IRC logs for #openttd on OFTC at 2025-08-23
            
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04:39:10 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/0d736d7555633810a1a766562165dd8c75f877a9
04:39:11 <DorpsGek> - Update: Translations from eints (by translators)
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07:42:53 <DorpsGek> [OpenTTD/OpenTTD] diekmann opened pull request #14531: Codefix: Symbol consistency in landscape_grid.html https://github.com/OpenTTD/OpenTTD/pull/14531
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11:07:36 <zsombi55> https://cdn.discordapp.com/attachments/1008473233844097104/1408769640724828251/left_side_width.JPG?ex=68aaf278&is=68a9a0f8&hm=58e079b378656633284c5be836ba9938a4d07226870b9ab2abf91a0b7ed405c2&
11:07:36 <zsombi55> A left side panel width setter would be great, along with allowing longer character strings.
12:15:29 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #14531: Codefix: Symbol consistency in landscape_grid.html https://github.com/OpenTTD/OpenTTD/pull/14531#issuecomment-3216826517
12:48:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14531: Codefix: Symbol consistency in landscape_grid.html https://github.com/OpenTTD/OpenTTD/pull/14531#issuecomment-3216931050
12:56:36 <DorpsGek> [OpenTTD/OpenTTD] Hyckor opened issue #14532: [Crash]: Trying to enable dynamic engine in a savegame without any vehicles https://github.com/OpenTTD/OpenTTD/issues/14532
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13:13:49 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #14532: [Crash]: Trying to enable dynamic engine in a savegame without any vehicles https://github.com/OpenTTD/OpenTTD/issues/14532
13:25:46 <peter1138> orudge, when a moderate disapproves a post, does it get recorded anywhere?
13:26:12 <peter1138> *moderator
13:33:02 <peter1138> AH yes, found the log :)
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13:43:14 <DorpsGek> [OpenTTD/OpenTTD] diekmann updated pull request #14531: Codefix: Symbol consistency in landscape_grid.html https://github.com/OpenTTD/OpenTTD/pull/14531
13:51:42 <DorpsGek> [OpenTTD/OpenTTD] diekmann commented on pull request #14531: Codefix: Symbol consistency in landscape_grid.html https://github.com/OpenTTD/OpenTTD/pull/14531#issuecomment-3217004528
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14:37:34 <peter1138> So, default badges again?
15:28:14 <talltyler> Yes?
15:28:38 <talltyler> I assume you still mean “include some standard badges” and not “give badges to default vehicles”?
15:28:53 <talltyler> Although I am actually fine with the latter 🙂
15:29:29 <talltyler> Although I know it would be a bad idea since GRFs would inherit them, maybe incorrectly. 🙂
15:39:03 <_zephyris> Include some badgers
15:44:47 <jfkuayue> ||Default badges with flags removed, acceptable.||
15:51:13 <_zephyris> Propaganda pressure aside, that does seem to be a reasonable middle ground.
15:51:31 <_zephyris> A general flag badges grf could easily be put on bananas.
15:52:22 <jfkuayue> Bananas is acceptable, but not in the main repo
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16:09:57 <andythenorth> Off topic: does anyone here use recent Android?
16:21:11 <dwfreed> I have a pixel, so I have latest android
16:23:25 <andythenorth> Do you use Gemini?
16:24:03 <andythenorth> _trying to understand some user needs reports_ (not OpenTTD)
16:36:34 <dwfreed> No, I avoid AI things as much as possible
17:13:26 <andythenorth> hmm time to build a new OpenTTD
17:13:46 <andythenorth> mine was stuck on some PR test, with 41 hours of savegame I didn't want to lose 😛
17:16:33 <andythenorth> wonder what new things I get 😛
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17:25:01 <isosys> Hi,
17:25:01 <isosys> It seems the STUN issue is back. I'm not home to confirm, but from the reports it seems to be the same as last time
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18:40:26 <andythenorth> can we have arbitrary map sizes? :p
18:40:35 <andythenorth> I want 384 x 384
18:41:32 <Heiki> and arbitrary shapes? I want a triangular world
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18:44:20 <angeldeshkov> I want a donut becouse why not
18:47:06 <ahyangyi> Topologically or just a hole in the center
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19:47:00 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1408900353755185225/image.png?ex=68ab6c34&is=68aa1ab4&hm=3dcf4204d3a6e0c68866f2a0012a28b672209e127d6a67f181c04a7e48ca0855&
19:47:00 <andythenorth> I really hate FIRS port industries
19:47:09 <andythenorth> maybe I should delete them
19:47:23 <andythenorth> they make map generation impossible
19:50:35 <ahyangyi> Change them to custom houses 😛
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20:10:18 <fairyflossy> andythenorth: Do you hate the port industries, or do you have OpenTTD's industry generation?
20:10:35 <andythenorth> I hate that I did this
20:10:50 <andythenorth> it was obviously a stupid idea, but it has been hard to admit that
20:11:13 <andythenorth> 10 years is long enough though
20:12:11 <fairyflossy> I don't think the idea is stupid, personally. I like the idea, it's just that execution is hard because OpenTTD, natively, doesn't have smart industry generation.
20:12:11 <fairyflossy> I like what the port industries imply and what their function is. The only alternative to them I can consider is if it's possible to fake off-map imports-and-exports in some other way
20:12:45 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1408906830599553104/image.png?ex=68ab723c&is=68aa20bc&hm=86a3d2e0ca33c7e188f574241e9c91e8a2ac49e2057d339a9daf5dec5bdb0641&
20:12:55 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1408906875465895996/image.png?ex=68ab7247&is=68aa20c7&hm=fd226aa86ed8bed520f27e3c01ff3a3d395169dc7f6dcdba6d02bdd004aa6445&
20:14:28 <andythenorth> it's unresolvable
20:14:55 <andythenorth> because of fuckwits who insist on playing large maps
20:21:29 <cu-kai> what do you consider an unreasonably large map?
20:21:44 <talltyler> Can you not force them to be near the map edge, like vanilla Oil Rigs?
20:21:46 <andythenorth> larger than 1024 x 1024
20:21:55 <andythenorth> players will whine
20:21:58 <talltyler> Let them
20:22:20 <talltyler> Ideally, only let them spawn near the map edge but players can fund them wherever they please
20:23:04 <andythenorth> ideally a var would indicate if a coast tile is connected via water tiles to map edge
20:23:29 <andythenorth> the problem is that we can't calculate that, too expensive
20:23:38 <andythenorth> and we can't cache it because the map can change
20:23:54 <andythenorth> and even if we do, there will have to be a setting to avoid player whining
20:24:24 * andythenorth just back from holiday
20:24:29 <andythenorth> seems my sense of humour stayed there
20:24:31 <andythenorth> 😛
20:25:00 <andythenorth> generating 100 maps will do that though 😛
20:25:10 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1408909957356720169/import-export.png?ex=68ab7526&is=68aa23a6&hm=1c583efe43c23531e85f7c64e1469cf966b7978cc09239de67f89210d192dec7&
20:25:10 <talltyler> I have probably mentioned this each time we've had this conversation, but you could always do a water industry with a docking tile, like Industries of the Caribbean. Players must use ships to reach them.
20:25:10 <rito12_51026> andythenorth: during map generation?
20:25:26 <talltyler> I actually really like this setup with IOTC, because I get to build big dock complexes 🙂
20:25:55 <andythenorth> rito12_51026: during gameplay
20:27:16 <andythenorth> connecting or block just a few water tiles could require millions of water tiles to re-cache the value
20:32:09 <fairyflossy> fairyflossy: Yeah, something like what IoTC does is kind of what I mean here
20:32:25 <fairyflossy> Just gotta live with the fact that people will inevitably raise land to connect rail networks to these things
20:36:00 <talltyler> There's a setting to allow/disallow serving Oil Rigs and other water industries with company stations 🙂
20:36:39 <talltyler> If disallowed, only the neutral station which is part of the industry actually works
20:37:09 <fairyflossy> Yeah but that's a client-side setting, right?
20:39:51 <talltyler> No, that would cause desyncs. It has to be a game setting for all players.
20:40:18 <angeldeshkov> ahyangyi: Circle map with a hole in the center
20:41:25 <fairyflossy> talltyler: Right, yeah, but it's a setting rather than a GRF option
20:41:40 <fairyflossy> Which still means you'll have to live with seeing other people do this in reddit screenshots and such :P
20:42:50 <talltyler> That will be true no matter what you do 🙂
20:43:30 <isosys> isosys: Bump
20:43:30 <isosys> It is exactly like last time. Just checked the logs, and it fails again with STUN/TURN
20:44:05 <talltyler> Open a GitHub issue please, that way it doesn’t get lost in Discord ephemera 🙂
20:44:24 <talltyler> (And the right people can see it, instead of whoever happens to be online right now)
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20:48:03 <tabytac> It seems there quite a few people on the discord today saying their servers (like hosted through the normal game and not through a dedicated server) have stopped working today btw
20:48:15 <isosys> Is it ab OpenTTD issue or Game coordinator?
20:48:37 <squirejames> andythenorth: https://tenor.com/view/austin-powers-ouch-ouch-baby-oof-pain-gif-15786783
20:57:41 <DorpsGek> [OpenTTD/OpenTTD] diekmann opened pull request #14533: Codechange: Add unit tests for tile creation https://github.com/OpenTTD/OpenTTD/pull/14533
21:04:08 <DorpsGek> [OpenTTD/game-coordinator] MiguelHorta opened issue #251: STUN server can become unresponsive https://github.com/OpenTTD/game-coordinator/issues/251
21:21:56 <_zephyris> andythenorth: Or could force mapgen to have no lakes...
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22:13:32 <talltyler> By connecting lakes to the outside? I support this.
22:20:43 <reldred> Just disable TGP, ship the game with CptK’s heightmaps and call it a day 🤣
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22:34:25 <ryandtw> what is tgp
22:46:47 <tabytac> https://cdn.discordapp.com/attachments/1008473233844097104/1408945596357804063/image.png?ex=68ab9657&is=68aa44d7&hm=b3387695e46716519c03048c7e8d02b8c26a5588edc3b98acc72937af62023af&
22:46:47 <tabytac> ryandtw: