IRC logs for #openttd on OFTC at 2025-08-04
            
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04:50:05 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/d545cec9a2633a626a09aeec933c8d91554ffaa2
04:50:06 <DorpsGek> - Update: Translations from eints (by translators)
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07:11:48 <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/10b9a465e7afe17edcf9644971daad7961a30047
07:11:49 <DorpsGek> - Add: summary for week 31 of 2025 (by OpenTTD Survey)
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09:43:22 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1401863075895967885/image.png?ex=6891d23a&is=689080ba&hm=5755d5ebfb2c5083e455fbb38082764da5b9c1eab72493efde476a5b800f1b3e&
09:43:34 <peter1138> Meh, still looks just like perlin :o
09:45:54 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1401863712825933844/image.png?ex=6891d2d2&is=68908152&hm=2303d6181982ab7677e8edb0934c37a2dce236e53687acee3c1162b53adc3499&
09:46:11 <LordAro> :o
09:46:47 <peter1138> Undocumented GS :D
09:47:55 <DorpsGek> [OpenTTD/OpenTTD] Rau117x2 commented on pull request #14473: Change: Always show station coverage area https://github.com/OpenTTD/OpenTTD/pull/14473#issuecomment-3149865837
09:49:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14473: Change: Always show station coverage area https://github.com/OpenTTD/OpenTTD/pull/14473#issuecomment-3149874137
10:50:07 <DorpsGek> [OpenTTD/OpenTTD] FranticFairy commented on pull request #14473: Change: Always show station coverage area https://github.com/OpenTTD/OpenTTD/pull/14473#issuecomment-3150095136
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11:05:29 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14473: Change: Always show station coverage area https://github.com/OpenTTD/OpenTTD/pull/14473#issuecomment-3150139465
11:05:32 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #14473: Change: Always show station coverage area https://github.com/OpenTTD/OpenTTD/pull/14473
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11:17:21 <peter1138> Be wary of the vocal minority.
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11:31:52 <peter1138> https://www.tt-forums.net/viewtopic.php?t=92385 Good luck :D
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11:37:56 <LordAro> that error is not a good sign
11:45:33 <talltyler> I was mostly considering your opinion. 🙂
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12:43:31 <DorpsGek> [OpenTTD/OpenTTD] livingBEEF commented on issue #14485: [Bug]: Truck can't go via a bus stop https://github.com/OpenTTD/OpenTTD/issues/14485
12:43:49 <Splondify> After compiling openttd 14.1 from source I got a norev0000 version. Since I did this to play local multiplayer (with precompiled versions) it dose not work becuase the versions dont match. How can I get a production version or change it so it is compatible?
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12:57:10 <LordAro> download sources from openttd.org, not github
12:57:20 <LordAro> (or, use the generic linux binary provided there)
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12:59:20 <LordAro> i suspect i was too late
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13:04:42 <LordAro> Splondify: did you get that, or did you lose connection?
13:06:10 <FLHerne> Splondify: if you downloaded the source from openttd.org, cmake should pick up the revision from the `.ottdrev` file
13:06:26 <FLHerne> from a git checkout it should read the tag
13:06:36 <LordAro> FLHerne: i feel like that may have been broken for 14.1
13:06:40 <LordAro> can't remember
13:07:31 <Splondify> FLHerne: LordAro I will locate the .ottdrev file
13:07:49 <FLHerne> LordAro: the file certainly exists, I'll test if it works :p
13:08:19 <LordAro> FLHerne: oh, that's assuming it's a checkout
13:08:28 <LordAro> downloading source directly from github means it's not a checkout
13:10:40 <Splondify> I can not find the .ottdrev file i the src or build or cmake folder of in the github repo. Where can I find them?
13:12:50 <FLHerne> https://cdn.openttd.org/openttd-releases/14.1/openttd-14.1-source.tar.xz
13:14:35 <LordAro> https://www.openttd.org/downloads/openttd-releases/latest
13:14:42 <FLHerne> the GitHub tag 'source code' bundles are autogenerated by GH, and I suspect they fall through the gaps by neither being a real git checkout nor built by the proper release process
13:14:51 <LordAro> correct
13:16:33 <Splondify> I found it in the new downlaod of the source thanks FLHerne
13:16:38 <Splondify> it was a hidden file
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13:19:11 <Splondify> I checked .ottdrev and it is 14.1 now compiling to see if it works I'm following these instructions: https://github.com/OpenTTD/OpenTTD/blob/master/COMPILING.md
13:26:23 <_glx_> it should be inside the archive
13:26:54 <LordAro> _glx_: 10 minutes late
13:27:13 <LordAro> https://github.com/OpenTTD/OpenTTD/archive/refs/heads/master.zip this does not work
13:28:05 <_glx_> it cannot work
13:28:23 <LordAro> we know
13:28:29 * LordAro is feeling very ignored
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13:30:00 <_glx_> but we could replace the auto generated release assets with our own archives inside the workflow
13:32:34 <_glx_> hmm or maybe not, they are not real assets
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13:46:06 <FLHerne> yeah, NML has the same problem despite having proper workflow-generated archives https://github.com/OpenTTD/nml/releases/tag/0.8.0
13:46:15 <FLHerne> I remember it causing confusion before
13:46:57 <FLHerne> `nml-0.8.0.tar.gz` is the real one but GitHub still creates the 'Source code' archives that apparently can't be disabled
13:47:35 <FLHerne> https://github.com/orgs/community/discussions/6003
13:57:17 <peter1138> Mmm, it is raining, woo.
13:57:36 <Splondify> It works thanks
13:58:31 <Splondify> why did it the first times not work I tryed it with the .tar.gz and the .zip archives
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14:07:23 <zanooda2000> By the way, if so much is going to be added in 15.0, like custom company colors or bridges over stations (although will they be?), why not have another titlegame re-competition? So we could get something more interesting than... toyland, and also show off more new gags.
14:09:48 <FLHerne> there was a competition for 15.0, it was the Toyland one
14:10:17 <FLHerne> re-running it just because you don't like the outcome would be entirely unfair
14:10:47 <FLHerne> (I don't like it either )
14:21:23 <peter1138> I don't think custom company colours will be in 15.0.
14:30:33 <kale91> https://www.youtube.com/watch?v=hg2lY6dmbxQ there's always mine if you'd like an alternative 😛 (lost by two votes)
14:31:23 <kale91> https://github.com/OpenTTD/OpenTTD/discussions/14073 all the entries were posted here
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15:40:22 <andythenorth> 15.0 🙂
15:40:26 <andythenorth> is like FIRS 5
15:40:28 <andythenorth> mythical 🙂
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15:59:25 <zanooda2000> https://cdn.discordapp.com/attachments/1008473233844097104/1401957711863873616/SPOILER_image.png?ex=68922a5d&is=6890d8dd&hm=574cf1a4a2d45e225463a02be4c678021f1d2f649d2e8e0767cbc21d4c8bb9f6&
15:59:25 <zanooda2000> FLHerne: Just suggesting, maybe more people or more influential people didn't like the results either. I myself can definitely replace titlegame with something... else hehehe. But other players are left with not-so-impressive-toyland-game
15:59:33 <zanooda2000> Maybe it worth to continue accepting votes and new titlegames? The current competition went somehow too quickly, unimpressively and unnoticeably. And if you leave the number of votes and the options already proposed, you could even call it a "second round".
16:15:16 <talltyler> You can't just throw out the results of a vote because you don't like them. That's not how democracy works.
16:15:16 <talltyler> The competition was announced and promoted in the usual ways (TT-Forums and Discord channel #announcements), for the usual duration.
16:19:31 <wensimehrp> There are always people who dislike the new titlegame, hence it is irrational to find a solution that will guarantee to make everyone happy.
16:19:31 <wensimehrp> But there are patches at least, eh. For those who don't like the new titlegame you can just tell them to use their own version of opntitle.dat.
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16:33:03 <kuhnovic> In the end it's also just the title game, nothing more. It's not going to hurt gameplay in any way.
16:36:03 <digitalfox> Just look at it as a way to commemorate v15 🙂
16:36:03 <digitalfox> 16 probably back to the usual climate
16:44:08 <talltyler> I think it's unlikely to win again. 🙂
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16:44:45 <coobies> I think it would be cool if we could have four cycling title games, one for each climate
16:46:00 <zanooda2000> coobies: have 4 titlegames in one version, or hold a competition every year with a predetermined climate?
16:46:49 <Heiki> I agree with the ideas in https://github.com/OpenTTD/OpenTTD/discussions/14163
16:47:51 <zanooda2000> coobies: Because the first one sounds very similar in my old suggestion. Yeah, and while I was translating the text, Heiki had already found it.
16:52:11 <zanooda2000> coobies: hehehe, theoretically this can be implemented even right now… but not for inside the game. Through some stuff for your OS that replace opntitle.dat with each new openttd launch
17:03:44 <kale91> you can always just use your own title game
17:04:05 <kale91> a lot of the ones in the comp are pretty good
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17:04:31 <LordAro> OGFX2 makes toyland much less harsh
17:04:32 <kale91> I just use my own now, got tired of looking at the OG one
17:11:09 <coobies> zanooda2000: Yes, four (or more) in one version. Random selection like you said.
17:11:40 <peter1138> Terrain generation with Squirrel is quite nice, no need to recompile the game just to test things...
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17:22:27 <FLHerne> I liked truebrain's version of it in wasm https://github.com/OpenTTD/OpenTTD/pull/10662
17:32:39 <andythenorth> had to buy a new backup drive 😐
17:32:48 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1401981209139089428/image.png?ex=6892403f&is=6890eebf&hm=3ca0c0c65f02a8d4ef797353abafad7b1562f1227e23a7658e4e92116957c9cc&
17:32:48 <andythenorth> will it be done soon?
17:33:11 <peter1138> Well, this is very naïve. Some kind of pipeline-based approach would be nicer.
17:34:56 <andythenorth> pictures or it didn't happen?
17:48:52 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1401985253639327744/image.png?ex=68924404&is=6890f284&hm=143fd1f1de7ace7eec266da05ac46cae0c65f0be99869a4f0287e8045c47efde&
17:48:52 <peter1138[d]> Hmm, weird.
17:55:49 <andythenorth> I got something similar once when I edited TGP directly
17:56:14 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1401987103688101918/s-l500.png?ex=689245bd&is=6890f43d&hm=44d4103b01fd7b99351152e7152dac9596070598811ce35bcfda84b34104cc2a&
17:56:14 <andythenorth> probably just a crater impact?
17:56:34 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1401987189751021599/erBTASTdMGAsZhgFqJ9xmN.png?ex=689245d1&is=6890f451&hm=51b83ee7786791c7d093e0db7ccf4f63ecbe4dd2c63e67b5c084cf1c34769b50&
17:56:34 <andythenorth> it's a feature?
18:18:10 <locosage> peter1138: not sure what're you trying to achieve with gs generation but I'd expect gs to be pretty slow for any generation that is not based on builtin functions
18:18:11 <notluke2578> andythenorth: 😭
18:18:19 <notluke2578> i remember having loads of those baseplates
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18:22:32 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1401993724824781031/image.png?ex=68924be7&is=6890fa67&hm=93840f12460900314422296567c6c3e6305034589750b604bbafa3dad5c4eab8&
18:22:32 <andythenorth> USB enclosed SSD is all shiny until it thermally throttles 😛
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19:23:47 <peter1138> Oh well.
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19:40:13 <truebrain> peter1138: ha, cool 😄 How is it going, terrain generation? Doing the full TGP, or just post/pre processing of the map?
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20:39:15 <zanooda2000> peter1138[d]: on toyland2mars or at least in the desert it should look much better
20:44:13 <andythenorth> GS hexagaon tile partiioner? 😛
21:16:31 <reldred> peter1138[d]: That’s all done with squirrel? Impressive.
21:17:25 <peter1138> No, it's a hacked together API to allow Squirrel to call my ancient terrain generator functions.
21:17:46 <reldred> Still, that’s impressive
21:24:54 <peter1138> DorpsGek, *poke*
21:33:41 <truebrain> poor DorpsGek, totally defenseless against pokes 🙁
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22:47:40 <peter1138> https://www.reddit.com/r/openttd/comments/1mf1rmz/i_made_a_template_called_horse_shoe_in_worldstack/
22:47:43 <peter1138> Somewhat
22:50:41 <peter1138> Seems to be roughly what I meant with "pipelines".
23:07:16 <peter1138> Hmm, though I think that creates a heightmap for each step, which is somewhat memory expensive for 4kx4k map.