IRC logs for #openttd on OFTC at 2025-07-31
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00:12:19 <reldred> That’s my morning at work today. Sat in the DC watching contractors run cables because I’m waiting for people to tell me what to do.
00:12:43 <reldred> Or stuck waiting for the DC to fix their card access systems lol
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04:47:30 <DorpsGek> - Update: Translations from eints (by translators)
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09:37:49 <peter1138> Hmm, I wonder what the purpose of ImplicitUsings is, as it doesn't seem to be negate the need for usings.
09:38:42 <peter1138> (It makes VS Code tell me the usings are not necessary, but won't compile without them... :o)
10:24:12 <peter1138> Did someone say coffee?
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11:01:35 <benjamincurry00542> I’ll teach 10 people to earn $30k or more within 72 hours but you will pay me 10% of your profit when you receive it. Note only interested people should apply, drop a message let's get started by asking (HOW)
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12:31:21 <peter1138> Stupid bullshit automatic "update file" commit messages.
12:35:43 <_glx_> And impossible to amend via github
12:36:13 <_glx_> At least commit checker should be fine
12:37:37 <peter1138> Terrible PR title too, that can be changed.
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15:08:21 <truebrain> _glx_: What I find even more annoying, that you can't do a multi file commit. Or at least, I haven't found out how ..
15:08:37 <truebrain> Makes me not solve some issues I see, because it just becomes too much effort
15:08:49 <truebrain> (In general, not specifically for OpenTTD)
15:17:00 <LordAro> you can in the VSCode interface, but not the basic code editor, iirc
15:18:40 <peter1138> Don't forget that rebasing is against the law, yet it's our workflow... :D
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16:18:39 <_zephyris> As a git n00b, it is confusing when every guide says don't, but the OTTD workflow says do!
16:22:41 <dwfreed> nothing wrong with rebase, but it's certainly non-trivial
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17:50:37 <talltyler> Such removal of code
17:52:18 <andythenorth> peter1138: isn't it
17:54:30 <andythenorth> I am seeing if wine makes me less sleepy
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19:16:18 <locosage> talltyler: so it is still possible to remove serviced industry?
19:18:10 <talltyler> locosage: Correct, the setting now has three modes
19:18:16 <locosage> I just finished reading the description when you changed it xD
19:19:12 <locosage> yeah, seems good now
19:19:53 <locosage> without removing serviced it was gonna be pretty annoying
19:21:31 <peter1138> Well, don't remove industries if you don't want them removed.
19:23:29 <locosage> I want them removed, I constantly use magic bulldozer and never did I care whether industry I'm removing is serviced
19:23:49 <locosage> and I'm sure sometimes they are
19:26:26 <andythenorth> can we have 'undo'? 😛
19:26:45 <andythenorth> this isn't spacebar heating, I just misclick a lot
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19:39:54 <locosage> oh, yeah, undo has been on my todo list for cmclient for quite a while
19:41:31 <locosage> though true undo implemented in the game would be better
19:41:56 <locosage> there are some ui/ux issues with it though
19:42:26 <locosage> like what should it undo and how to indicate what have been (un)done
19:45:45 <peter1138> Don't forget to call it an undo knob.
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19:58:03 <andythenorth> make map modification transactional with a history?
19:58:10 <andythenorth> "that will go well"
19:58:26 <andythenorth> everyone has at least 1 TB of RAM now?
20:04:57 <locosage> actually, transactional map for player interactions won't even need that much extra memory
20:05:12 <locosage> it's random junk like trees that would bloat it
20:06:26 <locosage> hm... and I kinda do that already
20:06:45 <locosage> it's just that restoring state takes a long time since I need to replay from the start...
20:07:03 <andythenorth> would we just store the diff?
20:07:18 <locosage> I just storre command sequence
20:09:25 <andythenorth> replay from a recent snapshot might be faster 😛
20:09:54 <locosage> yeah, but then you need a lot of snapshots
20:10:44 <locosage> anyway, snapshots can be created by running the game once
20:11:13 <andythenorth> just save to RAM
20:11:36 <andythenorth> but definitely an undo knob
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20:42:24 <andythenorth> pff nested vehicle variants, how even would it work?
20:43:42 <andythenorth> if there was a second level of nesting,
20:43:55 <andythenorth> when it was expanded fully, the first vehicle would repeat 3 times
21:01:22 <peter1138> Hmm, a graph with speed as Y-axis?
21:16:34 <andythenorth> do it 3D, with Z-axis
21:16:43 <andythenorth> elite rendering style
21:18:11 <peter1138> (Which was ported to PC by Chris Sawyer.)
21:18:56 <peter1138> Along with Conqueror, the tank game.
21:25:41 <andythenorth> can we make 3D OpenTTD, but it's all primitives planes?
21:27:29 <peter1138> It's also 16 colour, even in VGA.
21:28:44 <peter1138> And its delay loop can't handle a fast (emulated) PC.
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