IRC logs for #openttd on OFTC at 2025-07-18
            
01:03:26 <DorpsGek> [OpenTTD/OpenTTD] antoniosavio96 opened issue #14454: [Crash]: Just closes itself while playing https://github.com/OpenTTD/OpenTTD/issues/14454
01:34:53 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #14454: [Crash]: Just closes itself while playing https://github.com/OpenTTD/OpenTTD/issues/14454
01:35:48 <_glx_> ``` "crash": {
01:35:48 <_glx_> "id": 6,
01:35:48 <_glx_> "reason": "Aborted"
01:35:48 <_glx_> },
01:35:48 <_glx_> ``` not super helpful
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01:51:21 <peter1138[d]> It'll be <https://github.com/OpenTTD/OpenTTD/issues/13299>
02:12:49 <_glx_> ah yes most likely
02:15:32 <_glx_> probably asserts are disabled in this build for some reason
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04:24:14 <ahyangyi> peter1138[d]: "Bug report: can no longer use the very cool red-black text colors"
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07:24:04 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395667423751045132/Screencast_from_2025-07-18_08-23-44.webm?ex=687b4814&is=6879f694&hm=dc93a917c2ab71bd4de60123694ee4170d4858a45c06f864cf5462bee8c8b680&
07:24:04 <peter1138[d]> Can't drop 8bpp support now, can we?
07:33:08 <peter1138[d]> I kinda miss the funky hue shifts that happened with the ancient version that used RGB instead of HSV.
07:57:44 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #14455: Fix: EngineImageType mismatch between sizing and drawing in preview window https://github.com/OpenTTD/OpenTTD/pull/14455
07:59:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #14455: Fix: EngineImageType mismatch between sizing and drawing in preview window https://github.com/OpenTTD/OpenTTD/pull/14455#pullrequestreview-3032445292
08:08:29 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395678602946678926/image.png?ex=687b527d&is=687a00fd&hm=e9af846ea9500208ce36fed3e12b05f9cc36394ae6a814d9816610377de11ead&
08:08:29 <peter1138[d]> Well, 8bpp gets some funky hue shifts anyway:D
08:11:41 <LordAro> took me a good moment to work out what was different
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08:30:24 <peter1138[d]> So it works well enough? :p
08:34:37 <ahyangyi> Oh, the background?
08:34:44 <ahyangyi> But once I notice it I keep noticing it
08:35:22 <ahyangyi> peter1138[d]: Drop 8bpp support and add HDR instead
08:36:10 <ahyangyi> and wide gamut colors
08:36:58 <ahyangyi> NightGFX2 could not have worked without these ๐Ÿ˜›
08:37:28 <LordAro> worked for ORCT2...
08:38:06 <ahyangyi> Ah I forgot to add /s
08:38:45 <ahyangyi> Though really dark background and really bright windows and vehicle lights is indeed HDR material
08:38:56 <ahyangyi> (doesn't make sense for gameplay of course)
08:40:57 <ahyangyi> peter1138[d]: HDR would make really glossy glasses too ๐Ÿ˜›
08:45:32 <reldred> peter1138[d]: gib
09:02:51 <peter1138[d]> Anyway, custom company colours are illegal.
09:03:18 <reldred> D:
09:03:35 <peter1138[d]> > Chaos of excess colors
09:03:43 <reldred> is this a reddit thing again
09:03:52 <reldred> have you caught andy's brainworms
09:04:14 <peter1138[d]> No, the PR was Zorged ๐Ÿ˜‰
09:04:44 <reldred> yeah i think that's still a family of brainworms related to andys
09:05:25 <reldred> the angrier a PR makes zorg the more you should probably do it anyway
09:06:39 <reldred> zorgs opinions are wrong, you should listen to my opinions, which are ofcourse 100% correct
09:11:23 <peter1138[d]> His complaint is basically... 1) there are not enough colours 2) this change allows too many colours. ๐Ÿ™‚
09:11:26 <peter1138[d]> Like, uh...
09:12:17 <reldred> disregard, approve and merge pr, job done.
09:18:46 <_zephyris> Just need a minimum RGB difference from another player, to avoid multiplayer confusions...
09:20:04 <peter1138[d]> I'm not convinced that's necessary.
09:20:17 <emperorjake> It would also make NewCC obsolete so you won't have to see the "wrong" UI colours anymore ๐Ÿ˜›
09:21:12 <peter1138[d]> With livery colours and group colours, colours can conflict anyway.
09:21:22 <peter1138[d]> Although you can turn that off for competitors if you want.
09:21:51 <peter1138[d]> Problem with minimum RGB difference is that some of the default colours are actually pretty close, at least for the main colour.
09:22:02 <emperorjake> You can also turn off station signs for competitors so you can tell what isn't yours
09:22:31 <peter1138[d]> Also, "realistic liveries"
09:22:40 <peter1138[d]> Though yeah, infrastructure isn't that.
09:24:22 <andythenorth> Hungry
09:24:26 <andythenorth> Lunch?
09:27:09 <_zephyris> Compulsary 2CC? More visible 2CC?
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09:44:13 <_zephyris> Lunch is confirmed: jollof rice, grilled chicken and plantain!
09:48:35 <locosage> peter1138[d]: may be because of the color space used for conversion
09:48:59 <locosage> blue hue shifts are quite common for color space issues
09:52:31 <locosage> _zephyris: well, that's kinda lost cause already as you can paint your vehicles into other company color
09:52:44 <locosage> though requiring some small color distance wouldn't hurt imo
09:53:03 <locosage> may need to depend on number of companies in the game if that goes over 15 one day xD
09:54:28 <_zephyris> Yeah... I've had the vague lingering idea (and no ability) to allow preventing custom liveries and enforced 2CC for more competitive multiplayer where you don't want confusion
09:55:45 <locosage> yeah, I'll probably disable that on citymania if I ever remember about it while messing with the code
09:57:14 <peter1138[d]> Funky shifts with 8bpp are because the palette doesn't contain every colour.
09:57:54 <peter1138[d]> _zephyris: Displaying custom liveries is already a game setting.
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09:58:35 <_zephyris> I thought it was, couldn't remember what I'd checked in my musings
09:58:43 <locosage> peter1138[d]: well, yes and no, you still can prioritize hue over lightness in your color distance, figuratively speaking
09:59:19 <_zephyris> I was quite happy with my RGB lut code, and the 8bpp lut table -> RGB lut code.
10:20:14 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395711758697500722/image.png?ex=687b715e&is=687a1fde&hm=df04449ebb63aad800b4a0a018889991bcbaedd15577c466a172878c34a8be0e&
10:20:14 <peter1138[d]> Disabled widget state is... not always helpful ๐Ÿ™‚
10:24:05 <peter1138[d]> (It only works when you have enabled and disabled widgets of the same colour near by)
11:02:51 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #14455: Fix: EngineImageType mismatch between sizing and drawing in preview window https://github.com/OpenTTD/OpenTTD/pull/14455
11:25:48 <kuhnovic> Maybe we should introduce friend-or-foe colors just like AoEII
11:26:16 <kuhnovic> "My stuff is red, everyone else's stuff is blue"
11:32:01 <peter1138[d]> NoCC.
11:36:00 <peter1138[d]> (Isn't it the other way around though, blue is me, red is opponents?)
11:37:28 <kuhnovic> You're probably right. It's been years since I've played it.
11:40:43 <LordAro> blue is player 1, red is player 2, green is player 3
11:40:44 <LordAro> iirc
11:41:21 <LordAro> though there might be a mode change display colours to blue/red only, it rings a bell
12:11:01 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395739636764250283/image.png?ex=687b8b54&is=687a39d4&hm=60bfa0014720f9ccd21268d88fed58990a65e6e5ede50c3599f4690d5b0da447&
12:11:01 <peter1138[d]> lol
12:16:03 <LordAro> lol
12:43:00 <DorpsGek> [OpenTTD/OpenTTD] ndrew222 commented on issue #14445: [Bug]: Music is not playing at all https://github.com/OpenTTD/OpenTTD/issues/14445
12:50:05 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #14445: [Bug]: Music is not playing at all https://github.com/OpenTTD/OpenTTD/issues/14445
12:52:49 <peter1138[d]> Hmm, graphs tho
12:57:09 <peter1138[d]> 14445 smells like a fluidsynch is not set up correctly.
12:57:13 <peter1138[d]> -a
13:07:41 <ahyangyi> peter1138[d]: That's fair but what about custom company **hues**?
13:07:56 <peter1138[d]> What about them?
13:08:04 <ahyangyi> fixed saturation/brightness
13:08:15 <ahyangyi> of course perhaps white/gray/black are exceptions
13:09:10 <ahyangyi> (Hmm, not particularly proud about this idea)
13:09:22 <ahyangyi> (Not able to choose between light blue and dark blue hurts ๐Ÿ˜› )
13:09:49 <peter1138[d]> Not sure what problem that is solving. We'd still 'need' to test for nearby colours, there'd just be way more chance of a collision.
13:10:45 <ahyangyi> peter1138[d]: ^
13:10:52 <ahyangyi> Thought you want *fewer* colors
13:11:07 <peter1138[d]> That was quoting someone else, it's not what I want.
13:11:40 <ahyangyi> Oh, I haven't read the Zorg parts
13:11:47 <ahyangyi> Sorry for effectively Zorging
13:11:50 <peter1138[d]> I don't blame you.
13:16:52 <wensimehrp> ahyangyi: I think oklch would be the solution?
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13:27:30 <peter1138[d]> To what?
13:27:51 <wensimehrp> fixed saturation/brightness
13:44:23 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395763135486365799/Screencast_from_2025-07-18_14-43-35.webm?ex=687ba137&is=687a4fb7&hm=01345acddf0ac7b32bb0740d169534fdbe16223717cca5bb327aa9f40083de75&
13:44:23 <peter1138[d]> Colours that conflict (according to an arbitrary threshold)
13:55:25 <DorpsGek> [OpenTTD/OpenTTD] ndrew222 commented on issue #14445: [Bug]: Music is not playing at all https://github.com/OpenTTD/OpenTTD/issues/14445
13:55:37 <LordAro> peter1138[d]: neat
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14:06:49 <bigyihsuan> peter1138[d]: is rgbcc finally happening?
14:07:35 <peter1138[d]> Doubt it, it's been aroudn for 12 years.
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14:13:42 <brickblock19280> peter1138[d]: The line not corresponding with the slider does annoy me a bit but I guess it can't be helped without making the window bigger and making it have a weird layout
14:13:48 <peter1138[d]> In the version in the PR there's a commit from Jan 2013 ๐Ÿ™‚
14:14:34 <brickblock19280> Why hasn't it happened? I've not been around for all those years
14:14:46 <peter1138[d]> The scrollbars have up and down buttons, and a minimum height to the 'tab'.
14:15:00 <brickblock19280> Yeah
14:16:07 <brickblock19280> The displays could be shrunk but I don't know if that'd be any better
14:16:13 <peter1138[d]> I think we tried hue on the 2D section, but it made it trickier to keep the same hue.
14:17:36 <brickblock19280> brickblock19280: It would be really bad actually since it aligns with nothing
14:22:04 <peter1138[d]> It would need to align with the middle of the slider, leaving a button and a half of space either end. Not doing it ๐Ÿ™‚
14:22:57 <peter1138[d]> Of course, the scrollbars are not necessary anyway, but without them it's not entirely obvious which bits you can click on.
14:23:19 <belajalilija> Why not instead of sliders just let people select RGB values as numbers?
14:24:34 <belajalilija> Like just 3 boxes where you type in a number on the 0-255 range
14:28:26 <peter1138[d]> In a colour picker, though are generally extras, not instead of.
14:29:29 <belajalilija> Imo itโ€™s better as it lets there be finer control
14:29:32 <peter1138[d]> *those
14:30:01 <peter1138[d]> Well, I don't know if you noticed, but the picker is HSV not RGB.
14:30:18 <belajalilija> Itโ€™s been a while since i saw
14:30:35 <talltyler> Since 9:44 am ๐Ÿ˜‰
14:30:40 <peter1138[d]> Yeah, fair, the screen is a whole 45 minutes ago ๐Ÿ™‚
14:31:11 <belajalilija> peter1138[d]: This is the last screenshot i see
14:31:12 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395774915633877193/image.png?ex=687bac30&is=687a5ab0&hm=88dbe552e8256d7e461ec6bdb1eba8f0abd98ca26e4a63307c93a631a5b8070e&
14:31:12 <peter1138[d]> Just copy this, amirite?
14:31:42 <brickblock19280> :gui_company:: :widdle_goblin:
14:31:53 <peter1138[d]> Oh it was video not a screenshot.
14:31:57 <belajalilija> Oh you mean this?
14:32:01 <brickblock19280> It's awful
14:32:02 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1395775124677857320/IMG_3890.png?ex=687bac61&is=687a5ae1&hm=b7613bd3840b44514b4c6888f9961b6a6a6547cc0fc2b8e9f27babb08fadc37f&
14:33:50 <belajalilija> peter1138[d]: I meant to just have RGB boxes where you change the value like you do entering any text
14:40:14 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395777188548186253/image.png?ex=687bae4e&is=687a5cce&hm=661726792373142e520c5e28f877e9246cbde83772dccd2bd0ac7b176cb6912e&
14:41:05 <peter1138[d]> Poor
14:41:12 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1395777431146729694/IMG_3891.png?ex=687bae87&is=687a5d07&hm=7e08c67c21d511fa21803b125d11df92738a7e14a8f2d909fc3c17282c50f8b4&
14:41:13 <belajalilija> Just this
14:41:45 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11634: Feature: Custom company colours. https://github.com/OpenTTD/OpenTTD/pull/11634#pullrequestreview-3033819861
14:44:48 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #14446: [Bug]: Cannot find path to station while in station https://github.com/OpenTTD/OpenTTD/issues/14446
14:44:51 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #14446: [Bug]: Cannot find path to station while in station https://github.com/OpenTTD/OpenTTD/issues/14446
14:46:08 <peter1138[d]> Heh, the commits are quite different and shuffled by now.
14:52:00 <talltyler> Ah, I had in mind `Codechange: Remove direct access to _colour_gradient` and `Codechange: Rename Colour to RgbaColour`
14:53:47 <peter1138[d]> Some of that is already merged, and I ended up not doing the rename because Colour is actually ColourRGBA, ColourARGB, or ColourBGRA depending on platform.
14:54:43 <peter1138[d]> TextColour, Colours and Colour is certainly a bit confusing though.
14:55:32 <talltyler> Ah, right, [#12169](https://github.com/OpenTTD/OpenTTD/pull/12169)
14:57:04 <peter1138[d]> So `Colour` does at least still store RGBA values, so maybe it could be renamed.
14:57:34 <talltyler> Just looking for low-hanging fruit, it's certainly not an obstacle to the main PR. ๐Ÿ™‚
14:57:58 <peter1138[d]> No, I'm just talking about it to figure out better naming ๐Ÿ™‚
14:58:11 <peter1138[d]> `Colours` is used by company colours and widget colours.
14:58:34 <peter1138[d]> It's definitely a bad name.
14:58:52 <peter1138[d]> And wIth the patch it has HSV information stuffed into it.
14:59:19 <peter1138[d]> `TextColour` is fine IMHO, except I complicate it by stuffing RGB data into it.
14:59:43 <talltyler> `Colours` are palette entries, if I'm not mistaken, while Colour allows any data?
15:00:38 <peter1138[d]> `Colours` is an index into the company colour palette remaps. It isn't actually a palette entry itself.
15:00:41 <talltyler> `FosterColour` ๐Ÿ˜›
15:01:02 <talltyler> Ah, right, I forgot that you can remap palette colours
15:01:09 <peter1138[d]> If it was just for company colours, I would have renamed it to `CompanyColour` long ago, but also widgets.
15:01:36 <peter1138[d]> It's not that you "can remap palette colours", that is... the entire point.
15:02:15 <peter1138[d]> `COLOURS_DARK_BLUE` = 0, `COLOURS_PALE_GREEN` = 1
15:02:31 <belajalilija> Will the colour be controllable via both rgb and hsv?
15:02:40 <peter1138[d]> The order is just the order the palette remaps appear in the basesets.
15:04:01 <peter1138[d]> So anyway, I bitstuff HSV data into `Colours`, and I bitstuff RGB data into `TextColour`. `Colour` is not touched, and `RGBMColour` (actually renamed in the current version) stores RGB + palette index.
15:04:16 <talltyler> I am sure I'm using the wrong terminology, having a slow brain day ๐Ÿ™‚
15:05:20 <peter1138[d]> belajalilija: The UI is HSV, because RGB is dumb for a colour picker.
15:05:40 <belajalilija> Shame
15:07:02 <peter1138[d]> Converting between HSV and RGB both ways is simple, but an RGB colour pickers are bad.
15:07:14 <peter1138[d]> (I know, because it was originally all RGB.)
15:07:50 <talltyler> Are you requesting a way for players to enter their favourite colour into the UI, in the case that they don't already have it saved? In that case, why would the format matter?
15:07:57 <belajalilija> Will the hsv values be enterable as text at least?
15:08:31 <belajalilija> talltyler: No i just donโ€™t understand hsv but a way to enter the colour would be good yeah
15:09:07 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395784458912665740/image.png?ex=687bb513&is=687a6393&hm=3c2d67c3e050f1f7f89a859de079c8eab9ec2ac10a3d96bd605b04248e140d70&
15:09:07 <peter1138[d]> Some very early testing ๐Ÿ˜„
15:09:27 <talltyler> Colourful buttons!
15:09:39 <belajalilija> Whatโ€™s the bottom one for?
15:10:10 <talltyler> I'm going to wear out my `u` key if I keep talking about colours and favourites ๐Ÿ˜›
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15:10:22 <belajalilija> Xd
15:10:54 <talltyler> All my coworkers are British, I'm getting very good at code-switching between American and British English. I even went "on holiday" earlier this month! ๐Ÿ˜…
15:11:39 <peter1138[d]> Just never use the other words.
15:12:11 <belajalilija> I canโ€™t really hate on American spelling
15:12:41 <belajalilija> Itโ€™s different due to an attempt to phoneticise the language
15:12:47 <belajalilija> Which is something i appreciate
15:13:27 <peter1138[d]> I mean "holibobs" and "staycation".
15:14:03 <peter1138[d]> Oops ๐Ÿ˜ฆ
15:15:03 <talltyler> We have "staycation" here, I had to look up "holibob" ๐Ÿ˜„
15:16:17 <belajalilija> Holibob is new to me tbf
15:16:38 <peter1138[d]> "staycation" would've been alright except the media corrupted it to me "holiday in the UK, not abroad", when it's meant to mean "holiday staying at home"
15:16:47 <peter1138[d]> *mean
15:17:05 <peter1138[d]> (Well, not "in the UK" for you, but I think you'll understand :))
15:18:16 <belajalilija> Yeah our use of staycation doesnโ€™t even make sense in the American context
15:18:36 <belajalilija> Given that most of them just holiday within their country anyway and many donโ€™t even have passports
15:20:32 <belajalilija> Staycation just means the economy is fucked so youโ€™re too broke for Majorca so you have to go to Skeggy
15:20:46 <belajalilija> Only to realise itโ€™s not really cheaper
15:21:26 <peter1138[d]> It means you fucking stay at home. Bloody morons.
15:22:04 <belajalilija> Aye but itโ€™s shite at home and the media canโ€™t make something positive about it
15:22:55 <belajalilija> But look at all those patriotic brits having a โœจ staycation โœจ in Blackpool
15:23:00 <peter1138[d]> Home is great. I have computer games, and... er... programming computer games.
15:23:01 <peter1138[d]> Also cycling.
15:26:32 <peter1138[d]> Uh
15:27:22 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395789040112111637/image.png?ex=687bb957&is=687a67d7&hm=f5a2d0267c86f4c1c0542b81ff93449d5954866c95f5dc76a026b305197889cc&
15:27:22 <peter1138[d]> Pom te pom?
15:27:34 <peter1138[d]> Discord being a bit smelly.
15:27:36 <audigex> peter1138[d]: Cycling at home? You must have a big house
15:27:50 <peter1138[d]> Cycling from home.
15:28:09 <audigex> I had visions of you cycling between the east and west wings of your giant mansion
15:28:22 <peter1138[d]> If that picture loaded, that's the old hue-shift, due to brightness adjustment being done in RGB space.
15:28:45 <peter1138[d]> Heh, well, plenty of people just cycle in one fixed spot on their turbo trainer.
15:28:48 <peter1138[d]> (I can't stand it)
15:29:35 <belajalilija> audigex: On a saw style trike
15:30:15 <belajalilija> Or like whatโ€™s his face from the shining
15:30:33 <belajalilija> With the same dodgy carpets
15:31:18 <belajalilija> peter1138[d]: Out of curiosity what would happen if someone selected black
15:31:49 <belajalilija> Would the darkest colour be black and everything else lighter
15:32:00 <belajalilija> Or would it all be black?
15:32:11 <belajalilija> Similarly what if someone selected white?
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16:33:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14456: Fix: Vehicle liveries did not update when switching company. https://github.com/OpenTTD/OpenTTD/pull/14456
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16:38:26 <andythenorth> Is now the ideal time for me to be changing FIRS industry colours? ๐Ÿ˜›
16:38:43 <andythenorth> I just 'tuned' some of them, because grey looks silly on a grey building
16:39:05 <andythenorth> and I seem to have banned other colurs like red for some historical prejudicial reasons
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17:23:32 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14448: Codechange: Initialise/reset font cache with FontSizes bitset. https://github.com/OpenTTD/OpenTTD/pull/14448
17:24:22 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14451: Fix f6e78a480d: Truncation ellipsis always drawn in initial colour. https://github.com/OpenTTD/OpenTTD/pull/14451
17:24:28 <talltyler> Industry colours are randomized by town, yes? Not tied to a specific type of industry? Seems fair game to change to me. ๐Ÿ™‚
17:30:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14424: Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. https://github.com/OpenTTD/OpenTTD/pull/14424#issuecomment-3090170447
17:37:23 <andythenorth> talltyler: the range FIRS uses is industry-specific
17:37:51 <talltyler> I wonder if players have memorized it. I certainly have not. ๐Ÿ™‚
17:38:07 <peter1138[d]> Silly callback, tbh.
17:38:15 <andythenorth> I mean...if we get arbitrary company colours, do FIRS colours go weird
17:38:20 <andythenorth> I ignore the current CC grf
17:38:32 <peter1138[d]> No, because the existing colours still exist.
17:41:16 <andythenorth> `peter1138 (level 40+): It's not that you "can remap palette colours", that is... the entire point.`
17:41:22 <andythenorth> I should read sometimes
17:50:15 <DorpsGek> [OpenTTD/team] cleverlinkru opened issue #650: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/650
17:50:24 <peter1138[d]> What did you read?
17:51:42 <andythenorth> I skimmed and for some reason thought this was a remap of existing company colours ๐Ÿ˜›
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18:22:44 <peter1138[d]> Bah, silly naming.
18:24:41 <peter1138[d]> I can't really touch `Colour`, as it's optimized for use within the 32bpp blitters.
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18:40:38 <peter1138[d]> Oh yeah, and `TextColour` can also be a palette colour. Hmm.
18:54:13 <peter1138[d]> /me ponders.
19:09:44 <ahyangyi> wensimehrp: Probably
19:37:33 <peter1138[d]> I don't see how it help.
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19:57:31 <peter1138[d]> LordAro, oof. bought a chain, can't see a Quick-Link ๐Ÿ˜ฎ
20:13:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14424: Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. https://github.com/OpenTTD/OpenTTD/pull/14424
20:13:45 <peter1138[d]> Hmm, now, a size might be represent as length width and height ๐Ÿ™‚
20:14:07 <peter1138[d]> But, uh, width and length are a bit awkward and loaded.
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20:41:36 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14449: Codechange: Decouple glyph map from SpriteFontCache instances. https://github.com/OpenTTD/OpenTTD/pull/14449
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20:47:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14457: Codechange: Add distinct type to hold pixel drawing colour. https://github.com/OpenTTD/OpenTTD/pull/14457
21:00:51 <peter1138[d]> Ok.
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21:27:07 <andythenorth> naptime
21:27:34 <peter1138[d]> Alas.
21:28:18 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14384: Change: Extend industry cargo history to cover quarters and years. https://github.com/OpenTTD/OpenTTD/pull/14384
22:00:24 <DorpsGek> [OpenTTD/OpenTTD] larilille-openttd opened issue #14458: [Bug]: Town growth in wallclock mode should be aligned with the calendar not with animation https://github.com/OpenTTD/OpenTTD/issues/14458
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22:47:28 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14456: Fix: Vehicle liveries did not update when switching company. https://github.com/OpenTTD/OpenTTD/pull/14456#pullrequestreview-3034951262
22:51:05 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #14456: Fix: Vehicle liveries did not update when switching company. https://github.com/OpenTTD/OpenTTD/pull/14456#pullrequestreview-3034954141
22:59:04 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #14458: [Bug]: Town growth in wallclock mode should be aligned with the calendar not with animation https://github.com/OpenTTD/OpenTTD/issues/14458
23:03:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN dismissed a review for pull request #14456: Fix: Vehicle liveries did not update when switching company. https://github.com/OpenTTD/OpenTTD/pull/14456#pullrequestreview-3034951262
23:03:36 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14456: Fix: Vehicle liveries did not update when switching company. https://github.com/OpenTTD/OpenTTD/pull/14456
23:03:44 <peter1138[d]> Oops. I fixed the cheat case first, didn't spot it was using the same function.
23:11:03 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #14456: Fix: Vehicle liveries did not update when switching company. https://github.com/OpenTTD/OpenTTD/pull/14456#pullrequestreview-3034970364
23:12:12 <_glx_> hmm I hope a temporary vcpkg bug
23:12:45 <peter1138[d]> lol
23:12:51 <_glx_> but both x86 and x64 failed on libogg
23:13:35 <_glx_> let's test locally
23:19:01 <_glx_> of course locally it used cached source
23:22:22 <peter1138[d]> Error 502, so likely just temporary.
23:24:19 <_glx_> yup
23:24:58 <_glx_> funny they get libogg from gitlab but opus from github (both are from xiph)
23:37:26 <_glx_> anyway a re-run fixed it
23:43:12 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14456: Fix: Vehicle liveries did not update when switching company. https://github.com/OpenTTD/OpenTTD/pull/14456