IRC logs for #openttd on OFTC at 2025-07-03
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01:45:13 <yiffgirl> this has to be an accidental comment, right??
01:48:01 <yiffgirl> this has to be an error right
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04:44:11 <DorpsGek> - Update: Translations from eints (by translators)
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06:50:02 <_jgr_> yiffgirl: Yes, the wrong comment has been copied, I can write another one later on
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08:25:10 <pickpacket> does anyone have tips on software for making sprites? Maybe there's something that's a little less time consuming that drawing pixel by pixel in gimp
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08:26:46 <locosage> I'm not an artist but aseprite seems quite popular
08:29:15 <pickpacket> Looks nice but costs money :/ Good tip, though. I'll keep looking for an open source editor
08:37:06 <locosage> aseprite source is open so you can build it yourself for free
08:37:33 <locosage> it's a bit of a nuisance but totally possible
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08:43:25 <pickpacket> huh. Worth looking into
09:18:03 <peter1138[d]> Which lunatic puts y before x?
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09:40:31 <locosage> one with a timer? ๐
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10:16:32 <Rubidium> peter1138[d]: anyone tangentially working with GPS/WGS84 coordinates?
10:17:16 <peter1138[d]> That and old NFO files ๐
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10:44:15 <kuhnovic> I tried to project GPS coordinates of Norwegian cities on a heightmap of Norway. I hand-placed three cities that were quite far apart and triangulated everything from those reference cities. It was messy but it worked.
10:47:56 <peter1138[d]> I suppose the json importer doesn't understand GPS coords ๐
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10:52:07 <locosage> I did some reprojection of maps from another coordinate system into wgs84 via reference points as a part of my diploma thesis in uni
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11:08:21 <_zephyris> @pickpacket Aseprite is very good, I've thrown money at them.
11:22:35 <pickpacket> Does it work on linux?
11:54:02 <_zephyris> It doesn't do anything you fundamentally can't do in other software, but it's well designed with a "pixel art and palette image first" mentality
12:22:11 <locosage> hm.. I wonder if is there any player who ever used ctrl to inverse rail removal mode intentionally...
12:23:07 <locosage> I mean not the normal->remove kind of inverse but remove->normal
12:23:21 <locosage> so basically building rails while having bulldozer and ctrl pressed
12:25:22 <locosage> oh, lol, I actually have it disabled in cmclient for 5 years and no one complained
12:25:36 <locosage> thought it was only since 14.x
12:44:29 <yiffgirl> worth mentioning that aseprite did move to being source-available at one point. if that bothers you libresprite [a fork of the last open source commit] exists, but i don't think it's quite as featureful as aseprite is currently
12:52:45 <peter1138[d]> If you 100% need source code, create your images as .xpm files ๐
12:53:30 <peter1138[d]> An image format.
12:54:08 <pickpacket> but what does that have to do with the source code of image editors?
12:54:26 <locosage> you don't need any image editor xD
12:55:04 <pickpacket> oh, right. It's just a bitmap
12:55:19 <pickpacket> well, I have my templates in xcf and export the images to png
12:55:45 <pickpacket> works, but drawing pixel by pixel gets tiring and time consuming
12:56:01 <peter1138[d]> The .xpm file format is a C source file. That was the joke. It was a crap joke, mind you.
12:57:35 <locosage> wonder how good is chatgpt at making xpms...
12:58:09 <pickpacket> peter1138[d]: ๐
12:59:53 <locosage> not that good apparently ๐
13:02:00 <locosage> "That XPM image is a tiny pixel-art penguin, meant to look like a cute, cartoony bird with a yellow belly (the x characters), white chest (o), and black outline (.). Definitely no hidden message or insult in there โ just a fun, low-res drawing." ๐คฃ
13:14:05 <locosage> omg, survey shows 55% for two-way pbs as ๏ปฟ`game.settings.gui.default_signal_type`
13:17:02 <belajalilija> i made a new game to see what my default was
13:17:11 <belajalilija> wasnt that, thankfully
13:17:59 <yiffgirl> hey at least it's not block signals though right
13:18:47 <locosage> block signals are like 13%
13:20:01 <locosage> but at least block signal ppl kinda know what they're doing
13:20:21 <locosage> two way pbs basically means they either don't use signals at all or have no idea how they work
13:21:58 <locosage> well, except maybe 0.1% that just happened to end game after building 1-way signal
13:23:23 <talltyler> Thatโs my default, because I can Ctrl+Click once to upgrade to one-way path or twice to block signal, without having to go all the way around through pre-signals.
13:23:48 <talltyler> (Yes, I use block signals for Roleplay โข )
13:24:21 <yiffgirl> okay i have to ask. how do you roleplay block signals
13:24:34 <talltyler> Obviously my network only has two-way path signals at stations and other places they are needed ๐
13:25:00 <talltyler> I like the look of the smaller signals in between junctions ๐คท
13:25:26 <talltyler> The big one-way sign on one-way path signals is ugly ๐
13:26:43 <yiffgirl> i wonder what it would take to change the appearance of signals that can only ever lead to one other signal
13:27:08 <talltyler> My other main quest, besides push-pull, is yellow signals and a NewGRF signal interface powerful enough to do absolute block signaling with distinct distant and home signals. Iโm a bit of a signaling nerd. ๐
13:27:08 <locosage> lol, that's an interesting way to deal with signal gui for sure xD
13:27:37 <talltyler> Signal type: automatic ๐
13:27:46 <peter1138[d]> locosage: This is actually bullshit.
13:28:38 <locosage> I get Tyler's usecase but you can't reasonably have two-way pbs as your main signal
13:28:55 <talltyler> Even if you use only two-way pbs, Iโd guess pathfinder penalties of backwards signals would mostly keep trains on the correct track ๐
13:29:04 <talltyler> I have not tried it though
13:29:37 <locosage> it only works until it doesn't
13:30:25 <belajalilija> fucking capitalists
13:32:57 <yiffgirl> i'll get back to the bridges under stations work later today probably, body is just totally exhausted right now
13:34:04 <talltyler> Thereโs no rush. ๐
13:34:24 <locosage> also, funnily no one has `game.settings.gui.developer` on 0, but 20% have it on 2
13:37:25 <locosage> hm, looks like 0 does nothing and default is 1
13:40:32 <locosage> 20% for 2 are quite curious though as that just seems to affect some warning messages
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14:27:44 <peter1138[d]> Hmm, anyone have a test GRF, (or example of) a train that uses the old-style of flipping which needed a flag to enable flipping?
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15:23:28 <locosage> lol, I just nearly finished implementing a setting to invert Ctrl for dragging signals in cmclientโonly to realize it's already implemented. ๐
15:35:21 <locosage> oh, wth is "vanilla" category in the survey? it just nightlies or smth?
15:35:33 <locosage> very little time played, explains the weird results
15:36:19 <locosage> I thought it's for all versions like jgrpp one
15:40:35 <peter1138[d]> Hmm, who calls a route with 1000ft of climb "flat and fast" ๐ฎ
15:40:48 <locosage> also, this is very misleading: "That is to say, if a setting was "true" for 100 seconds of play-time and "false" for 200 seconds of play-time, it would be 33% true and 66% false. "
15:41:13 <locosage> afaict it only counts the value setting had at the end of the game when survey was sent
15:41:54 <locosage> so it's weighted by play time between games but it's end value on every individual game
15:43:38 <locosage> shocking: players are more likely to quit the game after using path signals ๐คฃ
15:45:53 <Rubidium> peter1138[d]: someone who commutes by bike up a hill like Mont Ventoux? :D
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19:35:14 <peter1138[d]> 160 miles, bloomin looney ๐
19:52:49 <LordAro> excellent place to be though
19:53:18 <LordAro> for all of the reasons
19:53:32 <LordAro> (well, other than the cost of everything)
19:54:06 <peter1138[d]> This is condensing that tour down from ~30 miles a day to... a bit more...
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20:01:42 <peter1138[d]> Silly bounding boxes.
20:10:38 <peter1138[d]> Is this... normal...?
20:11:55 <peter1138[d]> Oh. Weird to have a setting for that. And weird that it's off.
20:14:49 <belajalilija> peter1138[d]: No
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21:34:42 <yiffgirl> peter1138[d]: wait a minute, cargo already has destinations. so what is cargodest?
21:34:42 <yiffgirl> ๐ ...specific tile destinations rather than specific station destinations
21:34:42 <yiffgirl> huh? what would that accomplish??
21:35:02 <peter1138[d]> Cargo doesn't have destinations.
21:37:49 <yiffgirl> you mean to say the "100 passengers to grenley" thing in the station window is fake?
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