IRC logs for #openttd on OFTC at 2026-01-15
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00:03:35 <peter1138> I meant to go to bed.
00:10:03 <peter1138> 19 temperate, 8+8 arctic, 18 subtropic, and 9 (+ recolours) toyland
00:10:38 <peter1138> Baseset authors will know this, but it's not obvious from the data structures in the game :)
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00:45:21 <reldred> are you playing with trees?
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07:18:36 <reldred> peter1138: nice, interested to see what you come up with, very excited about your desert changes 😄
07:34:12 <__abigail> Not this shit again cunt
07:36:21 <reldred> did you break github again?
07:38:23 <__abigail> Wait wait wait one of them isn't fucked
07:38:39 <__abigail> I think at this point I need to burn my degree
07:41:42 <__abigail> Here, I tell you what
07:41:42 <__abigail> I promise not to touch those PRs again
07:44:19 <__abigail> The other closed PRs all say "XYZ merged this commit"
07:44:19 <__abigail> GitHub is like "MERGE THIS COMMIT"
07:44:19 <__abigail> So I say yes and everything dies
07:55:01 <ahyangyi> Hmm, is the "deploy" a new feature for the OpenTTD repo?
08:00:35 <LordAro> ahyangyi: preview label. not new
08:00:46 <_zephyris> __abigail: Tbf, this is how I felt trying to learn git basics
09:12:02 <_zephyris> __abigail: Are you getting tempted by this big button? Don't press it!
09:12:22 <__abigail> I like pressing big buttons
09:12:30 <_zephyris> Well, you can, but do the drop-down and update with rebase
09:13:33 <_zephyris> Yup, that looked right
09:14:09 <_zephyris> (now avoid annoying people by updating lots of PRs at the same time and hammering the PR validation workflows ;))
09:14:58 <__abigail> Annoying is my middle name though 😔
09:18:15 <_zephyris> Well, "is really more of an artist so don't trust them with git advice" is my middle name!
09:19:09 <__abigail> So, what you're saying is "update lots of PRs at the same time and hammer the PR validation workflows"
09:37:07 <LordAro> __abigail: note that rebasing is not required unless there's a conflict
09:37:33 <LordAro> (which hopefully it will tell you by adding a label)
09:37:53 <__abigail> That makes sense. I think the way it's presented threw me off
09:40:44 <LordAro> i'd caution against letting github do any merging/rebasing regardless, as it means your local branch doesn't match the remote
09:40:54 <LordAro> and that can cause all sorts of fun confusion
10:14:17 <__abigail> LordAro: Oh god you're right fuck me
10:33:58 <kuhnovic> "But git is so intuitive to use"
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13:29:16 <mnhebi> LordAro: Doesn't help half the guis for git make it even more mysterious than it is..
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13:30:02 <mnhebi> These days github is just my backup tho...I just deposit shit there at the end of the day
13:59:44 <ahyangyi> the cli is conceptually easier to grasp, but I have to say the choices of command names aren't quite friendly to non-native speakers.
14:00:08 <ahyangyi> e.g., "check out" being one of the most ambiguous phrase in both everyday English and git
14:00:47 <vondpc> i wish more people didn't jump to using guis, i've seen many people do that and then struggle when they have to use the cli
14:05:27 <goddess_ishtar> mnhebi: for me GitHub is just a handy way to have my repo available on any device
14:05:32 <goddess_ishtar> and for pull requests
14:05:53 <goddess_ishtar> mostly for PRs, really
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14:16:05 <LordAro> goddess_ishtar: i was gonna say, git has a server built in, you don't need github for sharing purposes :p
14:25:23 <goddess_ishtar> LordAro: it's marginally more convenient
14:26:24 <goddess_ishtar> although I probably should set up a proper server
14:29:26 <LordAro> there is a lot to say for that
14:29:46 <LordAro> peter1138 will tell you to use gitea or similar though ;)
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17:31:31 <LordAro> didn't know the UK had snow ploughs
17:50:57 <_zephyris> Maybe just the one...
17:51:02 <_zephyris> Though Scotland must
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18:01:38 <digitalfox> Glx it says 2022 on relase date 🙃
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18:20:58 <marioravioli> sorry to ask for help with such an old version and i know this isn't the help channel but i've been kinda directed here
18:21:18 <mmtunligit> oh uh not everyone in this channel is gonna be able to see that, theres an irc bridge and iirc folks there cant see forwarded messages
18:22:14 <marioravioli> sorry im doing that thing where people join a discord primarily to ask for help with a problem
18:22:14 <marioravioli> but i can't seem to run my game without it crashing with "bus error (10)"
18:22:14 <marioravioli> im on mac os 10.4.11 running version 1.3.2 of the game
18:22:19 <marioravioli> heres the message that i forwarded
18:28:08 <LordAro> bus error is usually an architecture issue
18:28:17 <LordAro> what is your exact system, and what did you download?
18:29:41 <andythenorth> Wolf01: yup, that's a highscore. bonus 2 snowploughs, bonus 4x class 37, bonus driving wearing hat with fluffy ears
18:29:46 <marioravioli> im using an imac g5 (powermac8,2)
18:30:06 <marioravioli> and i downloaded openttd off of macintosh garden like the fool i probably am
18:30:50 <marioravioli> yeeah but its hard to figure out when powerpc stops being supported by things like this
18:30:59 <marioravioli> at least for my little tiny brain
18:31:27 <LordAro> mm, not exactly clear...
18:32:34 <marioravioli> i tried looking into it but everyones saying that i need to compile it myself and like
18:33:51 <marioravioli> universal should mean powerpc support
18:34:17 <_glx_> Today it means intel + arm
18:34:51 <LordAro> _glx_: yeah, those are macos-universal though ;)
18:35:30 <marioravioli> our lovely "Mac OS X" vs their sacrilegious "macos"
18:38:55 <marioravioli> tried 1.8.0 and it doesn't even crash it just doesn't open
18:39:42 <LordAro> plenty of other versions to try ;)
18:39:54 <LordAro> but you may find the reason why it was dropped was that it didn't work
18:40:07 <Rubidium> I'm not sure we can give you much more support than: try another versions from the link LordAro gave you. We did not even have Apple hardware back then to be able to compile it, so that it even worked for some people was already a miracle.
18:40:36 <marioravioli> 1.3.2 complains at a lack of graphics set so we're getting somewhere yippiee!
18:40:49 <marioravioli> ah thats fair enough
18:41:01 <marioravioli> i'll have a poke around to see what i can do but i won't get my hopes up ofc
18:41:08 <ahyangyi> a lack of graphics set is about right, grabbing OpenGFX should fix it?
18:41:16 <marioravioli> yaya copying it over now
18:42:18 <Rubidium> and Apple really makes it difficult to cross compile for their OS. It was sort-of-possible with a lot of work and flaky builds. Now the compilation part is a bit more stable, but still basically no development on the Apple side of things.
18:43:34 <marioravioli> ok yeah 1.3.2 crashed but now i know where to get the different versions so i'll just try a bunch of them
18:59:34 <marioravioli> ok version 1.2.0 works, what version of openGFX should i be using for it?
18:59:47 <marioravioli> or would the newest version work just fine
19:04:09 <LordAro> i don't think there's any reason why it wouldn't work
19:04:18 <LordAro> perhaps other than some warnings about wrong numbers of sprites
19:08:58 <LordAro> looks like OGFX 0.4.4 is approximately closest to OTTD 1.2.0 release date
19:19:33 <marioravioli> found a graphics set that works for my game (zbase 2015-04-20)
19:21:02 <squirejames> You found, objectively, the worst base set
19:21:46 <ahyangyi> I kinda want to prove it's wrong
19:21:53 <ahyangyi> ~~by making a worse set~~
19:22:12 <marioravioli> squirejames: its the only one thats not full of question marks :(
19:34:24 <peter1138> Well I suppose it's suitable ancient and out of date :)
19:35:35 <_zephyris> "This version of OpenGFX requires OpenTTD 1.2.0 or newer. For older versions of OpenTTD or TTDPatch please use OpenGFX 0.4.1."
19:37:02 <ahyangyi> I think you meant to reply to marioravioli.
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19:49:44 <LordAro> better off acquiring a copy of the TTD graphics at that point
19:52:41 <_zephyris> What happened 1.2 to 1.3, that's a key threshold in grf support
20:00:35 <goddess_ishtar> I think I am doing something very stupid
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20:06:48 <goddess_ishtar> redoing the GUI code to take `BaseGRFConfigEntry` objects in place of `GRFConfig` objects (which are now a subclass of `BaseGRFConfigEntry`) so I can refer to folders and GRF entries generically via polymorphism, but there are some functions which assume that what they're being given is a `GRFConfig` and try to access GRF-specific members, and I'm not quite sure how to handle that in a way which
20:06:48 <goddess_ishtar> doesn't involve checking which type I'm dealing with at runtime, which seems... not ideal? let's go with "not ideal"
20:08:09 <goddess_ishtar> overloading exists
20:32:41 <peter1138> > I like playing in the zbase graphics pack. Do you know why it is no longer available to download ingame from the content?
20:32:54 <peter1138> (Comment on Master Hellish's Twitch stream)
20:34:40 <_zephyris> First person to notice that...
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20:45:28 <peter1138> Yeah, we know that :)
20:45:44 <peter1138> As _zephyris said, first time I heard some query it :)
20:46:25 <_zephyris> As the description of abase claims to be an updated version I suspect zbase<abase usage
20:50:21 <_zephyris> Hmm, not the case if I'm reading the raw usage data summaries correctly
21:29:22 <marioravioli> _zephyris: oh that makes sense!
21:33:23 <klote> Did something change with the way rcon works for Openttd servers?
21:33:57 <klote> Keep getting The admin '' () made an error and hes been disconnected "not authorized" but the rcon password hasnt changed...
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22:34:17 <andythenorth> are cargo subtypes still bad?
22:38:31 <andythenorth> do we have any key combos left for depot view? 😛
22:38:43 <andythenorth> I want a way for player to re-roll vehicle random bits
22:39:03 <andythenorth> think every combination of shift, ctrl, left-click, right-click is used 😛
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