IRC logs for #openttd on OFTC at 2025-07-31
            
00:12:19 <reldred> That’s my morning at work today. Sat in the DC watching contractors run cables because I’m waiting for people to tell me what to do.
00:12:43 <reldred> Or stuck waiting for the DC to fix their card access systems lol
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04:47:29 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/22bcb8bd4610e4250780a59b30ba3cae1ebb9a6a
04:47:30 <DorpsGek> - Update: Translations from eints (by translators)
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07:28:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14357: Feature: Support for multi-railtype rail vehicles https://github.com/OpenTTD/OpenTTD/pull/14357#pullrequestreview-3074279030
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07:38:20 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #14312: Add: [Badges] Vehicle variable to query badges of current rail or road types. https://github.com/OpenTTD/OpenTTD/pull/14312#issuecomment-3138877180
07:54:55 <peter1138> Llew.
08:21:40 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic approved pull request #14487: Fix #14415: Update survey option text when changing setting https://github.com/OpenTTD/OpenTTD/pull/14487#pullrequestreview-3074442110
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09:37:49 <peter1138> Hmm, I wonder what the purpose of ImplicitUsings is, as it doesn't seem to be negate the need for usings.
09:38:42 <peter1138> (It makes VS Code tell me the usings are not necessary, but won't compile without them... :o)
10:03:55 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #14487: Fix #14415: Update survey option text when changing setting https://github.com/OpenTTD/OpenTTD/pull/14487
10:03:58 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #14415: [Bug]: Turning on/off survey participation setting does not immediately redraw its text https://github.com/OpenTTD/OpenTTD/issues/14415
10:24:12 <peter1138> Did someone say coffee?
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11:01:35 <benjamincurry00542> I’ll teach 10 people to earn $30k or more within 72 hours but you will pay me 10% of your profit when you receive it. Note only interested people should apply, drop a message let's get started by asking (HOW)
11:01:35 <benjamincurry00542> Telegram
11:01:35 <benjamincurry00542> http://t.me/Official_Benjamincurry00
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11:46:42 <andythenorth> Lunch?
11:50:51 <peter1138> Sure.
12:22:49 <DorpsGek> [OpenTTD/OpenTTD] BasicBeluga opened pull request #14488: Codefix: Update group_sl.cpp https://github.com/OpenTTD/OpenTTD/pull/14488
12:31:21 <peter1138> Stupid bullshit automatic "update file" commit messages.
12:32:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14488: Codefix: Update group_sl.cpp https://github.com/OpenTTD/OpenTTD/pull/14488#issuecomment-3139778585
12:35:43 <_glx_> And impossible to amend via github
12:36:13 <_glx_> At least commit checker should be fine
12:37:37 <peter1138> Terrible PR title too, that can be changed.
12:41:23 <DorpsGek> [OpenTTD/OpenTTD] BasicBeluga commented on pull request #14488: Codefix: Updating doxygen file documentation string for group_sl.cpp https://github.com/OpenTTD/OpenTTD/pull/14488#issuecomment-3139815633
12:49:08 <DorpsGek> [OpenTTD/OpenTTD] BasicBeluga updated pull request #14488: Codefix: Updating doxygen file documentation string for group_sl.cpp https://github.com/OpenTTD/OpenTTD/pull/14488
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15:07:09 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #14488: Codefix: Updating doxygen file documentation string for group_sl.cpp https://github.com/OpenTTD/OpenTTD/pull/14488#pullrequestreview-3075830662
15:08:21 <truebrain> _glx_: What I find even more annoying, that you can't do a multi file commit. Or at least, I haven't found out how ..
15:08:37 <truebrain> Makes me not solve some issues I see, because it just becomes too much effort
15:08:49 <truebrain> (In general, not specifically for OpenTTD)
15:17:00 <LordAro> you can in the VSCode interface, but not the basic code editor, iirc
15:18:40 <peter1138> Don't forget that rebasing is against the law, yet it's our workflow... :D
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16:18:39 <_zephyris> As a git n00b, it is confusing when every guide says don't, but the OTTD workflow says do!
16:22:41 <dwfreed> nothing wrong with rebase, but it's certainly non-trivial
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16:39:27 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #14488: Codefix: Updating doxygen file documentation string for group_sl.cpp https://github.com/OpenTTD/OpenTTD/pull/14488
17:39:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14489: Codechange: Use handler structs for NewGRF action map sprite groups. https://github.com/OpenTTD/OpenTTD/pull/14489
17:39:47 <peter1138> Such sleepy :o
17:50:37 <talltyler> Such removal of code
17:52:18 <andythenorth> peter1138: isn't it
17:54:06 <peter1138> ellW.
17:54:30 <andythenorth> I am seeing if wine makes me less sleepy
18:03:01 <peter1138> Sure.
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18:55:18 <jfkuayue> Or proton?
19:05:02 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #13265: Change: Convert Magic Bulldozer to settings https://github.com/OpenTTD/OpenTTD/pull/13265
19:07:28 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #13265: Change: Convert Magic Bulldozer to settings https://github.com/OpenTTD/OpenTTD/pull/13265
19:12:07 <kale91> revolutionary change
19:15:59 <notluke2578> Really is
19:16:18 <locosage> talltyler: so it is still possible to remove serviced industry?
19:17:42 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #13265: Change: Convert Magic Bulldozer to settings https://github.com/OpenTTD/OpenTTD/pull/13265#issuecomment-3141086620
19:18:10 <talltyler> locosage: Correct, the setting now has three modes
19:18:13 <talltyler> Off, Unserved, On
19:18:16 <locosage> I just finished reading the description when you changed it xD
19:19:12 <locosage> yeah, seems good now
19:19:53 <locosage> without removing serviced it was gonna be pretty annoying
19:21:31 <peter1138> Well, don't remove industries if you don't want them removed.
19:23:29 <locosage> I want them removed, I constantly use magic bulldozer and never did I care whether industry I'm removing is serviced
19:23:49 <locosage> and I'm sure sometimes they are
19:26:26 <andythenorth> can we have 'undo'? 😛
19:26:45 <andythenorth> this isn't spacebar heating, I just misclick a lot
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19:39:54 <locosage> oh, yeah, undo has been on my todo list for cmclient for quite a while
19:41:31 <locosage> though true undo implemented in the game would be better
19:41:56 <locosage> there are some ui/ux issues with it though
19:42:26 <locosage> like what should it undo and how to indicate what have been (un)done
19:45:45 <peter1138> Don't forget to call it an undo knob.
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19:58:03 <andythenorth> make map modification transactional with a history?
19:58:10 <andythenorth> "that will go well"
19:58:26 <andythenorth> everyone has at least 1 TB of RAM now?
20:04:57 <locosage> actually, transactional map for player interactions won't even need that much extra memory
20:05:12 <locosage> it's random junk like trees that would bloat it
20:06:26 <locosage> hm... and I kinda do that already
20:06:45 <locosage> it's just that restoring state takes a long time since I need to replay from the start...
20:07:03 <andythenorth> would we just store the diff?
20:07:18 <locosage> I just storre command sequence
20:07:21 <locosage> and starting save
20:09:12 <andythenorth> simple, but....
20:09:25 <andythenorth> replay from a recent snapshot might be faster 😛
20:09:54 <locosage> yeah, but then you need a lot of snapshots
20:10:02 <andythenorth> disk is cheap 😛
20:10:16 <locosage> save is lag
20:10:44 <locosage> anyway, snapshots can be created by running the game once
20:10:47 <locosage> from the recording
20:11:13 <andythenorth> just save to RAM
20:11:22 <andythenorth> limited history
20:11:36 <andythenorth> but definitely an undo knob
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20:42:24 <andythenorth> pff nested vehicle variants, how even would it work?
20:43:42 <andythenorth> if there was a second level of nesting,
20:43:55 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1400579756533088316/image.png?ex=688d270b&is=688bd58b&hm=a675c3982334a60947f6769afaf49c9392376170e46df96ac8fd3ff1bf7043b3&
20:43:55 <andythenorth> when it was expanded fully, the first vehicle would repeat 3 times
21:01:22 <peter1138> Hmm, a graph with speed as Y-axis?
21:16:34 <andythenorth> do it 3D, with Z-axis
21:16:43 <andythenorth> elite rendering style
21:16:46 <andythenorth> or !Lander
21:17:08 <peter1138> Zarch.
21:18:11 <peter1138> (Which was ported to PC by Chris Sawyer.)
21:18:56 <peter1138> Along with Conqueror, the tank game.
21:23:04 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #14490: [Bug]: Incorrect rendering of timetable window when only one order in order list https://github.com/OpenTTD/OpenTTD/issues/14490
21:25:25 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1400590200517951619/27725--conqueror.png?ex=688d30c5&is=688bdf45&hm=23da0e11e9e75425f3b291f6892e288cfc6fa0b4c3c78aaa5ceda3d8d60ff570&
21:25:25 <andythenorth> such nice trees
21:25:41 <andythenorth> can we make 3D OpenTTD, but it's all primitives planes?
21:26:36 <andythenorth> naptime also
21:27:29 <peter1138> It's also 16 colour, even in VGA.
21:28:44 <peter1138> And its delay loop can't handle a fast (emulated) PC.
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22:37:55 <peter1138> Eh.
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