IRC logs for #openttd on OFTC at 2025-04-21
            
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00:29:33 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #14057: [Bug]: Emscripten: Screen is squished when toggling fullscreen or selecting only available resolution https://github.com/OpenTTD/OpenTTD/issues/14057
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02:04:16 <DorpsGek> [OpenTTD/OpenGFX2] 2TallTyler approved pull request #174: Fix: Avoid string concatenation for baseset description https://github.com/OpenTTD/OpenGFX2/pull/174#pullrequestreview-2780418490
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02:14:40 <talltyler> _zephyris: If you were to push a new OpenGFX2 release before midday Tuesday, I could use the new Toyland ground for the title game competition. ๐Ÿ˜„
02:19:19 <talltyler> Er, I guess thatโ€™s the end of the day for you, midday for me ๐Ÿ™‚
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04:45:26 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/5502618ac327bd7758fbde3b546eecf9b4b434cb
04:45:27 <DorpsGek> - Update: Translations from eints (by translators)
05:24:19 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #14053: Codechange: use std::string_view over const std::string& for finding files https://github.com/OpenTTD/OpenTTD/pull/14053
05:42:14 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/14567885726
06:02:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #14053: Codechange: use std::string_view over const std::string& for finding files https://github.com/OpenTTD/OpenTTD/pull/14053
06:09:26 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #14053: Codechange: use std::string_view over const std::string& for finding files https://github.com/OpenTTD/OpenTTD/pull/14053
06:10:20 <_zephyris> talltyler: I'd like to! Big drive today, but I'll try.
06:10:41 <_zephyris> One of the best ways to get feedback and advertise.
06:18:33 <_zephyris> (well, long by Europe standards)
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07:17:54 <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/0fc5eda605fb12777f59765c523fc4d8926278ce
07:17:55 <DorpsGek> - Add: summary for week 16 of 2025 (by OpenTTD Survey)
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07:46:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14056: Change: Add scrollbar to infrastructure window. https://github.com/OpenTTD/OpenTTD/pull/14056
07:46:16 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #9056: missing scrollbar on infrastructure window https://github.com/OpenTTD/OpenTTD/issues/9056
07:46:19 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed pull request #13130: Fix #9056: [interface] missing scrollbar on infrastructure window. https://github.com/OpenTTD/OpenTTD/pull/13130
08:06:19 <peter1138[d]> SCC_FRACTION?
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08:11:31 <DorpsGek> [OpenTTD/OpenTTD] WenSimEHRP opened issue #14058: [Bug]: font is blurry under wayland https://github.com/OpenTTD/OpenTTD/issues/14058
08:22:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #14058: [Bug]: font is blurry under wayland https://github.com/OpenTTD/OpenTTD/issues/14058
08:23:30 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #14051: Change: Draw boolean toggle as slider widget instead of red/green change. https://github.com/OpenTTD/OpenTTD/pull/14051#issuecomment-2817923681
08:23:58 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1363792365541654668/image.png?ex=6807521d&is=6806009d&hm=e733f81a08c6ece3303b92a3a8c875584f65fe2b4f7c454c3350c31af3844cec&
08:23:58 <peter1138[d]> Why not fractions:
08:24:37 <peter1138[d]> andythenorth: ^^
08:27:04 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1363793147271970886/image.png?ex=680752d8&is=68060158&hm=cc6634d7e9a024f27fb594dab7240e7295863b91bcaeaaa0d0044969df4fe7f7&
08:27:05 <andythenorth> indeed
08:27:24 <andythenorth> I mean...it will be reported as confusing
08:27:31 <andythenorth> is it just another unit setting? ๐Ÿ˜›
08:28:01 <peter1138[d]> What if ".5" meant "5/16s".
08:28:22 <andythenorth> so it was decimals of a tile?
08:28:26 <peter1138[d]> 0.9, 0.10, 0.15, 1.0
08:28:42 <peter1138[d]> non-decimal decimals.
08:29:03 <andythenorth> the best kind
08:29:34 <peter1138[d]> Given "/16" is constant here, can we abbreviate it.
08:29:59 <peter1138[d]> Or don't separate the whole numbers.
08:30:16 <peter1138[d]> 3-1/16 = 49/16
08:30:42 <peter1138[d]> 1-13/16 = 29/16
08:30:53 <peter1138[d]> Nope, not useful for its purpose.
08:31:39 <andythenorth> It's obvious how we arrived at math.round() ๐Ÿ™‚
08:31:42 <andythenorth> "JFDI"
08:32:02 <peter1138[d]> We don't use "math.round()" because that's not a thing in C++.
08:32:08 <truebrain> If you write 1-13/16, you actually mean (mathwise) 1+13/16 right?
08:32:12 <peter1138[d]> We also use ceil.
08:32:37 <peter1138[d]> Yeah.
08:32:50 <andythenorth> controversial, do we need to see the sub-tile lengths?
08:32:54 <andythenorth> "1 and a bit"
08:32:54 <truebrain> Explains why I didn't understand at first ๐Ÿ˜›
08:33:24 <andythenorth> I suspect we can't put the tile lengths on the vertical bars?
08:33:25 <peter1138[d]> I was trying to find convention on how to display such numbers, but everything I see is school kids stuff ๐Ÿ˜’
08:33:43 <andythenorth> GPT said just put tilde in front
08:33:45 <andythenorth> ~0.2
08:33:51 <andythenorth> "thanks robot"
08:34:47 <reldred> I dunno, I'm more used to seeing it written as 4 1/16, the hyphen looks a bit weird to me.
08:35:16 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1363795209770631320/image.png?ex=680754c4&is=68060344&hm=05223005a06de1a365f76ff11d6523cc1200175e7a396f6f5a15a642ff43de49&
08:35:16 <peter1138[d]> See, I wasn't exactly wrong.
08:35:23 <andythenorth> nice
08:35:29 <peter1138[d]> Very short hyphen mind you.
08:35:36 <peter1138[d]> Almost a middot, but not short enough for that.
08:35:39 <reldred> huh, fair enough
08:36:14 <peter1138[d]> Measure depot slots in inches? ๐Ÿ˜„
08:36:28 <andythenorth> unicode fractions? ๐Ÿ˜›
08:36:39 <peter1138[d]> In the small font? Brave.
08:36:40 <andythenorth> peter1138[d]: this is probably a good solution TBH
08:36:44 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1363795580446576750/16a1421c7048cb3f.png?ex=6807551c&is=6806039c&hm=60ee8ae1d57eff55b838c7dfb998778fcaaefe8116a2c581173f53d04a35c3b1&
08:36:44 <reldred> these bahcos use a period
08:36:51 <andythenorth> what if it wasn't small font?
08:37:15 <reldred> and I like bahco tools better than tekton whoever they are
08:37:17 <peter1138[d]> Then it would be emphasizing something that isn't very important.
08:37:18 <reldred> ๐Ÿ˜›
08:37:24 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1363795746444279828/image.png?ex=68075544&is=680603c4&hm=ced876f12110fbb76882fc5a2a7418c5edbe021efb8e143285fb503bdae42773&
08:37:24 <andythenorth> currently I get a large train number, for which my opinion is "don't care"
08:37:35 <andythenorth> but small train length, which tells me what fits my station
08:37:55 <andythenorth> obvs there are more than trains, and the others don't have lengths
08:38:54 <reldred> *goes back to huffing superglue and assembling tiny tanks*
08:38:58 <andythenorth> what if it was the station size needed, not the accurate train length?
08:39:23 <andythenorth> ints
08:39:24 <peter1138[d]> You mean like it was originally before decimals were added?
08:39:34 <peter1138[d]> Unicode fractions eh? ยณโ„โ‚โ‚†
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08:39:38 <andythenorth> nice
08:39:40 <andythenorth> we should
08:39:43 <andythenorth> they look good
08:40:55 <truebrain> Pretty
08:42:13 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1363796958317383810/image.png?ex=68075664&is=680604e4&hm=50f99dc346dac90a8c9f54f4f12170bf1d873b70b7304624d37f1de6c9dbf48d&
08:42:13 <andythenorth> we could show the actual vehicle length in n/8 or tile units in the info thing
08:42:20 <andythenorth> I always forget that exists, but eh
08:42:30 <andythenorth> then just int the length display
08:42:45 <andythenorth> very
08:42:47 <andythenorth> very unicde
08:45:00 <andythenorth> speaking just for me, I'm not very worried about that ๐Ÿ˜›
08:45:06 <andythenorth> precision in making trains doesn't matter
08:45:18 <andythenorth> it's the incorrect arithmetic I struggle with
08:45:25 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1363797762432303216/Screen_Recording_2025-04-21_at_09.44.08.mov?ex=68075724&is=680605a4&hm=4394b2070813f44c3fc84c4c3fa94be5edc577d71fd69dc731d2acd1848531cc&
08:45:35 <andythenorth> arithmetically it's incorrect
08:45:41 <andythenorth> maths it's correct
08:46:55 <andythenorth> can it just be a unit setting, and the player choose precision level? ๐Ÿ˜›
08:50:36 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1363799067620278332/image.png?ex=6807585b&is=680606db&hm=00ceadf1401576b76e59fbfd541a629c467a72ec6c3baf8d83d2681bc5a26204&
08:50:36 <andythenorth> ๐Ÿ˜„
08:50:41 <andythenorth> 0.9375
08:51:03 <andythenorth> peter1138[d]: I quite like this
08:52:02 <andythenorth> do we have hover rows for depot?
08:52:29 <andythenorth> more combo keys
08:52:56 <andythenorth> does spacebar do anything yet in OpenTTD?
08:53:07 <jfkuayue> โ€œ2 3/16โ€
08:53:25 <jfkuayue> But not everyone has math brainโ€ฆ
08:53:39 <reldred> The Americans will like it
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08:54:05 <fairyflossy> How about a toggle between "tile size" and the current option? Tile size would put 0.7 as 1 and 1.2 as 2 so you know how many tiles it'll occupy
08:54:19 <reldred> the obnoxious wannabe anglophiles living outside of the UK will have an aneurysm and bemoan the 'americanisation' of the world
08:54:37 <reldred> despite the fact the brits still use quite a few imperial measurements...
08:54:48 <andythenorth> tonnes say hi
08:56:09 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1363800467339219004/image.png?ex=680759a9&is=68060829&hm=d22b06223834d07b3c89da2b8c897f25d149084bd5b2839ad696054756d2d3d8&
08:56:09 <andythenorth> I quite like this
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09:03:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14059: Change: Don't select content when toggling its download status. https://github.com/OpenTTD/OpenTTD/pull/14059
09:08:59 <andythenorth> "yes"
09:10:18 <andythenorth> I think n/16
09:13:35 <jfkuayue> 4/16
09:18:49 <andythenorth> they are
09:22:51 <andythenorth> trying to find my original drawing for vertical gridlines ๐Ÿ™‚
09:26:41 <andythenorth> failed
09:29:15 <xarick> hi
09:30:47 <xarick> why not just tell it as it is
09:32:13 <xarick> if wagon has size 8, then it's 8
09:32:30 <xarick> not 0.5
09:33:16 <andythenorth> so just add them up?
09:34:07 <andythenorth> `< 3`
09:34:10 <andythenorth> `3`
09:34:14 <andythenorth> `< 4`
09:34:16 <andythenorth> `4`
09:34:18 <andythenorth> dunno
09:35:36 <xarick> max train size could be tile * tile_length
09:36:05 <xarick> call it sub tiles or whatever metric
09:39:17 <andythenorth> wonder if this had a flyspray https://github.com/OpenTTD/OpenTTD/commit/61c68f906dff81ad8dc5f15868c9ea05e95daad4
09:41:02 <xarick> wouldn't this solve inconsistent train lengths? maybe I misunderstand the issue
09:41:40 <andythenorth> the issue is maybe just that I have OCPD ๐Ÿ˜›
09:43:58 <xarick> what sizes can a newgrf define? multiple of 2 up to 16? anything from 1 to 16? something else?
09:44:37 <andythenorth> 1/8 - 8/8
09:45:06 <andythenorth> the issue can be seen here https://discord.com/channels/142724111502802944/1008473233844097104/1363797762751336529
09:48:15 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363813575440728064/image.png?ex=680765de&is=6806145e&hm=a152df4a1c1017b207daef298cfc55a1f444204ff95bd934c1870194a6705804&
09:48:15 <xarick> how's this one 0.313?
09:49:33 <DorpsGek> [OpenTTD/OpenGFX2] zephyris merged pull request #174: Fix: Avoid string concatenation for baseset description https://github.com/OpenTTD/OpenGFX2/pull/174
09:49:33 <xarick> oh, it's not multiples of 8 then?
09:49:36 <xarick> it's 16
09:49:39 <DorpsGek> [OpenTTD/OpenGFX2] zephyris closed issue #171: Baseset `english.lng` refers to the incorrect Github repo. https://github.com/OpenTTD/OpenGFX2/issues/171
09:50:27 <_zephyris> (I quite like the fractions)
09:50:30 <xarick> ^-^ so newgrf defines it as x/8 but then it's translated to tile lengths?
09:50:37 <xarick> very confusing indeed
09:51:07 <_zephyris> Newgrf units of length isn't player facing though
09:52:04 <andythenorth> and 1/8 can be expressed as n/16
09:53:43 <andythenorth> hmm '4/8 = 4 units'
09:53:59 <andythenorth> so 1 (4) is 1 tile and another 4/8
09:54:07 <andythenorth> 2 (12)
09:54:14 <andythenorth> `.` anyone? ๐Ÿ˜›
09:54:17 <andythenorth> 1.4
09:54:20 <andythenorth> 1.9
09:54:41 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1363815195671003156/16a1421c7048cb3f.png?ex=68076761&is=680615e1&hm=e19bc025ba857b6eb89ac99d5dba2d0a743a8e9cd91302de26ee192063cc4cab&
09:54:46 <reldred> dot works
09:55:01 <andythenorth> have you heard of decimals? ๐Ÿ˜›
09:55:09 <andythenorth> what's that set notation char?
09:55:35 <andythenorth> โ‹…
09:55:44 <andythenorth> dot product, not set notation
09:59:01 <andythenorth> 1 (+3)?
09:59:11 <andythenorth> 1 | 3/16
09:59:22 <andythenorth> 1โ‹…3/16
10:00:01 <andythenorth> < 1 tile would be show as just (+3) or 0 (+3)
10:00:38 <andythenorth> "1 (+ use your eyes and eyeball it)" ๐Ÿ™‚
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10:00:47 <brickblock19280> 2โ…›
10:00:57 <brickblock19280> Idk if that would fit tho
10:01:01 <xarick> the math is (8-3) / 16 ?
10:01:30 <xarick> :/
10:01:43 <andythenorth> do we need to know the grf internals to do this? ๐Ÿ˜›
10:01:46 <andythenorth> I suspect not
10:02:02 <xarick> let me look at newgrf code
10:03:24 <andythenorth> I was going to try explaining that, but I don't want to spoil the fun for xarick
10:03:54 <brickblock19280> peter1138[d]: Just expose that number
10:04:25 <reldred> Yeah I couldn't give a toss about the trains length in the grf units, that a useless number for actually playing the game, I care about how many tiles the vehicle is.
10:05:28 <_zephyris> The nerd in me would quite enjoy hex decimals
10:06:23 <_zephyris> The thing that makes the fraction long is having to specify the denominator, which is implicit for decimal points
10:06:37 <andythenorth> that's why I like 1 (+3)
10:06:44 <andythenorth> nobody will know what it means
10:06:46 <andythenorth> but eh
10:07:26 <andythenorth> I was thinking of it like power levels in some dungeon game
10:07:33 <andythenorth> integer = current power level
10:07:39 <andythenorth> then you collect 16 gems to level up
10:07:48 <andythenorth> you don't have 0.313 gems
10:08:00 <_zephyris> I can try making a dedicated `/16` glyph, could shave a couple of pixels
10:08:24 <andythenorth> hmm gems
10:08:31 <andythenorth> maybe we should measure train lengths in gems
10:08:45 <reldred> loot boxes in openttd
10:08:51 <andythenorth> anyway you don't have 0.1875 of the next level, you have 3 gems
10:08:54 <reldred> immediately get banned from china and europe
10:09:00 <andythenorth> you're not level 3.1875
10:09:11 <andythenorth> you're level 3 and you have 3 gems for level 4
10:09:14 <jfkuayue> https://cdn.discordapp.com/attachments/1008473233844097104/1363818856661127309/IMG_8379.jpg?ex=68076ac9&is=68061949&hm=b3bfc849c9d6d7fb28b6a875bbcec4ebd369a3fbc5feab79f1b55891eea897a7&
10:09:28 <andythenorth> nobody sets out to make a train exactly 4-7/16 long
10:09:32 <andythenorth> well no
10:09:45 <andythenorth> probably there's some signal timing exploit that turns out to be critical to that length
10:10:19 <andythenorth> how about instead of a number we just show "Guess"
10:10:32 <reldred> about tree fiddy
10:12:53 <_zephyris> jfkuayue: The issue here is not enough pixels, remember it's a 5px high font
10:13:20 <andythenorth> 3 [8]
10:14:45 <_zephyris> 3 8/
10:14:50 <_zephyris> Implicit denominator
10:14:52 <_zephyris> Meh
10:15:41 <_zephyris> I think I can do a mini /16 in 6px wide
10:16:18 <andythenorth> fair
10:16:47 <andythenorth> I could just reverse the original patch locally ๐Ÿ™‚
10:17:27 <andythenorth> or you could send me your stash ๐Ÿ˜›
10:17:33 <andythenorth> email me the diff?
10:18:19 <xarick> how can a wagon be bigger than 0.8?
10:18:22 <xarick> engine
10:18:27 <andythenorth> we what now?
10:18:33 <xarick> erm i mean 8
10:18:42 <andythenorth> articulated vehicles
10:21:22 <xarick> oh, so that's how you fake it by looking longer
10:25:08 <andythenorth> was it lunch yet?
10:29:25 <xarick> ((8-1) + (8-4)) / 16
10:29:43 <xarick> 11 / 16
10:31:05 <xarick> yeah, I think displaying 11 should be an option
10:31:24 <xarick> or 11 / 16, or whatever lenght it currently is / 16
10:31:50 <xarick> but then it's not intuitive
10:32:45 <reldred> fractions of 16 are fine for anyone who knows how fractions work
10:33:58 <xarick> 3 of these woul be 33 / 16
10:34:14 <reldred> 2-1/16
10:34:43 <_zephyris> 2+1/16
10:34:54 <reldred> 2.1/16
10:35:17 <reldred> two and one sixteenths
10:35:27 <xarick> you mean 2 + (1 / 16)
10:35:44 <reldred> do i have to post the image of the socket again
10:35:49 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1363825546395516998/16a1421c7048cb3f.png?ex=68077104&is=68061f84&hm=9eb278f27561851dab7c7a831638d940f830cc85354a2857ecabf4d7952832d6&
10:36:10 <reldred> i do like bahco tools, I need to replace my missing sockets in my bahco set
10:36:22 <andythenorth> 2.1/16 is a completely valid decimal
10:36:48 <_zephyris> Bodmas
10:36:53 <reldred> sure the swedes did it on their sockets
10:37:00 <_zephyris> 2+1/16 or 2 1/16
10:37:02 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1363825852902801409/image.png?ex=6807714d&is=68061fcd&hm=617d4e88d82c66443c631d2b54a7f6bd0322ea2b425a77dee7b4252560ea61e8&
10:37:02 <andythenorth> this is the setting I will be using from Peter's emailed diff
10:38:28 <andythenorth> then I'll put the n/16 length in as a badge
10:38:38 <andythenorth> for the info window
10:38:55 <reldred> peter1138[d]: we tell them politely but firmly to leave
10:39:07 <andythenorth> in strayan? ๐Ÿ˜ฎ
10:39:18 <reldred> oh, sorry, let me translate
10:39:18 <andythenorth> channel carnage ensues
10:39:41 <reldred> andythenorth: I believe the correct translation would be 'yeah nah fuckoff cunt'
10:39:54 <andythenorth> I should have stayed quiet
10:40:09 <reldred> me upsetting the discord automod again
10:40:59 <andythenorth> is there a modifier key that shows all the badges on a vehicle in depot?
10:41:02 <reldred> peter1138[d]: I dig it
10:41:37 <andythenorth> we need a small badge icon to toggle depot badge display ๐Ÿ˜›
10:42:21 <xarick> i rather have a + instead of a .
10:43:00 <xarick> the dot makes me do 2.4 / 16 in the calculator
10:43:31 <reldred> cant help it if you can't use a calculator
10:47:00 <andythenorth> I think we should standardise all units
10:47:09 <andythenorth> so no more tonnes / tons / tons
10:47:34 <andythenorth> we'll need a comittee
10:48:17 <reldred> everything is fractional multiples of the weight of a bahco 2.9/16ths socket.
10:49:53 <reldred> oooh
10:49:55 <reldred> that's nice
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10:52:45 <andythenorth> yes
10:52:47 <andythenorth> it is
10:53:00 <andythenorth> pls email me the diff again
10:54:00 <_zephyris> Looks genuinely useful
10:59:53 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060
11:04:40 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #14057: [Bug]: Emscripten: Screen is squished when toggling fullscreen or selecting only available resolution https://github.com/OpenTTD/OpenTTD/issues/14057
11:05:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14018: Feature: Add setting to disable vehicle intro date randomisation https://github.com/OpenTTD/OpenTTD/pull/14018
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11:09:18 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060#issuecomment-2818195561
11:19:41 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060#issuecomment-2818211757
11:24:35 <andythenorth> ^ potato/potato I agree
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11:42:40 <DorpsGek> [OpenTTD/OpenTTD] github-advanced-security[bot] commented on pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060#pullrequestreview-2781098069
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11:58:28 <andythenorth> so the length display changes while rearranging trains?
12:04:12 <_glx_> reldred: Only 10mm ones tend to disappear
12:04:45 <andythenorth> peter1138[d]: I tested 14060
12:05:21 <andythenorth> I don't see how it would support changing the length of the train dragged from
12:05:38 <andythenorth> unless we want it to show reduced length when rearranging the current consist
12:06:24 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14059: Change: Don't select content when toggling its download status. https://github.com/OpenTTD/OpenTTD/pull/14059#pullrequestreview-2781126067
12:06:37 <andythenorth> or does that just cycle?
12:06:57 <andythenorth> show reduced length -> same target -> show increased length. Net result: no change
12:12:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060
12:13:24 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060#issuecomment-2818294899
12:15:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14059: Change: Don't select content when toggling its download status. https://github.com/OpenTTD/OpenTTD/pull/14059#pullrequestreview-2781137523
12:16:26 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14059: Change: Don't select content when toggling its download status. https://github.com/OpenTTD/OpenTTD/pull/14059#pullrequestreview-2781138275
12:17:16 <talltyler> I shouldn't think about pointers within an hour of waking up ๐Ÿ™‚
12:19:47 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363851712179208383/image.png?ex=68078963&is=680637e3&hm=ba7941ce90f9d51db4a6cc625ef67e88b217e725aa5d8b1f735ec79575fd878d&
12:19:47 <xarick> I was more interested in knowing the defaults
12:20:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14059: Change: Don't select content when toggling its download status. https://github.com/OpenTTD/OpenTTD/pull/14059
12:22:40 <andythenorth> lunch?
12:23:00 <andythenorth> oof
12:23:03 <andythenorth> I'm behind
12:23:11 <andythenorth> should the 'dragged from' train also lose the vehicle?
12:23:23 <andythenorth> (it doesn't, just curious if it should)
12:23:28 * andythenorth n quest
12:26:39 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1363853438445948988/image.png?ex=68078afe&is=6806397e&hm=d1e59cb055ed0fd03b3152ef115f06a0755ec745d5f6e87d2111497e3bfdf2ca&
12:26:56 <andythenorth> technically it's 4.5 if I release the drag
12:27:01 <andythenorth> but it's visually 5
12:27:17 <andythenorth> dunno, not trying to complicate it ๐Ÿ™‚
12:28:16 <andythenorth> I thought the first iteration was good
12:28:36 <andythenorth> it matches the visual behaviour
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12:33:21 <andythenorth> is brocolli lunch?
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13:03:57 <locosage> iirc getting train length is not possible before constructing it because of callbacks, 14060 doesn't seem to do that
13:05:51 <andythenorth> I'd just ship it, with or without 'dragged from' change
13:06:00 <andythenorth> `svn merge`
13:06:08 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #14061: Change: "setting" console command now shows default value https://github.com/OpenTTD/OpenTTD/pull/14061
13:06:11 <andythenorth> or was it commit? I forget
13:06:19 <locosage> peter1138[d]: worth mentioning in pr limitations at the very least
13:06:27 <andythenorth> was it svn where commit was terrifying?
13:07:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14061: Change: "setting" console command now shows default value https://github.com/OpenTTD/OpenTTD/pull/14061#pullrequestreview-2781209470
13:08:27 <_glx_> commit was easy in svn, we could break repo immediately ๐Ÿ™‚
13:08:41 <andythenorth> hmm changing length
13:09:00 <andythenorth> if there was ever a terrible feature...
13:09:26 <_glx_> CB36 is a bad feature ๐Ÿ™‚
13:09:36 <andythenorth> CB36: because TTDP vehicles are limited
13:09:58 <locosage> I instantly remebered those callbacks because of how much nuisance have they been xD
13:10:10 <locosage> even after not doing anything openttd-related for a year ๐Ÿ˜ญ
13:10:28 <andythenorth> I do use CB36, but the length option is daft
13:10:35 <andythenorth> even though HEQS uses it
13:10:36 <andythenorth> it's silly
13:10:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060
13:11:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060#issuecomment-2818383292
13:14:08 <locosage> also, my first though was to display both before/after lengths in a form of like `1.5 -> 2.1`
13:14:17 <locosage> not sure how useful that is but feels more clear
13:16:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14055: Change: Allow Double-Ctrl+Click on default size box to clear saved size. https://github.com/OpenTTD/OpenTTD/pull/14055
13:17:27 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #14061: Change: "setting" console command now shows default value https://github.com/OpenTTD/OpenTTD/pull/14061#pullrequestreview-2781224891
13:17:37 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14051: Change: Draw boolean toggle as slider widget instead of red/green change. https://github.com/OpenTTD/OpenTTD/pull/14051#pullrequestreview-2781222100
13:21:31 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363867248409972867/image.png?ex=680797db&is=6806465b&hm=b409ef1b474fa29c25ade9601b21fbf3046a21ade4d27a98a8c083ff735d1b0e&
13:21:31 <xarick> kek
13:21:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14051: Change: Draw boolean toggle as slider widget instead of red/green change. https://github.com/OpenTTD/OpenTTD/pull/14051
13:25:01 <brickblock19280> Oh sorry
13:29:29 <DorpsGek> [OpenTTD/OpenGFX2] 2TallTyler opened pull request #178: Doc: Improve README https://github.com/OpenTTD/OpenGFX2/pull/178
13:30:08 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14053: Codechange: use std::string_view over const std::string& for finding files https://github.com/OpenTTD/OpenTTD/pull/14053#issuecomment-2818413617
13:32:01 <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #14051: Change: Draw boolean toggle as slider widget instead of red/green change. https://github.com/OpenTTD/OpenTTD/pull/14051#pullrequestreview-2781248597
13:35:03 <xarick> wow, HQ is demolishable now
13:35:07 <xarick> since when
13:38:41 <xarick> I don't mind, it's a good feature
13:39:24 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #14051: Change: Draw boolean toggle as slider widget instead of red/green change. https://github.com/OpenTTD/OpenTTD/pull/14051#pullrequestreview-2781261012
13:39:53 <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060#pullrequestreview-2781261855
13:49:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14062: Fix e114ed357d: Incorrect test of object flags allowed HQ to be removed. https://github.com/OpenTTD/OpenTTD/pull/14062
13:54:17 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14051: Change: Draw boolean toggle as slider widget instead of red/green change. https://github.com/OpenTTD/OpenTTD/pull/14051#pullrequestreview-2781290286
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13:56:11 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14063: Codechange: Remove unnecessary string constructions. https://github.com/OpenTTD/OpenTTD/pull/14063
13:57:17 <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #14062: Fix e114ed357d: Incorrect test of object flags allowed HQ to be removed. https://github.com/OpenTTD/OpenTTD/pull/14062#pullrequestreview-2781295345
14:00:41 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #14061: Change: "setting" console command now shows default value https://github.com/OpenTTD/OpenTTD/pull/14061
14:02:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14063: Codechange: Remove unnecessary string constructions. https://github.com/OpenTTD/OpenTTD/pull/14063#pullrequestreview-2781304133
14:13:17 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #14053: Codechange: use std::string_view over const std::string& for finding files https://github.com/OpenTTD/OpenTTD/pull/14053
14:17:17 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #14053: Codechange: use std::string_view over const std::string& for finding files https://github.com/OpenTTD/OpenTTD/pull/14053#issuecomment-2818506322
14:22:52 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14064: Codefix: Comment style. https://github.com/OpenTTD/OpenTTD/pull/14064
14:26:49 <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #14053: Codechange: use std::string_view over const std::string& for finding files https://github.com/OpenTTD/OpenTTD/pull/14053#pullrequestreview-2781374319
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14:29:48 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14064: Codefix: Comment style. https://github.com/OpenTTD/OpenTTD/pull/14064#pullrequestreview-2781380033
14:30:51 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #14064: Codefix: Comment style. https://github.com/OpenTTD/OpenTTD/pull/14064#pullrequestreview-2781382391
14:31:02 <talltyler> Oh, you read faster than me ๐Ÿ˜„
14:32:17 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060
14:32:20 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060#issuecomment-2818562502
14:33:14 <_glx_> until unification it fits better for me
14:35:08 <DorpsGek> [OpenTTD/OpenTTD] PeterN dismissed a review for pull request #14051: Change: Draw boolean toggle as slider widget instead of red/green change. https://github.com/OpenTTD/OpenTTD/pull/14051#pullrequestreview-2781248597
14:35:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14051: Change: Draw boolean toggle as slider widget instead of red/green change. https://github.com/OpenTTD/OpenTTD/pull/14051
14:36:59 <talltyler> I agree. It looks better with those grey dropdowns and size/volume sliders. ๐Ÿ™‚
14:41:37 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #14051: Change: Draw boolean toggle as slider widget instead of red/green change. https://github.com/OpenTTD/OpenTTD/pull/14051#pullrequestreview-2781424211
14:43:29 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] frosch123 opened pull request #20: Add: Check comment style. https://github.com/OpenTTD/OpenTTD-git-hooks/pull/20
14:45:12 <xarick> oh, demolishable HQ was a bug? ๐Ÿ˜ฆ
14:45:32 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14062: Fix e114ed357d: Incorrect test of object flags allowed HQ to be removed. https://github.com/OpenTTD/OpenTTD/pull/14062
14:46:34 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #14063: Codechange: Remove unnecessary string constructions. https://github.com/OpenTTD/OpenTTD/pull/14063
14:49:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060
14:52:29 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363890141667528754/image.png?ex=6807ad2d&is=68065bad&hm=00a2dcfb3ba14272cd3fd53b259d1be237a8358f09ab82de6b3c3556ddbb5441&
14:52:29 <xarick> I have an issue with this
14:52:48 <xarick> Why is Town size: Random available for players
14:53:14 <xarick> how would the cost of random be fair?
14:54:00 <xarick> is it a gamble? can it roll a Large town?
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15:03:09 <xarick> just noticed AIs have no access to Random
15:03:52 <xarick> GS neither
15:04:12 <xarick> GS has Large size available as choice
15:04:22 <xarick> but no random
15:04:27 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14065: Codechange: Move VehicleEnteredDepotThisTick call to a more suitable position. https://github.com/OpenTTD/OpenTTD/pull/14065
15:05:19 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #14065: Codechange: Move VehicleEnteredDepotThisTick call to a more suitable position. https://github.com/OpenTTD/OpenTTD/pull/14065#pullrequestreview-2781493979
15:12:42 <xarick> can a constructor return something?
15:13:11 <xarick> gonna try
15:13:56 <LordAro> classic xarick
15:18:44 <dwfreed> always X-Ying the problem
15:20:04 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #14053: Codechange: use std::string_view over const std::string& for finding files https://github.com/OpenTTD/OpenTTD/pull/14053
15:22:21 <xarick> nop, doesn't seem to return what I want
15:23:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14051: Change: Draw boolean toggle as slider widget instead of red/green change. https://github.com/OpenTTD/OpenTTD/pull/14051
15:25:13 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #14064: Codefix: Comment style. https://github.com/OpenTTD/OpenTTD/pull/14064
15:26:22 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363898665730576444/image.png?ex=6807b51d&is=6806639d&hm=57c2c6dbc0ed8ea3e741144010558c165a2898cc6c9ae8daeb1c709df7e749f5&
15:26:22 <xarick> I was expecting a null, instead it still constructs stuff before the return
15:26:50 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] glx22 opened pull request #21: Add: [Action] workflows to check commits and run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21
15:27:04 <kuhnovic> PeterNviaGitHub: This happened quickly! I like it a lot!
15:27:24 <xarick> is it animated?
15:28:16 <_glx_> pff I didn't meant to open PR on upstream
15:31:43 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1363900013461114939/image.png?ex=6807b65f&is=680664df&hm=e1a350cc38d26ad3dec30da746351de31a20d94a12cf3a89a4edd47f4d3e78ff&
15:31:43 <andythenorth> better ๐Ÿ™‚
15:32:20 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] frosch123 commented on pull request #21: Add: [Action] workflows to check commits and run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21#pullrequestreview-2781611874
15:33:59 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] frosch123 commented on pull request #21: Add: [Action] workflows to check commits and run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21#pullrequestreview-2781616170
15:35:59 <andythenorth> funny how macOS screengrab tool works ๐Ÿ˜›
15:36:31 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] glx22 updated pull request #21: Add: [Action] workflows to check commits and run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21
15:36:41 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1363901262617251900/image.png?ex=6807b789&is=68066609&hm=6b906b0a99816171d5ae469979ec7537bac8a9eb8042e9e904622898aacea264&
15:36:41 <andythenorth> I start from bottom right, less chance of triggering a tool tip
15:37:09 <xarick> I'm a bit reluctant in using AITile.IsBuildableRectangle
15:37:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14060: Change: Include dragged train in depot tile length display. https://github.com/OpenTTD/OpenTTD/pull/14060
15:37:17 <xarick> but since it's just 4 tiles
15:37:23 <xarick> guess I'll use
15:46:55 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] glx22 commented on pull request #21: Add: [Action] workflows to check commits and run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21#issuecomment-2818861164
15:52:07 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #14065: Codechange: Move VehicleEnteredDepotThisTick call to a more suitable position. https://github.com/OpenTTD/OpenTTD/pull/14065
15:57:11 <_glx_> ah it fails locally too
16:00:33 <frosch123> It works for me, probably because of global git config
16:02:12 <_glx_> yeah I don't think I have setup git in wsl
16:02:35 <_glx_> but that could explain the failure on action
16:04:17 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] glx22 updated pull request #21: Add: [Action] workflows to check commits and run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21
16:13:06 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14004: Unify naming of NewGRF animation and randomisation triggers and turn them into enum classes https://github.com/OpenTTD/OpenTTD/pull/14004
16:24:56 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14066: Codechange: Unify random trigger enums and turn them into enum classes. https://github.com/OpenTTD/OpenTTD/pull/14066
16:26:32 <DorpsGek> [OpenTTD/team] meskobalazs opened issue #627: [hu_HU] Translator access request https://github.com/OpenTTD/team/issues/627
16:26:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13948: Codechange: Move ownership of Orders to OrderList. https://github.com/OpenTTD/OpenTTD/pull/13948
16:28:39 <DorpsGek> [OpenTTD/team] meskobalazs closed issue #627: [hu_HU] Translator access request https://github.com/OpenTTD/team/issues/627
16:28:42 <DorpsGek> [OpenTTD/team] meskobalazs commented on issue #627: [hu_HU] Translator access request https://github.com/OpenTTD/team/issues/627
16:29:14 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14067: Codechange: Turn AnimationTrigger enums into enum classes. https://github.com/OpenTTD/OpenTTD/pull/14067
16:30:40 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] glx22 updated pull request #21: Add: [Action] workflows to check commits and run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21
16:35:22 <_glx_> ok with a properly configured user it passes
16:36:59 <_glx_> but our python shows some warnings ```/home/runner/work/OpenTTD-git-hooks/OpenTTD-git-hooks/test/goodguy/.git/hooks/check-message.py:6: SyntaxWarning: invalid escape sequence '\d'
16:36:59 <_glx_> ISSUE = "#\d+"```
16:38:44 <_glx_> it's usually hidden by `>/dev/null 2>&1` but I disabled that for debug
16:42:57 <LordAro> i think there's already a PR for that ;)
16:44:53 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] glx22 approved pull request #19: Fix: Use raw string for regex with escape sequences. https://github.com/OpenTTD/OpenTTD-git-hooks/pull/19#pullrequestreview-2781749907
16:44:59 <_glx_> ah yes there is
16:50:26 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] glx22 commented on pull request #21: Add: [Action] workflows to check commits and run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21#pullrequestreview-2781759153
16:52:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14004: Codechange: Unify naming of NewGRF terms https://github.com/OpenTTD/OpenTTD/pull/14004#pullrequestreview-2781763671
16:56:08 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #14066: Codechange: Unify random trigger enums and turn them into enum classes. https://github.com/OpenTTD/OpenTTD/pull/14066#pullrequestreview-2781769536
17:02:10 <_glx_> it's a rabbit hole
17:02:53 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14014: Add: clang-format file to simplify contributions and review. https://github.com/OpenTTD/OpenTTD/pull/14014
17:03:32 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] frosch123 merged pull request #19: Fix: Use raw string for regex with escape sequences. https://github.com/OpenTTD/OpenTTD-git-hooks/pull/19
17:06:14 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] glx22 updated pull request #21: Add: [Action] workflows to check commits and run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21
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17:06:18 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #14004: Codechange: Unify naming of NewGRF terms https://github.com/OpenTTD/OpenTTD/pull/14004
17:07:21 <zanooda2000> peter1138[d]: hmmm ... looks like a bug, fill is definitely missed here
17:07:21 <zanooda2000> especially with that bright-colored frame
17:07:28 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] glx22 commented on pull request #21: Add: [Action] workflow to run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21#pullrequestreview-2781794899
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17:08:42 <zanooda2000> How about gray and green?
17:14:37 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14066: Codechange: Unify random trigger enums and turn them into enum classes. https://github.com/OpenTTD/OpenTTD/pull/14066
17:14:56 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14066: Codechange: Unify random trigger enums and turn them into enum classes. https://github.com/OpenTTD/OpenTTD/pull/14066#pullrequestreview-2781807301
17:16:27 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14066: Codechange: Unify random trigger enums and turn them into enum classes. https://github.com/OpenTTD/OpenTTD/pull/14066
17:22:44 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] frosch123 approved pull request #21: Add: [Action] workflow to run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21#pullrequestreview-2781822839
17:24:36 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] glx22 merged pull request #21: Add: [Action] workflow to run tests https://github.com/OpenTTD/OpenTTD-git-hooks/pull/21
17:29:30 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14042: Test compilation after clang-format all https://github.com/OpenTTD/OpenTTD/pull/14042
17:30:55 <andythenorth> I'm sure I could test for myself, but does articulated vehicle CB have vehicle random bits in scope?
17:31:01 * andythenorth ideas
17:31:39 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14066: Codechange: Unify random trigger enums and turn them into enum classes. https://github.com/OpenTTD/OpenTTD/pull/14066#pullrequestreview-2781837948
17:50:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14068: Codechange: Use EnumBitSet for RoadStopStatusFlags. https://github.com/OpenTTD/OpenTTD/pull/14068
17:52:34 <xarick> can AIs give names to towns they found?
17:54:48 <DorpsGek> [OpenTTD/OpenTTD-git-hooks] frosch123 updated pull request #20: Add: Check comment style. https://github.com/OpenTTD/OpenTTD-git-hooks/pull/20
18:03:38 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #14066: Codechange: Unify random trigger enums and turn them into enum classes. https://github.com/OpenTTD/OpenTTD/pull/14066
18:04:12 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14067: Codechange: Turn AnimationTrigger enums into enum classes. https://github.com/OpenTTD/OpenTTD/pull/14067
18:04:30 <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #14068: Codechange: Use EnumBitSet for RoadStopStatusFlags. https://github.com/OpenTTD/OpenTTD/pull/14068#pullrequestreview-2781900670
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18:26:24 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14018: Feature: Add setting to disable vehicle intro date randomisation https://github.com/OpenTTD/OpenTTD/pull/14018#issuecomment-2819205161
18:28:25 <DorpsGek> [OpenTTD/OpenGFX2] PeterN opened issue #179: Arctic monorail crossing state is reversed. https://github.com/OpenTTD/OpenGFX2/issues/179
18:30:10 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14039: Change: Use scaled instead of fixed dimensions for framerate graphs. https://github.com/OpenTTD/OpenTTD/pull/14039#pullrequestreview-2781967263
18:31:08 <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #14039: Change: Use scaled instead of fixed dimensions for framerate graphs. https://github.com/OpenTTD/OpenTTD/pull/14039#pullrequestreview-2781968809
18:33:29 <frosch123> peter1138[d]: Yes
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18:44:19 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14067: Codechange: Turn AnimationTrigger enums into enum classes. https://github.com/OpenTTD/OpenTTD/pull/14067#pullrequestreview-2781996551
18:44:28 <xarick> visual studio sometimes assumes Axis to be a bitset
18:44:58 <xarick> but can't find an example of it atm... typical
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18:52:49 <frosch123> Oh, then maybe `< DIAGDIR_SW`?
18:53:08 <frosch123> Or >=
18:53:34 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #14067: Codechange: Turn AnimationTrigger enums into enum classes. https://github.com/OpenTTD/OpenTTD/pull/14067
18:58:55 <DorpsGek> [OpenTTD/OpenGFX2] zephyris commented on issue #179: Arctic monorail crossing state is reversed. https://github.com/OpenTTD/OpenGFX2/issues/179
18:59:12 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363952228582424657/image.png?ex=6807e700&is=68069580&hm=5289a646e0984e2ce3d283161d802cee449327a7c477ddd07a0cc98515242299&
18:59:12 <xarick> this is cursed
19:02:21 <DorpsGek> [OpenTTD/OpenGFX2] zephyris approved pull request #178: Doc: Improve README https://github.com/OpenTTD/OpenGFX2/pull/178#pullrequestreview-2782028084
19:06:21 <DorpsGek> [OpenTTD/OpenGFX2] zephyris merged pull request #178: Doc: Improve README https://github.com/OpenTTD/OpenGFX2/pull/178
19:06:26 <DorpsGek> [OpenTTD/OpenGFX2] zephyris closed issue #173: `README.md` uses personal pronouns, and should be rephrased to be by the OpenTTD project https://github.com/OpenTTD/OpenGFX2/issues/173
19:06:35 <_zephyris> Thanks talltyler, good simple first pass.
19:09:49 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14042: Test compilation after clang-format all https://github.com/OpenTTD/OpenTTD/pull/14042
19:13:12 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363955749415420016/image.png?ex=6807ea47&is=680698c7&hm=76f7fbaa450b53352ad64d26ec6ea062851b04c76858e23d81436497286054ba&
19:14:28 <xarick> why is this allowed though
19:16:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14039: Change: Use scaled instead of fixed dimensions for framerate graphs. https://github.com/OpenTTD/OpenTTD/pull/14039
19:16:27 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14068: Codechange: Use EnumBitSet for RoadStopStatusFlags. https://github.com/OpenTTD/OpenTTD/pull/14068
19:16:30 <DorpsGek> [OpenTTD/OpenGFX2] WenSimEHRP opened issue #180: [Bug]: failed to compile https://github.com/OpenTTD/OpenGFX2/issues/180
19:17:27 <truebrain> OpenTTF issue in OpenGFX2 repo .. I am lost ๐Ÿ˜„
19:18:01 <_zephyris> I'm found
19:18:04 <andythenorth> Good lunch
19:18:14 <frosch123> Ah crap, missing headers again, and it was my PR
19:19:19 <_zephyris> OGFX2 pulls a copy of the TTF repo to grab the fonts. Changing to the OpenTTD-TTF repo to OpenTTD org I changed the capitalisation, to match OTTD conventions, and that looks to be breaking things on case sensitive file systems?
19:19:55 <frosch123> I looked at a bunch of clang-format actions. There are about a dozen, and none of them is fitting for ottd :p
19:19:55 <frosch123> So I need to recombobble them into another one
19:20:10 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1363957502554804275/image.png?ex=6807ebe9&is=68069a69&hm=f556d15d2d22a32776eac20e47fbc24ca747379745a90b38ad6bd2b899ca6af2&
19:21:25 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14018: Feature: Add setting to disable vehicle intro date randomisation https://github.com/OpenTTD/OpenTTD/pull/14018#issuecomment-2819312091
19:21:45 <frosch123> No-one can read that, unless you already know what is written
19:22:26 <_zephyris> Fair
19:23:32 <frosch123> I also think this /16 stuff is a bit too newgrf technical. As a player it would wtf me :)
19:24:21 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363958556281274408/image.png?ex=6807ece4&is=68069b64&hm=d1935044e43628b0d961ad4abbaa8172e193ac812feb4eb29f1aee9aeb616ec0&
19:24:21 <xarick> frosch123: animation state, construction stage
19:24:22 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14018: Feature: Add setting to disable vehicle intro date randomisation https://github.com/OpenTTD/OpenTTD/pull/14018#issuecomment-2819320747
19:25:56 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14018: Feature: Add setting to disable vehicle intro date randomisation https://github.com/OpenTTD/OpenTTD/pull/14018#issuecomment-2819323473
19:27:14 <frosch123> The original intention for showing the fractional part was, so you can guess whether purchasing the next wagon will be too long.
19:27:14 <frosch123> If we instead add an option "buy wagons until the next tile length is occupied", there may be no need to show the fractional part
19:30:45 <frosch123> Hmm, vehicles never expire also have the nonetwork flag. Isn't that also tied to resetengines?
19:31:51 <DorpsGek> [OpenTTD/OpenTTD] tabytac commented on pull request #14018: Feature: Add setting to disable vehicle intro date randomisation https://github.com/OpenTTD/OpenTTD/pull/14018#issuecomment-2819333455
19:34:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14069: Codechange: Restructure RoadStop Entries to reduce pointers. https://github.com/OpenTTD/OpenTTD/pull/14069
19:35:13 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363961289734357104/image.png?ex=6807ef70&is=68069df0&hm=cf980ba22263013911edd8971a6cceb26af4eb35598298c5e43e5cef533d58e9&
19:35:13 <xarick> kek
19:35:37 <andythenorth> โ€œFlood filll vehicles to length nโ€ you say? ๐Ÿ‘€
19:36:17 <andythenorth> โ€œWith a cb to the grf(s) to ask for IDsโ€?
19:36:55 <andythenorth> Or even just predefined maps, 1 selected at random
19:41:49 <frosch123> No,just the selected item in the purchase list
19:42:27 <frosch123> We have build, build+refit. Would become build-multiple
19:43:01 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363963254518452274/image.png?ex=6807f145&is=68069fc5&hm=e51a5d41821a0ff6646082a3e4eb3dc3dcf230d31703f1a8fa4e57166a9530f5&
19:43:01 <xarick> founding towns is cpu intensive
19:43:20 <xarick> but not during map gen, how come
19:43:33 <frosch123> 4 buttons are probably stupid. Maybe a dropdown which remembers state. But wagons/engines are different
19:44:34 <frosch123> Maybe jgrpp already has a solution
19:50:06 <DorpsGek> [OpenTTD/OpenGFX2] zephyris opened pull request #181: Fix: Correct path capitalisation for OpenTTD-TTF https://github.com/OpenTTD/OpenGFX2/pull/181
19:51:51 <DorpsGek> [OpenTTD/OpenGFX2] zephyris commented on issue #180: [Bug]: failed to compile https://github.com/OpenTTD/OpenGFX2/issues/180
20:02:29 <_jgr_> frosch123: No, I'm not sure it needs anything fancy really
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20:07:23 <kuhnovic> We could change Interface size to just Interface
20:07:40 <kuhnovic> I guess we agree ๐Ÿ˜†
20:08:11 <DorpsGek> [OpenTTD/OpenGFX2] zephyris opened pull request #182: Fix: Toyland rail tunnel icon https://github.com/OpenTTD/OpenGFX2/pull/182
20:13:16 <DorpsGek> [OpenTTD/OpenGFX2] zephyris updated pull request #182: Fix: Toyland rail tunnel icon https://github.com/OpenTTD/OpenGFX2/pull/182
20:13:57 <xarick> How to rotate cargo_class
20:17:20 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1363971888879239329/image.png?ex=6807f94f&is=6806a7cf&hm=c15bf46e27ecbfd0b0238b7d09104edd5c21671af504e118ff0a23d47c8502d4&
20:17:20 <andythenorth> I think it would be nice to be able to build consists with mixed length random wagons ๐Ÿ™‚
20:17:28 <andythenorth> but I don't want to mess around with CB 36 to do it
20:17:43 <andythenorth> peter1138[d]: are you graphics card flexing again? ๐Ÿ˜›
20:21:28 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1363972931474030774/image.png?ex=6807fa48&is=6806a8c8&hm=87ff1e45774fd4b871208920d436e471c9517dbaec3d122021e2235d6d64a439&
20:21:28 <_zephyris> BTW, is this changed planned? Probably makes sense to have it more like the settings and newgrf UIs
20:25:44 <truebrain> Those switches look so pretty
20:25:55 <truebrain> So much better than "red" for "off"
20:28:12 <xarick> aww, it's not animated
20:28:17 <xarick> doesn't slide
20:29:40 <DorpsGek> [OpenTTD/OpenGFX2] zephyris commented on pull request #182: Fix: Toyland rail tunnel icon https://github.com/OpenTTD/OpenGFX2/pull/182#issuecomment-2819441973
20:31:38 <truebrain> Not even yellow vertical thingies?
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20:35:50 <DorpsGek> [OpenTTD/OpenGFX2] zephyris opened pull request #183: Fix: Correct track orientation for monorail level crossing https://github.com/OpenTTD/OpenGFX2/pull/183
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20:36:53 <truebrain> So why grey here? ๐Ÿ˜„
20:37:07 <truebrain> Anyway, they blend away now a bit in this window
20:37:12 <truebrain> Some contrast might help
20:37:44 <truebrain> Very true
20:37:50 <truebrain> It is an improvement nevertheless
20:38:19 <truebrain> Now I am hungry
20:38:53 <truebrain> Wauw
20:39:01 <truebrain> That is ... yeah
20:40:11 <truebrain> Remove it already ๐Ÿ˜›
20:41:43 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #14070: Codechange: use std::string_view for parts of settings https://github.com/OpenTTD/OpenTTD/pull/14070
20:43:45 <DorpsGek> [OpenTTD/OpenGFX2] 2TallTyler approved pull request #183: Fix: Correct track orientation for monorail level crossing https://github.com/OpenTTD/OpenGFX2/pull/183#pullrequestreview-2782210994
20:44:39 <DorpsGek> [OpenTTD/OpenGFX2] 2TallTyler approved pull request #182: Fix: Toyland rail tunnel icon https://github.com/OpenTTD/OpenGFX2/pull/182#pullrequestreview-2782212506
20:45:45 <DorpsGek> [OpenTTD/OpenGFX2] 2TallTyler approved pull request #181: Fix: Correct path capitalisation for OpenTTD-TTF https://github.com/OpenTTD/OpenGFX2/pull/181#pullrequestreview-2782214169
20:48:48 <frosch123> There was the idea of having {EMPH} and similar string codes for window specific colors. Just in case you lack sidequests
20:50:22 <frosch123> Fixed text colour themes for each background would make sense
20:50:44 <DorpsGek> [OpenTTD/OpenGFX2] zephyris merged pull request #183: Fix: Correct track orientation for monorail level crossing https://github.com/OpenTTD/OpenGFX2/pull/183
20:50:49 <DorpsGek> [OpenTTD/OpenGFX2] zephyris closed issue #179: Arctic monorail crossing state is reversed. https://github.com/OpenTTD/OpenGFX2/issues/179
20:50:59 <DorpsGek> [OpenTTD/OpenGFX2] zephyris merged pull request #182: Fix: Toyland rail tunnel icon https://github.com/OpenTTD/OpenGFX2/pull/182
20:51:04 <DorpsGek> [OpenTTD/OpenGFX2] zephyris closed issue #176: Rail tunnel icon is monorail in toyland https://github.com/OpenTTD/OpenGFX2/issues/176
20:51:07 <DorpsGek> [OpenTTD/OpenGFX2] zephyris closed issue #176: Rail tunnel icon is monorail in toyland https://github.com/OpenTTD/OpenGFX2/issues/176
20:57:07 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1363981904067428392/OpenGFX2_Classic-0.7.zip?ex=680802a3&is=6806b123&hm=b01f0e0450e77d2e9d51a327feb213a7ca157e90b9a595184edddb58e4e2812e&
20:57:07 <_zephyris> talltyler: I don't think I'll have time for an OpenGFX2 release, can I interest you in a "nightly" for the title screen contest?
20:58:30 <xarick> I don't understand classes
20:58:47 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363982321136439367/image.png?ex=68080306&is=6806b186&hm=47f5cd2ca62f6b0dee24b46ba4bacfea4337e3f613a69313c167d4de961606f2&
20:58:47 <xarick> this should be rotating
20:59:51 <xarick> if it was 1 before and current is 2, then next time it should be 2 before and current 1
21:00:50 <talltyler> _zephyris: Sure! Thanks! ๐Ÿ™
21:00:57 <xarick> constructor may be in the way
21:05:37 <xarick> ah, nevermind, I fixed it, forgot to update old code
21:05:53 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1363984109705101422/image.png?ex=680804b1&is=6806b331&hm=6a8726c4a9eab52074fe613afff1f1ccd4c2fc8583025622622fbbd30c3b4f48&
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22:15:37 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13242: Change: Merge Game Options and Game Settings together. https://github.com/OpenTTD/OpenTTD/pull/13242
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