IRC logs for #openttd on OFTC at 2025-03-10
            
00:02:16 <truebrain> looking at the code, pretty sure some other things go a bit wonky, even with the grfs .. you better just not upload it with any folder, I guess πŸ™‚
00:02:54 <truebrain> AI/GS do need folders, the rest doesn't. This complicates things πŸ˜„
00:14:18 <truebrain> Ah, we only skip the first folder in the uploaded tar. I guess you had two in the tarball
00:14:26 <truebrain> That makes a bit more sense πŸ™‚
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04:40:28 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/cb3d3878fa3a3dbcb3b6b259d88228e8d30039a1
04:40:29 <DorpsGek> - Update: Translations from eints (by translators)
04:53:08 <pickpacket> I compiled on commit 2000cea235 (with Debian clang version 19.1.4 (1~deb12u1) on a 32 bit intel) last night and the game crashes when entering the NewGRF setting menu. "Error: Assertion failed at line 533 of OpenTTD/src/window.cpp: wid != nullptr"
04:53:31 <pickpacket> I'm not having much luck with my compiles in the last few days
04:53:57 <pickpacket> I think I'm going to compile 14.1 again because I know that's worked before
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05:38:49 <peter1138[d]> You managed to compile before the commit that fixes that about 10 minutes later.
06:09:52 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13790: Codefix: possible out-of-bounds array indexing https://github.com/OpenTTD/OpenTTD/pull/13790
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06:20:02 <wensimehrp> truebrain: can I upload .md readmes and licenses?
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06:48:38 <gwyd4016> truebrain: But regex fixes every problem!
06:49:04 <gwyd4016> You can even use it to find primes https://www.youtube.com/watch?v=5vbk0TwkokM
07:04:45 <pickpacket> peter1138[d]: classic me!
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07:11:00 <DorpsGek> [OpenTTD/OpenTTD] planetmaker commented on issue #13747: Switch default base graphics to OpenGFX2 https://github.com/OpenTTD/OpenTTD/issues/13747
07:15:07 <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/595940f658bc69695270a0e59911e529d8836fef
07:15:08 <DorpsGek> - Add: summary for week 10 of 2025 (by OpenTTD Survey)
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07:29:15 <_zephyris> truebrain: Ah, this could be like it! My new build system is putting files in baseset/ogfx2_8/, so two dirs deep.
07:29:23 <_zephyris> I'll fix and retry, thanks!
07:29:59 <truebrain> We are a "one root folder" game, also ingame btw πŸ˜„
07:47:33 <_zephyris> Yeah, just my silly mistake 😜
07:49:19 <_zephyris> OpenTTD is just a bit more forgiving
07:58:55 <andythenorth> how many badges can I have per grf? πŸ˜›
08:13:50 <LordAro> 7
08:34:06 <andythenorth> I have used them all
08:34:13 <andythenorth> we should sell more as DLC
08:57:13 <Rubidium_> huh? Did I miss badges for NewGRFs? I can't remember the NewGRF UI being changed for badges
09:00:31 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #13747: Switch default base graphics to OpenGFX2 https://github.com/OpenTTD/OpenTTD/issues/13747
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09:03:43 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13774: Codefix: use Pool::Get if you know it's valid instead of GetIfValid https://github.com/OpenTTD/OpenTTD/pull/13774#pullrequestreview-2670222877
09:04:10 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13768: Codefix: TrackdirCrossesTrackdirs does not work for turning RV Trackdirs https://github.com/OpenTTD/OpenTTD/pull/13768#pullrequestreview-2670224048
09:08:36 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #13767: Codechange: remove unused INVALID_TRACK_BIT https://github.com/OpenTTD/OpenTTD/pull/13767#pullrequestreview-2670235464
09:09:34 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13764: Fix #13760: Store encoded error message inside CommandCost. https://github.com/OpenTTD/OpenTTD/pull/13764#pullrequestreview-2670237950
09:12:09 <peter1138> Showing badges in the NewGRF UI would be a bit silly.
09:12:44 <peter1138> Load all NewGRFs to see if they have a badge to display so that the player can choose to load a NewGRF...
09:47:06 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #13747: Switch default base graphics to OpenGFX2 https://github.com/OpenTTD/OpenTTD/issues/13747
10:07:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #13747: Switch default base graphics to OpenGFX2 https://github.com/OpenTTD/OpenTTD/issues/13747
10:07:41 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13753: Fix #13740: [Script] Handle implicit orders for jump orders https://github.com/OpenTTD/OpenTTD/pull/13753#pullrequestreview-2670410611
10:08:39 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13751: Fix #13749: Apply callback when automatically changing timekeeping unit https://github.com/OpenTTD/OpenTTD/pull/13751#pullrequestreview-2670413160
10:09:51 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13742: Add: Show hyperlink destination tooltips in text window. https://github.com/OpenTTD/OpenTTD/pull/13742#pullrequestreview-2670416237
10:11:03 <xarick> hi
10:43:31 <xarick> oh crap
10:43:38 <xarick> system hanged and restarted itself
10:43:50 <xarick> lost progress of those 5000 trains...
10:43:55 <LordAro> :(
10:54:07 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348609862891868282/image.png?ex=67d0164f&is=67cec4cf&hm=1a849684f5bf4cc605bfda5843b4b75d3bac04e53eed9234d946d54ac9f7b4f5&
10:54:07 <xarick> interesting
10:54:17 <xarick> a parameter with spaces
11:06:57 <xarick> where is vehicle pool sizes defined now?
11:08:30 <peter1138> Why?
11:09:09 <xarick> need to calculate how many wagons per train
11:10:38 <peter1138> Assuming default 7-tile long trains, 13.
11:11:48 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348614314034200617/image.png?ex=67d01a74&is=67cec8f4&hm=13bb176b9753b4d9423db77a9c99895802d169053793ef2abd33cbe7aba4ab18&
11:12:09 <xarick> okay max train size can't be 7
11:12:44 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348614547124256789/image.png?ex=67d01aac&is=67cec92c&hm=2bcd88c5663cd14e017b8170f4f0af9a6ad1b6799f907928b43c5ee122de9468&
11:12:55 <xarick> then the industries have vehicles too
11:13:06 <xarick> i guess this will be ok
11:14:44 <xarick> 6-tile long trains
11:15:15 <xarick> this time autosave is on
11:15:42 <peter1138> Yes, the aim of the game is definitely to have 5000 trains per company.
11:16:34 <xarick> I was so close ...
11:16:48 <xarick> most companies were already in the 4000+
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11:46:07 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13768: Codefix: TrackdirCrossesTrackdirs does not work for turning RV Trackdirs https://github.com/OpenTTD/OpenTTD/pull/13768
11:46:32 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13774: Codefix: use Pool::Get if you know it's valid instead of GetIfValid https://github.com/OpenTTD/OpenTTD/pull/13774
11:53:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #13767: Codechange: remove unused INVALID_TRACK_BIT https://github.com/OpenTTD/OpenTTD/pull/13767#pullrequestreview-2670689475
11:58:10 <orudge> Hmm, we keep getting random $0.01 PayPal donations from a PayPal account in China. Which is all very well except any donation under something like $0.60 gets entirely eaten up by PayPal.
12:10:54 <peter1138> Heh
12:13:06 <peter1138> orudge, do forum donations after the fundraiser count towards next years fundraiser? I think I was too late :)
12:29:42 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348633918961750139/image.png?ex=67d02cb6&is=67cedb36&hm=9fc34758fd1c5dfc918672e1738dc9c32a53bc72ef9d0e5f08dca0023152c917&
12:29:42 <xarick> here we go again, this time with autosave
12:43:41 <_rei4122> xarick: I reviewed the airport maintenance costs in AAAHogEx v93. Feel free to give it a try!
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12:46:24 <LordAro> https://www.bbc.co.uk/news/live/cgq1pwjlqq2t ships with collision when?
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13:24:35 <xarick> oh, nice new version!
13:31:08 <orudge> peter1138: Given the way the advertising poll is looking, I'll reopen the fundraiser at the end of the month and will include anything donated so far this year - thanks for your donation btw. :)
13:37:02 <andythenorth> \o/
13:50:00 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348654126430421022/image.png?ex=67d03f88&is=67ceee08&hm=ea327da4374e086cdadc734df519735e1005669e8dc8f73450b7c0a009f13825&
13:50:00 <xarick> testing high costs + maintenance
13:50:07 <xarick> 150k loan max
13:51:29 <xarick> AdmiralAI v26 exists, but it's not on bananas 😦
13:52:03 <xarick> it deals with infrastructure maintenance costs
13:54:35 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #13763: [Bug]: Default Maintenence interval of AI's vehicles with wallclock https://github.com/OpenTTD/OpenTTD/issues/13763
13:54:38 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #13763: [Bug]: Default Maintenence interval of AI's vehicles with wallclock https://github.com/OpenTTD/OpenTTD/issues/13763
13:55:23 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #13751: Fix #13749: Apply callback when automatically changing timekeeping unit https://github.com/OpenTTD/OpenTTD/pull/13751
13:55:26 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #13749: [Bug]: Default service interval values aren't switched to wallclock mode https://github.com/OpenTTD/OpenTTD/issues/13749
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14:12:31 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #13753: Fix #13740: [Script] Handle implicit orders for jump orders https://github.com/OpenTTD/OpenTTD/pull/13753
14:12:34 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #13740: [Bug]: ScriptOrder::SetOrderJumpTo does not call ScriptOrderPositionToRealOrderPosition https://github.com/OpenTTD/OpenTTD/issues/13740
14:20:28 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348661792397725801/image.png?ex=67d046ac&is=67cef52c&hm=19c65ee9454ae25a5cdef962880e2be723845b02444538caa2f8db9afeb2588e&
14:20:28 <xarick> meh... I do so bad with rails
14:29:25 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348664042796875826/image.png?ex=67d048c4&is=67cef744&hm=6ece90f3065bc94aaed3fe44bc52054d67e0fa77832f61a0b622c0b1849873c6&
14:29:25 <xarick> lol
14:29:31 <xarick> everyone needs money
14:34:33 <peter1138> Pfft, universal basic income.
14:36:40 <xarick> how do I use yield in squirrel?
14:39:32 <xarick> <http://www.squirrel-lang.org/squirreldoc/reference/language/generators.html#generators>
14:40:48 <peter1138> You don't, because that's Squirrel 3 documentation, not Squirrel 2.
14:41:15 <xarick> uh, aahogex uses yield/resume
14:41:28 <xarick> but i fail at understanding what it does
14:43:48 <peter1138> Hmm. I think I misfiltered, because I cleared it and yeah, it appears now.
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14:45:00 <peter1138> So step 1 is you need a 'generator'. Then you need to call it. Job done.
14:45:23 <peter1138> That'll be step 2 in the steps of steps.
14:54:55 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348670460245573674/image.png?ex=67d04ebe&is=67cefd3e&hm=eea2b2532484c799cadd4b97d0f7dc45bdf00c5df61b89f9f0a724e85ba5319e&
14:54:55 <xarick> _rei4122: AAAHogEx almost in the red
14:55:54 <xarick> it is trying to build a rail route, but once it's completed, it has no money for the train, and ends up destroying the entire route
14:56:10 <xarick> keeps doing this all the time, going nowhere
14:56:23 <xarick> recently also removed the road vehicles
14:56:31 <_rei4122> https://cdn.discordapp.com/attachments/1008473233844097104/1348670865717461102/ss2.jpg?ex=67d04f1f&is=67cefd9f&hm=2e84658fe77c6c8178f3cc57ee459ba8be0e0bc0e8621977a7bd16006d121f0e&
14:56:31 <_rei4122> xarick: I wonder what's different
14:56:33 <xarick> so now it's in a much harder situation, no good income
14:56:44 <_glx_> http://squirrel-lang.org/doc/squirrel2.html#generators
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14:57:29 <planetbaker> andythenorth: Hi πŸ™‚ May I ask: What are (NewGRF) badges? Seems to be a new thing πŸ™‚
14:58:39 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348671402441703424/Unnamed_1967-10-18.sav?ex=67d04f9f&is=67cefe1f&hm=b59adbf12a944d658eeb739b5d1371e95c501dfa4904428e79d2fae7102a35ac&
14:58:39 <xarick> _rei4122: here's a savegame
14:58:52 <xarick> settings are quite hard
15:01:05 <_zephyris> ~~large ill-tempered members of the weasel family~~
15:02:59 <_zephyris> The actual answer, I think, is arbitrary text labels for most in game objects which, for vehicles, can have an associated icon in the purchase menu
15:03:04 <_zephyris> Haven't tried to use them though!
15:05:48 <xarick> oh, I have an interest rate of 4%
15:06:39 <_zephyris> https://github.com/OpenTTD/OpenTTD/pull/13073
15:07:17 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348673574507905034/image.png?ex=67d051a5&is=67cf0025&hm=3de428035d76bd43a796794d694b09110897265d61ffb73ad392800b6550e4c6&
15:07:17 <xarick> my other game....
15:07:37 <xarick> infrastructure maintenance costs bringing both companies down
15:08:11 <xarick> I dared build aircraft, interesting
15:20:37 <peter1138> Well.
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15:26:32 <_zephyris> Do I add badgers to ogfx2?
15:41:42 <andythenorth> probably
15:57:43 <_zephyris> No default badgers yet, right?
15:58:26 <_zephyris> And, if I understand right, badger properties like icon and string for a particular label are taken from the last-loaded grf?
15:58:46 <_zephyris> (I can't remember whether the baseset extra newgrf is loaded first or last)
16:11:12 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348689660842475532/image.png?ex=67d060a0&is=67cf0f20&hm=0660252f60faa13f68bc3a33145eb8db3c4907f6c0645a1e1f96ed81939e0770&
16:11:13 <xarick> dang
16:12:04 <xarick> double the income, but same profit
16:13:30 <xarick> i got 4 airports
16:13:50 <xarick> i'm staying afloat, but i expect to bankrupt anyway
16:15:04 <xarick> not sure about AdmiralAI
16:15:20 <xarick> if it keeps going down, or stabilizes
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16:35:26 <frosch123> _zephyris: First openttd.grf, second baseset extra grf, then all other newgrf
16:43:35 <_zephyris> Hmm, I should probably not add flags without original graphics having support, and then they're redundant anyway (except for perhaps a few stylistic things).
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17:23:29 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348707847680167936/image.png?ex=67d07190&is=67cf2010&hm=413124a7077c6998da63f3ee23f86fe0fe870e751d39de3a6ec64faf81dd0195&
17:23:29 <xarick> _rei4122: amazing recovery, from two road vehicles
17:24:10 <xarick> it's going to kick off!
17:26:38 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348708642416885780/image.png?ex=67d0724e&is=67cf20ce&hm=d250ddf901a54fed3f669474ed4831b38402c74feac11fa9f38b29005074bd73&
17:26:38 <xarick> frozen time message history
17:39:50 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348711964028960838/image.png?ex=67d07566&is=67cf23e6&hm=3376836b0ebbfc3ad4cd7b29c8bb2e626995a674c5781dd586c23e1eddeba037&
17:39:50 <xarick> 😐
17:42:28 <xarick> suggestion for message history: make it more like a story book?
17:42:58 <xarick> with interactive links and such
17:45:52 <xarick> Β΄bankrupted!
17:47:50 <peter1138> What would it link to?
17:48:09 <xarick> industries, companies, vehicles, graphs
17:48:17 <xarick> viewports
17:48:23 <xarick> towns
17:48:52 <xarick> stations
17:49:18 <peter1138> So you mean... like... when you click on it?
17:50:41 <xarick> yes, but more like a story book, with the news organized per let's say, industry, or vehicle or station entity
17:51:08 <peter1138> News disappears after a certain number of items, so not all that interesting.
17:51:42 <peter1138> _zephyris, there's a PR for default badgers, though it may need updating.
17:52:37 <xarick> show all relevant news about an industry
17:54:39 <xarick> the life of a new industry in the news: under constuction, increases and reduces production, subsidy offers, hmm stuff like that
17:54:41 <peter1138> We don't retain news. It's not saved in the savegame.
17:54:46 <xarick> but it's probably too much wokr
17:55:42 <xarick> and with 20k industries in the map, just gonna end up spam
17:55:49 <xarick> yeh, forget about it
17:56:12 <peter1138> 160 industries on my current map.
17:56:22 <peter1138> But I don't play silly test-the-limits games.
18:11:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13791: Codechange: Use EnumBitSet for PartsOfSubsidy. https://github.com/OpenTTD/OpenTTD/pull/13791
18:12:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13742: Add: Show hyperlink destination tooltips in text window. https://github.com/OpenTTD/OpenTTD/pull/13742
18:19:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13792: Codechange: Use EnumBitSet for QueryStringFlags. https://github.com/OpenTTD/OpenTTD/pull/13792
18:21:16 <andythenorth> peter1138: did we reduce the map size yet?
18:21:19 <andythenorth> will be best feature ever
18:22:59 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13791: Codechange: Use EnumBitSet for PartsOfSubsidy. https://github.com/OpenTTD/OpenTTD/pull/13791#pullrequestreview-2671853213
18:24:04 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13792: Codechange: Use EnumBitSet for QueryStringFlags. https://github.com/OpenTTD/OpenTTD/pull/13792#pullrequestreview-2671855485
18:30:00 <peter1138> 16x16?
18:31:13 <andythenorth> too big
18:31:15 <andythenorth> 8x8
18:40:13 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348727159560343643/image.png?ex=67d0838c&is=67cf320c&hm=b094eedbff95bb9f80069b9682cd9b9d4b3ea62b516aabde97fd7d9b627b4e7c&
18:40:13 <xarick> my workspace
18:44:00 <xarick> Hog started to do train collisions with admiralai 😦
18:45:12 <xarick> food trucks
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18:49:22 <xarick> Hog overtakes AdmiralAI in profits
18:49:44 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348729556617658378/image.png?ex=67d085c8&is=67cf3448&hm=a8e87e7440e637b44c5d3f78b9d9829bb23269c018e36f3ae36f9a4f7088c1f1&
18:49:56 <xarick> from 2 road vehicles
18:50:01 <xarick> amazing recovery
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18:50:25 <xarick> meanwhile I'm going bankrupt :p
18:59:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13791: Codechange: Use EnumBitSet for PartsOfSubsidy. https://github.com/OpenTTD/OpenTTD/pull/13791
18:59:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13792: Codechange: Use EnumBitSet for QueryStringFlags. https://github.com/OpenTTD/OpenTTD/pull/13792
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19:09:19 <cu-kai> (rip, discord died)
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19:36:25 <belajalilija> Yeah
20:01:38 <xarick> my ai bankrupted in 2011
20:01:45 <xarick> 1950-2011
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20:51:09 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13793: Codechange: Use EnumBitSet for VehicleFlags. https://github.com/OpenTTD/OpenTTD/pull/13793
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22:26:48 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13793: Codechange: Use EnumBitSet for VehicleFlags. https://github.com/OpenTTD/OpenTTD/pull/13793#pullrequestreview-2672329940
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