IRC logs for #openttd on OFTC at 2025-07-11
            
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00:58:19 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias commented on pull request #14425: Feature: [NewGRF] Stations under bridges https://github.com/OpenTTD/OpenTTD/pull/14425#pullrequestreview-3007990757
01:32:05 <gwyd4016> https://cdn.discordapp.com/attachments/1008473233844097104/1393042127671525407/image.png?ex=6871bb14&is=68706994&hm=96f74390a430e15a42c43f7c0a1c1f6de5f8152c69bf257299b3e66c0a4eee3a&
01:32:05 <gwyd4016> talltyler: Loving whatever's going on with this station here
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02:00:30 <talltyler> That’s a recently-added station, part of the late-1940s through-running program. It serves local buses and lots of passengers changing lines, alleviating congestion at the main city station visible at bottom right. The elevated tracks are a freight bypass headed toward the power station junction and the oil refinery.
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02:06:04 <gwyd4016> Reminds me of Porchefontaine
02:06:12 <gwyd4016> A station lost in a mix of junctions
02:08:39 <gwyd4016> https://cdn.discordapp.com/attachments/1008473233844097104/1393051332469854329/Gare_de_Porchefontaine_07.png?ex=6871c3a7&is=68707227&hm=89719da7792836e4f48708e68ed0e72493990c4a45c3afe0cc7936f2933e96db&
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02:24:29 <yiffgirl> bizzare that showing line numbers isn't the default for git grep. like, famously one of the only important places to know line numbers
02:27:01 <_glx_> gwyd4016: it's on RER C, nothing makes sense on that line 🙂
02:27:48 <gwyd4016> RER C ❤️
02:34:16 <_glx_> but it used to be worse like versailles to versailles through paris 🙂
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02:52:59 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1393062488056004608/Chuffing_Railways.sav?ex=6871ce0b&is=68707c8b&hm=141ef7fd8b3cb5be2b8a43cbc4a1d007d45550a31be418de6889664c819cd829&
02:52:59 <talltyler> If you want to check out the map in action, here's the latest save. Please ignore the Crass UK Town Names (they're a bit raunchy, especially the group names for each line that result...). The diesel-powered Food trains are brand new and not well integrated into the network, I have some capacity expansions planned to fit them in better. 🙂
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04:45:44 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/aaf5d39b156842f0fcbcec50076806f351921ce4
04:45:45 <DorpsGek> - Update: Translations from eints (by translators)
05:29:32 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/16212327063
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06:04:57 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias commented on pull request #14425: Feature: [NewGRF] Stations under bridges https://github.com/OpenTTD/OpenTTD/pull/14425#pullrequestreview-3008741444
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06:46:57 <andythenorth> grf wiki down? 👀 https://newgrf-specs.tt-wiki.net/
06:54:37 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias updated pull request #14425: Feature: [NewGRF] Stations under bridges https://github.com/OpenTTD/OpenTTD/pull/14425
06:58:29 <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias commented on pull request #14425: Feature: [NewGRF] Stations under bridges https://github.com/OpenTTD/OpenTTD/pull/14425#pullrequestreview-3008893796
07:13:24 <yiffgirl> oh. hm. that's not ideal.
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07:58:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14384: Change: Extend industry cargo history to cover quarters and years. https://github.com/OpenTTD/OpenTTD/pull/14384
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08:14:32 <_zephyris> Anything I can help with as β3 inches closer?
08:38:16 <DorpsGek> [OpenTTD/website] stormcone commented on pull request #357: Add: OpenTTD 15.0-beta3 announcement https://github.com/OpenTTD/website/pull/357#issuecomment-3061263899
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10:25:11 <belajalilija> i have a sort of *fanciful*
10:25:39 <belajalilija> how hard would it, at some point, be to include an AI in the base game that is set to on by default
10:26:37 <belajalilija> my reasoning behind thinking this may be a good idea is that it would give new players something to immitate to learn how to get a working network
10:27:47 <belajalilija> it is how i learned to play pre youtube and when i was too young really for forums, i know there's plenty of resources on the net to help people, and in this discord, but there's nothing really in the game itself
10:29:05 <belajalilija> i know its probably wishful thinking that it would significantly reduce the number of silly questions but it might help some people
10:30:10 <belajalilija> tldr: can you include an ai in the base game like there was in ttdlx so new players have something to learn from?
10:44:02 <talltyler> It would probably be easy to include an AI. But which one? And now we have to maintain it and make sure it keeps working, and handle bug reports, “ai made a silly track plz fix,” and PRs for it, forever?
10:44:21 <belajalilija> there is that
11:03:40 <DorpsGek> [OpenTTD/website] 2TallTyler commented on pull request #357: Add: OpenTTD 15.0-beta3 announcement https://github.com/OpenTTD/website/pull/357#issuecomment-3061816890
11:10:52 <pickpacket> What's the colour palette for 32bpp graphics? Does it support an alpha channel? With some level of opacity?
11:13:28 <wensimehrp> It's rgba
11:13:43 <pickpacket> wensimehrp: epic! Ty
11:13:44 <wensimehrp> 8bits for r, g, b, alpha, respectively
11:14:04 <pickpacket> 🥳
11:14:20 <pickpacket> Looking forward to re-doing sprites now
11:27:02 <locosage> btw, lack of default ai is a big part why openttd doesn't feel similar to original game
11:27:18 <locosage> as that completely removes competitive element
11:27:31 <locosage> it doesn't even have to be good, just challenging enough for new players
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11:44:53 <_zephyris> FWIW, I agree, a default AI would make OTTD more like TTD.
11:46:13 <_zephyris> It's what SimpleAI tried to do...
12:01:42 <pickpacket> _zephyris: why did it fail? 🤔
12:06:23 <peter1138[d]> pickpacket: It can't bulldoze towns and mountains for free 😄
12:06:53 <pickpacket> 😂 Why does it have to be able to do that??
12:07:55 <_zephyris> *aimed to do 🙂
12:08:10 <_zephyris> I think it succeeded!
12:13:18 <peter1138[d]> Include by default, or suggest / automatically download if nothing is present?
12:13:52 <pickpacket> peter1138[d]: similar to how OpenGFX and OpenMSX are handled?
12:14:49 <peter1138[d]> I don't think music/sound are suggested, but graphics are bootstrapped if not present because it's impossible to do anything without them.
12:15:48 <_glx_> And base graphics selection is quite limited
12:16:28 <_glx_> Still people manage to use zbase
12:21:08 <pickpacket> it's based *badumtisch*
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14:54:01 <peter1138[d]> Well.
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16:11:06 * LordAro sat on a stationary train watching signal diagrams
16:11:28 <LordAro> the station (half a mile away) is very blocked up
16:19:05 <Rubidium> those pesky block signals?
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16:35:07 <DorpsGek> [OpenTTD/OpenTTD] HyperJeanJean updated pull request #14428: Change: Select snow line height by level instead of coverage https://github.com/OpenTTD/OpenTTD/pull/14428
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16:38:58 <DorpsGek> [OpenTTD/OpenTTD] HyperJeanJean commented on pull request #14428: Change: Select snow line height by level instead of coverage https://github.com/OpenTTD/OpenTTD/pull/14428#issuecomment-3062976551
17:07:42 <DorpsGek> [OpenTTD/OpenTTD] maxfleetdev commented on issue #14427: [Crash]: Game failing to launch https://github.com/OpenTTD/OpenTTD/issues/14427
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17:58:34 <DorpsGek> [OpenTTD/OpenTTD] HyperJeanJean updated pull request #14428: Change: Select snow line height by level instead of coverage https://github.com/OpenTTD/OpenTTD/pull/14428
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19:29:59 <andythenorth> return a random badge from a list, filtered by a predicate?
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