IRC logs for #openttd on OFTC at 2025-09-23
            
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04:48:28 <DorpsGek> [OpenTTD/OpenTTD] Rito13 commented on pull request #14637: Feature: Reward or fine at the end of engine preview. https://github.com/OpenTTD/OpenTTD/pull/14637#issuecomment-3322401302
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06:50:28 <locosage> I think I disabled engine previews completely on citymania
06:50:35 <locosage> Bad feature :p
06:50:51 <andythenorth[d]> it's a nice feature in vanilla MP
06:51:06 <andythenorth[d]> it's not nice with grfs like Horse
06:51:13 <andythenorth[d]> massive spam
06:51:30 <andythenorth[d]> and Horse syncs a lot of vehicle intro dates, so a lot of previews appear in sync also
06:51:46 <locosage> Giving massive advantage to the company that's already ahead doesn't seem very logical
06:52:00 <andythenorth[d]> feels like a reward
06:52:04 <andythenorth[d]> logic vs dopamine
07:01:56 <locosage> I don't think game communicates that well enough for any dopamine :p
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08:06:47 <LordAro> goodness, that was a lot of scrollback
08:09:53 <LordAro> i'm curious what sort of "deal" Atari has made with ORCT2. Though afaik they don't have a full graphics replacement (yet?) so perhaps somewhat moot
08:18:36 <kuhnovic> andythenorth[d]: Maybe we should add an option to disable previews in the grf spec
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08:59:13 <peter1138> Let's see what doom and gloom there is today.
09:03:57 <peter1138> https://preview.redd.it/how-does-one-access-the-custom-currency-menu-v0-zrhqszxtchqf1.png?width=1080&crop=smart&auto=webp&s=9da5f1b31a8681bce737f791685279032b71908b
09:04:04 <peter1138> Big GUI really does a number.
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15:14:03 <peter1138> https://www.tt-forums.net/viewtopic.php?p=1275433#p1275433 < Got to be mixing industry sets.
15:14:21 <peter1138> "Apartment Block" and "Beach" don't sound very FIRSy to me.
15:16:15 <talltyler> Correct, but those don’t define any new cargos so they are safe to mix and match
15:18:20 <peter1138> (And "U&GUI" makes a mess of the GUI.)
15:29:02 <andythenorth[d]> always FIRS 🙂
15:29:08 <andythenorth[d]> breaks everything
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15:34:22 <emperorjake> peter1138: It's actually something specific to Hungarian strings in JGRPP
15:34:34 <emperorjake> happens with only FIRS or AXIS loaded too
15:41:47 <_jgr_> I will look at it after work
15:47:55 <peter1138> andythenorth[d], make a FIRS-GUI that doesn't mess everything up.
15:49:01 <_zephyris> Hadn't thought about the impact of OGFX, would be fund to do a reverse and get that in TTD
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17:37:17 <andythenorth[d]> peter1138: I could make a new transport game called "FIRS"?
17:39:05 <peter1138> Sure.
17:42:18 <peter1138> Hmm, do I need a different drum machine... :o
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17:54:36 <jfkuayue> Peter found a creeper in his sleeper
17:57:14 <jfkuayue> and ran away, to the Avon Bay
17:57:58 <jfkuayue> Andy sees Peter, followed by the creeper
17:58:56 <peter1138> Wtf?
17:59:05 <jfkuayue> some poetry
17:59:37 <andythenorth[d]> lunch?
18:00:13 <jfkuayue> Had the creeper for lunch, said well played.
18:33:16 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14652: Codechange: Make TownRatingCheckType follow enum class naming style. https://github.com/OpenTTD/OpenTTD/pull/14652
18:38:00 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14652: Codechange: Make TownRatingCheckType follow enum class naming style. https://github.com/OpenTTD/OpenTTD/pull/14652#pullrequestreview-3259192650
18:43:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14652: Codechange: Make TownRatingCheckType follow enum class naming style. https://github.com/OpenTTD/OpenTTD/pull/14652
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19:37:24 <andythenorth[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1420131960487018599/image.png?ex=68d44874&is=68d2f6f4&hm=88215a3fd61379ff4826d0e553393886a08ec4a73d8d9a18f1b806566b892d70&
19:37:24 <andythenorth[d]> this is excellent
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19:57:07 <talltyler> GRF dev by Horse, it's the only way 😄
19:58:33 <andythenorth[d]> I should rename the ALL_CAPS ones
20:01:10 <talltyler> And give each one a logo? 👀
20:12:18 <andythenorth[d]> oof
20:22:18 <_jgr_> emperorjake: It seems to only affect the 64 bit windows release builds, and the problem has disappeared with stuff I've merged from vanilla since them
20:23:56 <jessicathegunlady> oh we can just blame windows, hell yeah
20:24:00 <_jgr_> I'm a bit loathe to spend forever waiting for Windows builds to compile to do a bisection
20:24:43 <jessicathegunlady> I can try and do some looking in to it, but if it's not going to be a problem by the next release anyway, doesn't seem to be much point in it.
20:27:04 <audigex> andythenorth[d]: Is that with badges and variants?
20:29:29 <peter1138> Badgers and mushrooms.
20:31:07 <_jgr_> jessicathegunlady: Yes, it's probably not going to be the same with a different compiler/etc setup. Likely not the best use of your time.
20:31:23 <jessicathegunlady> Aye, true.
20:33:33 <peter1138> Yeah, there's that worry of is it fixed, or just intermittent undefined behaviour.
20:58:16 <_jgr_> I think I will do a bisection after all
21:00:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14652: Codechange: Make TownRatingCheckType follow enum class naming style. https://github.com/OpenTTD/OpenTTD/pull/14652
21:04:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14653: Fix d85f4b3ebf: Incorrect row height in network server list. https://github.com/OpenTTD/OpenTTD/pull/14653
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21:10:11 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14653: Fix d85f4b3ebf: Incorrect row height in network server list. https://github.com/OpenTTD/OpenTTD/pull/14653#pullrequestreview-3259598506
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21:21:12 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14628: Fix 3ac1a2f1e4: Game crash due to invalid vehicle type information. https://github.com/OpenTTD/OpenTTD/pull/14628#pullrequestreview-3259634721
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22:15:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14653: Fix d85f4b3ebf: Incorrect row height in network server list. https://github.com/OpenTTD/OpenTTD/pull/14653