⏴ go to previous day
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00:30:34 <peter1138> Well.
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00:42:08 <outofcreativity> Greetings. Anyone here who works on opengfx2? :)
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01:43:10 <talltyler> _zephyris: is our OpenGFX2 artist 🙂
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02:10:02 <_zephyris> Hi!
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04:10:02 <DorpsGek> [OpenTTD/OpenTTD] UFeindschiff opened issue #15023: [Bug]: SDL included in binary releases lacks ALSA support, leading to no audio on Linux https://github.com/OpenTTD/OpenTTD/issues/15023
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05:09:03 <githubsuspended> hello...anyone here have github acc? can report issue for me. im using lmde7. openttd v15 on wayland keep throwing error gpu not found on launch, gpu hw accel works fine on xorg though, no error thrown on startup.
05:30:22 <githubsuspended> just that kbye
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05:35:43 <soylent_cow[m]> wayland hosted on freedesktop though, not githib
05:52:41 <DorpsGek> [OpenTTD/OpenTTD] yubs28 closed issue #15013: [Bug]: Animations for water, crossings, buildings, etc. will not play and will stay on the first frame. https://github.com/OpenTTD/OpenTTD/issues/15013
05:52:44 <DorpsGek> [OpenTTD/OpenTTD] yubs28 commented on issue #15013: [Bug]: Animations for water, crossings, buildings, etc. will not play and will stay on the first frame. https://github.com/OpenTTD/OpenTTD/issues/15013
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06:52:01 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #14937: Codechange: [Script] Reduce code duplication for list sorters https://github.com/OpenTTD/OpenTTD/pull/14937
07:40:11 <DorpsGek> [OpenTTD/OpenTTD] jbracker opened issue #15024: [Bug]: Regular Freezes https://github.com/OpenTTD/OpenTTD/issues/15024
07:48:23 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on issue #15024: [Bug]: Regular Freezes https://github.com/OpenTTD/OpenTTD/issues/15024
07:50:52 <DorpsGek> [OpenTTD/OpenTTD] jbracker commented on issue #15024: [Bug]: Regular Freezes https://github.com/OpenTTD/OpenTTD/issues/15024
08:07:40 <DorpsGek> [OpenTTD/OpenTTD] jbracker commented on issue #15024: [Bug]: Regular Freezes https://github.com/OpenTTD/OpenTTD/issues/15024
08:23:38 <LordAro> busy.
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08:59:09 <andythenorth> coffee?
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09:09:01 <keepinitrail> Any way of making the population variable in town variables be able to be more than 65535?
09:09:19 <keepinitrail> Not uncommon for towns / cities to be bigger than that
09:12:06 <_zephyris> cafetiere
09:14:25 <_zephyris> Pitchforks seem focused on toyland background, a bit on the main menu, not ogfx2... So that's something?
09:14:38 <andythenorth> overton window in action
09:18:01 <peter1138> Hmm, revamping the "built-in" variables in a new NewGRF version?
09:18:04 <DorpsGek> [OpenTTD/OpenTTD] KeepinItRail commented on discussion #12281: NewGRF House Spec Improvements https://github.com/OpenTTD/OpenTTD/discussions/12281
09:18:08 <peter1138> case 0x83: return GB(ClampTo<uint16_t>(this->t->cache.population), 8, 8);
09:18:12 <peter1138> Nobody needs that.
09:22:02 <andythenorth> definitely time for coffee
09:23:02 <peter1138> Tea.
09:28:32 <kuhnovic> +1 for coffee
09:28:51 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #15024: [Bug]: Regular Freezes https://github.com/OpenTTD/OpenTTD/issues/15024
09:31:16 <kuhnovic> https://cdn.discordapp.com/attachments/1008473233844097104/1456942985404223550/vckmso9l3u0z.png?ex=695a3364&is=6958e1e4&hm=5a0017113471081238141fb8ae6290195d28017c7f5032286ef66a8b469c1a51&
09:32:55 <kuhnovic> (I don't expect anyone to understand the reference haha)
09:33:40 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #15018: Codechange: Pass company ID to SubtractMoneyFromCompany. https://github.com/OpenTTD/OpenTTD/pull/15018
09:40:25 <xarick> holy moly 11 conflicts
09:47:43 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15022: Doc: Update landscape_grid.html to match the source. https://github.com/OpenTTD/OpenTTD/pull/15022#pullrequestreview-3624278295
09:48:12 <peter1138> Hmm window priority and z-ordering is kinda awkward.
10:00:11 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #15022: Doc: Update landscape_grid.html to match the source. https://github.com/OpenTTD/OpenTTD/pull/15022#issuecomment-3706939152
10:07:48 <DorpsGek> [OpenTTD/OpenGFX] zephyris commented on pull request #105: Feature: Bridge deck overlays for vanilla infrastructure types https://github.com/OpenTTD/OpenGFX/pull/105#pullrequestreview-3624283876
10:12:14 <ahyangyi> kuhnovic: Weird, but did you predict the covfefe man's fetch quest a few minutes before the announcement
10:19:41 <xarick> coffee?
10:33:22 <DorpsGek> [OpenTTD/OpenGFX] PeterN approved pull request #105: Feature: Bridge deck overlays for vanilla infrastructure types https://github.com/OpenTTD/OpenGFX/pull/105#pullrequestreview-3624294921
10:34:17 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #15022: Doc: Update landscape_grid.html to match the source. https://github.com/OpenTTD/OpenTTD/pull/15022
10:37:18 <xarick> ^_ ^
10:37:35 <andythenorth> can we have a setting to mute the title game?
10:38:11 <ahyangyi> The music or the sound effects?
10:38:25 <andythenorth> the sound effects
10:39:19 <andythenorth> specifically the toy factory on the title game
10:46:42 <LordAro> https://github.com/OpenTTD/OpenSFX/blob/a51c679e1271ef97896bdf6c407cac9b71863363/src/opensfx.psfo#L41
10:49:19 <xarick> not sure I make a PR about landscape.html
10:50:38 <xarick> doesn't change documentation, it's about html "correctness"
10:53:52 <tabytac> andythenorth: might be easiest to compile a version of opensfx without that sound or something
10:54:18 <DorpsGek> [OpenTTD/OpenTTD] jbracker commented on issue #15024: [Bug]: Regular Freezes https://github.com/OpenTTD/OpenTTD/issues/15024
10:56:19 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #15024: [Bug]: Regular Freezes https://github.com/OpenTTD/OpenTTD/issues/15024
10:57:11 <_zephyris> Any special handling for the dependabot PRs? Just rebase and merge?
10:57:34 <DorpsGek> [OpenTTD/OpenGFX] zephyris merged pull request #105: Feature: Bridge deck overlays for vanilla infrastructure types https://github.com/OpenTTD/OpenGFX/pull/105
10:57:39 <DorpsGek> [OpenTTD/OpenGFX] zephyris closed issue #104: Missing bridge deck overlays from extra newgrf https://github.com/OpenTTD/OpenGFX/issues/104
10:57:50 <andythenorth> maybe I just replace opntitle.dat in a fork
10:57:59 <andythenorth> I self-compile anyway
10:58:31 <peter1138> Did you vote?
10:58:47 <andythenorth> nope
10:58:52 <andythenorth> disenfranchised myself
10:59:15 <andythenorth> I saw the result and thought it would be funny
10:59:16 <andythenorth> I was wrong
11:04:00 <DorpsGek> [OpenTTD/OpenTTD] jbracker commented on issue #15024: [Bug]: Regular Freezes https://github.com/OpenTTD/OpenTTD/issues/15024
11:07:29 <LordAro> better hurry up with 16.0 then
11:07:56 <LordAro> _zephyris: squash & merge is fine. i think i scrubbed the extra text from it last time
11:08:19 <_zephyris> I guess I should read how to do an OpenGFX(1) release too
11:08:49 <_zephyris> Possibly the last one...
11:10:24 <LordAro> did it ever get to 1.0?
11:10:39 <_zephyris> 7.1
11:13:24 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #15025: Codefix: Mostly aligment, and missing closing tags in landscape.html https://github.com/OpenTTD/OpenTTD/pull/15025
11:14:22 <xarick> oh no, it's parsing <br> as something
11:15:55 <xarick> ok, fixed
11:21:30 <xarick> let me fix commit message
11:24:53 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #15025: Codefix: Mostly aligment, and missing closing tags in landscape.html https://github.com/OpenTTD/OpenTTD/pull/15025
11:27:04 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1456972126375645298/image.png?ex=695a4e88&is=6958fd08&hm=41b494cf180aaf974c1216418bc3eeb40b5c19f8df9b2c669d14c90bd172dd5a&
11:27:04 <xarick> my sin !
11:27:16 <xarick> whenever I get something approved, it needs rebase
11:52:02 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick dismissed a review for pull request #14805: Fix #14772: [Script] Retarget iterators on list swap https://github.com/OpenTTD/OpenTTD/pull/14805#pullrequestreview-3618416175
11:52:05 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #14805: Fix #14772: [Script] Retarget iterators on list swap https://github.com/OpenTTD/OpenTTD/pull/14805
11:54:51 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #14805: Fix #14772: [Script] Retarget iterators on list swap https://github.com/OpenTTD/OpenTTD/pull/14805#pullrequestreview-3624314024
11:58:47 <xarick> :)
12:01:51 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13565: Add #13519, e4c511d: [Script] Saveload and config file support for handpicked configs https://github.com/OpenTTD/OpenTTD/pull/13565
12:08:15 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13476: Add: [Script] GetEconomyAge and GetWagonEconomyAge https://github.com/OpenTTD/OpenTTD/pull/13476
12:09:40 <_glx_> Stop updating multiple PRs at the same time
12:11:49 <xarick> erm... okay
12:12:21 <Rubidium> to what extent can we force in github to manually approve running the jobs of a single PR-pusher? Just like is done for new contributors?
12:12:47 <xarick> isn't there a queue?
12:13:56 <xarick> queue the jobs, do 1 job at a time?
12:14:13 <andythenorth> 157 PRs
12:14:22 <andythenorth> I think 100 or so is healthier
12:16:18 * Rubidium sees only 44 PRs :D
12:17:45 <DorpsGek> [OpenTTD/OpenTTD] andythenorth closed pull request #10671: Change title screen GUI: Move buttons to bottom edge of screen https://github.com/OpenTTD/OpenTTD/pull/10671
12:17:48 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #10671: Change title screen GUI: Move buttons to bottom edge of screen https://github.com/OpenTTD/OpenTTD/pull/10671#issuecomment-3707017220
12:19:09 <andythenorth> actually it's really hard to close most of these
12:19:31 <xarick> i have 5 "needs rebases"'s, maybe tomorrow?
12:22:00 <_jgr_> Are these rebases really needed?
12:24:35 <andythenorth> I've skimmed all the PRs, actually really hard to justify closing any, just taking the behaviour in isolation https://github.com/OpenTTD/OpenTTD/pulls
12:24:49 <andythenorth> on the other side, some haven't moved in 3, 4, 5 or 6 years
12:26:05 <rito12_51026> Wasn't there something that PRs that are not planned to be merged in 1y time will be closed?
12:26:29 <andythenorth> that attitude varies by who is active in any given period 🙂
12:27:15 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1456987272560902256/image.png?ex=695a5ca3&is=69590b23&hm=0a7ee7791bee16ad83a5257161f5fc1adcdd3d7b495d224354ae6fa319cdb869&
12:27:15 <xarick> multiple road waypoints and unbunch order flag are "big", the others are small
12:29:01 <xarick> problem is typically: someone merges something that adds to the API -> all my script based prs will automatically get needs rebase
12:33:55 <Rubidium> that's not the problem, that's a symptom
12:38:42 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #13565: Add #13519, e4c511d: [Script] Saveload and config file support for handpicked configs https://github.com/OpenTTD/OpenTTD/pull/13565#pullrequestreview-3624318737
12:55:31 <LordAro> basically, if the "needs rebase" just because of the script changelogs, leave it until someone else expresses interest in reviewing it
13:00:11 <peter1138> "needs rebase" just means it needs to be rebased before merging. It does not mean you need to rebase as soon as possible.
13:03:14 <DorpsGek> [OpenTTD/OpenTTD] jcteotonio opened issue #15026: [Bug]: STR_GAME_OPTIONS_BASE_SFX_TOOLTIP string is outdated https://github.com/OpenTTD/OpenTTD/issues/15026
13:03:42 <peter1138> Heh fair
13:09:12 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15027: Codefix: use constructor to set index of PoolItems over 'magic'/UB https://github.com/OpenTTD/OpenTTD/pull/15027
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13:11:03 <xarick> woah Rito13 that's a nice tool you have there
13:12:20 <DorpsGek> [OpenTTD/OpenTTD] Rito13 opened pull request #15028: Change prev next railtype hotkeys https://github.com/OpenTTD/OpenTTD/pull/15028
13:15:43 <DorpsGek> [OpenTTD/OpenGFX] zephyris opened pull request #108: Doc: Changelog for 8.0 release https://github.com/OpenTTD/OpenGFX/pull/108
13:17:41 <outofcreativity> talltyler: thank you!
13:20:17 <rito12_51026> xarick: LordAro's idea
13:21:51 <xarick> omg how did i make that save version mistake
13:23:29 <_glx_> unhappy clang is unhappy with #15027
13:26:43 <xarick> gonna take this opportunity to rename "force_exact_match"
13:27:04 <xarick> force_exact_version
13:27:22 <xarick> or force_version
13:27:53 <xarick> or match_version
13:29:10 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #15027: Codefix: use constructor to set index of PoolItems over 'magic'/UB https://github.com/OpenTTD/OpenTTD/pull/15027
13:30:00 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #15021: [Bug]: In the scenario editor, the world fills up with baby trees. https://github.com/OpenTTD/OpenTTD/issues/15021
13:32:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #15029: Fix #15026: Remove incorrect info from base sounds tooltip https://github.com/OpenTTD/OpenTTD/pull/15029
13:34:27 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #15029: Fix #15026: Remove incorrect info from base sounds tooltip https://github.com/OpenTTD/OpenTTD/pull/15029#pullrequestreview-3624340341
13:46:21 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15025: Codefix: Mostly aligment, and missing closing tags in landscape.html https://github.com/OpenTTD/OpenTTD/pull/15025#pullrequestreview-3624343753
13:51:57 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14879: Add: New hotkeys for vehicle related control https://github.com/OpenTTD/OpenTTD/pull/14879#issuecomment-3707069059
13:52:33 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1457008738643742860/image.png?ex=695a70a1&is=69591f21&hm=6ace5335bf89c7e214be1fbf64c3b8ba35c1c773f9d1df8f82745834b8304c56&
13:52:33 <xarick> I'm bad with names
13:53:49 <xarick> GetForceExactMatch /
13:54:04 <xarick> this is a "flag" retriever
13:54:07 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14868: Improved Water Edges https://github.com/OpenTTD/OpenTTD/pull/14868#issuecomment-3707070215
13:54:12 <xarick> it's not really doing computation
13:57:16 <xarick> GetVersionEnforcement ?
13:57:57 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #14868: Improved Water Edges https://github.com/OpenTTD/OpenTTD/pull/14868#issuecomment-3707072332
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13:59:38 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #15024: [Bug]: Regular Freezes https://github.com/OpenTTD/OpenTTD/issues/15024
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14:01:03 <DorpsGek> [OpenTTD/OpenGFX] rubidium42 approved pull request #108: Doc: Changelog for 8.0 release https://github.com/OpenTTD/OpenGFX/pull/108#pullrequestreview-3624347615
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14:09:41 <DorpsGek> [OpenTTD/OpenTTD] github-advanced-security[bot] commented on pull request #15027: Codefix: use constructor to set index of PoolItems over 'magic'/UB https://github.com/OpenTTD/OpenTTD/pull/15027#pullrequestreview-3624349949
14:09:48 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #15021: [Bug]: In the scenario editor, the world fills up with baby trees. https://github.com/OpenTTD/OpenTTD/issues/15021
14:11:19 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15029: Fix #15026: Remove incorrect info from base sounds tooltip https://github.com/OpenTTD/OpenTTD/pull/15029
14:11:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #15026: [Bug]: STR_GAME_OPTIONS_BASE_SFX_TOOLTIP string is outdated https://github.com/OpenTTD/OpenTTD/issues/15026
14:15:27 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #15021: [Bug]: In the scenario editor, the world fills up with baby trees. https://github.com/OpenTTD/OpenTTD/issues/15021
14:15:45 <_glx_> CodeQL, always useless when `std::forward` is involved
14:27:38 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #15027: Codefix: use constructor to set index of PoolItems over 'magic'/UB https://github.com/OpenTTD/OpenTTD/pull/15027#pullrequestreview-3624354709
15:04:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15027: Codefix: use constructor to set index of PoolItems over 'magic'/UB https://github.com/OpenTTD/OpenTTD/pull/15027
15:05:23 <peter1138> \o/
15:08:16 <xarick> why do I have to document my save load member if the others are not documented
15:09:05 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1457028000368431217/image.png?ex=695a8291&is=69593111&hm=705b21a7996a09d563b645acd0b9c89e66d2a7537924d1c7face6d036b320ae2&
15:09:34 <xarick> oh, and i guess I shouldn't have aligned it either
15:10:14 <_zephyris> Anyone with opengfx write access feel like approving the 0.8 changelog?
15:10:49 <peter1138> Is it 0.8 or 8.0?
15:11:11 <_zephyris> Ah, 8.0
15:11:15 <DorpsGek> [OpenTTD/OpenGFX] PeterN approved pull request #108: Doc: Changelog for 8.0 release https://github.com/OpenTTD/OpenGFX/pull/108#pullrequestreview-3624366293
15:11:31 <_zephyris> I'm getting my 0.8 ogfx2 and 8.0 ogfx mixed up!
15:11:51 <DorpsGek> [OpenTTD/OpenGFX] zephyris merged pull request #108: Doc: Changelog for 8.0 release https://github.com/OpenTTD/OpenGFX/pull/108
15:12:21 <peter1138> Well, now OpenGFX is newer than OpenGFX2 :)
15:15:01 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13565: Add #13519, e4c511d: [Script] Saveload and config file support for handpicked configs https://github.com/OpenTTD/OpenTTD/pull/13565
15:18:32 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15030: Codechange: remove unused parameter and unneeded heap allocation https://github.com/OpenTTD/OpenTTD/pull/15030
15:24:14 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15030: Codechange: remove unused parameter and unneeded heap allocation https://github.com/OpenTTD/OpenTTD/pull/15030#pullrequestreview-3624369651
15:26:49 <DorpsGek> [OpenTTD/OpenGFX] zephyris created new tag: 8.0 https://github.com/OpenTTD/OpenGFX/releases/tag/8.0
15:27:23 <_zephyris> Hopefully that's correct...
15:27:42 <LordAro> might need uploading to bananas manually
15:27:55 <_zephyris> The release docs say the openttdcoop bananas account is used/needed
15:29:25 <LordAro> there's definitely a way of getting yourself added if you're not already
15:32:19 <_zephyris> Are you privvy to these mysterious ways?
15:34:28 <LordAro> i fear not
15:34:55 <LordAro> see the PRs on the bananas repo for migrating accounts
15:38:01 <LordAro> https://github.com/OpenTTD/BaNaNaS/blob/78abf35c24cfff8e21cd1e52b3b651221a04e3f4/base-graphics/4f474658/authors.yaml yes
15:39:44 <_zephyris> Oh, cool
15:52:03 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15031: Codechange: remove need for new (address) PoolItem(...) https://github.com/OpenTTD/OpenTTD/pull/15031
15:52:07 <LordAro> might want to add yourself to all the open* stuff (and possibly everyone else to ogfx2)
16:00:05 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15031: Codechange: remove need for new (address) PoolItem(...) https://github.com/OpenTTD/OpenTTD/pull/15031#pullrequestreview-3624399769
16:33:22 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15031: Codechange: remove need for new (address) PoolItem(...) https://github.com/OpenTTD/OpenTTD/pull/15031
16:38:24 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15030: Codechange: remove unused parameter and unneeded heap allocation https://github.com/OpenTTD/OpenTTD/pull/15030#pullrequestreview-3624435342
16:40:28 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15030: Codechange: remove unused parameter and unneeded heap allocation https://github.com/OpenTTD/OpenTTD/pull/15030#pullrequestreview-3624435916
16:41:02 <_zephyris> Good idea, I'll have a poke
16:45:36 <_zephyris> So, who'd like OpenGFX2 BaNaNaS ownership?
16:45:55 <_zephyris> Otherwise I'll just copy/paste OGFX1
17:00:46 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #15030: Codechange: remove unused parameter and unneeded heap allocation https://github.com/OpenTTD/OpenTTD/pull/15030#pullrequestreview-3624444787
17:05:07 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #15030: Codechange: remove unused parameter and unneeded heap allocation https://github.com/OpenTTD/OpenTTD/pull/15030#pullrequestreview-3624446279
17:05:18 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15030: Codechange: remove unused parameter and unneeded heap allocation https://github.com/OpenTTD/OpenTTD/pull/15030#pullrequestreview-3624446339
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17:17:17 <peter1138> Yeah, the C++ answer to "optional reference" is "use a pointer"
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17:18:05 <peter1138> newgrf_text.cpp:249 does have an awkward `std::optional<std::reference_wrapper<std::string>>` though, which I think would probably be fine as `std::string *`.
17:32:34 <LordAro> does feel a bit code-smell though
17:32:46 <LordAro> especially for std::string
17:34:40 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15030: Codechange: remove unused parameter and unneeded heap allocation https://github.com/OpenTTD/OpenTTD/pull/15030
17:43:06 <andythenorth> trying to pay off the nml docs backlog 😛
17:43:13 <andythenorth> does this need a param? https://github.com/OpenTTD/nml/pull/373/files
17:43:59 <andythenorth> I don't understand the returns
17:44:08 <andythenorth> it just returns two values?
17:44:33 <andythenorth> maybe not https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Railtypes#Track_types_.2845.29
17:45:26 <andythenorth> ok so the return would need compared to a label from an RTT?
17:45:35 <andythenorth> [doesn't understand the interface]
17:45:52 <_glx_> no param, they are 40+x vars
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17:46:40 <andythenorth> is the return just an index (int)?
17:47:09 <andythenorth> I don't see anything in nml PR to handle unpacking `__RRttrr`
17:47:34 <andythenorth> I just see slices for each byte
17:50:30 <andythenorth> `Entry from railtype translation table or ROADTYPE_OTHER_GRF, ROADTYPE_NO_ROAD` seems to be the appropriate description of return?
17:51:13 <_glx_> I think each part is the index into the translation table
17:51:53 <andythenorth> I think so too
17:52:08 <_glx_> and openttd code confirms 🙂
17:52:09 <andythenorth> is there a built in to convert to/from label
17:52:36 <_glx_> yes there's a label to index builtin
17:52:44 <andythenorth> `railtype(4-byte long string) Return the index of the given railtype in the railtype translation table.`
17:53:06 <andythenorth> so the return would have to be compared in a switch expression?
17:53:18 <andythenorth> then the switch would presumably just be a bool
17:54:10 <_glx_> can redirect to other chains too
17:55:19 <andythenorth> hmm
17:57:01 <DorpsGek> [OpenTTD/OpenTTD] MiguelHorta opened pull request #15032: Codefix: Use active_tab instead of hardcoded value https://github.com/OpenTTD/OpenTTD/pull/15032
17:57:27 <_glx_> ```switch(...., railtype) {
17:57:27 <_glx_> railtype("RAIL"): ...;
17:57:27 <_glx_> railtype("ELRL"): ...;
17:57:27 <_glx_> ...
17:57:27 <_glx_> }```
17:59:00 <_glx_> like any switch, you have options 🙂
17:59:07 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #13934: Add #12939: [NewGRF] Add road-/tram-/rail-type variable 0x45 to get mutual road-/tram-/rail-type on same tile https://github.com/OpenTTD/OpenTTD/pull/13934#issuecomment-3707242773
17:59:46 <andythenorth> wow
17:59:59 <andythenorth> I didn't know I could use that builtin there
18:00:12 <andythenorth> I know very little about nml 🙂
18:00:54 <_glx_> I think using `RAIL` alone also works, but you might have issues picking from the wrong table 🙂
18:01:12 <andythenorth> I vaguely recall that
18:01:29 <andythenorth> thanks, documented it now
18:02:24 <_glx_> my last comment resumes all 😉
18:03:31 <andythenorth> agree
18:03:44 <andythenorth> hmm I wrote this, but I have no idea what it's for or why we needed it https://github.com/OpenTTD/nml/pull/344
18:06:04 <LordAro> something to do with vehicle refit masks, one imagines
18:07:27 <andythenorth> indeed 🙂
18:07:50 <andythenorth> I think it's so vehicle authors can quietly disagree with industry grf authors 🙂
18:08:22 <andythenorth> the guilt list here is quite long, trying to reduce it 😄 https://wiki.openttd.org/en/Development/NewGRF/Specification%20Status#openttd-15-0
18:09:05 <LordAro> :o
18:09:46 <_glx_> it's `any_class` or `[any_class, all_class]` IIRC
18:09:54 <DorpsGek> [OpenTTD/nml] andythenorth commented on pull request #368: Fix #367: Incorrect limits for House and Industry Tile https://github.com/OpenTTD/nml/pull/368#issuecomment-3707249709
18:11:17 <DorpsGek> [OpenTTD/OpenTTD] sorbatdev updated pull request #15012: Codefix: [CMake] Make lsb_release a fallback option for platform detection https://github.com/OpenTTD/OpenTTD/pull/15012
18:13:46 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15012: Codefix: [CMake] Make lsb_release a fallback option for platform detection https://github.com/OpenTTD/OpenTTD/pull/15012#pullrequestreview-3624485171
18:13:55 <_glx_> and the callback for control freaks 😉
18:15:35 <LordAro> _glx_: feel like giving ^ a check before merging?
18:22:09 <_glx_> hiding whitespace changes help a lot for this PR 🙂
18:23:08 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #15012: Codefix: [CMake] Make lsb_release a fallback option for platform detection https://github.com/OpenTTD/OpenTTD/pull/15012#pullrequestreview-3624489021
18:23:27 <andythenorth> does vehicle `refit` cb miss constants for the returns?
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18:23:48 <andythenorth> https://github.com/OpenTTD/nml/pull/344/files
18:23:56 <_glx_> you didn't provide them
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18:26:11 <andythenorth> `CB_RESULT_DO_NOTHING`, `CB_RESULT_ALLOW_CARGO_TYPE`, `CB_RESULT_DISALLOW_CARGO_TYPE` ?
18:26:16 <andythenorth> 3 return values https://newgrf-specs.tt-wiki.net/wiki/Callbacks#Custom_refit_.28163.29
18:27:24 <_glx_> well "do nothing" is "use default mechanism"
18:28:25 <_glx_> I think you can just use 0, 1, 2 and constant can be added later
18:28:49 <_glx_> I don't see this callback being used very much
18:28:56 <andythenorth> me neither
18:30:21 <_glx_> when it was "any of these classes but none of those" it could
18:30:53 <_glx_> but now there's "any of these and all of these, but none of those"
18:32:04 <andythenorth> ok so this also needs updating https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Refittability
18:32:26 <andythenorth> does that need extra columns and conditions?
18:33:11 <andythenorth> perhaps `refit` cb just sets the value of the props?
18:33:14 <_glx_> yes the `refittable_cargo_classes` needs an update
18:33:42 <andythenorth> did we also update these? https://newgrf-specs.tt-wiki.net/wiki/VehicleRefitting
18:33:44 <andythenorth> seems not
18:48:01 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15033: Codechange: reduce required padding of some structs https://github.com/OpenTTD/OpenTTD/pull/15033
18:50:20 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #15032: Codefix: Use active_tab instead of hardcoded value https://github.com/OpenTTD/OpenTTD/pull/15032#pullrequestreview-3624505575
18:51:23 <DorpsGek> [OpenTTD/nml] andythenorth commented on pull request #344: Change: add vehicle 'refit' callback (cb 0x163) and cargo class filter prop (0x28 for trains etc) https://github.com/OpenTTD/nml/pull/344#issuecomment-3707274881
18:51:34 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #15012: Codefix: [CMake] Make lsb_release a fallback option for platform detection https://github.com/OpenTTD/OpenTTD/pull/15012
18:55:14 <andythenorth> is this the correct PR https://github.com/OpenTTD/nml/pull/355 for https://github.com/OpenTTD/OpenTTD/pull/12653
18:55:20 <andythenorth> spec wiki says yes, but eh
19:03:35 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #15034: Codefix: initialise all fields of FileScanner https://github.com/OpenTTD/OpenTTD/pull/15034
19:05:58 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #15034: Codefix: initialise all fields of FileScanner https://github.com/OpenTTD/OpenTTD/pull/15034#pullrequestreview-3624513116
19:09:15 <DorpsGek> [OpenTTD/nml] Rito13 commented on pull request #391: Add: FEAT_AIRCRAFT flight_state variable (varE2) https://github.com/OpenTTD/nml/pull/391#issuecomment-3707286013
19:11:47 <peter1138> https://www.tt-forums.net/viewtopic.php?t=92602 I love the concept art.
19:13:25 <DorpsGek> [OpenTTD/OpenTTD] TheDude-gh commented on pull request #14879: Add: New hotkeys for vehicle related control https://github.com/OpenTTD/OpenTTD/pull/14879#issuecomment-3707288555
19:14:08 <LordAro> excellent
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19:27:37 <andythenorth> change continues to be difficult
19:28:21 <andythenorth> I saw some Apple UI designer talking once, about how basically nothing can ever be changed in iPad OS GUI
19:28:28 <andythenorth> because of pitchforks
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19:30:32 <andythenorth> not sure what nml docs are needed for this https://github.com/OpenTTD/OpenTTD/pull/14089
19:30:47 <andythenorth> there's no nml PR and it's marked as 'N/A' but the docs are 'missing'
19:31:10 <andythenorth> is it just additional values in extra callback info var?
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19:31:26 <andythenorth> if so, do they need constants?
19:36:20 <DorpsGek> [OpenTTD/OpenTTD] jonnyawsom3 commented on issue #14622: [Bug]: Strange performance behavior (worsened by high res vehicle sets) https://github.com/OpenTTD/OpenTTD/issues/14622
19:44:41 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #15034: Codefix: initialise all fields of FileScanner https://github.com/OpenTTD/OpenTTD/pull/15034
19:45:06 <andythenorth> hmm I don't know if this needs nml patch or not https://github.com/OpenTTD/OpenTTD/pull/14089
19:47:47 <andythenorth> `anim_control....extra_callback_info1: 32 random bits.`
19:48:33 <andythenorth> that's just a passthrough to read 32 bits of var 0x10
19:49:02 <andythenorth> which is now sliced into 2 segments of 16 bits, so up to the author to sort it out, I just update the docs?
19:52:50 <andythenorth> ok
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20:01:54 <Borg> so, anyone have some interesting patch for slowing game down a bit? Ive read some forums post here and there... some people moved to the extream.. decoupling date from anim processing
20:02:21 <Borg> after a bit more of looking around. I decided to intorduce PROC_TICKS for various processing stuff (network/anim/timeouts)
20:02:46 <Borg> change DAY_TICKS to 148.. and bump IND_PROD_TICKS to 384 :)
20:02:51 <Borg> testing now how game will behave
20:03:35 <andythenorth> why not just use daylength?
20:03:42 <andythenorth> or would that be too sensible?
20:04:09 <Borg> it works pefectly now? no issues or side effects?
20:04:21 <andythenorth> it works
20:04:22 <Borg> also. I think its pretty invasive.. the patch I mean
20:04:32 <andythenorth> 🤷
20:04:48 <andythenorth> specifically, I am referring to vanilla wallclock
20:04:54 <andythenorth> daylength is a misnomer
20:06:11 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1457102765766611197/image.png?ex=695ac833&is=695976b3&hm=7c4d4618d82c059b29cbae77de05e56fb30b589facdac4fc993670403e01483c&
20:06:19 <Borg> hmmm
20:06:22 <xarick> numbers in a graph!
20:06:39 <Borg> okey. maybe I will take a look at it.. for now Il try my stuff
20:06:44 <Borg> maybe it will be enough for my needs
20:07:06 <Borg> played vanilla for years.. and it was okish.. maybe a bit too fast paced sometimes..
20:11:55 <peter1138> talltyler did a great job with wallclock in 14.0.
20:15:16 <xarick> is c++23 out yet?
20:21:01 <Rubidium> yes, just like PCI Express v7 is already out. Good luck buying anything v7 (or even v6) though
20:21:08 <talltyler> Borg: This might be useful info to you: https://www.openttd.org/news/2024/03/23/timekeeping
20:23:13 <Rubidium> xarick: though feel free to use it
20:23:27 <peter1138> There's a PR for it :)
20:26:10 <xarick> I wanted to check std::flat_map std::flat_set
20:27:25 <DorpsGek> [OpenTTD/OpenTTD] zephyris closed issue #14922: [Bug]: Clean install of OpenTTD fetches graphics with missing sprites https://github.com/OpenTTD/OpenTTD/issues/14922
20:27:28 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #14922: [Bug]: Clean install of OpenTTD fetches graphics with missing sprites https://github.com/OpenTTD/OpenTTD/issues/14922
20:29:39 <DorpsGek> [OpenTTD/OpenTTD] zephyris closed issue #13747: Switch default base graphics to OpenGFX2 https://github.com/OpenTTD/OpenTTD/issues/13747
20:29:42 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #13747: Switch default base graphics to OpenGFX2 https://github.com/OpenTTD/OpenTTD/issues/13747
20:34:45 <_zephyris> Can anyone remind me of the RTL alternate sprite commit?
20:35:07 <peter1138> Did we merge it?
20:35:44 <_zephyris> Mystery solved 😉
20:35:54 <_zephyris> Shouldn't have been looking through closed PRs!
20:36:29 <peter1138> I rebased it but I can't put to that branch.
20:38:21 <Borg> talltyler: thx
20:41:41 <Borg> talltyler: yeah :D a lot of technical debt had to be paid off first [;
20:43:01 <peter1138> s/put/push/
20:45:25 <andythenorth> hmm I have limited understanding of recent grf spec changes
20:45:33 <andythenorth> and suspect I'm adding untruths to the wiki
20:55:46 <_zephyris> Which ones?
20:58:25 <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/14095
20:58:42 <andythenorth> and https://github.com/OpenTTD/OpenTTD/pull/14090
21:10:17 <andythenorth> for all that the grf wiki is well organised and tries to be player friendly
21:11:09 <andythenorth> the doxygen GS and AI docs are far easier to maintain against hte API https://docs.openttd.org/gs-api/
21:12:25 <andythenorth> anyone used sphinx?
21:13:34 <LordAro> in-source docs are very beneficial to keeping things up to date
21:13:44 <LordAro> (but still occasionally with problems of course)
21:14:20 <andythenorth> I wouldn't really know where to start with autogenerating from nml
21:14:37 <LordAro> i have very vaguely used sphinx
21:14:39 <andythenorth> I've written multiple docs autogenerators myself, but I suspect I've learned some bad habits
21:14:48 <LordAro> it's fine for api documentation, not so much for syntax stuff
21:14:56 <LordAro> which would be what is needed for nml
21:16:04 <andythenorth> nml is well documented in python doc strings, but that's the application, not the author API
21:16:13 <LordAro> indeed
21:16:30 <andythenorth> I'm a bit baffled how we'd organise it
21:16:39 <andythenorth> but editing the wiki is so depressing
21:17:41 <LordAro> not sure about documenting a language. maybe there's some prior art somewhere?
21:18:11 <andythenorth> it's not quite an API in the conventional sense
21:18:59 <andythenorth> but the varact2 is a lot of it, and that's consistent
21:19:50 <andythenorth> and the action 0 props
21:20:45 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles
21:20:51 <andythenorth> mostly it's between 3 and 5 fields
21:21:17 <andythenorth> token name, value range, returns, notes
21:21:29 <andythenorth> then sometimes one or two other fields
21:22:16 <andythenorth> 'value range of returns' /s
21:24:37 <rito12_51026> Are badges available for articulated vehicle?
21:25:55 <andythenorth> good Q
21:27:40 <andythenorth> they're shown in the debug window for trailing parts
21:27:45 <andythenorth> doesn't mean they should be 😛
21:34:11 <andythenorth> nothing in the original PR suggest to me they won't work for articulated vehicles
21:34:37 <andythenorth> I haven't looked how that works with the newgrf vars
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21:50:19 <DorpsGek> [OpenTTD/BaNaNaS] zephyris opened pull request #160: Change: Update OpenGFX and OpenGFX2 authorship https://github.com/OpenTTD/BaNaNaS/pull/160
21:51:29 <_zephyris> andythenorth: I'll take a look but I'm flying blind too...
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21:52:55 <michi_cc[d]> andythenorth: Source code seems to suggest the vehicle chain is walked by doing `Next()`, which is a function that will all parts, including articulated parts.
21:53:36 <andythenorth> thanks
21:54:57 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1457130139379961926/image.png?ex=695ae1b1&is=69599031&hm=8cb76f901fe0cb6a472e8aeaec984a57196481785aa8e9828bae2f8c63053a95&
21:54:57 <xarick> a new kind of graph. memory usage
21:56:17 <xarick> assuming bplustree memory tracking is not bugged
21:56:29 <xarick> which I think it isn't
21:57:29 <xarick> JGR wins massively here
21:58:51 <Borg> 8GB memory? hmm? what was loaded? how big map?
21:59:21 <xarick> 4 lists with like ~18 million items
21:59:24 <xarick> each
21:59:33 <Borg> andythenorth: and Multihead parts too!
22:00:08 <Borg> ah.. syntetic tests.. ok
22:04:45 <Borg> anyway, good nite
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22:12:24 <LordAro> peter1138: the suggestions from the reply in that forum thread aren't terrible
22:16:11 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1457135480272326656/file.png?ex=695ae6aa&is=6959952a&hm=9fc74e153f77863df2288acfdd9979c884cee2a94fe4a24a7e4a61f89aef07db&
22:16:11 <andythenorth> this is pretty much good
22:18:24 <tabytac> https://cdn.discordapp.com/attachments/1008473233844097104/1457136038614143027/Open-TTD-Menu.png?ex=695ae72f&is=695995af&hm=eefea90f6b0de921aba2fe8c1cd0d8ef65e006a46e79d9b2f484d9bd2cb51f11&
22:18:24 <tabytac> yeah someone on a reddit (ew) thread made this whichi like the increased padding, but this takes it a little too far
22:18:38 <tabytac> not sure if i like the centreing of text either
22:19:14 <squirejames> I think saying that is good runs the risk of saying Reddit made something good
22:19:47 <squirejames> But, hmmm I do like it
22:20:07 <tabytac> i still feal that if the proposal for a "everything in one make-game button" at the top and a "continue last save/join last multiplayer game" button would quell alot of the discourse
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22:33:03 <_zephyris> Yup (that one is from me 😉 )
22:33:54 <_zephyris> tabytac: I kinda like this, probably achievable nicely with a minimum window width?
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22:34:35 <andythenorth> "Exit" should be "Quit" but that wasn't the question 🙂
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22:40:32 <squirejames> "Give up"
22:40:57 <xarick> "Alt-F4"
22:41:40 <peter1138> It's Exit in UK English and Quit in US English.
22:42:39 <squirejames> "I just can't exit you" does work in that context, albeit perhaps more directly than was intended
22:47:29 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1457143359629168741/blur.png?ex=695aee01&is=69599c81&hm=91680ff23830da9424c2a49f95b59178789395b245f76642e74adb7ba2797391&
22:47:29 <andythenorth> I mean....this is all the menu we need surely?
22:51:28 <belajalilija> andythenorth: yes but have it be like
22:51:28 <belajalilija> new
22:51:28 <belajalilija> game
22:51:28 <belajalilija> options
22:51:28 <belajalilija> load
22:51:29 <belajalilija> game
22:51:29 <belajalilija> etc
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23:13:12 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1457149824985206855/image.png?ex=695af406&is=6959a286&hm=5400af1c542e1750436ba2870df730d4c16cecdc312340c94723bfd4ed4c91bd&
23:13:12 <xarick> what saving 8 bytes per item do - last 2 bars
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23:14:12 <xarick> set 1: [value, item] pairs, set 2 : value_iters of the other set
23:22:22 <xarick> unfortunately I can't apply this method to the lazy init builds
23:24:38 <xarick> set 2 depends on set 1 being initialised to gather the items from. Can't do that with lazy initialisation
23:28:01 <DorpsGek> [OpenTTD/BaNaNaS] glx22 approved pull request #160: Change: Update OpenGFX and OpenGFX2 authorship https://github.com/OpenTTD/BaNaNaS/pull/160#pullrequestreview-3624595944
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23:33:32 <renchon9> tabytac: Similarly with others, I also like it, looks more accessible than the current one.
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23:36:24 <DorpsGek> [OpenTTD/BaNaNaS] glx22 merged pull request #160: Change: Update OpenGFX and OpenGFX2 authorship https://github.com/OpenTTD/BaNaNaS/pull/160
23:36:57 <_glx_> _zephyris: you should be able to upload OpenGFX 8.0 now
23:41:28 <_zephyris> Great, thanks
23:41:56 <_zephyris> Just had to trigger the release run manually, hopefully will work properly
23:50:41 <DorpsGek> [OpenTTD/OpenGFX2] zephyris opened pull request #232: Feature: 4x zoom coal mine https://github.com/OpenTTD/OpenGFX2/pull/232
continue to next day ⏵