not exist https://github.com/OpenTTD/OpenTTD/pull/15236#pullrequestreview-3763514647
15:03:06 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469347682022592759/image.png?ex=6987542a&is=698602aa&hm=e015f4b4ddcd8dbd921685307886ba5c9ae01b1eb46cde7c83bf120fca90d525&
15:03:06 <xarick> kek
15:09:44 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469349351674482688/image.png?ex=698755b8&is=69860438&hm=468dad1d641d2bd29955fd40f6bf55015c10f51c99b841dc0925f2aae17a1b4c&
15:09:44 <xarick> nice, everything works, rebased
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16:05:09 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #15231: Fix #15105: Czech townname generation causing crashes. https://github.com/OpenTTD/OpenTTD/pull/15231#pullrequestreview-3763891572
16:11:03 <_glx_> single player game without an actual player feels so wrong
16:17:00 <xarick> oh, so this is how it feels to read AI slop <https://youtu.be/PG5sv20Jiic?t=265>
16:28:04 <xarick> My poor AI never makes in these videos <https://www.youtube.com/watch?v=NuftNsdVWMI>
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17:20:16 <xarick> oh i see
17:21:01 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469382388843811007/image.png?ex=6987747d&is=698622fd&hm=d242371e4e3cde501c95ec32125f36b57df7a99ae935dc195517b70bdc35dcca&
17:21:01 <xarick> 1.13
17:21:08 <xarick> 13.1
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17:30:30 <squirejames> Peak OpenTTD title game? 😛
17:31:13 <squirejames> Fine, you all hate toyland, so have Kevin Costners 1995s megaflop Waterworld
17:37:01 <ahyangyi> _glx_: "zero player game"
17:38:23 <squirejames> a demo, as we used to call them
17:38:32 <squirejames> (modern demos being "playable demos")
17:42:10 <ahyangyi> One of the actually good zero player game modes I can think of is the History Mode of Dwarf Fortress
17:42:31 <jfkuayue> “Movie”
17:43:18 <ahyangyi> Usually it's somewhat more similar to a game if it's dynamically generated content based on simulation
17:43:28 <ahyangyi> Something OpenTTD also seems to be good at.
17:44:11 <jfkuayue> *JR East Simulator*
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18:05:42 <andythenorth[d]> well
18:41:10 <DorpsGek> [OpenTTD/OpenTTD] ronvid updated pull request #15231: Fix #15105: Czech townname generation causing crashes. https://github.com/OpenTTD/OpenTTD/pull/15231
18:51:31 <Rubidium> poor ronvid trying to attribute authorship and getting flack from the commit checker :(
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19:25:21 <xarick> max loan no longer goes up with inflation?
19:27:46 <xarick> oh nvm, i didn't enable inflation
19:31:35 <dwfreed> lol
19:33:38 <xarick> who are the openttd devs who also created AIs? I'd like to put them against each other
19:34:02 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #15235: [Bug]: The city is building its own roads. https://github.com/OpenTTD/OpenTTD/issues/15235
19:35:46 <DorpsGek> [OpenTTD/OpenTTD] McBorer reopened issue #15235: [Bug]: The city is building its own roads. https://github.com/OpenTTD/OpenTTD/issues/15235
19:36:44 <DorpsGek> [OpenTTD/OpenTTD] McBorer commented on issue #15235: [Bug]: The city is building its own roads. https://github.com/OpenTTD/OpenTTD/issues/15235
19:37:04 <xarick> Pikka has an AI right?
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19:41:51 <andythenorth[d]> Civil
19:41:56 <andythenorth[d]> it's very good
19:50:50 <andythenorth[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1469420090473582755/image.png?ex=6987979a&is=6986461a&hm=811b572d8b565a3bb8fe04f7e5292c8e5fd71599ac6f705b5e062dba5c53ad07&
19:50:50 <andythenorth[d]> 400 upvotes on the Steam 15.1 post 🙂
19:50:54 <andythenorth[d]> can't be bad eh
19:51:38 <xarick> there's this - George - Canal/Lock graphics
19:51:45 <xarick> is this the same as George Weller?
19:58:13 <xarick> okay, I count 6 AIs made by devs credited in openttd
20:04:43 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469423582001107119/image.png?ex=69879ada&is=6986495a&hm=992c0e4db1600086385a2ad3539ffb90c4363e09ca5f6dfc48d807e235113380&
20:04:43 <xarick> here they are:
20:09:23 <xarick> I'd like to see andythenorth making an AI dealing with his 9000 different trains
20:12:46 <ahyangyi> Randomly?
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20:15:33 <_glx_> Rubidium: yeah my name can be annoying
20:16:08 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1469426458815631753/image.png?ex=69879d88&is=69864c08&hm=3ee1bdaa5dfa2b509246ec74f28c1e2cb9b9562146e1637fdcf52156a66d919a&
20:16:08 <_glx_> had to be inventive on my previous windows
20:20:27 <xarick> glx, do you have an AI?
20:20:34 <_glx_> no
20:26:14 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469428999540310167/image.png?ex=69879fe6&is=69864e66&hm=2beb118463628483bfa3fae309406befe5a0ecf67c4d5b612084d3980a814e4b&
20:26:40 <xarick> im surprised nobody crashed or bankrupted yet
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20:36:00 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15231: Fix #15105: Czech townname generation causing crashes. https://github.com/OpenTTD/OpenTTD/pull/15231#issuecomment-3862450441
20:36:49 <jfkuayue> Thanks midland main line today.
20:38:53 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15232: Codechange: document some virtual functions https://github.com/OpenTTD/OpenTTD/pull/15232
20:52:16 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469435550053175446/image.png?ex=6987a5ff&is=6986547f&hm=82dd2db80b80087a58b2193b3d20283a354d709bb9705a0c79095bc1754541e5&
20:52:16 <xarick> wow, how the heck you managed that
20:52:20 <xarick> Floods
22:19:23 <xarick> well, AroAI was the first to bankrupt
22:19:54 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469457600830505135/image.png?ex=6987ba89&is=69866909&hm=15e3728a2d2d097e9f3b4f84e97f7314a41e51ccd99e57336a8a99e1919f6f7e&
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22:28:45 <LordAro> :(
22:29:58 <LordAro> _glx_: :D
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22:47:57 <xarick> wow, forums increased this limit Maximum filesize per attachment: 30 MiB.
22:50:45 <xarick> CluelessPlus crashed
22:57:04 <xarick> the index len does not exist? is this a crash in the valuate function?
23:00:18 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #15231: Fix #15105: Czech townname generation causing crashes. https://github.com/OpenTTD/OpenTTD/pull/15231#issuecomment-3862955016
23:02:17 <_glx_> looks like it crashed inside valuator
23:03:44 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469468637432905890/image.png?ex=6987c4d0&is=69867350&hm=d57065e1258ad2707ac45e302704f8979cf8fe66132046ca29bccfbe39358971&
23:03:44 <xarick> len
23:03:50 <_glx_> but the report is delayed until the native Valuate call returns
23:04:10 <xarick> str.len() might be the crash candidate
23:05:26 <xarick> of course, Data in in SuperLib :/
23:06:05 <_glx_> yup `str.len()` can be wrong if `str` is not a string
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23:10:26 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469470321273995467/image.png?ex=6987c662&is=698674e2&hm=730cf9343485c591dce09cd814d622b3a92f8f34aef8ddfb23b03592d176820b&
23:10:26 <xarick> obfuscated
23:10:35 <xarick> obj_api_class is AIVehicle
23:12:18 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1469470789727424583/image.png?ex=6987c6d1&is=69867551&hm=6cc1d3da66cde57641aa62e24a29951491842433e78a376d277f9c92572557de&
23:12:56 <xarick> maybe string.len() is what crashed?
23:13:02 <xarick> difficult to tell
23:14:58 <xarick> vehicle crashed or autoreplaced ?
23:15:11 <xarick> new id, old id pointing to no valid vehicle
23:15:22 <xarick> what would AIVehicle.GetName return in that situation?
23:15:38 <_glx_> `if (!IsPrimaryVehicle(vehicle_id)) return std::nullopt;`
23:16:02 <_glx_> so clearly not a string
23:16:49 <xarick> string.len() could be sized 0?
23:17:12 <xarick> seems that this could allow i to be -1
23:17:54 <xarick> I think the problem may be in OpenTTD's side. When you GetName, you expect a string
23:18:04 <_glx_> if vehicle id is not valid, GetName returns null
23:18:27 <_glx_> it always did
23:18:31 <xarick> could it be made to return an empty string ""
23:19:53 <_glx_> script should check the id validity before trying to get the name
23:20:59 <_jgr_> In general that is racy, the script would probably be better off doing something useful with an unexpected null return
23:25:51 <xarick> autorenew is enabled on his company
23:28:02 <_glx_> but indeed an empty string would be more appropriate if precondition failed
23:28:46 <xarick> PAXLink bankrupted. Poor lea001
23:28:58 <xarick> both of his AIs with problems
23:38:47 <DorpsGek> [OpenTTD/OpenTTD] darrencomeau commented on issue #15152: [Bug]: Finances revenue minus operating expense doesn't tally with vehicle profit https://github.com/OpenTTD/OpenTTD/issues/15152
23:49:53 *** lea001 has joined #openttd
23:49:53 <lea001> xarick: Thanks for looking into the issue.
23:49:53 <lea001> I will take a look soon (but no tonight)
23:49:53 <lea001> Pls not "his".
23:54:50 <lea001> PAXLink will unlikely be updated. It remains an experiment on the transfer/feeder mechanic as well as pair optimizer. If anything ideas from it will end up in CluelessPlus.
23:54:50 <lea001> IIRC PAXLink does not gets choosen as a random AI. As it is too unstable in its economy in the beginning even if it features some late game optimization theory powered logic to re-optimize which airports to pair with which ones as aircrafts and towns evolve.
23:56:01 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #15237: Fix: [Script] Always return a string when it's expected https://github.com/OpenTTD/OpenTTD/pull/15237
23:58:54 <xarick> btw, there's something strange in cluelessplus aircraft
23:59:10 <xarick> they're told to go to hangar and stop, but they're not moving
continue to next day ⏵