IRC logs for #openttd on OFTC at 2025-10-06
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06:18:15 <reldred> all these circles make a square
06:30:28 <reldred> thats more a cube of cubes
06:31:04 <reldred> I can sorta visualise hypercubes mentally but hyperspheres can fuck right off
06:53:19 <andythenorth[d]> you can unfold a hypercube to a tesseract [or something]
06:54:43 <andythenorth[d]> hypersphere might unfold to some torus thing, can't remember
06:55:44 * andythenorth[d] philosophy of science moment
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07:06:05 <DorpsGek> - Add: summary for week 40 of 2025 (by OpenTTD Survey)
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13:04:48 <peter1138> My Linux system is stuck. Only the mouse cursor is moving.
13:23:13 <peter1138> I personally don't want to assist in training all this bullshit, but that's not a condition I can place on any GPL code I write, so "whatever".
13:32:47 <pickpacket> peter1138: I think the only way not to these days is to host code on a private git forge which requires login
13:35:57 <peter1138> Well, you wouldn't want to be accused of being 'rude' to, checks notes, software running on computers.
13:41:18 <dwfreed> peter1138: would you be using an AMD GPU on a Debian Trixie system (or at least Mesa 25.0, most likely at least 25.0.4)
13:45:04 * LordAro finds 11 Pycharm community edition installs on the network
13:45:04 <dwfreed> Bummer, I was hoping you were hitting the same bug I was
13:48:51 <peter1138> Bookworm and NVidia.
13:50:33 <peter1138> LordAro, wonder if I just switch to the "new" WiFi/CAPsMAN 2 stuff instead of the "old" wireless/CAPsMAN 1.
13:52:16 <LordAro> i don't seem to be using it
13:52:21 <LordAro> i'm not aware of using it previously either
13:52:31 <LordAro> i'm just using it in 'ap bridge' mode
13:52:44 <LordAro> *my wifi is just set up using 'ap bridge' mode
13:53:58 <peter1138> Works fine if there's just one, or you don't mind duplicating it all on every AP.
13:54:09 <LordAro> mm, there is indeed only one :)
13:58:54 <peter1138> Supposedly it works potentially better, and you get WPA3 support.
14:00:17 <LordAro> but i've only just got my router back, give it some time before i break everything again :)
14:15:06 <peter1138> Hmm, what will I break if I remove that DHCP client...
14:15:24 <LordAro> * peter1138 has been disconnected
14:19:34 <peter1138> But that router no longer has a default ipv4 route. Hmm.
14:19:44 <peter1138> That means dynamic routing is not.
15:26:53 <jfkuayue> How to deal with my mother "recommending" me AI models for everything
15:29:13 <andythenorth[d]> Get an AI model to tell her not to
16:41:47 <LordAro> andythenorth[d]: no, zuck bad
16:44:59 <dwfreed> I'm fortunate that my parents listen to me, rather than try to tell me anything about tech-related things
16:45:42 <dwfreed> And then believe me when I tell them what AI is really doing
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17:35:23 <_glx_> indeed remap is PAL_NONE in this case
17:36:17 <_glx_> newgrf_badge_gui.cpp:228
17:37:10 <_glx_> while build_vehicle_gui.cpp:953 applies a remap
17:41:34 <peter1138> Not hard to change, it's designed to be flexible, but there is the caveat that the remap would have to ignore the company's livery/group colours
17:43:27 <_glx_> same has build window then
17:46:57 <andythenorth[d]> I did wonder about trying to patch it, and if that would be quicker than filing an issue 😛
17:47:01 <andythenorth[d]> but eh, not brave today
17:52:15 <peter1138> Build window should be using the remap based on the engine, so no groups but can do livery
17:52:53 <andythenorth[d]> fixed the docs meanwhile
17:53:13 <andythenorth[d]> svg still tempting, that 1px black border is fat when scaled up
18:23:42 <andythenorth[d]> I could crop the black border off in the python PIL step
18:23:45 <andythenorth[d]> then put it back as CSS 😛
18:24:32 <andythenorth[d]> or do badge sprites have layers in the act 3 2 1 chain? 👀
18:39:15 <peter1138> Layers are a special thing that only exist for vehicles sprites.
18:41:12 <andythenorth[d]> hmm do we have css for sprites? 😛
18:41:19 <andythenorth[d]> and if not, why not?
18:41:27 <andythenorth[d]> "because it's not webkit"
18:42:23 <peter1138> /ban andythenorth[d]
18:42:45 <andythenorth[d]> oh is it webkit? 😮
18:43:13 * andythenorth[d] back to drawing badges
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18:48:44 <audigex> andythenorth[d]: Not WebKit **yet**
19:21:41 <andythenorth[d]> /badge audigex
19:43:13 <andythenorth[d]> badges with faffy pixelated shady?
19:43:43 <peter1138> Badges without a border?
19:43:53 <peter1138> None of the flags have it.
19:44:04 <peter1138> Unless it's part of the design.
19:44:10 <andythenorth[d]> I tried previously on the flat ones, and they looked like lost rects
19:44:34 <peter1138> Yeah maybe. That's why the flags have an overlay.
19:44:56 <andythenorth[d]> obvs could be bigger etc
19:45:06 <andythenorth[d]> but *most* UI icons have borders (not all)
19:46:25 <andythenorth[d]> Iron Horse needs to compile faster 😐
19:49:09 <andythenorth[d]> shaded 3D border?
19:49:21 <audigex> Less no but still kinda no
19:49:34 <peter1138> On a scale of no to no, no.
19:49:38 <rito12_51026> Maybe gray like the button edges?
19:49:42 <audigex> Try one or two shades lighter on the black border
19:50:03 <audigex> And soften the corners one shade from that
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19:55:51 <belajalilija> andythenorth[d]: badges but make them look like early 00s GTA map icons
19:56:36 <andythenorth[d]> ok this is where I stop tonight 😛
19:57:04 <andythenorth[d]> doesn't match the wagon livery badges at all though
19:57:05 <peter1138> Prefer square over lozenge myself.
19:57:33 <peter1138> s/square/rectangle/
19:57:36 <andythenorth[d]> I think I'm getting tripped up by the vehicles shapes
19:57:42 <andythenorth[d]> which tend to lozenge (if you squint)
19:58:05 <andythenorth[d]> the freight wagon livery badges are much more like badges
19:58:37 <andythenorth[d]> but they're not big enough to show hand drawn liveries 😐
19:58:50 <andythenorth[d]> do I even need sprites for the hand-drawn liveries?
19:59:04 <andythenorth[d]> can I abstract them somehow?
20:01:32 <andythenorth[d]> this is the same 'livery', but it evolves between generations
20:02:29 <andythenorth[d]> oh there's a bug there 😛
20:15:57 <andythenorth[d]> no LLM was involved in badge sprites
20:16:45 <andythenorth[d]> can I copyright infringe disney here?
20:24:36 <andythenorth[d]> probably fine
20:29:08 <talltyler> These are nice, I like 🙂
20:29:33 <talltyler> Good visual rhyming with the existing colour scheme badges
20:44:47 <andythenorth[d]> hmm dunno about specials
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21:09:20 <fairyflossy> andythenorth[d]: rainbow flag
21:14:12 <andythenorth[d]> dunno if they're actually adding much to the player, or just noise?
21:14:30 <andythenorth[d]> the freight livery badges really help
21:14:50 <andythenorth[d]> not sure about the other ones yet
21:15:39 <andythenorth[d]> maybe 2px shorter
21:16:52 <peter1138> Okay, I've got another idea for what #14605 is trying to achieve.
21:18:45 <peter1138> andythenorth[d], basically they help when filtering though.
21:20:14 <reldred> Oh yeah, I’ve got particular livery colours I tend to favour, filtering on them will be super handy.
21:22:16 <peter1138> You might not appreciate it :p
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21:35:59 <talltyler> I don’t suppose there’s a way to show the badge only in the filter view, and not beside the engine in the purchase list?
21:36:54 <talltyler> It’s a bit of noise in the engine list but I bet it’s super helpful in the list of filters
21:52:23 <peter1138> You can filter for badges that are hidden.
21:53:27 <andythenorth[d]> “Badge on, badge off”
21:53:30 <peter1138> english.txt change strikes again.
21:54:52 <andythenorth[d]> peter1138: Agreed
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22:45:34 <ragin_> andythenorth[d]: This looks really good
22:45:42 <ragin_> I'm really gonna need to look into doing it for my stuff
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