IRC logs for #openttd on OFTC at 2025-03-30
            
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01:36:20 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13909: Codefix: Timetable display rows are not related to OrderID. https://github.com/OpenTTD/OpenTTD/pull/13909#pullrequestreview-2727783677
01:41:14 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #13907: [Bug]: Place houses does not check for above/below snowline https://github.com/OpenTTD/OpenTTD/issues/13907
01:43:11 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #13915: [Bug]: Excessive (spam of) vehicle testing offers https://github.com/OpenTTD/OpenTTD/issues/13915
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04:58:35 <jfkuayue> Extra-short weekend…
05:36:16 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/14152957560
06:11:57 <DorpsGek> [OpenTTD/OpenTTD] zephyris closed issue #13907: [Bug]: Place houses does not check for above/below snowline https://github.com/OpenTTD/OpenTTD/issues/13907
06:12:00 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #13907: [Bug]: Place houses does not check for above/below snowline https://github.com/OpenTTD/OpenTTD/issues/13907
07:22:05 <DorpsGek> [OpenTTD/OpenGFX2] zephyris merged pull request #148: Add: [DorpsGek] announce issues, pull-requests, and tags to IRC https://github.com/OpenTTD/OpenGFX2/pull/148
07:22:51 <DorpsGek> [OpenTTD/OpenTTD-TTF] zephyris merged pull request #6: Add: [DorpsGek] announce issues, pull-requests, and tags to IRC https://github.com/OpenTTD/OpenTTD-TTF/pull/6
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07:52:08 <truebrain> Poor fluidsynth
08:17:38 <truebrain> That error is a bit weird, as it says it no longer supports CMake < 3.5, but that file is set to 3.5. And 3.5 is not < 3.5.
08:17:46 <truebrain> (I know, shocking, math)
08:19:57 <michi_cc> From where is the fluidsynth version to install actuially taken? Because there are newer releases on GitHub.
08:20:48 <truebrain> Yeah, looking into that
08:21:06 <truebrain> owh, wait, it used to be 3.1 .. I was looking wrong on GitHub. Okay, that makes more sense .. I was very doubtful about the math there πŸ˜›
08:21:46 <michi_cc> Can't see it in vcpkg.json, and something like ci-linux.yml contains it neither.
08:22:19 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #13919: Fix: [CI] Bump Fluidsynth to 2.4.4, fixing a compile error https://github.com/OpenTTD/OpenTTD/pull/13919
08:22:49 <michi_cc> Ah, didn't look into that file πŸ™‚
08:23:06 <truebrain> and "grep" is not a command you are familiar with? πŸ˜› πŸ˜›
08:23:08 <truebrain> πŸ˜„ πŸ˜„
08:23:28 <truebrain> (I am a bit under the weather, so I am mean πŸ˜› )
08:23:40 <michi_cc> Too early for that, was just clicking on GitHub, not on my local clone.
08:23:48 <truebrain> top of the page
08:23:52 <truebrain> is a big search bar! πŸ™‚
08:23:58 <michi_cc> Stupid DST
08:24:01 <truebrain> yes
08:24:04 <truebrain> They should just remove it
08:24:07 <truebrain> it is pointless
08:25:03 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #13919: Fix: [CI] Bump Fluidsynth to 2.4.4, fixing a compile error https://github.com/OpenTTD/OpenTTD/pull/13919#pullrequestreview-2727833611
08:26:08 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #13918: Change: Package OpenGFX2 for Windows Store and GOG https://github.com/OpenTTD/OpenTTD/pull/13918#issuecomment-2764447989
08:37:21 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #13920: Change: make GOG more like MSStore/Steam for OpenGFX https://github.com/OpenTTD/OpenTTD/pull/13920
08:37:44 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #13918: Change: Package OpenGFX2 for Windows Store and GOG https://github.com/OpenTTD/OpenTTD/pull/13918#pullrequestreview-2727834463
08:40:39 <truebrain> lol, adding settings is a `Fix` now πŸ˜„ Hihihi
08:40:46 <truebrain> sometimes PR titles make me laugh πŸ™‚
09:01:13 <peter1138[d]> Yes
09:01:34 <peter1138[d]> Add is used for adding bugs
09:03:02 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #13919: Fix: [CI] Bump Fluidsynth to 2.4.4, fixing a compile error https://github.com/OpenTTD/OpenTTD/pull/13919
09:10:08 <xarick> hi
09:21:06 <xarick> who's the optimization expert around here? πŸ™‚
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09:29:00 <andythenorth> coffee?
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09:29:03 <andythenorth> clocks changed or something
09:29:04 <andythenorth> confused
09:45:26 <xarick> yes
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10:08:21 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #13918: Change: Package OpenGFX2 for Windows Store and GOG https://github.com/OpenTTD/OpenTTD/pull/13918#issuecomment-2764484972
10:10:23 <truebrain> Pedantic mode: tar files can't be compressed πŸ˜› you can gzip compress a file however.
10:13:21 <truebrain> Anyway, why not make an issue in the repo instead of an off topic comment in a PR? πŸ™‚
10:13:30 <truebrain> That way it doesn't get lost!
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10:35:40 <xarick> I got a crash exiting openttd
10:36:05 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1355853082293964880/image.png?ex=67ea7015&is=67e91e95&hm=1dd80d04c9c59a37297fe85a71bfe2ab79029fa4049b20506076115bd24c0cf9&
10:36:30 <xarick> not a master build though 😦
10:38:04 <xarick> music driver? but i have no music playing
10:47:45 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1355856017627283466/message.txt?ex=67ea72d1&is=67e92151&hm=6516f6c2c0000bd39aef2bf15d8ce7ce37a3afa9c4a57d52f8b92fd5aa18439c&
11:06:34 <andythenorth> oops πŸ™‚
11:07:01 <andythenorth> 66% of my Horse nmlc time is spent on switches to handle vehicle name callbacks πŸ™‚
11:07:47 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1355861059398930533/2025-03-30_12-07-18.mp4?ex=67ea7783&is=67e92603&hm=cb7cde4faf4362e6a02bad97efea1866769d9bea06c275bfd92b78fe92e04168&
11:07:47 <xarick> music doesn't play indeed
11:09:03 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1355861377796931656/image.png?ex=67ea77cf&is=67e9264f&hm=6f9e2aeec39a7dca8e9c85741c9e595635340f79341125218267a120e0acaff4&
11:09:03 <andythenorth> I have already removed a chunk of special string handling, it's just handling "More..." at this point πŸ˜„
11:09:19 <andythenorth> the colour names etc have already been removed locally
11:12:03 <reldred> I’ve not once had a compelling reason to use any of the variants in the β€˜More…’ category. They do feel a tad over the top.
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11:12:30 <reldred> I do enjoy picking the other varieties to give different lines different flavours
11:13:01 <andythenorth> originally it was an implementation fact
11:13:09 <andythenorth> I am now refactoring
11:13:32 <andythenorth> but previously, the random vehicle colour combos depended on having a vehicle of each colour in the buy menu
11:14:50 <reldred> Ah fair enough.
11:15:18 <reldred> I thought you just went off the deep end πŸ˜›
11:17:15 <andythenorth> I'm not wildly against removing some
11:17:30 <andythenorth> currently my compile is about 20 seconds
11:17:34 <andythenorth> used to be 1 minute
11:17:43 <andythenorth> but some of the wagons are nerfed off πŸ˜›
11:17:54 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened issue #13921: [Crash]: Music doesn't play and crashes OpenTTD on exit https://github.com/OpenTTD/OpenTTD/issues/13921
11:19:37 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1355864036721430538/image.png?ex=67ea7a49&is=67e928c9&hm=936dad159931b9c4f4d3cdc199f3135fa8f2dc240fd5c3920d35fc3d95181b4b&
11:19:37 <andythenorth> last line is made up of random choices from first 2 lines
11:19:51 <andythenorth> but the random one would be more than enough
11:21:41 <xarick> Iron Noise
11:22:52 <xarick> "vast amount of engines which are equal to each other 90% of the time"
11:23:36 <xarick> "it makes your AI cry"
11:25:31 <reldred> Shush
11:25:44 <reldred> andythenorth: I think in most cases yes
11:27:13 <andythenorth> lol xarick that ship has sailed
11:27:15 <andythenorth> long ago
11:30:41 <reldred> pfft ai’s, if I wanted to play a game with somebody laying spaghetti dogshit networks on the map I’d play open multiplayer
11:32:12 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #13921: [Crash]: Music doesn't play and crashes OpenTTD on exit https://github.com/OpenTTD/OpenTTD/issues/13921
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11:46:39 <michi_cc> Okay, #13921 is an easy fix, but a really hard PR title, because it is actually two completely different bugs 😦
11:48:33 <talltyler> Two different PRs might be easier to title?
11:48:38 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #13922: [Bug]: Track number hidden in Jazz Jukebox in Urdu https://github.com/OpenTTD/OpenTTD/issues/13922
11:49:51 <michi_cc> Well, I decided on one PR, but two commits. Then the problem falls to somebody else, if they insist on squashing πŸ™‚
11:50:50 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #13923: [Bug]: Jazz Jukebox: Separation in black background between track number and name in RTL languages https://github.com/OpenTTD/OpenTTD/issues/13923
12:03:39 <DorpsGek> [OpenTTD/OpenTTD] michicc opened pull request #13924: Fix #13921: Broken MIDI playback and crash on exit when using DirectMusic. https://github.com/OpenTTD/OpenTTD/pull/13924
12:10:10 <DorpsGek> [OpenTTD/OpenGFX] frosch123 merged pull request #98: Script-Fu: Support GIMP3 in addition to GIMP2 https://github.com/OpenTTD/OpenGFX/pull/98
12:10:16 <DorpsGek> [OpenTTD/OpenGFX] frosch123 closed issue #94: gimpscript: GIMP3 compatibility problem(s) https://github.com/OpenTTD/OpenGFX/issues/94
12:13:46 <DorpsGek> [OpenTTD/OpenGFX] frosch123 commented on pull request #98: Script-Fu: Support GIMP3 in addition to GIMP2 https://github.com/OpenTTD/OpenGFX/pull/98#issuecomment-2764530758
12:27:09 <DorpsGek> [OpenTTD/OpenTTD] frosch123 closed pull request #13916: Fix: Setting to allow renaming of towns in multiplayer https://github.com/OpenTTD/OpenTTD/pull/13916
12:27:12 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #13916: Fix: Setting to allow renaming of towns in multiplayer https://github.com/OpenTTD/OpenTTD/pull/13916#issuecomment-2764537236
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12:42:10 <DorpsGek> [OpenTTD/OpenTTD] EmperorJake commented on pull request #13916: Fix: Setting to allow renaming of towns in multiplayer https://github.com/OpenTTD/OpenTTD/pull/13916#issuecomment-2764546305
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14:29:54 <xarick> does squirrel support function overload or override
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15:51:44 <DorpsGek> [OpenTTD/OpenTTD] stormcone opened issue #13925: [Bug]: Old NewGRFs without action 8 show up with empty name on the NewGRF list https://github.com/OpenTTD/OpenTTD/issues/13925
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16:22:06 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #13916: Fix: Setting to allow renaming of towns in multiplayer https://github.com/OpenTTD/OpenTTD/pull/13916#issuecomment-2764633926
16:51:03 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #13924: Fix #13921: Broken MIDI playback and crash on exit when using DirectMusic. https://github.com/OpenTTD/OpenTTD/pull/13924#pullrequestreview-2727947809
17:01:49 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #13924: Fix #13921: Broken MIDI playback and crash on exit when using DirectMusic. https://github.com/OpenTTD/OpenTTD/pull/13924
17:01:52 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #13921: [Crash]: Music doesn't play and crashes OpenTTD on exit https://github.com/OpenTTD/OpenTTD/issues/13921
17:16:58 <xarick> roadveh overtaking routine is weird
17:17:40 <xarick> if the front vehicle starts climbing a slope, the rear vehicle starts overtaking
17:17:53 <xarick> because it's still not on the slope
17:18:26 <xarick> once it gets on the slope, it goes... nah
17:18:47 <_glx_> happens in many occasion, not only slopes
18:02:32 <peter1138[d]> Hmm dumb ass me
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19:26:00 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13909: Codefix: Timetable display rows are not related to OrderID. https://github.com/OpenTTD/OpenTTD/pull/13909
19:48:35 <andythenorth> pff, Horse full compile from clean is now 21s, much faster than old Horse
19:48:50 <andythenorth> there are 200 randomised wagons missing, but eh, think they'll be ok
19:49:10 <andythenorth> I learnt how to log the timing of a whole function with an @timing decorator
19:49:34 <andythenorth> found some super slow loops which were called unnecessarily often
20:05:39 <xarick> when was infinite money introduced? 14?
20:09:09 <DorpsGek> [OpenTTD/OpenTTD] stormcone opened pull request #13926: Fix 089c7a2: SDL2 application name hint was not effective. https://github.com/OpenTTD/OpenTTD/pull/13926
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20:20:17 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1356000100132065310/image.png?ex=67eaf901&is=67e9a781&hm=1583f4cf8dd2ebebb660c2aa8a3918f54d25b48dba4e44b1c5af3c014eccf72b&
20:20:17 <xarick> absolutely insane costs
20:21:31 <xarick> why can't aqueducts be cheap?
20:22:15 <xarick> an equivalent size rail bridge is 47k
20:27:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13927: Cleanup: Remove redundant NewGRF clean up functions. https://github.com/OpenTTD/OpenTTD/pull/13927
20:28:41 <peter1138> Because whining about it in chat is not the way to change things.
20:28:56 <peter1138> And everyone WILL ignore you.
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20:35:58 <andythenorth> water building costs are grf-able?
20:36:08 <andythenorth> pff all costs grf-able? πŸ˜›
20:36:14 <andythenorth> giant cost explorer matrix
20:41:18 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #13918: Change: Package OpenGFX2 for Windows Store and GOG https://github.com/OpenTTD/OpenTTD/pull/13918
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20:43:05 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #13918: Change: Package OpenGFX2 for Windows Store and GOG https://github.com/OpenTTD/OpenTTD/pull/13918#pullrequestreview-2728002862
20:44:56 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #13918: Change: Package OpenGFX2 for Windows Store and GOG https://github.com/OpenTTD/OpenTTD/pull/13918#issuecomment-2764737850
20:45:14 <FLHerne> xarick: ship-sized aqueducts are not cheap
20:45:21 <FLHerne> water is *heavy*
20:45:44 <FLHerne> it doesn't help that the scale of ships in OTTD is out of whack with other vehicles
20:47:25 <FLHerne> the basesets, and most grfs, depict ~1-tile ships that would be far bigger in real life than 1 tile of rail or especially road vehicles
20:47:41 <FLHerne> picture a RO-RO ferry in OpenTTD :D
20:48:23 <FLHerne> so the corresponding aqueduct represents a much larger IRL structure than a rail bridge of the same tile size
20:55:22 <DorpsGek> [OpenTTD/OpenGFX2] zephyris opened issue #150: Baseset releases need a more informative directory name in the tar https://github.com/OpenTTD/OpenGFX2/issues/150
20:57:16 <DorpsGek> [OpenTTD/OpenGFX2] zephyris opened issue #151: Base set releases are not compressed https://github.com/OpenTTD/OpenGFX2/issues/151
21:05:48 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened issue #13928: [Crash]: Assert when helicopter trying to take off for oil rig https://github.com/OpenTTD/OpenTTD/issues/13928
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21:15:05 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1356013891691483246/image.png?ex=67eb05d9&is=67e9b459&hm=41d2107df78744c4a70ab7eab16a93112649afe636899b89466752e32379542d&
21:15:05 <andythenorth> colour badges work πŸ˜„
21:15:09 <andythenorth> so much side quest
21:15:15 <andythenorth> this was the original quest πŸ˜›
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21:21:57 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #13928: [Crash]: Assert when helicopter trying to take off for oil rig https://github.com/OpenTTD/OpenTTD/issues/13928
21:22:41 <_glx_> but no value available in the dump
21:28:09 <xarick> hmm which AIs use helicopters on oil rigs
21:28:14 <xarick> can't remember any
21:28:22 <_glx_> hmm `BuildOilRig()` doesn't seem to init st->airport.rotation
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21:29:56 <_glx_> yeah I think it's `INVALID_DIR`
21:30:38 <_glx_> IIRC we had similar issue earlier
21:32:48 <peter1138[d]> So it's made visible by the removal of zma change.
21:32:59 <_glx_> yup
21:33:08 <_glx_> easy to fix
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21:34:47 <xarick> zma?
21:52:42 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #13929: Fix #13928, 35e58f6: BuildOilRig did not properly set airport rotation https://github.com/OpenTTD/OpenTTD/pull/13929
21:52:57 <_glx_> might be more hidden ones
21:54:07 <_glx_> found the first related fix <https://github.com/OpenTTD/OpenTTD/pull/13618>
21:54:57 <frosch123> andythenorth: That "refittable to" info is ridiculous
21:55:13 <_glx_> a list of 64 cargos ?
21:55:39 <_glx_> minus 2 or 3 probably
21:56:12 <frosch123> 49
21:56:35 <andythenorth> frosch123: it has been mentioned before πŸ˜›
21:56:42 <andythenorth> peter1138[d]: probably has a stash
21:56:43 <andythenorth> or 2
21:56:46 <andythenorth> or 64
21:56:52 <_glx_> "all except" would have the same effect
21:56:59 <andythenorth> frosch123: did you count them, or did GPT?
21:58:19 <frosch123> I tried to count, but as you know: there are 3 types of people, those who can count, and those who cannot
21:59:01 <andythenorth> and GPT
21:59:07 <andythenorth> which can't count, but can pretend
22:00:24 <_glx_> ok seems all st->airport.rotation are properly init now
22:00:45 <_glx_> based on `new Station(...)` flows
22:00:48 <frosch123> Isn't there some warning we could enable?
22:02:39 <truebrain> Why was there a nightly uploaded 40 min ago?
22:03:31 <truebrain> Owh, an OpenGFX .. I misread
22:05:07 <truebrain> Bit weird, it was an OpenGFX release, but somewhere halfway the website wanted to update as if it was an OpenTTD nightly ...
22:06:38 <truebrain> Very odd .. something to check out tomorrow πŸ™‚
22:07:26 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13929: Fix #13928, 35e58f6: BuildOilRig did not properly set airport rotation https://github.com/OpenTTD/OpenTTD/pull/13929#pullrequestreview-2728020205
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22:17:56 <peter1138[d]> frosch123: Plus the magic count of 7, which seems arbitrary and not suitable for much more than 12 cargo types.
22:18:33 <peter1138[d]> "Refittable to all but" limit
22:19:23 <peter1138[d]> Could try listing classes, but then they are not shown any where
22:20:05 <peter1138[d]> "Refittable to potable."
22:20:11 <frosch123> If newgrf authors do not understand classes, how could players?
22:20:49 <peter1138[d]> One wagon per cargo type, remove refits.
22:21:51 <peter1138[d]> Custom callback, let the NewGRF decide how to display it πŸ˜‰
22:22:06 <peter1138[d]> "not our problem"
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22:22:48 <peter1138[d]> "Refittable: Yes"
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22:29:00 <zanooda2000> Maybe hide it under (+) ?
22:29:49 <zanooda2000> Let's say, if refit list is more than 2 rows, show a button to ... show all the refits
22:30:51 <zanooda2000> hmmmmmm... or add cargo icons and show cargo names on (+)
22:33:05 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #13929: Fix #13928, 35e58f6: BuildOilRig did not properly set airport rotation https://github.com/OpenTTD/OpenTTD/pull/13929
22:33:08 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #13928: [Crash]: Assert when helicopter trying to take off for oil rig https://github.com/OpenTTD/OpenTTD/issues/13928
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