IRC logs for #openttd on OFTC at 2025-10-05
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13:30:44 <xarick> if short on money, auto-loan. If loan can be repaid, auto-repay
13:31:07 <xarick> hmm, or have loan behaviour reworked
13:32:55 <xarick> show available funds including loan, but do the loan tax calculations behind the scenes.
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13:42:06 <rito12_51026> xarick: With a customisable funds threshold?
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14:25:14 <LordAro> xarick: how would that be any different from not having any loan at all?
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14:49:57 <xarick> the user sees: own funds + max loan = 292,451
14:52:11 <LordAro> i'll repeat - how is that any different to just having a starting fund of £300k? (other than some loan interest stuff)
14:52:37 <LordAro> it's not an invalid argument - does the loan add anything to gameplay?
14:53:50 <xarick> loan interest instead of being based on max loan, it would be based on own funds below 0, something like that
14:54:22 <xarick> not entirely sure about the maths, but would be an interest based on a loan of 10,000
14:55:12 <xarick> erm, no it's the right example
14:57:24 <xarick> how much loan is required to have a bank balance >= 0
15:14:20 <jessicathegunlady> LordAro: Well. The thing with loans is that they kinda... Gotta be repaid. It's supposed to be a risk reward of going in the debt in the hopes of making more money than you put in to repay it.
15:15:05 <jessicathegunlady> In terms of how OpenTTD feels to play though, it... Kinda just feels like a tool I use when I've not got enough money in the early game to build what I want immediately. It's never an influencing factor on my decisions and it never matters beyond the very start of the game.
15:16:03 <jessicathegunlady> i can't read
15:16:12 <jessicathegunlady> Yeah, it just adds nothing beyond insignificant interest.
15:29:42 <locosage> yep, nothing but some annoying buttons
15:29:59 <locosage> I think on citymania server already takes max loan automatically when company starts
15:30:18 <locosage> should probably remove it completely now that it's possible to set loan to 0
16:09:15 <fairyflossy> Loan Interest payment only fucked me up once in OpenTTD. I was playing a regular game, and had a company that ran good, but wanted to fund an industry. Couldn't be bothered to keep clicking the "Take Loan" button, so just Control Clicked to take out the maximum loan to quickly fund the industry...
16:09:15 <fairyflossy> ...my timing was just wrong, though, and right as I did that, the month ticked over or whatever, and since the loan cap I had set up was so high... I was now saddled with a massive loan debt I couldn't repay :D
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17:19:35 <_zephyris> LordAro: Not much functional difference, a tiny bit of interest. Quite a big "feeling" difference though, you're borrowing money. Plus, when the maximum loan increases, you can borrow more money. What would the equivalent be if it was starting cash instead of a loan? A "give me more money" button? Seems odd and confusing to me...
17:50:12 <andythenorth[d]> "raise equity" 😛
17:50:16 <andythenorth[d]> like Railroad Tycoon 3
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17:54:55 <andythenorth[d]> is OpenTTD 15 April 2026? 👀
17:55:16 <andythenorth[d]> Iron Horse is very tied to recent changes, but I have quite a bit to finish 😛
18:36:34 <zanooda2000> LordAro: At the current maximum, not quite. 4% doesn't provide critically large payouts (unless you have high prices and low income type of games).
18:36:34 <zanooda2000> But if this could be adjusted to bigger percents (separately from the inflation rate of course), then loans would mean much more in a game with "tycoon" in the title.
18:36:34 <zanooda2000> And, as Zephyris said, you not actually «have» that amount of money, you «take» and probably need to return it back. If not for human reasons but at least for tiny bit of company rating
18:36:34 <zanooda2000> -# whether the rating in its current interpretation is necessary/useful/interesting is another question
18:41:44 <zanooda2000> Just like that «other» expenses of 300£ each year. It just another useless digit and such low amount of money does not actually matter (unless you have extremely weird costs and income), but still gives a little bit of idk, engagement. That even being mega-transport corporation SEO, you still need to take spend some money on food and living. Or well it could be anything you wish.
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18:53:09 <andythenorth[d]> OpenTTD is a tile game
18:53:36 <andythenorth[d]> if we want fancy company economics, we could extend GS StoryBook further and do that in GS 😛
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19:01:21 <andythenorth[d]> oof should I draw badges for the other liveries?
19:05:05 <talltyler> If you are so inspired, I think I it would be fun 🙂
19:05:56 <talltyler> Not required though, I am mostly remembering your Liveries GUI mockup that had a logo for each livery (unless I’m hallucinating this)
19:07:11 <talltyler> I suppose you could just use the same patterns and use whatever colours are in the livery, and not even worry about “logos” for the brand
19:11:00 <peter1138> Revisit SVG sprite loader?
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19:21:17 <andythenorth[d]> most of the liveries could have badges, some would be difficult
19:48:00 <andythenorth[d]> hmm where is peter's badge repo
19:49:04 <andythenorth[d]> badges are 20px square?
19:50:26 <andythenorth[d]> might deal with that later
19:50:31 <andythenorth[d]> they should all be svg probably
19:53:21 <peter1138> Not embedded as SVG though, some of those flags are huge.
19:54:02 <andythenorth[d]> I'm liable to be doing this wrong eh
20:00:49 <andythenorth[d]> can always fix that later 😛
20:04:27 <andythenorth[d]> too big, not square
20:05:43 <andythenorth[d]> oh CC isn't applied in the filter
20:05:50 <andythenorth[d]> do you want a GH issue filed?
20:08:45 <andythenorth[d]> this filter is so useful with 'vehicles never expire' 🙂
20:27:37 <andythenorth[d]> can correct sizes later, testing if this is desirable approach 😛
20:33:57 <peter1138> Look, if you set a precedent, than that is the size to use ;)
20:34:32 <andythenorth[d]> these are 12x8
20:34:57 <andythenorth[d]> not sure about vertical alignment
20:35:10 <andythenorth[d]> between the font, the badge, the sprite, and the – of the variant tree 🙂
20:35:50 <talltyler> I would align it with the tree -
20:35:54 <andythenorth[d]> it's 1px off from the variant disclosure + -
20:36:47 <peter1138> Don't align it, the game deliberately draws it centred.
20:37:42 <peter1138> Sprite offsets should, as I've repeatedly said, be 0, 0.
20:38:25 <andythenorth[d]> they are 0, 0, but the realsprite is oversized for its actual content
20:38:29 <andythenorth[d]> I can fix that
20:38:38 <talltyler> My favorite answer to questions with no right answer is “dunno, that’s somebody else’s decision” 🙂
20:38:46 <talltyler> (In this case, let the game decide alignment)
20:46:06 <andythenorth[d]> maybe a bit of a parallelogram
20:47:12 <talltyler> Flags waving in the wind?
20:47:41 <andythenorth[d]> the wagon liveries are colour chips of some kind
20:47:56 <andythenorth[d]> ok naptime I think
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21:34:19 <coobies> Any kind of styling to visually match up with the color chip icons would be good, either of those examples is a step in the right direction IMO
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21:51:10 <audigex> Parallelograms start to force developers into design choices, rectangles are more flexible IMO
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