โด go to previous day00:02:47 <xarick> cyas good night00:17:02 *** k-man has joined #openttd00:22:30 *** Flygon has quit IRC (Read error: Connection reset by peer)02:24:02 *** Wormnest has quit IRC (Quit: Leaving)03:50:14 *** D-HUND has joined #openttd03:50:53 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)03:50:57 *** WormnestAndroid has joined #openttd03:50:59 *** WormnestAndroid has quit IRC (Remote host closed the connection)03:51:14 *** WormnestAndroid has joined #openttd03:53:36 *** debdog has quit IRC (Ping timeout: 480 seconds)03:59:48 *** WormnestAndroid has quit IRC (Remote host closed the connection)03:59:58 *** WormnestAndroid has joined #openttd04:06:00 *** geizeskrank has quit IRC (Ping timeout: 480 seconds)04:06:25 *** Extrems has quit IRC (Quit: ZNC 1.7.5 - https://znc.in)04:07:00 *** Extrems has joined #openttd04:09:31 *** geizeskrank has joined #openttd04:44:53 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/c3457cd4c02c4f7bce5c6358c039d6ccecbd83ce04:44:54 <DorpsGek> - Update: Translations from eints (by translators)05:06:41 *** keikoz has joined #openttd05:57:42 *** Extrems` has joined #openttd05:59:22 *** Extrems has quit IRC (Ping timeout: 480 seconds)05:59:22 *** Extrems` is now known as Extrems06:09:42 *** keikoz has quit IRC (Ping timeout: 480 seconds)07:46:00 <pickpacket> _glx_: I'm not getting old. It'll be my 18th 23rd birthday next month. Being 23 is chill.07:57:21 *** reldred has joined #openttd07:57:21 <reldred> ๐ค08:28:29 *** Flygon has joined #openttd08:35:04 *** mindlesstux has quit IRC (Quit: The Lounge - https://thelounge.chat)08:35:55 *** mindlesstux has joined #openttd09:30:25 *** wensimehrp has joined #openttd09:30:25 <wensimehrp> dt = 18 yr09:32:53 <DorpsGek> [OpenTTD/OpenTTD] zephyris opened issue #13907: [Bug]: Place houses does not check for above/below snowline https://github.com/OpenTTD/OpenTTD/issues/1390710:30:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #13907: [Bug]: Place houses does not check for above/below snowline https://github.com/OpenTTD/OpenTTD/issues/1390711:48:36 <frosch123> Hmm. How do houses treat variable snow lines?11:52:26 <_glx_> Global var2011:54:29 <peter1138> frosch123, "yes".11:54:40 <peter1138> _glx_, default houses :)11:55:15 <_glx_> Ah default houses most likely don't11:57:47 <ahyangyi> A bank is not a house, a train station building is not a house, and a park is a house, right? ๐12:00:46 <_glx_> Ah no it actually checks <https://github.com/OpenTTD/OpenTTD/blob/master/src/town_cmd.cpp#L2785>12:01:29 <peter1138> Yes, it checks on build, but not if the snow line varies.12:18:05 <xarick> computing a tile slow line height is slow12:18:12 <xarick> snow*12:18:30 <xarick> noticeable at 4k maps12:20:19 <xarick> line 2787 is doing a weird addition of bitmasks12:20:56 <xarick> `uint bitmask = (1 << rad) | (1 << (land + 12));` perhaps?12:26:37 <peter1138> When you use silly sized maps, sure.12:36:59 *** kuka_lie has joined #openttd13:19:06 <xarick> oops, my stuff causing a crash13:31:11 <xarick> i have a feeling AI::Stop can be called twice13:35:43 <xarick> yep, confirmed13:36:44 <xarick> SwitchToMode is recursive apparently14:04:39 <DorpsGek> [OpenTTD/website] zephyris commented on pull request #344: Add: OpenTTD 15.0-beta2 announcement https://github.com/OpenTTD/website/pull/344#issuecomment-276146593214:16:00 <DorpsGek> [OpenTTD/website] 2TallTyler updated pull request #344: Add: OpenTTD 15.0-beta2 announcement https://github.com/OpenTTD/website/pull/34414:17:16 <DorpsGek> [OpenTTD/website] 2TallTyler commented on pull request #344: Add: OpenTTD 15.0-beta2 announcement https://github.com/OpenTTD/website/pull/344#issuecomment-276149838514:17:20 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1355183984329363666/image.png?ex=67e800ef&is=67e6af6f&hm=77fe924b4c0e9e5ba4dd6f0464c3748f0a40143f9a2d81957a0634f0685e39f0&14:17:41 <xarick> pools seem sufficient for 15 of my AI14:22:38 <xarick> i don't quite understand how there's less cargopackets than vehicles14:23:02 <xarick> terrible vehicle usage capacity perhaps14:51:43 *** nielsm has joined #openttd15:43:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened issue #13908: [Bug]: Clicking on an selected train order immediately changes its stop location https://github.com/OpenTTD/OpenTTD/issues/1390815:49:11 *** Wormnest has joined #openttd15:55:59 *** keikoz has joined #openttd16:12:49 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #13908: [Bug]: Clicking on an selected train order immediately changes its stop location https://github.com/OpenTTD/OpenTTD/issues/1390816:15:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #13908: [Bug]: Clicking on an selected train order immediately changes its stop location https://github.com/OpenTTD/OpenTTD/issues/1390816:24:16 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #13908: [Bug]: Clicking on an selected train order immediately changes its stop location https://github.com/OpenTTD/OpenTTD/issues/1390817:03:58 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1355225920083853592/image.png?ex=67e827fe&is=67e6d67e&hm=a5a55d1f06e22d3c901f1081806e8788be2214915ed525c5b6630fecf4a73785&17:03:58 <xarick> I don't have the earlier versions ๐ฆ17:04:33 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #13738: Update: changelog for 15.0-beta2 https://github.com/OpenTTD/OpenTTD/pull/1373817:04:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 dismissed a review for pull request #13738: Update: changelog for 15.0-beta2 https://github.com/OpenTTD/OpenTTD/pull/13738#pullrequestreview-272334726417:05:44 <xarick> how do i hack openttd to convince it to download my earlier versions?17:06:12 <xarick> erm... this is a bad request17:08:27 <xarick> I assume bananas has them17:13:18 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13903: Codechange: Use unique_ptr to manage drivers. https://github.com/OpenTTD/OpenTTD/pull/13903#pullrequestreview-272618746017:14:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13905: Codechange: Store GameStrings as shared_ptr. https://github.com/OpenTTD/OpenTTD/pull/13905#pullrequestreview-272619174817:27:53 *** Wolf01 has joined #openttd17:44:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13903: Codechange: Use unique_ptr to manage drivers. https://github.com/OpenTTD/OpenTTD/pull/1390317:44:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13905: Codechange: Store GameStrings as shared_ptr. https://github.com/OpenTTD/OpenTTD/pull/1390517:49:07 <andythenorth> badgers!17:50:01 <peter1138> Yeah, I never did sort the UI out.17:56:35 <andythenorth> I never finished the Horse badgers17:56:38 <andythenorth> side quests18:16:15 <peter1138> Well.18:16:29 <peter1138> Weird-ass drop down list, or some kind of separate window, do we think?18:19:00 *** kuka_lie has quit IRC (Quit: Lost terminal)18:24:16 *** cu-kai has quit IRC (Quit: Leaving for a bit.)18:25:16 *** cu-kai has joined #openttd18:25:44 <_zephyris> For what about badgers?18:27:00 *** cu-kai has quit IRC ()18:28:11 <peter1138> frosch123, hmm, they seem to go by the maximal snowline level, not the currente level.18:28:52 <peter1138> So you don't get the snowy variant unless it's always snowy.18:39:04 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13909: Codefix: Timetable display rows are not related to OrderID. https://github.com/OpenTTD/OpenTTD/pull/1390918:42:04 *** tokai has joined #openttd18:42:04 *** ChanServ sets mode: +v tokai18:43:07 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13738: Update: changelog for 15.0-beta2 https://github.com/OpenTTD/OpenTTD/pull/13738#pullrequestreview-272640198818:43:45 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1355251032531407029/image.png?ex=67e83f61&is=67e6ede1&hm=56791d80ace2c3204895ebc6c72068e75cc23d566f112df5a3d138f82897e497&18:43:45 <xarick> battle of versions18:45:39 *** cu-kai has joined #openttd18:49:07 *** tokai|noir has quit IRC (Ping timeout: 480 seconds)19:04:30 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg opened issue #13910: [Bug]: Building selection window - the language of the description part doesn't change when the window is open https://github.com/OpenTTD/OpenTTD/issues/1391019:16:36 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13911: Fix #13910: Invalidate content of house picker window if language is changed. https://github.com/OpenTTD/OpenTTD/pull/1391119:29:59 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #13908: [Bug]: Clicking on an selected train order immediately changes its stop location https://github.com/OpenTTD/OpenTTD/issues/1390819:32:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #13908: [Bug]: Clicking on an selected train order immediately changes its stop location https://github.com/OpenTTD/OpenTTD/issues/1390819:32:37 *** WormnestAndroid has quit IRC (Remote host closed the connection)19:32:38 *** WormnestAndroid has joined #openttd19:35:42 <andythenorth> was it lunch?19:35:49 <DorpsGek> [OpenTTD/OpenTTD] zephyris opened issue #13912: [Bug]: Multi tile buildings in the picker 'fall apart' at non-integer interface scales https://github.com/OpenTTD/OpenTTD/issues/1391219:36:27 <_zephyris> Mature cheddar and piccalilly baguette.19:42:14 <talltyler> Heh, that's a funny bug19:42:25 <xarick> when is openttd gonna rename master to main19:42:40 <talltyler> Who is openttd? ๐19:42:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13913: Fix #13908: Require double click on order to change stop location. https://github.com/OpenTTD/OpenTTD/pull/1391319:43:31 <xarick> github new repositories are now main19:43:33 <andythenorth> what is clocks?19:43:37 <xarick> no longer master19:43:51 <andythenorth> w19:44:07 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13911: Fix #13910: Invalidate content of house picker window if language is changed. https://github.com/OpenTTD/OpenTTD/pull/13911#pullrequestreview-272656003819:45:59 <_zephyris> I can probably fix it, looks like a two line problem.19:46:22 <peter1138> 3.19:46:27 <peter1138> But I'm already compiling it.19:46:52 <peter1138> 600/602, who added a load of files? :p19:49:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13914: Fix #13912: Multitile buildings break apart in house picker. https://github.com/OpenTTD/OpenTTD/pull/1391419:52:51 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13913: Fix #13908: Require double click on order to change stop location. https://github.com/OpenTTD/OpenTTD/pull/13913#pullrequestreview-272659270819:53:13 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13914: Fix #13912: Multitile buildings break apart in house picker. https://github.com/OpenTTD/OpenTTD/pull/13914#pullrequestreview-272659329319:57:37 <peter1138> Productive weekend already.19:57:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13911: Fix #13910: Invalidate content of house picker window if language is changed. https://github.com/OpenTTD/OpenTTD/pull/1391119:57:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #13910: [Bug]: Building selection window - the language of the description part doesn't change when the window is open https://github.com/OpenTTD/OpenTTD/issues/1391019:58:14 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg opened issue #13915: [Bug]: Excessive (spam of) vehicle testing offers https://github.com/OpenTTD/OpenTTD/issues/1391519:58:54 *** goddess_ishtar has joined #openttd19:58:54 <goddess_ishtar> have badges been merged yet, or are they still in development?20:01:39 <wensimehrp> goddess_ishtar: Missing one feature but most of the bells and whistles are in the game20:03:04 <_zephyris> Default badges and NML support aren't there yet either.20:03:13 <wensimehrp> LC-ZorgviaGitHub: What a bug20:03:13 <wensimehrp> Press delete or disable ff20:05:57 <talltyler> Delete doesn't close vehicle offer windows ๐20:06:29 <talltyler> Yes, "don't use so many GRFs" is an answer, but there's got to be a better way to handle it20:07:16 <xarick> one offer per month20:07:44 <andythenorth> naptime?20:13:26 *** kuka_lie has joined #openttd20:14:39 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #13908: [Bug]: Clicking on an selected train order immediately changes its stop location https://github.com/OpenTTD/OpenTTD/issues/1390820:23:22 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13913: Fix #13908: Require double click on order to change stop location. https://github.com/OpenTTD/OpenTTD/pull/1391320:23:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #13908: [Bug]: Clicking on an selected train order immediately changes its stop location https://github.com/OpenTTD/OpenTTD/issues/1390820:30:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13914: Fix #13912: Multitile buildings break apart in house picker. https://github.com/OpenTTD/OpenTTD/pull/1391420:30:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #13912: [Bug]: Multi tile buildings in the picker 'fall apart' at non-integer interface scales https://github.com/OpenTTD/OpenTTD/issues/1391220:38:40 <talltyler> Changelog is outdated already ๐20:45:01 *** kuka_lie has quit IRC (Quit: Lost terminal)20:46:44 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #13747: Switch default base graphics to OpenGFX2 https://github.com/OpenTTD/OpenTTD/issues/1374720:56:03 <talltyler> OpenGFX2 Toyland ground is too dangerous to be allowed on Bananas? That's an interesting take. ๐ค20:58:49 <jfkuayue> โGraphic warning: high saturationโ21:08:52 *** nielsm has quit IRC (Ping timeout: 480 seconds)21:10:19 <peter1138[d]> Tell me you've never played original ttd graphics without telling me you've never played original ttd graphics.21:11:14 <_zephyris> I've been good, I've done proper reading about it.21:11:28 <_zephyris> Epilepsy isn't normally, but can, be triggered by static images. But, we already do most of the mitigation factors recommended in one of the few studies on it: https://pmc.ncbi.nlm.nih.gov/articles/PMC5438467/21:12:28 <_zephyris> GUI element scaling is interesting, not sure how ogfx1/nightgfx/zbase/abase ended up with different gui element sizes.21:12:52 <_zephyris> Simple answer for ogfx2, it's a bug if it's different size to original graphics.21:14:49 <peter1138[d]> Non integer sprite scaling, but the blitter changes were sad.21:23:27 <belajalilija> peter1138[d]: is opengfx toned down in comparison?21:27:47 <peter1138[d]> Yes, it's drab.21:28:10 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1355292409868718251/image.png?ex=67e865ea&is=67e7146a&hm=dd64f2bdcd1a2ae03509119f1c2e56d4829fcca38d1c3299e8d76e9b301e10e9&21:28:10 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1355292410137280552/image.png?ex=67e865ea&is=67e7146a&hm=9bca08866fd9ce44fcdeae7432862671fbc4c21150e621f33bb12d8f27fba929&21:28:15 <belajalilija> yeah a bit21:28:55 <belajalilija> my main gripe with opengfx is the water21:29:05 <peter1138[d]> Hmm, colour grading via opengl blitter?21:29:43 <_zephyris> Just change the 8bpp palette rgb values21:29:43 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1355292797799759972/image.png?ex=67e86647&is=67e714c7&hm=877221dc10350b0f847370b0704aaa03c284ebb93b755de18425a5c6ff4a2483&21:29:43 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1355292798064136264/image.png?ex=67e86647&is=67e714c7&hm=e83934b12d6e9ec6a2b4ec95312447b2a894b88fa05031acfd6d297779a2bc08&21:30:38 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1355293029375672413/image.png?ex=67e8667e&is=67e714fe&hm=3b0c63748065e8f8a78f779f648dec8adddd73e75de72ce870323482b9e79956&21:30:39 <belajalilija> water just looks weird in opengfx21:30:44 <belajalilija> _zephyris: 2?21:30:50 <_zephyris> Yup21:31:06 <belajalilija> are there times where it is more sparkly?21:31:21 <_zephyris> Try it and see ๐21:31:42 <_zephyris> It's designed carefully to avoid the flash effect of the original graphics.21:31:57 <peter1138[d]> Those trees don't look like opengfx1 trees21:31:59 <belajalilija> you mean the strobing?21:32:05 <_zephyris> Yeah21:32:07 <belajalilija> peter1138[d]: they're not21:32:31 <belajalilija> i have original graphics but that game had landscape+21:32:43 <peter1138[d]> Them is difficult to compare opengfx1, opengfx2, and ttd21:33:08 <belajalilija> i maintain that original trees are still best21:33:13 <peter1138[d]> Actually select oengfx1 to see the drabness.21:33:15 <_zephyris> No strobing, by having even numbers of each stage of the the blue and sparkle pixel cycles. Plus, careful design to reduce strobing when you zoom out. There's strategic non-animated pixels in there.21:33:15 <belajalilija> gfx2 trees look a bit plasticy imo21:33:22 <reldred> I like the water, but I wish the rivers werenโt so square, I prefer ogfx1 rivers or original21:33:45 <_zephyris> Feel free to help ๐21:33:46 <reldred> I love ogfx2 trees21:33:51 <reldred> ๐21:34:03 <_zephyris> Rivers are on the to re-draw list, just not very high.21:34:08 <belajalilija> trees: original > 2 > 121:34:50 <belajalilija> it is maybe nostalgia too21:34:53 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1355294097396596927/image.png?ex=67e8677c&is=67e715fc&hm=eccd00d7c0444f56e0ed0929c08da7f84ba6d6b95e9e9fd555d03184417cd68e&21:34:54 <reldred> 2>original>121:34:55 <belajalilija> this just looks nice tho21:35:27 <reldred> Yeah I canโt stand original temperate, it gets its ranking for tropic and alpine trees which are awesome21:35:56 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1355294361692147712/image.png?ex=67e867bb&is=67e7163b&hm=9653fdf2f73e1a2e75d35f2d071021845125642b8efa645cad69ada1401feafc&21:36:00 <belajalilija> these trains are best though21:36:06 <kuhnovic> I generally like opengfx2 but I do find the water looking a bit too repetitive. I think it's because of the shimmery pixels, they really stand out which means you recognize the pattern immediately21:36:06 <belajalilija> whoever draws these is a real artist21:36:08 <reldred> Whereas I actually like ogfx2 temperate21:36:46 <xarick> how do I, as an AI, terraform without destroying rivers21:37:33 <belajalilija> kuhnovic: funny how the same thing is great to one person but bad for another21:37:35 <xarick> next evolution step is making my AI terraform21:38:02 <reldred> belajalilija: Obviously my opinion is the correct one21:38:06 <belajalilija> nah x21:38:20 <belajalilija> opengfx2 seems to have the best water21:38:28 <belajalilija> but the trees21:38:35 <kuhnovic> belajalilija: Part of that is just people generally really not liking change ๐21:39:49 <xarick> I notice most failed route attempts are due to terrain constraints21:39:58 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1355295379310252163/image.png?ex=67e868ae&is=67e7172e&hm=ccd3d9db81cce631b9c99d652e6ef3828b338749f56920848687fb283672a48e&21:40:00 <belajalilija> best trees21:40:09 <xarick> wow nice looking trees indeed21:40:14 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1355295446511386735/image.png?ex=67e868be&is=67e7173e&hm=efd1561925df620726362cf75a8a6a0c66fad847fb1940a528b380441ff4b7cd&21:40:14 <_zephyris> You're all wrong anyway. This is the best water.21:40:30 <belajalilija> _zephyris: :gunbarb:21:40:32 <belajalilija> no21:40:50 <_zephyris> Can't be bad animation if there is no animation21:41:08 <peter1138[d]> belajalilija: Like using a 256x256 resource pack in Minecraft...21:41:38 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1355295796110688367/image.png?ex=67e86911&is=67e71791&hm=0b1119ffef70ccc0f5096f00f6a8a7ef2af829894e0ecdffda1506619e1557f7&21:41:39 <belajalilija> hmm21:42:00 <belajalilija> peter1138[d]: i just like the brown mmmkay21:42:42 <_zephyris> Simutrans?21:42:46 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1355296081206055013/image.png?ex=67e86955&is=67e717d5&hm=214428d25b5eb26387f7d48323f2fe5ad6c3db5a3e4ba3a3ccc95e0fb86399cb&21:42:53 <belajalilija> _zephyris: locomotion21:43:00 <_zephyris> Ohhh21:44:08 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1355296425759736100/image.png?ex=67e869a8&is=67e71828&hm=c77a087a6bd964e47cecb95290399c4039b2450f2d820387511d79526d961eb5&21:44:08 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1355296426212462716/image.png?ex=67e869a8&is=67e71828&hm=a02f464c14c8c229d0a20d5a7506a3f6be1f90a39a324bffa02873a2771b585c&21:44:08 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1355296426615242782/image.png?ex=67e869a8&is=67e71828&hm=2c3c031b63bcb57db8bd566ef854730aa378aedbcee0533519767bcdd9e7d064&21:44:08 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1355296427261038592/image.png?ex=67e869a8&is=67e71828&hm=c59edce65d8753a0e4a5f6c85c0302aa13e027573f07e78fea2dfa5727ee4ba1&21:44:23 <peter1138[d]> opengfx1 trees are "invisible"21:44:53 <belajalilija> the bottom two are?21:45:15 <belajalilija> peter1138[d]: i like the idea behind them but the execution is bad21:45:50 <belajalilija> annoying that the rocks look better in opengfx2 ez21:45:59 <belajalilija> they're too shiny in sz21:46:01 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1355296900982771763/image.png?ex=67e86a19&is=67e71899&hm=bae8545115ebfe007142d8815d7b9a29e5feb6fd25c6a22f9c6fb734139978ca&21:46:01 <peter1138[d]> Oh yes, and the forbidden one...21:46:41 <belajalilija> peter1138[d]: i think the reason zbase people build ugly networks is because there's little elevation change21:46:51 <belajalilija> so going right up a mountain probably looks less awful21:58:00 <_zephyris> belajalilija: Are you using the latest version? They got toned down in 0.722:00:36 <belajalilija> _zephyris: im just looking at what screenshots were sent22:03:46 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1355301367719395538/Screenshot_20250328-220258.png?ex=67e86e42&is=67e71cc2&hm=7cf12ba3a61fa4981849ff4261453368a29795fe1e4c0d08eaf4e9b71fc4af85&22:03:50 <peter1138[d]> Fields look dreary in opengfx122:04:04 <_zephyris> So, so dull.22:07:26 *** WormnestAndroid has quit IRC (Read error: Connection reset by peer)22:07:29 *** WormnestAndroid has joined #openttd22:14:11 <Rubidium> talltyler: feel free to amend 'my' changelog branch and merge it when you need to. I won't have time today/tomorrow to update it22:23:02 *** keikoz has quit IRC (Ping timeout: 480 seconds)23:00:44 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)23:34:25 <_glx_> setting up the changelog script can be hard ๐continue to next day โต