IRC logs for #openttd on OFTC at 2025-08-19
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04:39:48 <DorpsGek> - Update: Translations from eints (by translators)
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08:09:00 <peter1138> _jgr_, is there anything in the RoadStop spec that says which sprites should be used for the ground sprite of the 6 layouts?
08:10:01 <peter1138> Or do they have to provide their own?
08:11:41 <peter1138> I was thinking stations have 0x42D, but that doesn't seem particularly documented either. Hmm.
08:17:00 <peter1138> I loaded up "U&Ratt: Roadstops" which just uses bare grass tiles and expects an NRT road type to be used.
08:17:26 <peter1138> So here I am worrying about a little bridge pillar being out of place, and...
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10:33:48 <reldred> im reminded of sierra software
10:37:54 <peter1138> Well it's drawn by small BASIC program running on BBC Micro (emulator)
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11:35:52 <pickpacket> peter1138: I like it
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12:34:26 <peter1138> Well, did you want to update that?
12:36:53 <peter1138> I don't think it's a problem. We didn't have the survey results for that PR, and that was partly how the survey came about.
12:37:00 <kuhnovic> Maybe I should just remove a few really obscure ones instead of trying to remove almost all of them...
13:12:31 <LordAro> eh, don't let mine stop yours, by any means
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13:30:55 <zanooda2000> kuhnovic: Hmm, is it hurts to have all this strange things as openttd.cfg settings? Anyway it already obscured from the regular players, while _enthusiasts_ still can break their game while normal players will just ignore it altogether
14:03:09 <peter1138> kuhnovic, I guess one reason to reuse LordAro's PR is some of the pitchforking already happened... :p
14:04:50 <kuhnovic> zanooda2000: IMO it hurts to have settings that have the potential to really mess up the pathfinder. Especially because most of those settings were meant for initial tweaking of the PF but never removed.
14:08:02 <kuhnovic> peter1138: I agree. I just completely forgot about his PR, oops
14:08:23 <peter1138> To be fair, it hasn't be updated for a long time.
14:08:47 <kuhnovic> Maybe this is the buttkick he needed 😉
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14:27:44 <andythenorth> I wanted to snark that more
14:28:06 <andythenorth> But somebody unfortunately has been sensible in the comments
14:32:01 <peter1138> Has ChatGPT fixed animation in FIRS yet?
14:38:33 <andythenorth> It’s crap at that, no matter how agentic marketing crap is shovelled on top
14:39:25 <andythenorth> It simply doesn’t have enough training domain to roll the dice with, and when it attempts to learn the niche context, it just drifts
14:40:03 <andythenorth> It did unfuck my git repo though
14:40:25 <andythenorth> And write a migration script for a few hundred python modules
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15:26:31 <peter1138> if return else if return else if return
15:27:36 <peter1138> The highlighted line looks like it could be a fallback though, if get_registry_classes_key() worked.
15:31:32 <LordAro> ah good point, could be
15:31:45 <LordAro> that might actually explain why it works on my machine but not the builders
16:06:22 <_jgr_> peter1138: A road ground tile for drive through stops is generally a sensible default if you don't want to draw anything custom
16:07:00 <_jgr_> For bay stops you could use the default bay sprite IDs
16:07:25 <peter1138> I would've thought so, but I don't see mention in the specs. I could very well have glossed over it though.
16:07:59 <_jgr_> The spec doesn't require it, you can draw whatever you want, after all
16:08:18 <_jgr_> I can take a look later on adding some suggestions though
16:09:07 <peter1138> Not required indeed, but a suggestion would be useful :)
16:11:10 <peter1138> I suppose an alternative would to make built-in rail and road types use overlays.
16:11:24 <peter1138> Not really an appetite for that though.
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19:52:44 <ahyangyi> Hmm, I think the 40bit blitter has a bug wrt transparency.
19:52:44 <ahyangyi> Image 1: 32bpp blitter
19:52:44 <ahyangyi> Image 2: 40bpp blitter
19:53:02 <ahyangyi> Too tired to debug it tonight though
19:53:28 <LordAro> i feel like something along those lines was fixed recently
19:53:30 <ahyangyi> Wait, was it fixed in master?
19:53:38 <ahyangyi> Yeah, I have that deja vu as well
19:53:44 <LordAro> (well, not recently, but post last release)
19:54:16 <ahyangyi> alright, start building a master version so I have something to play with in the next morning
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