IRC logs for #openttd on OFTC at 2025-07-16
            
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04:46:53 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/6b6caa6fa8eeaf3ccd94c0f92fa1261ad3b371e0
04:46:54 <DorpsGek> - Update: Translations from eints (by translators)
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07:43:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13303: Change: Implement side-by-side font cache, allowing use of multiple fonts. https://github.com/OpenTTD/OpenTTD/pull/13303
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08:03:16 <DorpsGek> [OpenTTD/OpenGFX2] ahyangyi commented on issue #207: Include git-lfs file in source tarballs in future releases? https://github.com/OpenTTD/OpenGFX2/issues/207
08:16:19 <DorpsGek> [OpenTTD/OpenGFX2] PeterN commented on issue #207: Include git-lfs file in source tarballs in future releases? https://github.com/OpenTTD/OpenGFX2/issues/207
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09:22:28 <Yu> hi!
09:23:07 <Yu> Is it possible that not a single oil platform will appear between 1950 and 2010?
09:24:24 <LordAro> I think they start appearing around 1980
09:24:38 <LordAro> But it is random, so in theory you might not get any
09:25:36 <peter1138[d]> They also only spawn near the edge of map, so hopefully you have some ocean there.
09:26:44 <Yu> yes, yes, wet edges. all four. in the last beta they spawned very briskly - more than 20 pieces. And now just 0.
09:30:33 <Yu> screen: https://ibb.co/3Y5hqL0N
09:30:56 <LordAro> there's not a huge amount of space
09:32:11 <peter1138[d]> truebrain: The bulk of the annoying blitters are all the 32bpp SSE anim/noanim variants. They bulk out the duplication that's needed when changing anything.
09:32:28 <Yu> everything is standard. I didn't change anything in the settings.
09:35:08 <peter1138[d]> Except map size 🙂
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09:35:25 <reldred> that's a tiny map
09:35:27 <peter1138[d]> 128 x 128 means less water tiles, so less chance of oil rigs.
09:39:09 <Yu> https://ibb.co/ccDFf7ym
09:39:13 <Yu> 25 tiles
09:42:24 <peter1138[d]> I mean less water tiles in total, not talking about distance from edge.
09:43:40 <Yu> but in 14.1 in the same amount of water - they appeared in dozens
09:44:18 <Yu> north: https://ibb.co/ZRgTRqSj
10:05:45 <Yu> Is it forbidden to carry wood in a boat?
10:05:59 <Yu> https://ibb.co/zH73k6qC
10:07:06 <peter1138[d]> No. Look a the scrollbar.
10:07:09 <peter1138[d]> *at
10:07:52 <Yu> ohhhh!
10:11:26 <dh1> carrying wood in a boat represents like 20% of new zealand's economy
10:11:50 <Yu> and Japan
10:11:54 <Yu> I ran a test for oil. Shouldn't it appear in the same water?
10:12:07 <Yu> https://ibb.co/Kx66VRPQ
10:12:30 <Yu> * In such a quantity of water.
10:59:03 <DorpsGek> [OpenTTD/OpenTTD] PikkaBird opened issue #14452: [Bug]: Bit 10 of Station Variable 68 is reversed https://github.com/OpenTTD/OpenTTD/issues/14452
11:01:25 <DorpsGek> [OpenTTD/OpenTTD] PikkaBird closed issue #14452: [Bug]: Bit 10 of Station Variable 68 is reversed https://github.com/OpenTTD/OpenTTD/issues/14452
11:01:28 <DorpsGek> [OpenTTD/OpenTTD] PikkaBird commented on issue #14452: [Bug]: Bit 10 of Station Variable 68 is reversed https://github.com/OpenTTD/OpenTTD/issues/14452
11:02:36 <Yu> Hooray! It spawned!
11:02:49 <Yu> https://ibb.co/pj2npMbs
12:06:19 <peter1138[d]> Urgh, why can't I have default generic parameters in C# 😦
12:08:16 <pickpacket> peter1138[d]: because God hates you?
12:19:25 <peter1138[d]> Oh wow, so showing path reservations defaults to "on" now? That's basically a debug tool in my eyes.
12:26:16 <LordAro> when did that happen?
12:26:21 <LordAro> that doesn't seem right, agreed
12:27:24 <peter1138[d]> I#
12:27:28 <peter1138[d]> I'm guessing long ago.
12:28:35 <peter1138[d]> <https://github.com/OpenTTD/OpenTTD/commit/fe51051b7cbd2da0431a9b928db837c723b781f3>
12:29:36 <peter1138[d]> <https://github.com/OpenTTD/OpenTTD/discussions/8393#discussioncomment-220235>
12:29:38 <peter1138[d]> Indeed 🙂
12:32:10 <LordAro> ha
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12:47:27 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395024029600976947/image.png?ex=6878f0de&is=68779f5e&hm=710c9eb60c25845ad0430aeff8f006b9bbce91231855d45424453dff58b90f2e&
12:47:27 <peter1138[d]> On by default means this patch to make them more visible, as is often requested, is a bit awkward...
12:51:32 <talltyler> There was a discussion where we voted on which settings to change. I disagreed with path reservations but that’s what the voters wanted. 🤷
12:51:53 <peter1138[d]> I provided the link 😉
12:55:50 <talltyler> Oh, I only read the commit link
13:03:24 <peter1138[d]> Maybe this needs Show Path Reservations: No, Subtle, or Contrast. But... Meh, that makes things complified.
13:20:57 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14451: Fix f6e78a480d: Truncation ellipsis always drawn in black. https://github.com/OpenTTD/OpenTTD/pull/14451#pullrequestreview-3024994082
13:21:30 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #14447: Codefix: Spelling error in name of GetGRFStringTextStackParameters https://github.com/OpenTTD/OpenTTD/pull/14447
13:34:25 <audigex> peter1138[d]: Complicated but sensible IMO
13:34:27 <emperorjake> I've said it before and I'll say it again, show path reservations needs to be more easily accessible, not buried in the settings. It should be in the same category as loading indicators, for example.
13:35:06 <audigex> Maybe even in the transparency menu, which also fits nicely with the 3 options (visible, translucent, hidden)
13:36:06 <audigex> Default to translucent grey like we have now, let people either hide them for screenshots (or preference) or make them super visible for debugging problems
13:37:32 <_glx_> the visibility issue was mostly for maglev
13:46:04 <belajalilija> emperorjake: 💯
13:46:20 <peter1138[d]> Maglev, monorail, and many other addon tracks that do things differently.
14:21:56 <DorpsGek> [OpenTTD/OpenTTD] michalc started discussion #14453: Transparent animated gif of vehicles https://github.com/OpenTTD/OpenTTD/discussions/14453
14:29:14 <DorpsGek> [OpenTTD/team] Szpieg0 opened issue #649: [pl_PL] Translator access request https://github.com/OpenTTD/team/issues/649
14:35:06 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395051121579393095/Screencast_from_2025-07-16_15-32-44.webm?ex=68790a1a&is=6877b89a&hm=3d3d2fd4aa24bf26446fe4723ab4b2ee8e8ba6b6374b7b3abe160193fde29a9a&
14:35:06 <peter1138[d]> Well, the state is reversed, so reservations are shown when transparency is set on. Which is confusing, but...
14:38:10 <DorpsGek> [OpenTTD/team] glx22 commented on issue #649: [pl_PL] Translator access request https://github.com/OpenTTD/team/issues/649
14:49:05 <audigex> peter1138[d]: I think that makes perfect sense
14:49:05 <audigex> If you add in the additional button underneath for a "translucent" option like trees etc have, which shows the current reservations instead of the bright red, I'd say that's perfect
14:49:38 <peter1138[d]> I don't really want to add two ways to draw reservations.
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14:58:50 <KamijouHSF> hi
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15:15:54 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1395061390854586478/image.png?ex=687913aa&is=6877c22a&hm=3baaacb57cdc11c20281859a901bc7288480f25e6194d552a841562871fffce2&
15:15:54 <peter1138[d]> Pom te pom
15:19:43 <andythenorth> I am not supported 😛
15:50:49 <cu-kai> @ path reservations being on by default - when i first played the game and discovered that setting, i turned it on immediately. i did notice that in recent builds it's by default and assumed that was desired.
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16:17:30 <peter1138[d]> Well, it was intended. I don't think it's desirable though.
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16:38:56 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on discussion #14453: Transparent animated gif of vehicles https://github.com/OpenTTD/OpenTTD/discussions/14453
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19:44:06 <truebrain> peter1138[d]: Why don't we just remove the noanim, or those SSEs that nobody actually uses? I mean, to noanim was always a bit weird; more a: "TrueBrain can't get the anim performant, so he left the noanim behind" kinda thing 😛
19:45:48 <truebrain> ssse3 doesn't even show up in any survey report even
19:46:20 <truebrain> or any non-anim sse for that matter
19:50:20 <_jgr_> Using SSE for the palette animation if OpenGL isn't available/enabled gives a reasonable speedup, but the actual sprite blitting is not meaningfully better in the SSE variants
19:50:57 <truebrain> looking at the survey, only keeping the sse2-anim and sse4-anim is all we need. I can't find any other meaningful usage of the sse blitters
19:54:20 <truebrain> I would guess ssse3 is never auto-selected for one reason or the other, and nobody would manually select it
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20:39:13 <michi_cc> SSE4 turned adult, and SSSE3 is just a couple years older or so. The amount of SSSE3-but-not-SSE4 CPUs is probably minimal by now.
20:45:29 <truebrain> yeah, the SSSE3 -> SSE4 was quick
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21:10:59 <peter1138[d]> _jgr_: Might be in part where we've modified things over time.
21:15:41 <peter1138[d]> So, how can we offload to a GPU? I dunno what the current terminology is for letting the GPU hold lists of vertices and textures.
21:16:52 <peter1138[d]> And I wonder what happened to that direct 3d patch that someone worked on
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21:56:26 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #14365: Gamepad scrolling https://github.com/OpenTTD/OpenTTD/pull/14365#issuecomment-3081234496
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22:06:31 <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Gamepad scrolling https://github.com/OpenTTD/OpenTTD/pull/14365#issuecomment-3081319490
22:06:36 <DorpsGek> [OpenTTD/OpenTTD] janisozaur updated pull request #14365: Gamepad scrolling https://github.com/OpenTTD/OpenTTD/pull/14365
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22:44:13 <andythenorth> why am I awake still?
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